-- https://www.roblox.com/communities/726373666/team-q00xzkidd#!/about --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 108 | Scripts: 53 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Size"] = UDim2.new(0, 855, 0, 1058); G2L["2"]["Position"] = UDim2.new(0.08041, 0, 0.02428, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); -- StarterGui.ScreenGui.Frame.TextLabel G2L["3"] = Instance.new("TextLabel", G2L["2"]); G2L["3"]["TextWrapped"] = true; G2L["3"]["BorderSizePixel"] = 3; G2L["3"]["TextSize"] = 14; G2L["3"]["TextScaled"] = true; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["Size"] = UDim2.new(0, 855, 0, 100); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["3"]["Text"] = [[q00xzgui f3x v2]]; -- StarterGui.ScreenGui.Frame.TextButton G2L["4"] = Instance.new("TextButton", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 2; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["4"]["Text"] = [[Get F3x]]; G2L["4"]["Position"] = UDim2.new(0, 0, 0.1276, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["5"] = Instance.new("LocalScript", G2L["4"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["6"] = Instance.new("TextButton", G2L["2"]); G2L["6"]["TextWrapped"] = true; G2L["6"]["BorderSizePixel"] = 2; G2L["6"]["TextSize"] = 14; G2L["6"]["TextScaled"] = true; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["6"]["Text"] = [[Billboard GUI]]; G2L["6"]["Position"] = UDim2.new(0.76608, 0, 0.1276, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["7"] = Instance.new("LocalScript", G2L["6"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["8"] = Instance.new("TextButton", G2L["2"]); G2L["8"]["TextWrapped"] = true; G2L["8"]["BorderSizePixel"] = 2; G2L["8"]["TextSize"] = 14; G2L["8"]["TextScaled"] = true; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["8"]["Text"] = [[Skybox]]; G2L["8"]["Position"] = UDim2.new(0.26316, 0, 0.1276, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["8"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["a"] = Instance.new("TextButton", G2L["2"]); G2L["a"]["TextWrapped"] = true; G2L["a"]["BorderSizePixel"] = 2; G2L["a"]["TextSize"] = 14; G2L["a"]["TextScaled"] = true; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["a"]["Text"] = [[Decal Spam]]; G2L["a"]["Position"] = UDim2.new(0.51462, 0, 0.1276, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["c"] = Instance.new("TextButton", G2L["2"]); G2L["c"]["TextWrapped"] = true; G2L["c"]["BorderSizePixel"] = 2; G2L["c"]["TextSize"] = 14; G2L["c"]["TextScaled"] = true; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["c"]["Text"] = [[Message]]; G2L["c"]["Position"] = UDim2.new(0.51462, 0, 0.20794, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["TextWrapped"] = true; G2L["e"]["BorderSizePixel"] = 2; G2L["e"]["TextSize"] = 14; G2L["e"]["TextScaled"] = true; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["e"]["Text"] = [[Disco]]; G2L["e"]["Position"] = UDim2.new(0.26316, 0, 0.20794, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["10"] = Instance.new("TextButton", G2L["2"]); G2L["10"]["TextWrapped"] = true; G2L["10"]["BorderSizePixel"] = 2; G2L["10"]["TextSize"] = 14; G2L["10"]["TextScaled"] = true; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["10"]["Text"] = [[Avatars]]; G2L["10"]["Position"] = UDim2.new(0, 0, 0.20794, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["12"] = Instance.new("TextButton", G2L["2"]); G2L["12"]["TextWrapped"] = true; G2L["12"]["BorderSizePixel"] = 2; G2L["12"]["TextSize"] = 14; G2L["12"]["TextScaled"] = true; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["12"]["Text"] = [[Logo Sky]]; G2L["12"]["Position"] = UDim2.new(0.76608, 0, 0.20794, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["TextWrapped"] = true; G2L["14"]["BorderSizePixel"] = 2; G2L["14"]["TextSize"] = 14; G2L["14"]["TextScaled"] = true; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["14"]["Text"] = [[Toadroast Remake]]; G2L["14"]["Position"] = UDim2.new(0.51462, 0, 0.36767, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["16"] = Instance.new("TextButton", G2L["2"]); G2L["16"]["TextWrapped"] = true; G2L["16"]["BorderSizePixel"] = 2; G2L["16"]["TextSize"] = 14; G2L["16"]["TextScaled"] = true; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["16"]["Text"] = [[C00lify]]; G2L["16"]["Position"] = UDim2.new(0.26316, 0, 0.36767, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["19"] = Instance.new("TextButton", G2L["2"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["BorderSizePixel"] = 2; G2L["19"]["TextSize"] = 14; G2L["19"]["TextScaled"] = true; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["19"]["Text"] = [[Explode All]]; G2L["19"]["Position"] = UDim2.new(0, 0, 0.36767, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1b"] = Instance.new("TextButton", G2L["2"]); G2L["1b"]["TextWrapped"] = true; G2L["1b"]["BorderSizePixel"] = 2; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextScaled"] = true; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["1b"]["Text"] = [[Fire