-- ╔══════════════════════════════════════════════════╗ -- ║ Skiddingly | Beta — loadstring compatible ║ -- ║ Usage: loadstring(game:HttpGet("URL"))() ║ -- ║ END to toggle GUI ║ -- ╚══════════════════════════════════════════════════╝ local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local Lighting = game:GetService("Lighting") local player = Players.LocalPlayer -- loadstring-safe: poll for PlayerGui instead of WaitForChild at module scope local playerGui = player.PlayerGui or player:FindFirstChildOfClass("PlayerGui") if not playerGui then local ok, pg = pcall(function() return player:WaitForChild("PlayerGui", 10) end) playerGui = ok and pg or player.PlayerGui end -- Clean up old instance pcall(function() if playerGui:FindFirstChild("SKIDDINGLY") then playerGui.SKIDDINGLY:Destroy() end end) local mouse = player:GetMouse() -- ══════════════════════════════════════════════════ -- THEME -- ══════════════════════════════════════════════════ local T = { BG = Color3.fromRGB(18, 20, 30), BGDeep = Color3.fromRGB(12, 13, 20), Panel = Color3.fromRGB(22, 25, 38), PanelBorder = Color3.fromRGB(40, 45, 70), TabBar = Color3.fromRGB(15, 17, 26), TabActive = Color3.fromRGB(30, 80, 180), TabInactive = Color3.fromRGB(22, 25, 38), Accent = Color3.fromRGB(50, 120, 255), AccentDim = Color3.fromRGB(30, 70, 160), CheckOff = Color3.fromRGB(30, 33, 50), CheckOn = Color3.fromRGB(50, 120, 255), SliderFill = Color3.fromRGB(50, 120, 255), SliderTrack = Color3.fromRGB(25, 28, 42), Text = Color3.fromRGB(210, 215, 230), SubText = Color3.fromRGB(120, 130, 160), Dim = Color3.fromRGB(60, 68, 100), TitleText = Color3.fromRGB(180, 195, 255), KeyBg = Color3.fromRGB(25, 28, 44), DropBg = Color3.fromRGB(20, 22, 34), } -- ══════════════════════════════════════════════════ -- STATE -- ══════════════════════════════════════════════════ -- Character local speedActive = false; local walkSpeed = 150 local flyActive = false; local flySpeed = 80 local noclipActive = false local infJumpActive = false local lowGravActive = false -- Desync (character tab) local desyncActive = false local desyncAngle = 0 local desyncRadius = 80 local desyncHeight = 600 local desyncSpeed = 25 local desyncSavedCF = nil local desyncConn = nil -- Ragebot local ragebotActive = false local ragebotSpeed = 20 -- orbits per second local ragebotRadius = 40 -- studs around current position local ragebotTarget = nil -- current locked player local ragebotAngle = 0 local ragebotConn = nil local ragebotFire = false -- whether to auto-fire local ragebotDelay = 0.15 -- seconds between shots local lastShotTime = 0 -- Silent aim (shared by ragebot) local silentActive = false local silentFOV = 300 -- ESP local espActive = false local espMaxDist = 500 local espShowName = true local highlights = {} -- World / visuals local motionBlurEffect = nil local colorCorrection = nil -- Hit effects local hitSoundActive = false local hitEffectActive = false local hitFlashActive = false local hitSoundId = "rbxassetid://131057186" -- Glow local glowObj = nil -- Wings local wingParts = {} local wingFlapConn = nil -- Emote local emoteId = "" local emoteActive = false local emoteConn = nil -- Connections to clean up local flyConn, noclipConn = nil, nil -- ══════════════════════════════════════════════════ -- HELPERS -- ══════════════════════════════════════════════════ local function getChar() return player.Character end local function getHum() local c=getChar(); return c and c:FindFirstChildOfClass("Humanoid") end local function getRoot() local c=getChar(); return c and c:FindFirstChild("HumanoidRootPart") end local function ensureCC() if not colorCorrection or not colorCorrection.Parent then colorCorrection = Instance.new("ColorCorrectionEffect") colorCorrection.Parent = Lighting end return colorCorrection end -- Highlight folder in workspace (survives respawn) local hlFolder = workspace:FindFirstChild("_SKD_HL") or Instance.new("Folder") hlFolder.Name = "_SKD_HL" hlFolder.Parent = workspace -- ══════════════════════════════════════════════════ -- SCREEN GUI -- ══════════════════════════════════════════════════ local SG = Instance.new("ScreenGui") SG.Name = "SKIDDINGLY" SG.ResetOnSpawn = false SG.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SG.DisplayOrder = 999 SG.Parent = playerGui local WIN_W, WIN_H = 640, 440 local Main = Instance.new("Frame") Main.Size = UDim2.new(0, WIN_W, 0, WIN_H) Main.Position = UDim2.new(0.5, -WIN_W/2, 0.5, -WIN_H/2) Main.BackgroundColor3 = T.BG Main.BorderSizePixel = 0 Main.ClipsDescendants = false Main.Parent = SG Instance.new("UICorner", Main).CornerRadius = UDim.new(0,4) local mainStroke = Instance.new("UIStroke") mainStroke.Color = T.PanelBorder; mainStroke.Thickness = 1; mainStroke.Parent = Main -- ── Title bar ── local TBar = Instance.new("Frame") TBar.Size = UDim2.new(1,0,0,26) TBar.BackgroundColor3 = T.BGDeep TBar.BorderSizePixel = 0 TBar.ZIndex = 5 TBar.Parent = Main Instance.new("UICorner", TBar).CornerRadius = UDim.new(0,4) -- fill bottom rounded edge local TBarFill = Instance.new("Frame") TBarFill.Size = UDim2.new(1,0,0,8) TBarFill.Position = UDim2.new(0,0,1,-8) TBarFill.BackgroundColor3 = T.BGDeep TBarFill.BorderSizePixel = 0 TBarFill.ZIndex = 4 TBarFill.Parent = TBar local TTitle = Instance.new("TextLabel") TTitle.Size = UDim2.new(1,-130,1,0) TTitle.Position = UDim2.new(0,10,0,0) TTitle.BackgroundTransparency = 1 TTitle.Text = "Skiddingly | Beta | " .. os.date("%B %d, %Y") TTitle.TextColor3 = T.TitleText TTitle.TextSize = 10 TTitle.Font = Enum.Font.Gotham TTitle.TextXAlignment = Enum.TextXAlignment.Left TTitle.ZIndex = 6 TTitle.Parent = TBar local function makeTBarBtn(lbl, xOff, col, par) local b = Instance.new("TextButton") b.Size = UDim2.new(0,28,0,18) b.Position = UDim2.new(1,xOff,0.5,-9) b.BackgroundColor3 = col or T.AccentDim b.BorderSizePixel = 0 b.Text = lbl b.TextColor3 = Color3.fromRGB(220,220,220) b.TextSize = 9 b.Font = Enum.Font.GothamBold b.AutoButtonColor = false b.ZIndex = 6 b.Parent = par or TBar Instance.new("UICorner",b).CornerRadius = UDim.new(0,2) return b end local SettingsBtn = makeTBarBtn("cfg", -66, T.AccentDim) local MinBtn = makeTBarBtn("─", -34, Color3.fromRGB(60,60,80)) local CloseBtn = makeTBarBtn("✕", -2, Color3.fromRGB(160,30,30)) CloseBtn.MouseButton1Click:Connect(function() SG:Destroy() end) local minimized = false MinBtn.MouseButton1Click:Connect(function() minimized = not minimized for _,c in ipairs(Main:GetChildren()) do if c ~= TBar then c.Visible = not minimized end end end) UIS.InputBegan:Connect(function(inp,gpe) if gpe then return end if inp.KeyCode == Enum.KeyCode.End then Main.Visible = not Main.Visible end end) -- Window drag local winDrag, dragSt, dragPos TBar.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then winDrag=true; dragSt=i.Position; dragPos=Main.Position end end) TBar.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then winDrag=false end end) UIS.InputChanged:Connect(function(i) if winDrag and i.UserInputType == Enum.UserInputType.MouseMovement then local d=i.Position-dragSt Main.Position=UDim2.new(dragPos.X.Scale, dragPos.X.Offset+d.X, dragPos.Y.Scale, dragPos.Y.Offset+d.Y) end end) -- ── Tab bar ── local TAB_H = 26 local TabBar = Instance.new("Frame") TabBar.Size = UDim2.new(1,0,0,TAB_H) TabBar.Position = UDim2.new(0,0,0,26) TabBar.BackgroundColor3 = T.TabBar TabBar.BorderSizePixel = 0 TabBar.ZIndex = 4 TabBar.Parent = Main Instance.new("UIListLayout",TabBar).FillDirection = Enum.FillDirection.Horizontal local topTabDefs = {"ragebot","character","world","esp","visuals"} local topTabBtns = {} local activeTopTab = nil local ContentHost = Instance.new("Frame") ContentHost.Size = UDim2.new(1,0,1,-(26+TAB_H)) ContentHost.Position = UDim2.new(0,0,0,26+TAB_H) ContentHost.BackgroundTransparency = 1 ContentHost.ClipsDescendants = true ContentHost.Parent = Main local topTabPages = {} local function makeTopTabPage() local page = Instance.new("Frame") page.Size = UDim2.new(1,0,1,0) page.BackgroundTransparency = 1 page.Visible = false page.Parent = ContentHost local function makePanel(xScale) local sf = Instance.new("ScrollingFrame") sf.Size = UDim2.new(0.5,-1,1,0) sf.Position = UDim2.new(xScale, xScale>0 and 1 or 0, 0,0) sf.BackgroundColor3 = T.Panel sf.BorderSizePixel = 0 sf.ScrollBarThickness = 2 sf.ScrollBarImageColor3 = T.Accent sf.CanvasSize = UDim2.new(0,0,0,0) sf.AutomaticCanvasSize = Enum.AutomaticSize.Y sf.ScrollingDirection = Enum.ScrollingDirection.Y sf.Parent = page local l = Instance.new("UIListLayout") l.Padding = UDim.new(0,3); l.Parent = sf local p = Instance.new("UIPadding") p.PaddingLeft=UDim.new(0,8); p.PaddingRight=UDim.new(0,8) p.PaddingTop=UDim.new(0,6); p.PaddingBottom=UDim.new(0,8) p.Parent = sf return sf end return page, makePanel(0), makePanel(0.5) end for _,name in ipairs(topTabDefs) do local pg,L,R = makeTopTabPage() topTabPages[name] = {page=pg, L=L, R=R} end local function switchTab(name) for _,n in ipairs(topTabDefs) do topTabPages[n].page.Visible = false if topTabBtns[n] then topTabBtns[n].BackgroundColor3 = T.TabInactive topTabBtns[n].TextColor3 = T.SubText end end topTabPages[name].page.Visible = true activeTopTab = name if topTabBtns[name] then topTabBtns[name].BackgroundColor3 = T.TabActive topTabBtns[name].TextColor3 = T.Text end end for i,name in ipairs(topTabDefs) do local b = Instance.new("TextButton") b.Size = UDim2.new(0,math.floor(WIN_W/#topTabDefs),1,0) b.BackgroundColor3 = T.TabInactive b.BorderSizePixel = 0 b.Text = name b.TextColor3 = T.SubText b.TextSize = 10 b.Font = Enum.Font.GothamBold b.AutoButtonColor = false b.LayoutOrder = i b.Parent = TabBar topTabBtns[name] = b b.MouseButton1Click:Connect(function() switchTab(name) end) b.MouseEnter:Connect(function() if activeTopTab~=name then b.TextColor3=T.Text end end) b.MouseLeave:Connect(function() if activeTopTab~=name then b.TextColor3=T.SubText end end) end switchTab("ragebot") -- ══════════════════════════════════════════════════ -- UI HELPERS -- ══════════════════════════════════════════════════ local function makeSection(parent,title,order) local f=Instance.new("Frame") f.Size=UDim2.new(1,0,0,22); f.BackgroundTransparency=1 f.LayoutOrder=order; f.Parent=parent local l=Instance.new("TextLabel") l.Size=UDim2.new(1,0,1,0); l.BackgroundTransparency=1 l.Text=title; l.TextColor3=T.Accent l.TextXAlignment=Enum.TextXAlignment.Left l.Font=Enum.Font.GothamBold; l.TextSize=11; l.Parent=f local line=Instance.new("Frame") line.Size=UDim2.new(1,0,0,1); line.Position=UDim2.new(0,0,1,-1) line.BackgroundColor3=T.PanelBorder; line.BorderSizePixel=0; line.Parent=f