--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 60 | Scripts: 29 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Size"] = UDim2.new(0, 672, 0, 951); G2L["2"]["Position"] = UDim2.new(0.03719, 0, 0.02949, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); -- StarterGui.ScreenGui.Frame.TextLabel G2L["3"] = Instance.new("TextLabel", G2L["2"]); G2L["3"]["TextWrapped"] = true; G2L["3"]["TextSize"] = 29; G2L["3"]["TextScaled"] = true; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["Size"] = UDim2.new(0, 672, 0, 103); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["3"]["Text"] = [[q00xzgui f3x v1]]; -- StarterGui.ScreenGui.Frame.TextButton G2L["4"] = Instance.new("TextButton", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["4"]["Text"] = [[Get f3x]]; G2L["4"]["Position"] = UDim2.new(0, 0, 0.1693, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["5"] = Instance.new("LocalScript", G2L["4"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["6"] = Instance.new("TextButton", G2L["2"]); G2L["6"]["TextWrapped"] = true; G2L["6"]["TextSize"] = 14; G2L["6"]["TextScaled"] = true; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["6"]["Text"] = [[Skybox]]; G2L["6"]["Position"] = UDim2.new(0.3502, 0, 0.1693, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["7"] = Instance.new("LocalScript", G2L["6"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["8"] = Instance.new("TextButton", G2L["2"]); G2L["8"]["TextWrapped"] = true; G2L["8"]["TextSize"] = 14; G2L["8"]["TextScaled"] = true; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["8"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["8"]["Text"] = [[Decal Spam]]; G2L["8"]["Position"] = UDim2.new(0.70188, 0, 0.1693, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["8"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["a"] = Instance.new("TextButton", G2L["2"]); G2L["a"]["TextWrapped"] = true; G2L["a"]["TextSize"] = 14; G2L["a"]["TextScaled"] = true; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["a"]["Text"] = [[Disco]]; G2L["a"]["Position"] = UDim2.new(0.7004, 0, 0.25131, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["c"] = Instance.new("TextButton", G2L["2"]); G2L["c"]["TextWrapped"] = true; G2L["c"]["TextSize"] = 14; G2L["c"]["TextScaled"] = true; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["c"]["Text"] = [[Avatars]]; G2L["c"]["Position"] = UDim2.new(0.34871, 0, 0.25131, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["e"] = Instance.new("TextButton", G2L["2"]); G2L["e"]["TextWrapped"] = true; G2L["e"]["TextSize"] = 14; G2L["e"]["TextScaled"] = true; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["e"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["e"]["Text"] = [[Billboard GUI]]; G2L["e"]["Position"] = UDim2.new(-0.00149, 0, 0.25131, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["10"] = Instance.new("TextButton", G2L["2"]); G2L["10"]["TextWrapped"] = true; G2L["10"]["TextSize"] = 14; G2L["10"]["TextScaled"] = true; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["10"]["Text"] = [[Hint]]; G2L["10"]["Position"] = UDim2.new(-0.00298, 0, 0.41009, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["12"] = Instance.new("TextButton", G2L["2"]); G2L["12"]["TextWrapped"] = true; G2L["12"]["TextSize"] = 14; G2L["12"]["TextScaled"] = true; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["12"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["12"]["Text"] = [[Rain Trolls]]; G2L["12"]["Position"] = UDim2.new(0.34722, 0, 0.41009, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["14"] = Instance.new("TextButton", G2L["2"]); G2L["14"]["TextWrapped"] = true; G2L["14"]["TextSize"] = 14; G2L["14"]["TextScaled"] = true; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["14"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["14"]["Text"] = [[Kill All]]; G2L["14"]["Position"] = UDim2.new(0.69891, 0, 0.41009, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["16"] = Instance.new("TextButton", G2L["2"]); G2L["16"]["TextWrapped"] = true; G2L["16"]["TextSize"] = 14; G2L["16"]["TextScaled"] = true; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["16"]["Text"] = [[logo decal]]; G2L["16"]["Position"] = UDim2.new(0.7004, 0, 0.32808, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["18"] = Instance.new("TextButton", G2L["2"]); G2L["18"]["TextWrapped"] = true; G2L["18"]["TextSize"] = 14; G2L["18"]["TextScaled"] = true; G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["18"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["18"]["Text"] = [[logo sky]]; G2L["18"]["Position"] = UDim2.new(0.34871, 0, 0.32808, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["19"] = Instance.new("LocalScript", G2L["18"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1a"] = Instance.new("TextButton", G2L["2"]); G2L["1a"]["TextWrapped"] = true; G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextScaled"] = true; G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1a"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1a"]["Text"] = [[Message]]; G2L["1a"]["Position"] = UDim2.new(-0.00149, 0, 0.32808, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["1a"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1c"] = Instance.new("TextButton", G2L["2"]); G2L["1c"]["TextWrapped"] = true; G2L["1c"]["TextSize"] = 14; G2L["1c"]["TextScaled"] = true; G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1c"]["Text"] = [[Electro Sp00k]]; G2L["1c"]["Position"] = UDim2.new(0.7004, 0, 0.84963, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1d"] = Instance.new("LocalScript", G2L["1c"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["1e"] = Instance.new("TextLabel", G2L["2"]); G2L["1e"]["TextWrapped"] = true; G2L["1e"]["BorderSizePixel"] = 0; G2L["1e"]["TextSize"] = 29; G2L["1e"]["TextScaled"] = true; G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["Size"] = UDim2.new(0, 672, 0, 85); G2L["1e"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1e"]["Text"] = [[-- music --]]; G2L["1e"]["Position"] = UDim2.new(0, 