All]]; G2L["1b"]["Position"] = UDim2.new(0.76608, 0, 0.36767, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1d"] = Instance.new("TextButton", G2L["2"]); G2L["1d"]["TextWrapped"] = true; G2L["1d"]["BorderSizePixel"] = 2; G2L["1d"]["TextSize"] = 14; G2L["1d"]["TextScaled"] = true; G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["1d"]["Text"] = [[Rain Trolls]]; G2L["1d"]["Position"] = UDim2.new(0.51462, 0, 0.28733, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["2"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 2; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["1f"]["Text"] = [[Hint]]; G2L["1f"]["Position"] = UDim2.new(0.26316, 0, 0.28733, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["21"] = Instance.new("TextButton", G2L["2"]); G2L["21"]["TextWrapped"] = true; G2L["21"]["BorderSizePixel"] = 2; G2L["21"]["TextSize"] = 14; G2L["21"]["TextScaled"] = true; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["21"]["Text"] = [[Kill All]]; G2L["21"]["Position"] = UDim2.new(0.76608, 0, 0.28733, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["BorderSizePixel"] = 2; G2L["23"]["TextSize"] = 14; G2L["23"]["TextScaled"] = true; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["23"]["Text"] = [[Logo Decal]]; G2L["23"]["Position"] = UDim2.new(0, 0, 0.28733, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["25"] = Instance.new("TextButton", G2L["2"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["BorderSizePixel"] = 2; G2L["25"]["TextSize"] = 14; G2L["25"]["TextScaled"] = true; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["25"]["Text"] = [[Shutdown]]; G2L["25"]["Position"] = UDim2.new(0, 0, 0.44518, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["27"] = Instance.new("TextButton", G2L["2"]); G2L["27"]["TextWrapped"] = true; G2L["27"]["BorderSizePixel"] = 2; G2L["27"]["TextSize"] = 14; G2L["27"]["TextScaled"] = true; G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["27"]["Text"] = [[Realm]]; G2L["27"]["Position"] = UDim2.new(0.26316, 0, 0.52552, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["28"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["29"] = Instance.new("TextButton", G2L["2"]); G2L["29"]["TextWrapped"] = true; G2L["29"]["BorderSizePixel"] = 2; G2L["29"]["TextSize"] = 14; G2L["29"]["TextScaled"] = true; G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["29"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["29"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["29"]["Text"] = [[Forceplace All]]; G2L["29"]["Position"] = UDim2.new(0, 0, 0.52552, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["29"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2b"] = Instance.new("TextButton", G2L["2"]); G2L["2b"]["TextWrapped"] = true; G2L["2b"]["BorderSizePixel"] = 2; G2L["2b"]["TextSize"] = 14; G2L["2b"]["TextScaled"] = true; G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["2b"]["Text"] = [[Fling All]]; G2L["2b"]["Position"] = UDim2.new(0.76608, 0, 0.52552, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2d"] = Instance.new("TextButton", G2L["2"]); G2L["2d"]["TextWrapped"] = true; G2L["2d"]["BorderSizePixel"] = 2; G2L["2d"]["TextSize"] = 14; G2L["2d"]["TextScaled"] = true; G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2d"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2d"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["2d"]["Text"] = [[Skeleton Skybox]]; G2L["2d"]["Position"] = UDim2.new(0.51462, 0, 0.44518, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2e"] = Instance.new("LocalScript", G2L["2d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2f"] = Instance.new("TextButton", G2L["2"]); G2L["2f"]["TextWrapped"] = true; G2L["2f"]["BorderSizePixel"] = 2; G2L["2f"]["TextSize"] = 14; G2L["2f"]["TextScaled"] = true; G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2f"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["2f"]["Text"] = [[Unanchor]]; G2L["2f"]["Position"] = UDim2.new(0.26316, 0, 0.44518, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["31"] = Instance.new("TextButton", G2L["2"]); G2L["31"]["TextWrapped"] = true; G2L["31"]["BorderSizePixel"] = 2; G2L["31"]["TextSize"] = 14; G2L["31"]["TextScaled"] = true; G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["31"]["Text"] = [[Place All]]; G2L["31"]["Position"] = UDim2.new(0.76608, 0, 0.44518, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["32"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["33"] = Instance.new("TextButton", G2L["2"]); G2L["33"]["TextWrapped"] = true; G2L["33"]["BorderSizePixel"] = 2; G2L["33"]["TextSize"] = 14; G2L["33"]["TextScaled"] = true; G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["33"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["33"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["33"]["Text"] = [[Spin All]]; G2L["33"]["Position"] = UDim2.new(0.51462, 0, 0.52552, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["34"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["35"] = Instance.new("TextButton", G2L["2"]); G2L["35"]["TextWrapped"] = true; G2L["35"]["BorderSizePixel"] = 