end local function makeSpacer(parent,h,order) local f=Instance.new("Frame") f.Size=UDim2.new(1,0,0,h or 4); f.BackgroundTransparency=1 f.LayoutOrder=order; f.Parent=parent end local function makeCheck(parent,text,order,cb) local holder=Instance.new("Frame") holder.Size=UDim2.new(1,0,0,20); holder.BackgroundTransparency=1 holder.LayoutOrder=order; holder.Parent=parent local lbl=Instance.new("TextLabel") lbl.Size=UDim2.new(1,-28,1,0); lbl.BackgroundTransparency=1 lbl.Text=text; lbl.TextXAlignment=Enum.TextXAlignment.Left lbl.Font=Enum.Font.Gotham; lbl.TextSize=11 lbl.TextColor3=T.SubText; lbl.Parent=holder local box=Instance.new("TextButton") box.Size=UDim2.new(0,20,0,14); box.Position=UDim2.new(1,-22,0.5,-7) box.BackgroundColor3=T.CheckOff; box.Text="" box.BorderSizePixel=0; box.AutoButtonColor=false; box.Parent=holder Instance.new("UICorner",box).CornerRadius=UDim.new(0,3) local tick=Instance.new("TextLabel") tick.Size=UDim2.new(1,0,1,0); tick.BackgroundTransparency=1 tick.Text="✓"; tick.TextColor3=Color3.new(1,1,1) tick.TextSize=10; tick.Font=Enum.Font.GothamBold tick.Visible=false; tick.Parent=box local listeners={}; local on=false local function apply(v) on=v; box.BackgroundColor3=v and T.CheckOn or T.CheckOff tick.Visible=v; lbl.TextColor3=v and T.Text or T.SubText if cb then cb(v) end for _,f2 in ipairs(listeners) do f2(v) end end box.MouseButton1Click:Connect(function() apply(not on) end) return function(v) apply(v) end, function() return on end, function(f2) table.insert(listeners,f2) end end local function makeSlider(parent,text,minV,maxV,def,order,cb) local holder=Instance.new("Frame") holder.Size=UDim2.new(1,0,0,34); holder.BackgroundTransparency=1 holder.LayoutOrder=order; holder.Parent=parent local lbl=Instance.new("TextLabel") lbl.Size=UDim2.new(1,0,0,14); lbl.BackgroundTransparency=1 lbl.Text=text.." "..tostring(def).."/"..tostring(maxV) lbl.TextXAlignment=Enum.TextXAlignment.Left lbl.Font=Enum.Font.Gotham; lbl.TextSize=10 lbl.TextColor3=T.Text; lbl.Parent=holder local track=Instance.new("Frame") track.Size=UDim2.new(1,0,0,5); track.Position=UDim2.new(0,0,0,22) track.BackgroundColor3=T.SliderTrack; track.BorderSizePixel=0; track.Parent=holder Instance.new("UICorner",track).CornerRadius=UDim.new(1,0) local pct=(def-minV)/(maxV-minV) local fill=Instance.new("Frame") fill.Size=UDim2.new(pct,0,1,0); fill.BackgroundColor3=T.SliderFill fill.BorderSizePixel=0; fill.Parent=track Instance.new("UICorner",fill).CornerRadius=UDim.new(1,0) local knob=Instance.new("Frame") knob.Size=UDim2.new(0,8,0,8); knob.Position=UDim2.new(pct,-4,0.5,-4) knob.BackgroundColor3=Color3.fromRGB(220,230,255) knob.BorderSizePixel=0; knob.Parent=track Instance.new("UICorner",knob).CornerRadius=UDim.new(1,0) local sDrag=false local function setX(x) local rel=math.clamp((x-track.AbsolutePosition.X)/track.AbsoluteSize.X,0,1) local val=math.floor(minV+(maxV-minV)*rel+0.5) fill.Size=UDim2.new(rel,0,1,0); knob.Position=UDim2.new(rel,-4,0.5,-4) lbl.Text=text.." "..tostring(val).."/"..tostring(maxV) if cb then cb(val) end end track.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then sDrag=true; setX(i.Position.X) end end) UIS.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then sDrag=false end end) UIS.InputChanged:Connect(function(i) if sDrag and i.UserInputType==Enum.UserInputType.MouseMovement then setX(i.Position.X) end end) if cb then cb(def) end end local function makeDropdown(parent,text,opts,def,order,cb) local holder=Instance.new("Frame") holder.Size=UDim2.new(1,0,0,24); holder.BackgroundTransparency=1 holder.LayoutOrder=order; holder.ClipsDescendants=false; holder.Parent=parent local lbl=Instance.new("TextLabel") lbl.Size=UDim2.new(0.42,0,1,0); lbl.BackgroundTransparency=1 lbl.Text=text; lbl.TextXAlignment=Enum.TextXAlignment.Left lbl.Font=Enum.Font.Gotham; lbl.TextSize=10 lbl.TextColor3=T.Text; lbl.Parent=holder local drop=Instance.new("TextButton") drop.Size=UDim2.new(0.58,0,1,0); drop.Position=UDim2.new(0.42,0,0,0) drop.BackgroundColor3=T.DropBg; drop.TextColor3=T.Text drop.Text=def.." ▾"; drop.TextSize=10; drop.Font=Enum.Font.Gotham drop.BorderSizePixel=0; drop.AutoButtonColor=false; drop.Parent=holder Instance.new("UICorner",drop).CornerRadius=UDim.new(0,3) Instance.new("UIStroke",drop).Color=T.PanelBorder local open=false; local lf=nil local function close() open=false; if lf then lf:Destroy(); lf=nil end end local function set(v) drop.Text=v.." ▾" if cb then cb(v) end end set(def) drop.MouseButton1Click:Connect(function() open=not open if open then if lf then lf:Destroy() end local ap=drop.AbsolutePosition; local as=drop.AbsoluteSize lf=Instance.new("Frame") lf.Size=UDim2.new(0,as.X,0,#opts*20); lf.Position=UDim2.new(0,ap.X,0,ap.Y+as.Y+2) lf.BackgroundColor3=T.DropBg; lf.BorderSizePixel=0; lf.ZIndex=60; lf.Parent=SG Instance.new("UICorner",lf).CornerRadius=UDim.new(0,3) Instance.new("UIStroke",lf).Color=T.PanelBorder Instance.new("UIListLayout",lf) for _,opt in ipairs(opts) do local ob=Instance.new("TextButton") ob.Size=UDim2.new(1,0,0,20); ob.BackgroundTransparency=1 ob.Text=opt; ob.TextColor3=T.SubText; ob.TextSize=10 ob.Font=Enum.Font.Gotham; ob.AutoButtonColor=false ob.ZIndex=61; ob.Parent=lf