--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 11 | Scripts: 4 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.shaan10697.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.shaan10697.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 26, 26); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 122, 0, 180); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 342, 0, 46); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_3"]["TextWrapped"] = true; LMG2L["TextButton_3"]["BorderSizePixel"] = 0; LMG2L["TextButton_3"]["BackgroundColor3"] = Color3.fromRGB(28, 255, 110); LMG2L["TextButton_3"]["Size"] = UDim2.new(0, 98, 0, 32); LMG2L["TextButton_3"]["Text"] = [[skybox]]; LMG2L["TextButton_3"]["Position"] = UDim2.new(0, 10, 0, 12); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextButton_3"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_5"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_5"]["BorderSizePixel"] = 0; LMG2L["TextButton_5"]["BackgroundColor3"] = Color3.fromRGB(0, 255, 62); LMG2L["TextButton_5"]["Size"] = UDim2.new(0, 96, 0, 30); LMG2L["TextButton_5"]["Text"] = [[decal]]; LMG2L["TextButton_5"]["Position"] = UDim2.new(0, 10, 0, 56); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton_5"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_7"]["BorderSizePixel"] = 0; LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(65, 255, 1); LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 96, 0, 28); LMG2L["TextButton_7"]["Text"] = [[music]]; LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 10, 0, 100); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["TextButton_7"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.UIDragDetector LMG2L["UIDragDetector_9"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_a"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_a"]["BorderSizePixel"] = 0; LMG2L["TextButton_a"]["BackgroundColor3"] = Color3.fromRGB(6, 255, 66); LMG2L["TextButton_a"]["Size"] = UDim2.new(0, 94, 0, 26); LMG2L["TextButton_a"]["Text"] = [[jumpscare ]]; LMG2L["TextButton_a"]["Position"] = UDim2.new(0, 10, 0, 136); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["TextButton_a"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_4() local script = LMG2L["LocalScript_4"]; -- Script to set up an anime skybox in Roblox using Asset ID 113634626898747 local Lighting = game:GetService("Lighting") -- Create or get the Sky object local sky = Lighting:FindFirstChild("Sky") or Instance.new("Sky") sky.Parent = Lighting -- Assign the provided Asset ID to all skybox faces local assetId = "rbxassetid://113634626898747" sky.SkyboxBk = assetId -- Back sky.SkyboxDn = assetId -- Down sky.SkyboxFt = assetId -- Front sky.SkyboxLf = assetId -- Left sky.SkyboxRt = assetId -- Right sky.SkyboxUp = assetId -- Up -- Optional: Customize skybox settings for anime aesthetic sky.CelestialBodiesShown = false -- Hide sun, moon, and stars for a clean look sky.SkyboxOrientation = Vector3.new(0, 0, 0) -- Adjust rotation (X, Y, Z) if needed sky.StarCount = 0 -- Remove default stars for anime style -- Optional: Adjust Lighting for anime vibe Lighting.FogEnd = 100000 -- Reduce fog for clear skybox visibility Lighting.FogColor = Color3.fromRGB(200, 220, 255) -- Light blue for anime aesthetic Lighting.Brightness = 1 -- Normal brightness -- Print confirmation print("Anime skybox with Asset ID 113634626898747 loaded successfully!") end; task.spawn(C_4); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_6() local script = LMG2L["LocalScript_6"]; local part = script.Parent local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local SoundService = game:GetService("SoundService") local Lighting = game:GetService("Lighting") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local debounce = {} -- YOUR JUMPSCARE IMAGE ID local jumpscareImageId = "rbxassetid://113634626898747" -- SCARY SOUND IDs (loud scream!) local jumpscareSoundIds = { "rbxassetid://1839246711", -- Creepy scream #1 "rbxassetid://131961136", -- Horror sting "rbxassetid://138081500" -- Scary jump } part.