2; G2L["35"]["TextSize"] = 14; G2L["35"]["TextScaled"] = true; G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["35"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["35"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["35"]["Text"] = [[Notice All]]; G2L["35"]["Position"] = UDim2.new(0.51462, 0, 0.59924, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["36"] = Instance.new("LocalScript", G2L["35"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["37"] = Instance.new("TextButton", G2L["2"]); G2L["37"]["TextWrapped"] = true; G2L["37"]["BorderSizePixel"] = 2; G2L["37"]["TextSize"] = 14; G2L["37"]["TextScaled"] = true; G2L["37"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["37"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["37"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["37"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["37"]["Text"] = [[Mario.exe decal spam]]; G2L["37"]["Position"] = UDim2.new(0, 0, 0.59924, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["38"] = Instance.new("LocalScript", G2L["37"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["39"] = Instance.new("TextButton", G2L["2"]); G2L["39"]["TextWrapped"] = true; G2L["39"]["BorderSizePixel"] = 2; G2L["39"]["TextSize"] = 14; G2L["39"]["TextScaled"] = true; G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["39"]["Text"] = [[Load Map]]; G2L["39"]["Position"] = UDim2.new(0.76608, 0, 0.59924, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3a"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["3b"] = Instance.new("TextButton", G2L["2"]); G2L["3b"]["TextWrapped"] = true; G2L["3b"]["BorderSizePixel"] = 2; G2L["3b"]["TextSize"] = 14; G2L["3b"]["TextScaled"] = true; G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["3b"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["3b"]["Text"] = [[we're making things more awesome skybox]]; G2L["3b"]["Position"] = UDim2.new(0.26316, 0, 0.59924, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3c"] = Instance.new("LocalScript", G2L["3b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["3d"] = Instance.new("TextButton", G2L["2"]); G2L["3d"]["TextWrapped"] = true; G2L["3d"]["BorderSizePixel"] = 2; G2L["3d"]["TextSize"] = 14; G2L["3d"]["TextScaled"] = true; G2L["3d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3d"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["3d"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["3d"]["Text"] = [[Ukraine Decal Spam]]; G2L["3d"]["Position"] = UDim2.new(0.76608, 0, 0.67391, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3e"] = Instance.new("LocalScript", G2L["3d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["3f"] = Instance.new("TextButton", G2L["2"]); G2L["3f"]["TextWrapped"] = true; G2L["3f"]["BorderSizePixel"] = 2; G2L["3f"]["TextSize"] = 14; G2L["3f"]["TextScaled"] = true; G2L["3f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3f"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["3f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["3f"]["Text"] = [[Ukraine Skybox]]; G2L["3f"]["Position"] = UDim2.new(0.51462, 0, 0.67391, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["40"] = Instance.new("LocalScript", G2L["3f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["41"] = Instance.new("TextButton", G2L["2"]); G2L["41"]["TextWrapped"] = true; G2L["41"]["BorderSizePixel"] = 2; G2L["41"]["TextSize"] = 14; G2L["41"]["TextScaled"] = true; G2L["41"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["41"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["41"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["41"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["41"]["Text"] = [[MLG Skybox]]; G2L["41"]["Position"] = UDim2.new(0.26316, 0, 0.67391, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["42"] = Instance.new("LocalScript", G2L["41"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["43"] = Instance.new("TextButton", G2L["2"]); G2L["43"]["TextWrapped"] = true; G2L["43"]["BorderSizePixel"] = 2; G2L["43"]["TextSize"] = 14; G2L["43"]["TextScaled"] = true; G2L["43"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["43"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["43"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["43"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["43"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["43"]["Text"] = [[Save Map]]; G2L["43"]["Position"] = UDim2.new(0, 0, 0.67391, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["44"] = Instance.new("LocalScript", G2L["43"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["45"] = Instance.new("TextButton", G2L["2"]); G2L["45"]["TextWrapped"] = true; G2L["45"]["BorderSizePixel"] = 2; G2L["45"]["TextSize"] = 14; G2L["45"]["TextScaled"] = true; G2L["45"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["45"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["45"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["45"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["45"]["Text"] = [[cryptk1ddify]]; G2L["45"]["Position"] = UDim2.new(0.76608, 