ob.MouseEnter:Connect(function() ob.TextColor3=T.Text end) ob.MouseLeave:Connect(function() ob.TextColor3=T.SubText end) ob.MouseButton1Click:Connect(function() set(opt); close() end) end else close() end end) end local function makeBtn(parent,text,order,onClick) local b=Instance.new("TextButton") b.Size=UDim2.new(1,0,0,22); b.BackgroundColor3=T.AccentDim b.BorderSizePixel=0; b.Text=text; b.TextColor3=Color3.new(1,1,1) b.TextSize=10; b.Font=Enum.Font.GothamBold b.AutoButtonColor=false; b.LayoutOrder=order; b.Parent=parent Instance.new("UICorner",b).CornerRadius=UDim.new(0,3) local s=Instance.new("UIStroke"); s.Color=T.Accent; s.Thickness=1; s.Parent=b b.MouseEnter:Connect(function() TweenService:Create(b,TweenInfo.new(0.1),{BackgroundColor3=T.Accent}):Play() end) b.MouseLeave:Connect(function() TweenService:Create(b,TweenInfo.new(0.1),{BackgroundColor3=T.AccentDim}):Play() end) b.MouseButton1Click:Connect(function() if onClick then onClick() end end) return b end local function makeTextInput(parent,placeholder,order,onChange) local holder=Instance.new("Frame") holder.Size=UDim2.new(1,0,0,24); holder.BackgroundTransparency=1 holder.LayoutOrder=order; holder.Parent=parent local box=Instance.new("TextBox") box.Size=UDim2.new(1,0,1,0); box.BackgroundColor3=T.KeyBg box.BorderSizePixel=0; box.Text=""; box.PlaceholderText=placeholder box.TextColor3=T.Text; box.PlaceholderColor3=T.Dim box.TextSize=10; box.Font=Enum.Font.Gotham box.ClearTextOnFocus=false; box.Parent=holder Instance.new("UICorner",box).CornerRadius=UDim.new(0,3) if onChange then box:GetPropertyChangedSignal("Text"):Connect(function() onChange(box.Text) end) end return box end local function makeInfoLabel(parent,text,order) local l=Instance.new("TextLabel") l.Size=UDim2.new(1,0,0,32); l.BackgroundColor3=Color3.fromRGB(15,17,28) l.BorderSizePixel=0; l.Text=text; l.TextColor3=T.SubText l.TextSize=9; l.Font=Enum.Font.Gotham l.TextXAlignment=Enum.TextXAlignment.Left; l.TextWrapped=true l.LayoutOrder=order; l.Parent=parent Instance.new("UICorner",l).CornerRadius=UDim.new(0,3) local p=Instance.new("UIPadding") p.PaddingLeft=UDim.new(0,5); p.PaddingRight=UDim.new(0,5) p.PaddingTop=UDim.new(0,3); p.Parent=l end -- ══════════════════════════════════════════════════ -- SILENT AIM HELPERS (shared by ragebot + standalone) -- ══════════════════════════════════════════════════ local function findClosestPlayer(fovPx) local cam=workspace.CurrentCamera local ctr=Vector2.new(cam.ViewportSize.X/2,cam.ViewportSize.Y/2) local bestPart, bestDist = nil, fovPx or math.huge for _,p in ipairs(Players:GetPlayers()) do if p~=player and p.Character then local head=p.Character:FindFirstChild("Head") or p.Character:FindFirstChild("HumanoidRootPart") if head then local sp,onSc=cam:WorldToViewportPoint(head.Position) if onSc then local d=(Vector2.new(sp.X,sp.Y)-ctr).Magnitude if d=ragebotDelay then lastShotTime=now local char=getChar() local tool=char and char:FindFirstChildOfClass("Tool") if tool then -- fire all remote events on the tool (works for most shooters) for _,v in ipairs(tool:GetDescendants()) do if v:IsA("RemoteEvent") then pcall(function() -- silent aim already redirects mouse.Hit so the -- server receives the redirected hit position v:FireServer(mouse.Hit, mouse.Target) end) end end -- also attempt ClickDetector style local handle=tool:FindFirstChildOfClass("BasePart") if handle then local cd=handle:FindFirstChildOfClass("ClickDetector") if cd then pcall(function() fireClickDetector(cd) end) end end end end end end) end -- ══════════════════════════════════════════════════ -- DESYNC (character orbit at sky height — server -- can't track position so damage won't register) -- ══════════════════════════════════════════════════ local function stopDesync() desyncActive=false if desyncConn then desyncConn:Disconnect(); desyncConn=nil end task.delay(0.05,function() local r=getRoot() if r and desyncSavedCF then pcall(function() r.CFrame=desyncSavedCF end) end end) end local function startDesync() stopDesync() desyncActive=true local r=getRoot(); if not r then return end desyncSavedCF=r.CFrame desyncAngle=0 desyncConn=RunService.RenderStepped:Connect(function(dt) if not desyncActive then stopDesync(); return end local r2=getRoot(); if not r2 then return end desyncAngle=desyncAngle+(desyncSpeed*2*math.pi)*dt local origin=desyncSavedCF.Position local ox=origin.X+math.cos(desyncAngle)*desyncRadius local oz=origin.Z+math.sin(desyncAngle)*desyncRadius local oy=origin.Y+desyncHeight local tx=-math.sin(desyncAngle); local tz=math.cos(desyncAngle) r2.CFrame=CFrame.new(Vector3.new(ox,oy,oz),Vector3.new(ox+tx,oy,oz+tz)) end) end -- ══════════════════════════════════════════════════ -- ██ RAGEBOT TAB ██ -- ══════════════════════════════════════════════════ do local RL=topTabPages["ragebot"].L local RR=topTabPages["ragebot"].R makeSection(RL,"orbit ragebot",1) makeInfoLabel(RL,"Orbits your character at high speed around its current position. Auto-fires every tool remote with silent aim redirecting every bullet to the closest player.",2) makeSpacer(RL,4,3) makeCheck(RL,"enabled",4,function(on) if on then startRagebot() else stopRagebot() end end) makeCheck(RL,"auto fire",5,function(on) ragebotFire=on end) makeSlider(RL,"orbit speed (rps)",1,60,20,6,function(v) ragebotSpeed=v end) makeSlider(RL,"orbit radius (studs)",5,200,40,7,function(v) ragebotRadius=v end) makeSlider(RL,"fire delay (ms)",50,1000,150,8,function(v) ragebotDelay=v/1000 end) makeSection(RR,"silent aim",1) makeInfoLabel(RR,"Silent aim bends every shot to hit the closest player. Works standalone or together with ragebot auto fire.",2) makeSpacer(RR,4,3) makeCheck(RR,"silent aim standalone",4,function(on) silentActive=on if on then startSilentAim() else stopSilentAim() end end) makeSlider(RR,"fov radius (px)",10,800,300,5,function(v) silentFOV=v end) makeSpacer(RR,8,6) makeSection(RR,"trigger bot",7) makeInfoLabel(RR,"Auto-fires when mouse hovers an enemy. Works best paired with silent aim.",8) makeSpacer(RR,4,9) local trigActive=false; local trigDelay=0.05; local trigConn=nil makeCheck(RR,"enabled",10,function(on) trigActive=on if on then if trigConn then trigConn:Disconnect() end trigConn=RunService.Heartbeat:Connect(function() if not trigActive then trigConn:Disconnect();trigConn=nil;return end local tgt=mouse.Target; if not tgt then return end for _,p in ipairs(Players:GetPlayers()) do if p~=player and p.Character and tgt:IsDescendantOf(p.Character) then task.wait(trigDelay) local char=getChar() local tool=char and char:FindFirstChildOfClass("Tool") if tool then for _,v in ipairs(tool:GetDescendants()) do if v:IsA("RemoteEvent") then pcall(function() v:FireServer(mouse.Hit,mouse.Target) end) end end end return end end end) else if trigConn then trigConn:Disconnect();trigConn=nil end end end) makeSlider(RR,"trigger delay (ms)",10,500,50,11,function(v) trigDelay=v/1000 end) end -- ══════════════════════════════════════════════════ -- ██ CHARACTER TAB ██ -- ══════════════════════════════════════════════════ do local CL=topTabPages["character"].L local CR=topTabPages["character"].R -- Movement makeSection(CL,"movement",1) makeCheck(CL,"speed hack",2,function(on) speedActive=on local h=getHum(); if h then h.WalkSpeed=on and walkSpeed or 16 end end) makeSlider(CL,"walk speed",16,500,150,3,function(v) walkSpeed=v if speedActive then local h=getHum(); if h then h.WalkSpeed=v end end end) makeCheck(CL,"fly",4,function(on) flyActive=on local r=getRoot(); local h=getHum() if on and r and h then h.PlatformStand=true for _,n in ipairs({"_FLY_V","_FLY_G"}) do local o=r:FindFirstChild(n); if o then o:Destroy() end end local bv=Instance.new("BodyVelocity"); bv.Name="_FLY_V" bv.Velocity=Vector3.zero; bv.MaxForce=Vector3.new(1e5,1e5,1e5); bv.Parent=r local bg=Instance.new("BodyGyro"); bg.Name="_FLY_G" bg.MaxTorque=Vector3.new(1e5,1e5,1e5); bg.P=1e4; bg.Parent=r if flyConn then flyConn:Disconnect() end flyConn=RunService.RenderStepped:Connect(function(dt) if not flyActive then flyConn:Disconnect();flyConn=nil local r2=getRoot() if r2 then local v2=r2:FindFirstChild("_FLY_V"); if v2 then v2:Destroy() end local g2=r2:FindFirstChild("_FLY_G"); if g2 then g2:Destroy() end end local h2=getHum(); if h2 then h2.PlatformStand=false end return end local r3=getRoot(); if not r3 then return end local cam=workspace.CurrentCamera; local d=Vector3.zero if UIS:IsKeyDown(Enum.KeyCode.W) then d+=cam.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then d-=cam.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then d-=cam.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then d+=cam.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.Space) then d+=Vector3.new(0,1,0) end if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then d-=Vector3.new(0,1,0) end local bv2=r3:FindFirstChild("_FLY_V") if bv2 then bv2.Velocity=d.Magnitude>0 and d.Unit*flySpeed or Vector3.zero end local bg2=r3:FindFirstChild("_FLY_G") if bg2 then bg2.CFrame=cam.CFrame end end) else flyActive=false end end) makeSlider(CL,"fly speed",10,400,80,5,function(v) flySpeed=v end) makeCheck(CL,"noclip",6,function(on) noclipActive=on if on then if noclipConn then noclipConn:Disconnect() end noclipConn=RunService.Stepped:Connect(function() local c=getChar(); if not c then return end for _,p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide=false end end end) else if noclipConn then noclipConn:Disconnect();noclipConn=nil end end end) makeCheck(CL,"infinite jump",7,function(on) infJumpActive=on end) UIS.JumpRequest:Connect(function() if infJumpActive then local h=getHum(); if h then h:ChangeState(Enum.HumanoidStateType.Jumping) end end end) makeSlider(CL,"jump power",0,200,50,8,function(v) local h=getHum(); if h then h.JumpHeight=v end end) makeSpacer(CL,6,9) makeSection(CL,"misc",10) makeCheck(CL,"invisible",11,function(on) local c=getChar(); if not c then return end for _,p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") and p.Name~="HumanoidRootPart" then p.Transparency=on and 1 or 0 end end end) makeBtn(CL,"reset character",12,function() local h=getHum(); if h then h.Health=0 end end) -- RIGHT: Desync makeSection(CR,"desync",1) makeInfoLabel(CR,"Orbits your character at extreme sky height. Server cannot track your true position so damage won't register. Returns you when disabled.",2) makeSpacer(CR,4,3) makeCheck(CR,"enabled",4,function(on) if on then startDesync() else stopDesync() end end) makeSlider(CR,"orbit speed (rps)",1,60,25,5,function(v) desyncSpeed=v