local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DenDenZZZ/Kavo-UI-Library/main/Kavo.lua"))() local Window = Library.CreateLib("smoke v0", "BloodTheme") local Tab = Window:NewTab("exploits") local Section = Tab:NewSection("lol any") Section:NewLabel("doesn’t load the mobile one btw") Section:NewButton("Infinite Yeild", "pretty self explanatory", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/DarkNetworks/Infinite-Yield/main/latest.lua'))() end) local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local HeadOff = Vector3.new(0, 0.5, 0) local LegOff = Vector3.new(0, 3, 0) local espEnabled = false local function createBoxEsp(v) local Box = Drawing.new("Square") Box.Visible = false Box.Color = v.TeamColor.Color Box.Thickness = 3 Box.Transparency = 1 Box.Filled = false local HealthBar = Drawing.new("Line") HealthBar.Visible = false HealthBar.Color = Color3.new(0, 1, 0) HealthBar.Thickness = 2 local NameTag = Drawing.new("Text") NameTag.Visible = false NameTag.Color = Color3.new(1, 1, 1) NameTag.Size = 9 NameTag.Center = true NameTag.Outline = true NameTag.OutlineColor = Color3.new(0, 0, 0) local DistanceTag = Drawing.new("Text") DistanceTag.Visible = false DistanceTag.Color = Color3.new(1, 1, 1) DistanceTag.Size = 9 DistanceTag.Center = true DistanceTag.Outline = true DistanceTag.OutlineColor = Color3.new(0, 0, 0) local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = v.TeamColor.Color Tracer.Thickness = 2 game:GetService("RunService").RenderStepped:Connect(function() if espEnabled and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= lplr and v.Character.Humanoid.Health > 0 then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVisibility = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff) Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2) local health = v.Character.Humanoid.Health / v.Character.Humanoid.MaxHealth HealthBar.From = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y * (1 - health)) HealthBar.To = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y) HealthBar.Color = Color3.new(1 - health, health, 0) NameTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y - 20) NameTag.Text = v.Name NameTag.Visible = true DistanceTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y + Box.Size.Y) DistanceTag.Text = tostring(math.floor((lplr.Character.HumanoidRootPart.Position - RootPart.Position).Magnitude)) .. "m" DistanceTag.Visible = true local lplrHead = lplr.Character:FindFirstChild("Head") if lplrHead then local lplrHeadViewport = camera:worldToViewportPoint(lplrHead.Position) Tracer.From = Vector2.new(lplrHeadViewport.X, lplrHeadViewport.Y) Tracer.To = Vector2.new(RootPosition.X, RootPosition.Y) end if onScreen then Box.Visible = true HealthBar.Visible = true NameTag.Visible = true DistanceTag.Visible = true Tracer.Visible = true else Box.Visible = false HealthBar.Visible = false NameTag.Visible = false DistanceTag.Visible = false Tracer.Visible = false end else Box.Visible = false HealthBar.Visible = false NameTag.Visible = false DistanceTag.Visible = false Tracer.Visible = false end end) end for i, v in pairs(game.Players:GetChildren()) do createBoxEsp(v) end game.Players.PlayerAdded:Connect(function(v) createBoxEsp(v) end) Section:NewToggle("ESPBoxes", "let’s you see people through walls", function(state) espEnabled = state end) Section:NewTextBox("Speed", "changes your universal walkspeed", function(txt) local speed = tonumber(txt) if speed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed else warn("Invalid speed value. Please enter a valid number.") end end) Section:NewButton("Respawn", "bypasses the reset option (if disabled)", function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Backpack = LocalPlayer:FindFirstChild("Backpack") local toggle = false function getClosestPlayer() local closestPlayer = nil local shortestDistance = 4 for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distance = (Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = player end end end return closestPlayer end function useRandomTool() if Backpack then local tools = {} for _, tool in ipairs(Backpack:GetChildren()) do if tool:IsA("Tool") then table.insert(tools, tool) end end if #tools > 0 then local chosenTool = tools[math.random(1, #tools)] Character.Humanoid:EquipTool(chosenTool) chosenTool:Activate() end end end game:GetService("RunService").RenderStepped:Connect(function() if toggle then local target = getClosestPlayer() if target then useRandomTool() end end end) Section:NewToggle("Killaura", "uses an attack when near a player (by me)", function(state) toggle = state if state then else end end) local toggleActive = false local player = game.Players.LocalPlayer local backpack = player:FindFirstChild("Backpack") local runService = game:GetService("RunService") Section:NewToggle("Killaura but weakest dummy", "the same as killaura but only for the weakest dummy", function(state) toggleActive = state end) runService.RenderStepped:Connect(function() if not toggleActive or not backpack then return end local character = player.Character if not character then return end for _, model in pairs(workspace.Live:GetChildren()) do if model:IsA("Model") and model.Name == "Weakest Dummy" then local humanoidRootPart = model:FindFirstChild("HumanoidRootPart") if humanoidRootPart and (humanoidRootPart.Position - character.PrimaryPart.Position).Magnitude <= 4 then local tools = backpack:GetChildren() for i = 