0, 0.75142, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["46"] = Instance.new("LocalScript", G2L["45"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["47"] = Instance.new("LocalScript", G2L["45"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["48"] = Instance.new("TextButton", G2L["2"]); G2L["48"]["TextWrapped"] = true; G2L["48"]["BorderSizePixel"] = 2; G2L["48"]["TextSize"] = 14; G2L["48"]["TextScaled"] = true; G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["48"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["48"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["48"]["Text"] = [[Crash Others]]; G2L["48"]["Position"] = UDim2.new(0.51462, 0, 0.75142, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["49"] = Instance.new("LocalScript", G2L["48"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["4a"] = Instance.new("TextButton", G2L["2"]); G2L["4a"]["TextWrapped"] = true; G2L["4a"]["BorderSizePixel"] = 2; G2L["4a"]["TextSize"] = 14; G2L["4a"]["TextScaled"] = true; G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["4a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["4a"]["Text"] = [[Warp All]]; G2L["4a"]["Position"] = UDim2.new(0.26316, 0, 0.75142, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["4b"] = Instance.new("LocalScript", G2L["4a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["4c"] = Instance.new("TextButton", G2L["2"]); G2L["4c"]["TextWrapped"] = true; G2L["4c"]["BorderSizePixel"] = 2; G2L["4c"]["TextSize"] = 14; G2L["4c"]["TextScaled"] = true; G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4c"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["4c"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["4c"]["Text"] = [[Fog]]; G2L["4c"]["Position"] = UDim2.new(0, 0, 0.75142, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["4d"] = Instance.new("LocalScript", G2L["4c"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["4e"] = Instance.new("TextLabel", G2L["2"]); G2L["4e"]["TextWrapped"] = true; G2L["4e"]["BorderSizePixel"] = 3; G2L["4e"]["TextSize"] = 14; G2L["4e"]["TextScaled"] = true; G2L["4e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4e"]["BackgroundTransparency"] = 1; G2L["4e"]["Size"] = UDim2.new(0, 855, 0, 67); G2L["4e"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["4e"]["Text"] = [[-- music --]]; G2L["4e"]["Position"] = UDim2.new(0, 0, 0.80057, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame G2L["4f"] = Instance.new("ScrollingFrame", G2L["2"]); G2L["4f"]["Active"] = true; G2L["4f"]["BorderSizePixel"] = 3; G2L["4f"]["CanvasSize"] = UDim2.new(0, 0, 1.1, 0); G2L["4f"]["CanvasPosition"] = Vector2.new(0, 100); G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4f"]["Size"] = UDim2.new(0, 855, 0, 116); G2L["4f"]["Position"] = UDim2.new(0, 0, 0.87524, 0); G2L["4f"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["50"] = Instance.new("TextButton", G2L["4f"]); G2L["50"]["TextWrapped"] = true; G2L["50"]["BorderSizePixel"] = 2; G2L["50"]["TextSize"] = 14; G2L["50"]["TextScaled"] = true; G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["50"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["50"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["50"]["Text"] = [[Play Theme]]; G2L["50"]["Position"] = UDim2.new(0, 0, 0.01487, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["51"] = Instance.new("LocalScript", G2L["50"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["52"] = Instance.new("TextButton", G2L["4f"]); G2L["52"]["TextWrapped"] = true; G2L["52"]["BorderSizePixel"] = 2; G2L["52"]["TextSize"] = 14; G2L["52"]["TextScaled"] = true; G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["52"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["52"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["52"]["Text"] = [[Jumpstyle]]; G2L["52"]["Position"] = UDim2.new(0.26316, 0, 0.01487, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["53"] = Instance.new("LocalScript", G2L["52"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["54"] = Instance.new("TextButton", G2L["4f"]); G2L["54"]["TextWrapped"] = true; G2L["54"]["BorderSizePixel"] = 2; G2L["54"]["TextSize"] = 14; G2L["54"]["TextScaled"] = true; G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["54"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["54"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["54"]["Text"] = [[Electro sp00k]]; G2L["54"]["Position"] = UDim2.new(0.53216, 0, 0.01487, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["55"] = Instance.new("LocalScript", G2L["54"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["56"] = Instance.new("TextButton", G2L["4f"]); G2L["56"]["TextWrapped"] = true; G2L["56"]["BorderSizePixel"] = 2; G2L["56"]["TextSize"] = 14; G2L["56"]["TextScaled"] = true; G2L["56"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["56"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["56"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["56"]["Size"] = UDim2.new(0, 