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid and player.Character == hit.Parent then if debounce[player] then return end debounce[player] = true print("😱 JUMPSCARE ACTIVATED!") -- 🌑 DARKEN SCREEN + LIGHTS local originalBrightness = Lighting.Brightness Lighting.Brightness = 0 -- 🎵 MAX VOLUME SCREAM (random pick) local scareSound = Instance.new("Sound") scareSound.SoundId = jumpscareSoundIds[math.random(1, #jumpscareSoundIds)] scareSound.Volume = 10 -- SUPER LOUD! scareSound.Parent = SoundService scareSound:Play() -- 🖼️ FULLSCREEN YOUR IMAGE (multiple flashes!) local screenGui = Instance.new("ScreenGui") screenGui.Name = "JumpscareGui" screenGui.IgnoreGuiInset = true screenGui.Parent = playerGui local scareImage = Instance.new("ImageLabel") scareImage.Size = UDim2.new(1.2, 0, 1.2, 0) -- Oversized scareImage.Position = UDim2.new(-0.1, 0, -0.1, 0) scareImage.BackgroundColor3 = Color3.new(0.8, 0, 0) -- BLOOD RED scareImage.Image = jumpscareImageId scareImage.ImageTransparency = 1 scareImage.ScaleType = Enum.ScaleType.Crop scareImage.Parent = screenGui -- 🔥 INSANE FLASH SEQUENCE (5 flashes!) local flashes = {} for i = 1, 5 do local duration = i == 3 and 0.03 or 0.08 -- Middle flash FASTEST flashes[i] = TweenService:Create(scareImage, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {ImageTransparency = i % 2 == 1 and 0 or 1}) end -- Play flashes in sequence local function playNextFlash(index) if index > #flashes then -- Cleanup screenGui:Destroy() scareSound:Destroy() Lighting.Brightness = originalBrightness wait(3) debounce[player] = nil return end flashes[index]:Play() flashes[index].Completed:Connect(function() playNextFlash(index + 1) end) end playNextFlash(1) -- 💥 CAMERA SHAKE (bonus terror!) local camera = workspace.CurrentCamera local originalCFrame = camera.CFrame for i = 1, 20 do camera.CFrame = originalCFrame * CFrame.new( math.random(-3,3), math.random(-2,2), math.random(-1,1) ) wait(0.02) end camera.CFrame = originalCFrame end end) end; task.spawn(C_6); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; local part = script.Parent local SoundService = game:GetService("SoundService") -- "Won't Stop Us" Roblox Audio IDs (pick one that works!) local musicIds = { "rbxassetid://1847661783", -- Won't Stop Us A12 "rbxassetid://1847661821" -- Won't Stop Us C0 } local debounce = {} part.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debounce[player] then debounce[player] = true -- Stop any existing music for _, sound in pairs(SoundService:GetChildren()) do if sound:IsA("Sound") and sound.Playing then sound:Stop() end end -- Play new music (tries first ID, fallback to second) local sound = Instance.new("Sound") sound.SoundId = musicIds[1] sound.Volume = 0.5 -- Adjust 0-1 sound.Looped = true -- Loops forever sound.Parent = SoundService sound:Play() print("🎵 Won't Stop Us PLAYING! ID: " .. musicIds[1]) -- Cleanup debounce after 3 sec (prevents spam) game:GetService("Debris"):AddItem(sound, 60) -- Auto-delete after 1 min wait(3) debounce[player] = nil end end) end; task.spawn(C_8); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = LMG2L["LocalScript_b"]; local part = script.Parent local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local SoundService = game:GetService("SoundService") local Lighting = game:GetService("Lighting") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local debounce = {} -- YOUR JUMPSCARE IMAGE ID local jumpscareImageId = "rbxassetid://113634626898747" -- SCARY SOUND IDs (loud scream!) local jumpscareSoundIds = { "rbxassetid://1839246711", -- Creepy scream #1 "rbxassetid://131961136", -- Horror sting "rbxassetid://138081500" -- Scary jump } part.