-- Roblox Fast Script (LocalScript) -- Configuration local RUN_SPEED_BOOST = 50 -- How much faster to run (default Roblox speed is usually 16) local BASE_SPEED = 16 local TARGET_SPEED = BASE_SPEED + RUN_SPEED_BOOST -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") -- Get the local player local LocalPlayer = Players.LocalPlayer -- Function to apply the speed boost local function applySpeed() if LocalPlayer and LocalPlayer.Character then local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if Humanoid then print("Applying speed boost...") Humanoid.WalkSpeed = TARGET_SPEED else warn("Humanoid not found in character!") end else warn("LocalPlayer or Character not available yet!") end end -- Function to revert the speed boost (optional, but good practice) local function revertSpeed() if LocalPlayer and LocalPlayer.Character then local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if Humanoid then print("Reverting speed boost...") Humanoid.WalkSpeed = BASE_SPEED end end end -- --- Implementation Strategy --- -- 1. Immediate Boost (Simple setup): applySpeed() -- 2. Toggleable Boost (More useful): -- You can replace the immediate boost above with this section to make it a toggle: -- local isBoosting = false -- RunService.Heartbeat:Connect(function() -- if isBoosting then -- applySpeed() -- else -- revertSpeed() -- end -- end) -- -- To toggle: isBoosting = not isBoosting -- 3. Instantaneous Boost (If you want it to just be set once): -- The initial 'applySpeed()' call above handles this. -- If you want the speed to be temporary, you can wrap the boost in a loop or a timer. -- For a permanent boost while the script is running, the initial call is fine. print("Roblox Speed Script Loaded.")