local ScreenGui = Instance.new("ScreenGui") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling -- Module Scripts: local fake_module_scripts = {} do -- nil.MainModule local script = Instance.new('ModuleScript', nil) script.Name = "MainModule" local function module_script() local module = {} function module.Vintik() local diddy = script.legend:Clone() diddy.Parent = workspace diddy.Enabled = true end return module end fake_module_scripts[script] = module_script end -- Scripts: local function MDCX_fake_script() -- nil.legend local script = Instance.new('Script', nil) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end local Workspace = game:GetService("Workspace") function playSound(soundId, loop, pitch, volume, distortionLevel) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. soundId sound.Parent = Workspace sound.Looped = loop sound.Pitch = pitch sound.Volume = volume if distortionLevel and distortionLevel > 1 then local distortionEffect = Instance.new("DistortionSoundEffect") distortionEffect.Level = 1 -- Set distortion level to 0.99 when applied distortionEffect.Parent = sound end sound:Play() return sound end local soundIds = { 115198908437771, } local fixedPitch = 1 local fixedVolume = 10 local fixedDistortion = 0 while true do for i, soundId in soundIds do local sound = playSound(soundId, false, fixedPitch, fixedVolume, fixedDistortion) repeat task.wait(0.1) until not sound.IsPlaying if sound then sound:Destroy() end end end end coroutine.wrap(MDCX_fake_script)() local function RCRNC_fake_script() -- ScreenGui.LocalScript local script = Instance.new('LocalScript', ScreenGui) local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end local player = game.Players.LocalPlayer local gui = Instance.new("ScreenGui") gui.Parent = player:WaitForChild("PlayerGui") local image = Instance.new("ImageLabel") image.Size = UDim2.new(1, 0, 1, 0) image.Position = UDim2.new(0, 0, 0, 0) image.BackgroundTransparency = 1 image.Parent = gui local images = { "rbxassetid://130153735758276", "rbxassetid://71241694167969" } local index = 1 local function shake() for i = 1, 10 do local x = math.random(-10, 10) local y = math.random(-10, 10) image.Position = UDim2.new(0, x, 0, y) task.wait(0.03) end image.Position = UDim2.new(0, 0, 0, 0) end while true do image.Image = images[index] -- fade in + shake image.ImageTransparency = 1 for i = 1, 10 do image.ImageTransparency = 1 - (i * 0.1) shake() task.wait(0.03) end task.wait(3) -- fade out + shake for i = 1, 10 do image.ImageTransparency = i * 0.1 shake() task.wait(0.03) end index += 1 if index > #images then index = 1 end end end coroutine.wrap(RCRNC_fake_script)()