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid and player.Character == hit.Parent then if debounce[player] then return end debounce[player] = true print("😱 JUMPSCARE ACTIVATED!") -- 🌑 DARKEN SCREEN + LIGHTS local originalBrightness = Lighting.Brightness Lighting.Brightness = 0 -- 🎵 MAX VOLUME SCREAM (random pick) local scareSound = Instance.new("Sound") scareSound.SoundId = jumpscareSoundIds[math.random(1, #jumpscareSoundIds)] scareSound.Volume = 10 -- SUPER LOUD! scareSound.Parent = SoundService scareSound:Play() -- 🖼️ FULLSCREEN YOUR IMAGE (multiple flashes!) local screenGui = Instance.new("ScreenGui") screenGui.Name = "JumpscareGui" screenGui.IgnoreGuiInset = true screenGui.Parent = playerGui local scareImage = Instance.new("ImageLabel") scareImage.Size = UDim2.new(1.2, 0, 1.2, 0) -- Oversized scareImage.Position = UDim2.new(-0.1, 0, -0.1, 0) scareImage.BackgroundColor3 = Color3.new(0.8, 0, 0) -- BLOOD RED scareImage.Image = jumpscareImageId scareImage.ImageTransparency = 1 scareImage.ScaleType = Enum.ScaleType.Crop scareImage.Parent = screenGui -- 🔥 INSANE FLASH SEQUENCE (5 flashes!) local flashes = {} for i = 1, 5 do local duration = i == 3 and 0.03 or 0.08 -- Middle flash FASTEST flashes[i] = TweenService:Create(scareImage, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {ImageTransparency = i % 2 == 1 and 0 or 1}) end -- Play flashes in sequence local function playNextFlash(index) if index > #flashes then -- Cleanup screenGui:Destroy() scareSound:Destroy() Lighting.Brightness = originalBrightness wait(3) debounce[player] = nil return end flashes[index]:Play() flashes[index].Completed:Connect(function() playNextFlash(index + 1) end) end playNextFlash(1) -- 💥 CAMERA SHAKE (bonus terror!) local camera = workspace.CurrentCamera local originalCFrame = camera.CFrame for i = 1, 20 do camera.CFrame = originalCFrame * CFrame.new( math.random(-3,3), math.random(-2,2), math.random(-1,1) ) wait(0.02) end camera.CFrame = originalCFrame end end) end; task.spawn(C_b); return LMG2L["ScreenGui_1"], require;--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 11 | Scripts: 4 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.shaan10697.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.shaan10697.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 26, 26); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 122, 0, 180); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 342, 0, 46); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_3"]["TextWrapped"] = true; LMG2L["TextButton_3"]["BorderSizePixel"] = 0; LMG2L["TextButton_3"]["BackgroundColor3"] = Color3.fromRGB(28, 255, 110); LMG2L["TextButton_3"]["Size"] = UDim2.new(0, 98, 0, 32); LMG2L["TextButton_3"]["Text"] = [[skybox]]; LMG2L["TextButton_3"]["Position"] = UDim2.new(0, 10, 0, 12); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextButton_3"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_5"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_5"]["BorderSizePixel"] = 0; LMG2L["TextButton_5"]["BackgroundColor3"] = Color3.fromRGB(0, 255, 62); LMG2L["TextButton_5"]["Size"] = UDim2.new(0, 96, 0, 30); LMG2L["TextButton_5"]["Text"] = [[decal]]; LMG2L["TextButton_5"]["Position"] = UDim2.new(0, 10, 0, 56); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton_5"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_7"]["BorderSizePixel"] = 0; LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(65, 255, 1); LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 96, 0, 28); LMG2L["TextButton_7"]["Text"] = [[music]]; LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 10, 0, 100); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["TextButton_7"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.UIDragDetector LMG2L["UIDragDetector_9"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_a"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_a"]["BorderSizePixel"] = 0; LMG2L["TextButton_a"]["BackgroundColor3"] = Color3.fromRGB(6, 255, 66); LMG2L["TextButton_a"]["Size"] = UDim2.new(0, 