164, 0, 50); G2L["56"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["56"]["Text"] = [[Subway6ists]]; G2L["56"]["Position"] = UDim2.new(0.79064, 0, 0.01487, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["57"] = Instance.new("LocalScript", G2L["56"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["58"] = Instance.new("TextButton", G2L["4f"]); G2L["58"]["TextWrapped"] = true; G2L["58"]["BorderSizePixel"] = 2; G2L["58"]["TextSize"] = 14; G2L["58"]["TextScaled"] = true; G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["58"]["Size"] = UDim2.new(0, 164, 0, 50); G2L["58"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["58"]["Text"] = [[niggaz in my butthole]]; G2L["58"]["Position"] = UDim2.new(0.79064, 0, 0.07587, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["59"] = Instance.new("LocalScript", G2L["58"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["5a"] = Instance.new("TextButton", G2L["4f"]); G2L["5a"]["TextWrapped"] = true; G2L["5a"]["BorderSizePixel"] = 2; G2L["5a"]["TextSize"] = 14; G2L["5a"]["TextScaled"] = true; G2L["5a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["5a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["5a"]["Text"] = [[trump the tank engine]]; G2L["5a"]["Position"] = UDim2.new(0.53216, 0, 0.07587, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["5b"] = Instance.new("LocalScript", G2L["5a"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["5c"] = Instance.new("TextButton", G2L["4f"]); G2L["5c"]["TextWrapped"] = true; G2L["5c"]["BorderSizePixel"] = 2; G2L["5c"]["TextSize"] = 14; G2L["5c"]["TextScaled"] = true; G2L["5c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5c"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["5c"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["5c"]["Text"] = [[crank dat]]; G2L["5c"]["Position"] = UDim2.new(0.26316, 0, 0.07587, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["5d"] = Instance.new("LocalScript", G2L["5c"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["5e"] = Instance.new("TextButton", G2L["4f"]); G2L["5e"]["TextWrapped"] = true; G2L["5e"]["BorderSizePixel"] = 2; G2L["5e"]["TextSize"] = 14; G2L["5e"]["TextScaled"] = true; G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5e"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["5e"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["5e"]["Text"] = [[illegals in my yard]]; G2L["5e"]["Position"] = UDim2.new(0, 0, 0.07587, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["5f"] = Instance.new("LocalScript", G2L["5e"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["60"] = Instance.new("TextButton", G2L["4f"]); G2L["60"]["TextWrapped"] = true; G2L["60"]["BorderSizePixel"] = 2; G2L["60"]["TextSize"] = 14; G2L["60"]["TextScaled"] = true; G2L["60"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["60"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["60"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["60"]["Size"] = UDim2.new(0, 164, 0, 50); G2L["60"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["60"]["Text"] = [[jumping iz not a crime!1]]; G2L["60"]["Position"] = UDim2.new(0.79064, 0, 0.1386, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["61"] = Instance.new("LocalScript", G2L["60"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["62"] = Instance.new("TextButton", G2L["4f"]); G2L["62"]["TextWrapped"] = true; G2L["62"]["BorderSizePixel"] = 2; G2L["62"]["TextSize"] = 14; G2L["62"]["TextScaled"] = true; G2L["62"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["62"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["62"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["62"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["62"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["62"]["Text"] = [[wont stop us]]; G2L["62"]["Position"] = UDim2.new(0.53216, 0, 0.1386, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["63"] = Instance.new("LocalScript", G2L["62"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["64"] = Instance.new("TextButton", G2L["4f"]); G2L["64"]["TextWrapped"] = true; G2L["64"]["BorderSizePixel"] = 2; G2L["64"]["TextSize"] = 14; G2L["64"]["TextScaled"] = true; G2L["64"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["64"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["64"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["64"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["64"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["64"]["Text"] = [[bobby2pistolz]]; G2L["64"]["Position"] = UDim2.new(0.26316, 0, 0.1386, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["65"] = Instance.new("LocalScript", G2L["64"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["66"] = Instance.new("TextButton", G2L["4f"]); G2L["66"]["TextWrapped"] = true; G2L["66"]["BorderSizePixel"] = 2; G2L["66"]["TextSize"] = 