game.Players.PlayerAdded:Connect(function(player) for _, part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") then -- Create a BodyAngularVelocity to spin the part local bav = Instance.new("BodyAngularVelocity") bav.AngularVelocity = Vector3.new( math.random(-1,1), math.random(-1,1), math.random(-1,1) ).Unit * 100 bav.MaxTorque = Vector3.new(1, 1, 1) * math.huge bav.P = 1250 bav.Parent = part end end end)