94, 0, 26); LMG2L["TextButton_a"]["Text"] = [[jumpscare ]]; LMG2L["TextButton_a"]["Position"] = UDim2.new(0, 10, 0, 136); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["TextButton_a"]); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_4() local script = LMG2L["LocalScript_4"]; -- Script to set up an anime skybox in Roblox using Asset ID 113634626898747 local Lighting = game:GetService("Lighting") -- Create or get the Sky object local sky = Lighting:FindFirstChild("Sky") or Instance.new("Sky") sky.Parent = Lighting -- Assign the provided Asset ID to all skybox faces local assetId = "rbxassetid://113634626898747" sky.SkyboxBk = assetId -- Back sky.SkyboxDn = assetId -- Down sky.SkyboxFt = assetId -- Front sky.SkyboxLf = assetId -- Left sky.SkyboxRt = assetId -- Right sky.SkyboxUp = assetId -- Up -- Optional: Customize skybox settings for anime aesthetic sky.CelestialBodiesShown = false -- Hide sun, moon, and stars for a clean look sky.SkyboxOrientation = Vector3.new(0, 0, 0) -- Adjust rotation (X, Y, Z) if needed sky.StarCount = 0 -- Remove default stars for anime style -- Optional: Adjust Lighting for anime vibe Lighting.FogEnd = 100000 -- Reduce fog for clear skybox visibility Lighting.FogColor = Color3.fromRGB(200, 220, 255) -- Light blue for anime aesthetic Lighting.Brightness = 1 -- Normal brightness -- Print confirmation print("Anime skybox with Asset ID 113634626898747 loaded successfully!") end; task.spawn(C_4); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_6() local script = LMG2L["LocalScript_6"]; local part = script.Parent local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local SoundService = game:GetService("SoundService") local Lighting = game:GetService("Lighting") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local debounce = {} -- YOUR JUMPSCARE IMAGE ID local jumpscareImageId = "rbxassetid://113634626898747" -- SCARY SOUND IDs (loud scream!) local jumpscareSoundIds = { "rbxassetid://1839246711", -- Creepy scream #1 "rbxassetid://131961136", -- Horror sting "rbxassetid://138081500" -- Scary jump } part.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid and player.Character == hit.Parent then if debounce[player] then return end debounce[player] = true print("😱 JUMPSCARE ACTIVATED!") -- 🌑 DARKEN SCREEN + LIGHTS local originalBrightness = Lighting.Brightness Lighting.Brightness = 0 -- 🎵 MAX VOLUME SCREAM (random pick) local scareSound = Instance.new("Sound") scareSound.SoundId = jumpscareSoundIds[math.random(1, #jumpscareSoundIds)] scareSound.Volume = 10 -- SUPER LOUD! scareSound.Parent = SoundService scareSound:Play() -- 🖼️ FULLSCREEN YOUR IMAGE (multiple flashes!) local screenGui = Instance.new("ScreenGui") screenGui.Name = "JumpscareGui" screenGui.IgnoreGuiInset = true screenGui.Parent = playerGui local scareImage = Instance.new("ImageLabel") scareImage.Size = UDim2.new(1.2, 0, 1.2, 0) -- Oversized scareImage.Position = UDim2.new(-0.1, 0, -0.1, 0) scareImage.BackgroundColor3 = Color3.new(0.8, 0, 0) -- BLOOD RED scareImage.Image = jumpscareImageId scareImage.ImageTransparency = 1 scareImage.ScaleType = Enum.ScaleType.Crop scareImage.Parent = screenGui -- 🔥 INSANE FLASH SEQUENCE (5 flashes!) local flashes = {} for i = 1, 5 do local duration = i == 3 and 0.03 or 0.08 -- Middle flash FASTEST flashes[i] = TweenService:Create(scareImage, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {ImageTransparency = i % 2 == 1 and 0 or 1}) end -- Play flashes in sequence local function playNextFlash(index) if index > #flashes then -- Cleanup screenGui:Destroy() scareSound:Destroy() Lighting.Brightness = originalBrightness wait(3) debounce[player] = nil return end flashes[index]:Play() flashes[index].Completed:Connect(function() playNextFlash(index + 1) end) end playNextFlash(1) -- 💥 CAMERA SHAKE (bonus terror!) local camera = workspace.CurrentCamera local originalCFrame = camera.CFrame for i = 1, 20 do camera.CFrame = originalCFrame * CFrame.new( math.random(-3,3), math.random(-2,2), math.random(-1,1) ) wait(0.02) end camera.CFrame = originalCFrame end end) end; task.spawn(C_6); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; local part = script.Parent local SoundService = game:GetService("SoundService") -- "Won't Stop Us" Roblox Audio IDs (pick one that works!) local musicIds = { "rbxassetid://1847661783", -- Won't Stop Us A12 "rbxassetid://1847661821" -- Won't Stop Us C0 } local debounce = {} part.