end) makeSlider(CR,"orbit radius (studs)",10,300,80,6,function(v) desyncRadius=v end) makeSlider(CR,"sky height (studs)",100,2000,600,7,function(v) desyncHeight=v end) makeSpacer(CR,6,8) makeSection(CR,"teleport",9) local savedCF=nil makeBtn(CR,"save position",10,function() local r=getRoot(); if r then savedCF=r.CFrame end end) makeBtn(CR,"return to saved",11,function() local r=getRoot(); if r and savedCF then r.CFrame=savedCF end end) makeBtn(CR,"return from desync",12,function() local r=getRoot(); if r and desyncSavedCF then r.CFrame=desyncSavedCF end end) end -- ══════════════════════════════════════════════════ -- ██ WORLD TAB ██ -- ══════════════════════════════════════════════════ do local WL=topTabPages["world"].L local WR=topTabPages["world"].R makeSection(WL,"physics",1) makeCheck(WL,"low gravity",2,function(on) workspace.Gravity=on and 18 or 196.2 end) makeCheck(WL,"zero gravity",3,function(on) workspace.Gravity=on and 0 or 196.2 end) makeSlider(WL,"gravity",0,200,196,4,function(v) workspace.Gravity=v end) makeSection(WL,"lighting",5) makeSlider(WL,"clock time",0,24,14,6,function(v) Lighting.ClockTime=v end) makeCheck(WL,"fullbright",7,function(on) if on then Lighting.Brightness=10; Lighting.ClockTime=14 Lighting.FogEnd=100000; Lighting.GlobalShadows=false for _,ef in ipairs(Lighting:GetChildren()) do if ef:IsA("BlurEffect") or ef:IsA("SunRaysEffect") then ef.Enabled=false end end else Lighting.Brightness=1; Lighting.GlobalShadows=true end end) makeSlider(WL,"brightness",0,10,1,8,function(v) Lighting.Brightness=v end) makeSlider(WL,"fog end",100,10000,100000,9,function(v) Lighting.FogEnd=v end) makeSection(WL,"camera",10) makeSlider(WL,"field of view",60,120,70,11,function(v) local cam=workspace.CurrentCamera; if cam then cam.FieldOfView=v end end) -- RIGHT: Screen color / effects makeSection(WR,"screen color",1) makeInfoLabel(WR,"Enable color correction first, then adjust the sliders.",2) makeSpacer(WR,4,3) makeCheck(WR,"color correction",4,function(on) if on then ensureCC() else if colorCorrection then colorCorrection:Destroy(); colorCorrection=nil end end end) makeSlider(WR,"brightness",-100,100,0,5,function(v) ensureCC().Brightness=v/100 end) makeSlider(WR,"saturation",-100,100,0,6,function(v) ensureCC().Saturation=v/100 end) makeSlider(WR,"contrast",-100,100,0,7,function(v) ensureCC().Contrast=v/100 end) makeDropdown(WR,"tint preset",{"None","Red","Blue","Green","Purple","Pink","Gold"},"None",8,function(v) local colors={ None=Color3.new(1,1,1), Red=Color3.fromRGB(255,80,80), Blue=Color3.fromRGB(80,160,255), Green=Color3.fromRGB(80,255,120), Purple=Color3.fromRGB(160,80,255),Pink=Color3.fromRGB(255,120,200), Gold=Color3.fromRGB(255,200,50), } ensureCC().TintColor=colors[v] or Color3.new(1,1,1) end) makeSpacer(WR,6,9) makeSection(WR,"screen effects",10) makeCheck(WR,"motion blur",11,function(on) if on then if not motionBlurEffect then motionBlurEffect=Instance.new("BlurEffect") motionBlurEffect.Parent=Lighting end motionBlurEffect.Size=24 else if motionBlurEffect then motionBlurEffect:Destroy(); motionBlurEffect=nil end end end) makeSlider(WR,"blur amount",0,56,24,12,function(v) if motionBlurEffect then motionBlurEffect.Size=v end end) makeCheck(WR,"invert colors",13,function(on) local cc=ensureCC() cc.Saturation=on and -1 or 0; cc.Contrast=on and 0.3 or 0 end) end -- ══════════════════════════════════════════════════ -- ██ ESP TAB ██ -- ══════════════════════════════════════════════════ local function clearESP() for _,hl in pairs(highlights) do pcall(function() hl:Destroy() end) end highlights={} end do local EL=topTabPages["esp"].L local ER=topTabPages["esp"].R makeSection(EL,"esp",1) makeCheck(EL,"enabled",2,function(on) espActive=on; if not on then clearESP() end end) makeCheck(EL,"show names",3,function(on) espShowName=on; clearESP() end) makeSlider(EL,"max distance",50,2000,500,4,function(v) espMaxDist=v end) local espFillAlpha=70 local espFillCol=Color3.fromRGB(50,120,255) makeSection(ER,"style",1) makeDropdown(ER,"fill color",{"Blue","Red","Green","Purple","White"},"Blue",2,function(v) local cols={Blue=Color3.fromRGB(50,120,255),Red=Color3.fromRGB(255,60,60), Green=Color3.fromRGB(60,255,100),Purple=Color3.fromRGB(160,60,255),White=Color3.fromRGB(255,255,255)} espFillCol=cols[v] or cols.Blue for _,hl in pairs(highlights) do pcall(function() hl.FillColor=espFillCol end) end end) makeSlider(ER,"fill transparency",0,100,70,3,function(v) espFillAlpha=v for _,hl in pairs(highlights) do pcall(function() hl.FillTransparency=v/100 end) end end) end RunService.RenderStepped:Connect(function() if not espActive then clearESP(); return end local myRoot=getRoot(); if not myRoot then clearESP(); return end for _,p in ipairs(Players:GetPlayers()) do if p~=player then local char=p.Character local root=char and char:FindFirstChild("HumanoidRootPart") local hum=char and char:FindFirstChildOfClass("Humanoid") if root and hum then local dist=(root.Position-myRoot.Position).Magnitude local hl=highlights[p] -- clean up dead highlights if hl and not hl.Parent then hl=nil; highlights[p]=nil end if dist<=espMaxDist then if not hl then local newHl=Instance.new("Highlight") newHl.Adornee=char newHl.FillColor=Color3.fromRGB(50,120,255) newHl.OutlineColor=Color3.fromRGB(255,255,255) newHl.FillTransparency=0.7 