local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") setfflag("S2PhysicsSenderRate", 1000) local dsfs = 0 local issyncinrn = false task.spawn(function() while Player.Character == Character and task.wait(1/240) do if issyncinrn then task.wait() continue end if dsfs <= 0 then issyncinrn = true pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", nil) task.wait(0.1) pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", HumanoidRootPart) issyncinrn = false dsfs = 20 else dsfs = dsfs - 1 pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", HumanoidRootPart) end end end)