1, #tools do local tool = tools[math.random(1, #tools)] if tool:IsA("Tool") then tool.Parent = character task.wait(0.1) if tool:FindFirstChild("Activate") then tool:Activate() return else tool.Parent = backpack end end end end end end end) local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local HeadOff = Vector3.new(0, 0.5, 0) local LegOff = Vector3.new(0, 3, 0) local espEnabled = false local espObjects = {} local function createBoxEsp(model) if not model or not model:IsA("Model") or model.Name ~= "Weakest Dummy" then return end local Box = Drawing.new("Square") Box.Visible = false Box.Color = Color3.new(1, 0, 0) Box.Thickness = 3 Box.Transparency = 1 Box.Filled = false local HealthBar = Drawing.new("Line") HealthBar.Visible = false HealthBar.Color = Color3.new(0, 1, 0) HealthBar.Thickness = 2 local NameTag = Drawing.new("Text") NameTag.Visible = false NameTag.Color = Color3.new(1, 1, 1) NameTag.Size = 9 NameTag.Center = true NameTag.Outline = true NameTag.OutlineColor = Color3.new(0, 0, 0) local DistanceTag = Drawing.new("Text") DistanceTag.Visible = false DistanceTag.Color = Color3.new(1, 1, 1) DistanceTag.Size = 9 DistanceTag.Center = true DistanceTag.Outline = true DistanceTag.OutlineColor = Color3.new(0, 0, 0) local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.new(1, 0, 0) Tracer.Thickness = 2 table.insert(espObjects, {Box, HealthBar, NameTag, DistanceTag, Tracer}) game:GetService("RunService").RenderStepped:Connect(function() if espEnabled and model:FindFirstChild("Humanoid") and model:FindFirstChild("HumanoidRootPart") and model.Humanoid.Health > 0 then local RootPart = model.HumanoidRootPart local Head = model:FindFirstChild("Head") local RootPosition, onScreen = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff) Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2) local health = model.Humanoid.Health / model.Humanoid.MaxHealth HealthBar.From = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y * (1 - health)) HealthBar.To = Vector2.new(Box.Position.X + Box.Size.X + 5, Box.Position.Y + Box.Size.Y) HealthBar.Color = Color3.new(1 - health, health, 0) NameTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y - 20) NameTag.Text = model.Name NameTag.Visible = true local player = game.Players.LocalPlayer if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local playerPosition = player.Character.HumanoidRootPart.Position DistanceTag.Position = Vector2.new(Box.Position.X + Box.Size.X / 2, Box.Position.Y + Box.Size.Y) DistanceTag.Text = tostring(math.floor((playerPosition - RootPart.Position).Magnitude)) .. "m" DistanceTag.Visible = true local playerHead = player.Character:FindFirstChild("Head") if playerHead then local playerHeadViewport = camera:worldToViewportPoint(playerHead.Position) Tracer.From = Vector2.new(playerHeadViewport.X, playerHeadViewport.Y) Tracer.To = Vector2.new(RootPosition.X, RootPosition.Y) end end if onScreen then Box.Visible = true HealthBar.Visible = true NameTag.Visible = true DistanceTag.Visible = true Tracer.Visible = true else Box.Visible = false HealthBar.Visible = false NameTag.Visible = false DistanceTag.Visible = false Tracer.Visible = false end else Box.Visible = false HealthBar.Visible = false NameTag.Visible = false DistanceTag.Visible = false Tracer.Visible = false end end) end local function toggleESP(state) espEnabled = state for _, espSet in ipairs(espObjects) do for _, espElement in ipairs(espSet) do espElement.Visible = state end end end local liveFolder = game.Workspace:FindFirstChild("Live") if liveFolder then for _, model in pairs(liveFolder:GetChildren()) do createBoxEsp(model) end end if liveFolder then liveFolder.ChildAdded:Connect(function(model) createBoxEsp(model) end) end Section:NewToggle("Weakest Dummy ESP", "shows you where the weakest dummy is located", function(state) toggleESP(state) end) Section:NewTextBox("Speed (working but buggy)", "kinda buggy reset to fix", function(txt) local sigmagyatt = game.Players.LocalPlayer.Character.Humanoid while true do wait(0.01) sigmagyatt.WalkSpeed = txt end end) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") Section:NewTextBox("Bring Player", "uses flowing water to bring (BUGGY)", function(txt) local function getPlayerByName(name) for _, player in pairs(Players:GetPlayers()) do if player.Name:lower() == name:lower() or player.DisplayName:lower() == name:lower() then return player end end return nil end local TargetPlayer = getPlayerByName(txt) if TargetPlayer and TargetPlayer.Character and TargetPlayer.Character:FindFirstChild("HumanoidRootPart") then local Character = LocalPlayer.Character if not Character or not Character:FindFirstChild("HumanoidRootPart") then return end local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") local Tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool") if not Tool then return end Tool.Parent = Character local loopGoto = true local function teleportLoop() while loopGoto and TargetPlayer and TargetPlayer.Character and TargetPlayer.Character:FindFirstChild("HumanoidRootPart") do local TargetHRP = TargetPlayer.Character.HumanoidRootPart local Distance = (HumanoidRootPart.Position - TargetHRP.Position).Magnitude HumanoidRootPart.CFrame = CFrame.lookAt(HumanoidRootPart.Position, TargetHRP.Position) if Distance > 5 then HumanoidRootPart.CFrame = TargetHRP.CFrame end Tool:Activate() task.wait(0.01) end end task.spawn(teleportLoop) task.delay(2, function() loopGoto = false end) end end)