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debounce[player] then debounce[player] = true -- Stop any existing music for _, sound in pairs(SoundService:GetChildren()) do if sound:IsA("Sound") and sound.Playing then sound:Stop() end end -- Play new music (tries first ID, fallback to second) local sound = Instance.new("Sound") sound.SoundId = musicIds[1] sound.Volume = 0.5 -- Adjust 0-1 sound.Looped = true -- Loops forever sound.Parent = SoundService sound:Play() print("🎵 Won't Stop Us PLAYING! ID: " .. musicIds[1]) -- Cleanup debounce after 3 sec (prevents spam) game:GetService("Debris"):AddItem(sound, 60) -- Auto-delete after 1 min wait(3) debounce[player] = nil end end) end; task.spawn(C_8); -- Players.shaan10697.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = LMG2L["LocalScript_b"]; local part = script.Parent local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local SoundService = game:GetService("SoundService") local Lighting = game:GetService("Lighting") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local debounce = {} -- YOUR JUMPSCARE IMAGE ID local jumpscareImageId = "rbxassetid://113634626898747" -- SCARY SOUND IDs (loud scream!) local jumpscareSoundIds = { "rbxassetid://1839246711", -- Creepy scream #1 "rbxassetid://131961136", -- Horror sting "rbxassetid://138081500" -- Scary jump } part.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid and player.Character == hit.Parent then if debounce[player] then return end debounce[player] = true print("😱 JUMPSCARE ACTIVATED!") -- 🌑 DARKEN SCREEN + LIGHTS local originalBrightness = Lighting.Brightness Lighting.Brightness = 0 -- 🎵 MAX VOLUME SCREAM (random pick) local scareSound = Instance.new("Sound") scareSound.SoundId = jumpscareSoundIds[math.random(1, #jumpscareSoundIds)] scareSound.Volume = 10 -- SUPER LOUD! scareSound.Parent = SoundService scareSound:Play() -- 🖼️ FULLSCREEN YOUR IMAGE (multiple flashes!) local screenGui = Instance.new("ScreenGui") screenGui.Name = "JumpscareGui" screenGui.IgnoreGuiInset = true screenGui.Parent = playerGui local scareImage = Instance.new("ImageLabel") scareImage.Size = UDim2.new(1.2, 0, 1.2, 0) -- Oversized scareImage.Position = UDim2.new(-0.1, 0, -0.1, 0) scareImage.BackgroundColor3 = Color3.new(0.8, 0, 0) -- BLOOD RED scareImage.Image = jumpscareImageId scareImage.ImageTransparency = 1 scareImage.ScaleType = Enum.ScaleType.Crop scareImage.Parent = screenGui -- 🔥 INSANE FLASH SEQUENCE (5 flashes!) local flashes = {} for i = 1, 5 do local duration = i == 3 and 0.03 or 0.08 -- Middle flash FASTEST flashes[i] = TweenService:Create(scareImage, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {ImageTransparency = i % 2 == 1 and 0 or 1}) end -- Play flashes in sequence local function playNextFlash(index) if index > #flashes then -- Cleanup screenGui:Destroy() scareSound:Destroy() Lighting.Brightness = originalBrightness wait(3) debounce[player] = nil return end flashes[index]:Play() flashes[index].Completed:Connect(function() playNextFlash(index + 1) end) end playNextFlash(1) -- 💥 CAMERA SHAKE (bonus terror!) local camera = workspace.CurrentCamera local originalCFrame = camera.CFrame for i = 1, 20 do camera.CFrame = originalCFrame * CFrame.new( math.random(-3,3), math.random(-2,2), math.random(-1,1) ) wait(0.02) end camera.CFrame = originalCFrame end end) end; task.spawn(C_b); return LMG2L["ScreenGui_1"], require;