14; G2L["66"]["TextScaled"] = true; G2L["66"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["66"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["66"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["66"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["66"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["66"]["Text"] = [[euro techno]]; G2L["66"]["Position"] = UDim2.new(0, 0, 0.1386, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["67"] = Instance.new("LocalScript", G2L["66"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["68"] = Instance.new("TextButton", G2L["2"]); G2L["68"]["TextWrapped"] = true; G2L["68"]["BorderSizePixel"] = 2; G2L["68"]["TextSize"] = 14; G2L["68"]["TextScaled"] = true; G2L["68"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["68"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["68"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["68"]["Size"] = UDim2.new(0, 56, 0, 49); G2L["68"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["68"]["Text"] = [[R6]]; -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["69"] = Instance.new("LocalScript", G2L["68"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["6a"] = Instance.new("TextButton", G2L["2"]); G2L["6a"]["TextWrapped"] = true; G2L["6a"]["BorderSizePixel"] = 2; G2L["6a"]["TextSize"] = 14; G2L["6a"]["TextScaled"] = true; G2L["6a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6a"]["Size"] = UDim2.new(0, 56, 0, 49); G2L["6a"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); G2L["6a"]["Text"] = [[RE]]; G2L["6a"]["Position"] = UDim2.new(0.0655, 0, 0, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["6b"] = Instance.new("LocalScript", G2L["6a"]); -- StarterGui.ScreenGui.Frame.UIDrag G2L["6c"] = Instance.new("LocalScript", G2L["2"]); G2L["6c"]["Name"] = [[UIDrag]]; -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_5() local script = G2L["5"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end; task.spawn(C_5); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_7() local script = G2L["7"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titledb me q00xzkidd") end) end; task.spawn(C_7); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("85571383447667") end) end; task.spawn(C_9); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = G2L["b"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("85571383447667") -- Replace with your decal ID end) end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = G2L["d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm TEAM Q00XZKIDD HAV DESTROYED DIS GAEM XD") end) end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") end) end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = G2L["11"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";char all q00xzkidd") end) end; task.spawn(C_11); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_13() local script = G2L["13"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("83865660256056") end) end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Rain Toad F3X (Better) Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function createRainToads() while true do wait(0.3) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 800 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "MiniToad") SetAnchor(false, v) AddMesh(v) SetMesh(v, "7234998844") SetTexture(v, "1009824086") SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" sound.Volume = 10 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("201208408") local player = game.Players.LocalPlayer local char = player.Character local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function Punish(player) local char = player.Character DestroyPart(char) end coroutine.wrap(function() while true do for i, v in game.Players:GetPlayers() do pcall(function() Punish(v) end) end task.wait(0.0) end end)() end) end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("158118263") end) end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("158118263") -- Replace with your decal ID end) end; task.spawn(C_18); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";explode all") end) end; task.spawn(C_1a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end if not tool then warn("F3X tool not found!") return end local remote = tool.SyncAPI.ServerEndpoint local function invokeRemote(args) remote:InvokeServer(unpack(args)) end local function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } invokeRemote(args) end local function FireParts() for _, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() AddFire(v) end) end end end FireParts() end) end; task.spawn(C_1c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1e() local script = G2L["1e"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end local function createRainToads() while true do wait(0.3) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 800 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "Q00XZKIDD REKT UR GAME XD") SetAnchor(false, v) AddMesh(v) SetMesh(v, "9403473283") SetTexture(v, "9403473396") MeshResize(v,Vector3.new(30, 30, 30)) SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) end end end) else wait(1) end end end