newHl.OutlineTransparency=0 newHl.Parent=hlFolder highlights[p]=newHl if espShowName then local head=char:FindFirstChild("Head") if head and not head:FindFirstChild("_SKD_BB") then local bb=Instance.new("BillboardGui") bb.Name="_SKD_BB"; bb.Size=UDim2.new(0,100,0,18) bb.StudsOffset=Vector3.new(0,3,0); bb.AlwaysOnTop=true bb.Parent=head local tx=Instance.new("TextLabel") tx.Size=UDim2.new(1,0,1,0); tx.BackgroundTransparency=1 tx.Font=Enum.Font.GothamBold; tx.TextSize=12 tx.TextColor3=Color3.new(1,1,1); tx.TextStrokeTransparency=0 tx.Text=p.Name; tx.Parent=bb end end else hl.Enabled=true; hl.Adornee=char end else if hl then pcall(function() hl.Enabled=false end) end end else local hl=highlights[p] if hl then pcall(function() hl.Enabled=false end) end end end end end) Players.PlayerRemoving:Connect(function(plr) local hl=highlights[plr] if hl then pcall(function() hl:Destroy() end); highlights[plr]=nil end end) -- ══════════════════════════════════════════════════ -- ██ VISUALS TAB ██ -- ══════════════════════════════════════════════════ do local VL=topTabPages["visuals"].L local VR=topTabPages["visuals"].R -- Body glow makeSection(VL,"body glow",1) makeCheck(VL,"enabled",2,function(on) local r=getRoot() if on and r then if glowObj then glowObj:Destroy() end glowObj=Instance.new("PointLight") glowObj.Brightness=3; glowObj.Range=20 glowObj.Color=Color3.fromRGB(100,160,255) glowObj.Parent=r else if glowObj then glowObj:Destroy(); glowObj=nil end end end) makeSlider(VL,"brightness",1,10,3,3,function(v) if glowObj then glowObj.Brightness=v end end) makeSlider(VL,"range",5,50,20,4,function(v) if glowObj then glowObj.Range=v end end) makeDropdown(VL,"color",{"Blue","Red","Green","Purple","White","Gold"},"Blue",5,function(v) local cols={Blue=Color3.fromRGB(100,160,255),Red=Color3.fromRGB(255,80,80), Green=Color3.fromRGB(80,255,120),Purple=Color3.fromRGB(160,80,255), White=Color3.fromRGB(255,255,255),Gold=Color3.fromRGB(255,200,50)} if glowObj then glowObj.Color=cols[v] or cols.Blue end end) -- Angel wings local function removeWings() for _,p in ipairs(wingParts) do pcall(function() p:Destroy() end) end wingParts={} if wingFlapConn then wingFlapConn:Disconnect(); wingFlapConn=nil end end local function buildWings() removeWings() local char=getChar(); if not char then return end local torso=char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso") if not torso then return end local function feather(off,sz) local p=Instance.new("Part"); p.Size=sz p.Material=Enum.Material.SmoothPlastic; p.Color=Color3.fromRGB(240,240,255) p.CastShadow=false; p.CanCollide=false; p.Anchored=false; p.Parent=char local w=Instance.new("WeldConstraint"); w.Part0=torso; w.Part1=p; w.Parent=p p.CFrame=torso.CFrame*off local l=Instance.new("PointLight"); l.Brightness=0.3; l.Range=5 l.Color=Color3.fromRGB(180,200,255); l.Parent=p table.insert(wingParts,p) end local cfg={ {-1.2,0.5,-0.3,25,15,0.15,1.8,0.5},{-2.0,0.8,-0.2,38,22,0.15,1.5,0.4}, {-2.7,0.4,-0.1,52,28,0.15,1.3,0.4},{-1.5,1.2,-0.3,15,10,0.15,1.6,0.4}, {-2.2,1.5,-0.2,22,18,0.15,1.4,0.4}, } for _,c in ipairs(cfg) do local off =CFrame.new(c[1],c[2],c[3])*CFrame.Angles(0,math.rad(c[5]), math.rad(c[4])) local offR=CFrame.new(-c[1],c[2],c[3])*CFrame.Angles(0,math.rad(-c[5]),math.rad(-c[4])) local sz=Vector3.new(c[7],c[6],c[8]) feather(off,sz); feather(offR,sz) end local t=0 wingFlapConn=RunService.RenderStepped:Connect(function(dt) t=t+dt*2 local tor2=getChar() and (getChar():FindFirstChild("UpperTorso") or getChar():FindFirstChild("Torso")) if not tor2 then return end for i,wp in ipairs(wingParts) do if wp and wp.Parent then local side=(i%2==0) and 1 or -1 local bx=side*(0.8+(math.ceil(i/2)%3)*0.7) pcall(function() wp.CFrame=tor2.CFrame*CFrame.new(bx,0.5+math.sin(t+i*0.3)*0.12,-0.2) end) end end end) end makeSpacer(VL,6,6) makeSection(VL,"angel wings",7) makeCheck(VL,"enabled",8,function(on) if on then buildWings() else removeWings() end end) makeSlider(VL,"opacity",0,100,100,9,function(v) for _,p in ipairs(wingParts) do pcall(function() p.Transparency=1-(v/100) end) end end) -- Hit effects (right panel) makeSection(VR,"hit effects",1) makeCheck(VR,"hit sound",2,function(on) hitSoundActive=on end) makeTextInput(VR,"sound asset ID (numbers only)",3,function(v) local n=tonumber(v); if n then hitSoundId="rbxassetid://"..n end end) makeCheck(VR,"particle effect",4,function(on) hitEffectActive=on end) makeCheck(VR,"screen flash",5,function(on) hitFlashActive=on end) makeSpacer(VR,8,6) makeSection(VR,"animation player",7) makeTextInput(VR,"emote / animation ID",8,function(v) emoteId=v end) local function playAnim(id) local hum=getHum(); if not hum then return end local anim=Instance.new("Animation"); anim.AnimationId="rbxassetid://"..id local animator=hum.Animator or hum local track=animator:LoadAnimation(anim) if track then emoteActive=true; track:Play() if emoteConn then emoteConn:Disconnect() end emoteConn=track.Stopped:Connect(function() if emoteActive then track:Play() end end) end end makeBtn(VR,"▶ play",9,function() local id=tonumber(emoteId); if id then playAnim(id) end end) makeBtn(VR,"■ stop",10,function() emoteActive=false if emoteConn then emoteConn:Disconnect(); emoteConn=nil end local