local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer RunService.RenderStepped:Connect(function() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then local head = player.Character.Head head.Size = Vector3.new(7, 7, 7) head.Transparency = 1 head.CanCollide = false head.Massless = true local mesh = head:FindFirstChildWhichIsA("SpecialMesh") if mesh then mesh.Scale = Vector3.new(1.2, 1.2, 1.2) - end for _, child in ipairs(head:GetChildren()) do if child:IsA("Decal") then child.Transparency = 1 - end end end end end)