coroutine.wrap(createRainToads)() local player = game.Players.LocalPlayer local char = player.Character local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end end) end; task.spawn(C_1e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_20() local script = G2L["20"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh imagine having your games get haxxored in the grand 26... JOIN TEM Q00XZKIDD TODAEY!1") end) end; task.spawn(C_20); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_22() local script = G2L["22"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill all") end) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("83865660256056") -- Replace with your decal ID end) end; task.spawn(C_24); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_26() local script = G2L["26"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) end; task.spawn(C_26); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_28() local script = G2L["28"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Sand) color(base, Color3.new(0.0, 0.0, 0.0)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "83865660256056", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "113557469499174", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(74.143, 24, 25.232) local fuck = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(fuck, 0) setcollision(fuck, false) createdecal(fuck, Enum.NormalId.Left) setdecal(fuck, "134977400435244", Enum.NormalId.Left) color(fuck, Color3.new(1, 1, 1)) resize(fuck, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(74.143, 24, -70) local fuckthejews = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(fuckthejews, 0) setcollision(fuckthejews, false) createdecal(fuckthejews, Enum.NormalId.Left) setdecal(fuckthejews, "91982527303426", Enum.NormalId.Left) color(fuckthejews, Color3.new(1, 1, 1)) resize(fuckthejews, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "85571383447667", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, 25.232) local bad2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad2, 1) setcollision(bad2, false) createdecal(bad2, Enum.NormalId.Right) setdecal(bad2, "119554061591077", Enum.NormalId.Right) resize(bad2, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -70) local bad3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad3, 1) setcollision(bad3, false) createdecal(bad3, Enum.NormalId.Right) setdecal(bad3, "78769640274893", Enum.NormalId.Right) resize(bad3, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "111891702759441") syncmeshtexture(sky, "90623724862693") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Part") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 81704507776926 ;volume inf ;pitch 0.9 ;char all q00xzkidd ;sm TEAM Q00XZKIDD REKT DIS GAME!1") end) end; task.spawn(C_28); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";forceplace others 90646039874919") task.wait(1) RequestCommand:InvokeServer(";forceplace all 90646039874919") end) end; task.spawn(C_2a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2c() local script = G2L["2c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fling all") end) end; task.spawn(C_2c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2e() local script = G2L["2e"]; script.Parent.MouseButton1Click:Connect(function() --[[ (==================================) ( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--) (|==================================) (--★ SCRIPT CHANGELOGS: ★--) ) (-) Deleted create sky and destroy Now use Set texture. ) (★) Smooth Skybox Video. ) (==================================) ( I love you Blue2Spooky,Thanks for using my things.) (==================================) ]] -- SOURCE local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) local found = false for i = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then skyPart = v found = true break end end if found then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(8000, 8000, 8000)) SetTransparency(skyPart, 0) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) end function ResetSky() if skyLoop then skyLoop:Disconnect() skyLoop = nil end if skyPart then DestroyPart(skyPart) skyPart = nil end task.spawn(CreateSky) end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) end; task.spawn(C_2e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_30() local script = G2L["30"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end unanchorall() end) end; task.spawn(C_30); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_32() local script = G2L["32"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";place all 90646039874919") end) end; task.spawn(C_32); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_34() local script = G2L["34"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";spin all") end) end; task.spawn(C_34); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_36() local script = G2L["36"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";notice all Q00XZKIDD IZ HERE!1") end) end; task.spawn(C_36); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_38() local