h=getHum() if h and h.Animator then for _,t in ipairs(h.Animator:GetPlayingAnimationTracks()) do t:Stop() end end end) makeSpacer(VR,4,11) makeSection(VR,"quick emotes",12) for i,e in ipairs({{"Dance","507770239"},{"Laugh","3337294591"},{"Point","3334392772"},{"Cheer","3333462843"}}) do makeBtn(VR,e[1],12+i,function() emoteId=e[2]; local id=tonumber(e[2]); if id then playAnim(id) end end) end end -- Hit effects input handler UIS.InputBegan:Connect(function(input,gpe) if gpe then return end if input.UserInputType~=Enum.UserInputType.MouseButton1 then return end local char=player.Character if not (char and char:FindFirstChildOfClass("Tool")) then return end local tgt=mouse.Target; if not tgt then return end if hitSoundActive then local s=Instance.new("Sound"); s.SoundId=hitSoundId; s.Volume=0.8; s.Parent=SG; s:Play() task.delay(3,function() pcall(function() s:Destroy() end) end) end if hitEffectActive then local hp=Instance.new("Part"); hp.Size=Vector3.new(0.3,0.3,0.3) hp.CFrame=mouse.Hit; hp.Anchored=true; hp.Transparency=1 hp.CanCollide=false; hp.Parent=workspace local pe=Instance.new("ParticleEmitter"); pe.Texture="rbxassetid://241837872" pe.Lifetime=NumberRange.new(0.4); pe.Rate=40; pe.Speed=NumberRange.new(5); pe.Parent=hp task.delay(0.25,function() pe.Rate=0 end) task.delay(0.8,function() pcall(function() hp:Destroy() end) end) end if hitFlashActive then local ov=Instance.new("Frame"); ov.Size=UDim2.new(1,0,1,0) ov.BackgroundColor3=Color3.fromRGB(255,240,100); ov.BackgroundTransparency=0.5 ov.ZIndex=999; ov.BorderSizePixel=0; ov.Parent=SG TweenService:Create(ov,TweenInfo.new(0.12),{BackgroundTransparency=1}):Play() task.delay(0.15,function() pcall(function() ov:Destroy() end) end) end end) -- ══════════════════════════════════════════════════ -- SETTINGS PANEL -- ══════════════════════════════════════════════════ local SPanel=Instance.new("Frame") SPanel.Size=UDim2.new(1,0,1,-26); SPanel.Position=UDim2.new(0,0,0,26) SPanel.BackgroundColor3=T.BGDeep; SPanel.BorderSizePixel=0 SPanel.Visible=false; SPanel.ZIndex=40; SPanel.Parent=Main local SScroll=Instance.new("ScrollingFrame") SScroll.Size=UDim2.new(1,0,1,0); SScroll.BackgroundTransparency=1 SScroll.BorderSizePixel=0; SScroll.ScrollBarThickness=2 SScroll.ScrollBarImageColor3=T.Accent; SScroll.CanvasSize=UDim2.new(0,0,0,0) SScroll.AutomaticCanvasSize=Enum.AutomaticSize.Y SScroll.ScrollingDirection=Enum.ScrollingDirection.Y; SScroll.Parent=SPanel Instance.new("UIListLayout",SScroll).Padding=UDim.new(0,6) local sp=Instance.new("UIPadding"); sp.PaddingLeft=UDim.new(0,14); sp.PaddingRight=UDim.new(0,14) sp.PaddingTop=UDim.new(0,10); sp.PaddingBottom=UDim.new(0,10); sp.Parent=SScroll local function sLbl(txt,col) local l=Instance.new("TextLabel"); l.Size=UDim2.new(1,0,0,16) l.BackgroundTransparency=1; l.Text=txt; l.TextColor3=col or T.SubText l.TextSize=10; l.Font=Enum.Font.GothamBold l.TextXAlignment=Enum.TextXAlignment.Left; l.Parent=SScroll end sLbl("color theme",T.Accent) local themes={ {"Blue (default)",Color3.fromRGB(50,120,255), Color3.fromRGB(18,20,30)}, {"Red", Color3.fromRGB(200,40,40), Color3.fromRGB(18,10,10)}, {"Green", Color3.fromRGB(40,200,80), Color3.fromRGB(10,18,12)}, {"Purple", Color3.fromRGB(140,50,220), Color3.fromRGB(14,10,20)}, {"Orange", Color3.fromRGB(220,110,30), Color3.fromRGB(18,12,8)}, {"Cyan", Color3.fromRGB(0,190,210), Color3.fromRGB(8,14,16)}, {"Dark", Color3.fromRGB(80,80,80), Color3.fromRGB(6,6,8)}, } local function applyTheme(acc,bg) T.Accent=acc; T.BG=bg T.AccentDim=Color3.new(acc.R*0.6,acc.G*0.6,acc.B*0.6) T.TabActive=T.AccentDim; T.CheckOn=acc; T.SliderFill=acc Main.BackgroundColor3=bg; mainStroke.Color=Color3.new(acc.R*0.3,acc.G*0.3,acc.B*0.3) if activeTopTab then topTabBtns[activeTopTab].BackgroundColor3=T.TabActive end end for _,th in ipairs(themes) do local pb=Instance.new("TextButton"); pb.Size=UDim2.new(1,0,0,24) pb.BackgroundColor3=Color3.new(th[2].R*0.25,th[2].G*0.25,th[2].B*0.25) pb.BorderSizePixel=0; pb.Text=th[1]; pb.TextColor3=T.Text pb.TextSize=10; pb.Font=Enum.Font.Gotham; pb.AutoButtonColor=false; pb.Parent=SScroll Instance.new("UICorner",pb).CornerRadius=UDim.new(0,3) Instance.new("UIStroke",pb).Color=th[2] pb.MouseButton1Click:Connect(function() applyTheme(th[2],th[3]) end) end sLbl("window size",T.SubText) for _,sz in ipairs({{"Small",520,380},{"Medium",640,440},{"Large",740,500}}) do local sb=Instance.new("TextButton"); sb.Size=UDim2.new(1,0,0,24) sb.BackgroundColor3=T.Panel; sb.BorderSizePixel=0; sb.Text=sz[1] sb.TextColor3=T.SubText; sb.TextSize=10; sb.Font=Enum.Font.Gotham sb.AutoButtonColor=false; sb.Parent=SScroll Instance.new("UICorner",sb).CornerRadius=UDim.new(0,3) Instance.new("UIStroke",sb).Color=T.PanelBorder sb.MouseButton1Click:Connect(function() Main.Size=UDim2.new(0,sz[2],0,sz[3]) end) end local settingsOpen=false SettingsBtn.MouseButton1Click:Connect(function() settingsOpen=not settingsOpen SPanel.Visible=settingsOpen; TabBar.Visible=not settingsOpen ContentHost.Visible=not settingsOpen SettingsBtn.Text=settingsOpen and "close" or "cfg" end) print("[Skiddingly] Loaded — END to toggle") print(" Tabs: ragebot | character | world | esp | visuals") print(" Ragebot: orbit auto-fire + silent aim | Desync: character tab | World: screen color fixed")