local RunService = game:GetService("RunService") local UserService = game:GetService("UserInputService") local player = game:GetService("Players").LocalPlayer local function setupTest(character) local humanoid = character:WaitForChild("Humanoid") -- Set speed to the highest possible value humanoid.WalkSpeed = math.huge -- Infinite Jump: Allows jumping mid-air UserService.JumpRequest:Connect(function() humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end) -- Force Jump & Auto-Walk: For testing without a jump button local connection connection = RunService.Heartbeat:Connect(function() if humanoid and humanoid.Parent then humanoid.Jump = true -- Continuous jumping humanoid:Move(Vector3.new(0, 0, -1), true) -- Continuous forward movement else connection:Disconnect() end end) end if player.Character then setupTest(player.Character) end player.CharacterAdded:Connect(setupTest)