script = G2L["38"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("137939198058148") -- Replace with your decal ID end) end; task.spawn(C_38); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3a() local script = G2L["3a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";loadmap") end) end; task.spawn(C_3a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3c() local script = G2L["3c"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("7860826670") end) end; task.spawn(C_3c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3e() local script = G2L["3e"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("119554061591077") -- Replace with your decal ID end) end; task.spawn(C_3e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_40() local script = G2L["40"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("119554061591077") end) end; task.spawn(C_40); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_42() local script = G2L["42"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("78769640274893") end) end; task.spawn(C_42); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_44() local script = G2L["44"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";savemap") end) end; task.spawn(C_44); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_46() local script = G2L["46"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("107796968523791") end) end; task.spawn(C_46); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_47() local script = G2L["47"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("107796968523791") -- Replace with your decal ID end) end; task.spawn(C_47); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_49() local script = G2L["49"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";crash others") end) end; task.spawn(C_49); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_4b() local script = G2L["4b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";warp all") end) end; task.spawn(C_4b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_4d() local script = G2L["4d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fog 10 100") end) end; task.spawn(C_4d); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_51() local script = G2L["51"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 81704507776926 ;pitch 0.9 ;volume inf") end) end; task.spawn(C_51); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_53() local script = G2L["53"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839246711 ;pitch 1 ;volume inf") end) end; task.spawn(C_53); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_55() local script = G2L["55"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf") end) end; task.spawn(C_55); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_57() local script = G2L["57"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 137418375092271 ;pitch 0.11 ;volume 10") end) end; task.spawn(C_57); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_59() local script = G2L["59"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 89048399284176 ;volume inf ;pitch 0.18") end) end; task.spawn(C_59); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_5b() local script = G2L["5b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 89293274845575 ;pitch 0.245 ;volume inf") end) end; task.spawn(C_5b); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_5d() local script = G2L["5d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 83819978755789 ;pitch 0.12 ;volume 10") end) end; task.spawn(C_5d); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_5f() local script = G2L["5f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 88222920079364 ;pitch 0.1 ;volume 10") end) end; task.spawn(C_5f); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_61() local script = G2L["61"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 132068938707992 ;pitch 0.1 ;volume inf") end) end; task.spawn(C_61); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_63() local script = G2L["63"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1847661821 ;pitch 1 ;volume inf") end) end; task.spawn(C_63); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_65() local script = G2L["65"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 112226782551255 ;pitch 0.13 ;volume inf") end) end; task.spawn(C_65); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_67() local script = G2L["67"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839246734 ;pitch 1 ;volume 10") end) end; task.spawn(C_67); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_69() local script = G2L["69"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) end; task.spawn(C_69); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_6b() local script = G2L["6b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";re") end) end; task.spawn(C_6b); -- StarterGui.ScreenGui.Frame.UIDrag local function C_6c() local script = G2L["6c"]; -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end; task.spawn(C_6c); return G2L["1"], require;