-- Objects To Lua Make By HairBaconGamming -- local Module_Scripts = {} local Part = Instance.new("Part") local LocalScript = Instance.new("LocalScript") -- Properties -- Part.Anchored = true Part.BottomSurface = Enum.SurfaceType.Smooth Part.BrickColor = BrickColor.new([[Bright green]]) Part.CFrame = CFrame.new(9999, 50, 9999, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part.Color = Color3.new(0.294118, 0.592157, 0.294118) Part.Material = Enum.Material.Grass Part.Parent = workspace Part.Position = Vector3.new(9999, 50, 9999) Part.Size = Vector3.new(100, 1, 100) Part.TopSurface = Enum.SurfaceType.Smooth function LocalScript_ScriptfakeXD() local script = Instance.new("LocalScript",Part) LocalScript = script script.Name = [[LocalScript]] local require_fake = require local require = function(Object) local functiom = Module_Scripts[Object] if functiom then return functiom() end return require_fake(Object) end local safe = false game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(key) if key == "k" then if safe == false then _G.pos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position safe = true game.Players.LocalPlayer.Character:MoveTo(script.Parent.Position + Vector3.new(0,3,0)) else safe = false game.Players.LocalPlayer.Character:MoveTo(_G.pos) end end end) end coroutine.wrap(LocalScript_ScriptfakeXD)() -- End -- -- Thank for using --