0, 0.74763, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["2"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1f"]["Text"] = [[crank dat]]; G2L["1f"]["Position"] = UDim2.new(0.69891, 0, 0.93165, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["21"] = Instance.new("TextButton", G2L["2"]); G2L["21"]["TextWrapped"] = true; G2L["21"]["TextSize"] = 14; G2L["21"]["TextScaled"] = true; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["21"]["Text"] = [[illegals in my yard]]; G2L["21"]["Position"] = UDim2.new(0.34722, 0, 0.93165, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["23"] = Instance.new("TextButton", G2L["2"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["TextSize"] = 14; G2L["23"]["TextScaled"] = true; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["23"]["Text"] = [[subway6ists]]; G2L["23"]["Position"] = UDim2.new(-0.00298, 0, 0.93165, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["25"] = Instance.new("TextButton", G2L["2"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["TextSize"] = 14; G2L["25"]["TextScaled"] = true; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["25"]["Text"] = [[Play Theme]]; G2L["25"]["Position"] = UDim2.new(-0.00149, 0, 0.84963, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["27"] = Instance.new("TextButton", G2L["2"]); G2L["27"]["TextWrapped"] = true; G2L["27"]["TextSize"] = 14; G2L["27"]["TextScaled"] = true; G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["27"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["27"]["Text"] = [[Jumpstyle]]; G2L["27"]["Position"] = UDim2.new(0.34871, 0, 0.84963, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["28"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["29"] = Instance.new("TextButton", G2L["2"]); G2L["29"]["TextWrapped"] = true; G2L["29"]["TextSize"] = 14; G2L["29"]["TextScaled"] = true; G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["29"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["29"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["29"]["Text"] = [[Toadroast Remake]]; G2L["29"]["Position"] = UDim2.new(0.7004, 0, 0.49632, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["29"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2b"] = Instance.new("TextButton", G2L["2"]); G2L["2b"]["TextWrapped"] = true; G2L["2b"]["TextSize"] = 14; G2L["2b"]["TextScaled"] = true; G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["2b"]["Text"] = [[c00lify]]; G2L["2b"]["Position"] = UDim2.new(0.34871, 0, 0.49632, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2e"] = Instance.new("TextButton", G2L["2"]); G2L["2e"]["TextWrapped"] = true; G2L["2e"]["TextSize"] = 14; G2L["2e"]["TextScaled"] = true; G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2e"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["2e"]["Text"] = [[Explode All]]; G2L["2e"]["Position"] = UDim2.new(-0.00149, 0, 0.49632, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2f"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["30"] = Instance.new("TextButton", G2L["2"]); G2L["30"]["TextWrapped"] = true; G2L["30"]["TextSize"] = 14; G2L["30"]["TextScaled"] = true; G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["30"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["30"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["30"]["Text"] = [[Sparkles All]]; G2L["30"]["Position"] = UDim2.new(0.34871, 0, 0.58149, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["31"] = Instance.new("LocalScript", G2L["30"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["32"] = Instance.new("TextButton", G2L["2"]); G2L["32"]["TextWrapped"] = true; G2L["32"]["TextSize"] = 14; G2L["32"]["TextScaled"] = true; G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["32"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["32"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["32"]["Text"] = [[Unanchor]]; G2L["32"]["Position"] = UDim2.new(0.34722, 0, 0.66351, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["33"] = Instance.new("LocalScript", G2L["32"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["34"] = Instance.new("TextButton", G2L["2"]); G2L["34"]["TextWrapped"] = true; G2L["34"]["TextSize"] = 14; G2L["34"]["TextScaled"] = true; G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["34"]["Text"] = [[Shutdown]]; G2L["34"]["Position"] = UDim2.new(-0.00298, 0, 0.66351, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["35"] = Instance.new("LocalScript", G2L["34"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["36"] = Instance.new("TextButton", G2L["2"]); G2L["36"]["TextWrapped"] = true; G2L["36"]["TextSize"] = 14; G2L["36"]["TextScaled"] = true; G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["36"]["Text"] = [[Fire All]]; G2L["36"]["Position"] = UDim2.new(-0.00149, 0, 0.58149, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["37"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["38"] = Instance.new("TextButton", G2L["2"]); G2L["38"]["TextWrapped"] = true; G2L["38"]["TextSize"] = 14; G2L["38"]["TextScaled"] = true; G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["38"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["38"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["38"]["Text"] = [[Skeleton Skybox]]; G2L["38"]["Position"] = UDim2.new(0.69891, 0, 0.66351, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["39"] = Instance.new("LocalScript", G2L["38"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["3a"] = Instance.new("TextButton", G2L["2"]); G2L["3a"]["TextWrapped"] = true; G2L["3a"]["TextSize"] = 14; G2L["3a"]["TextScaled"] = true; G2L["3a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3a"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["3a"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["3a"]["Text"] = [[World Tour Sky]]; G2L["3a"]["Position"] = UDim2.new(0.7004, 0, 0.58149, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["3b"] = Instance.new("LocalScript", G2L["3a"]); -- StarterGui.ScreenGui.Frame.Smooth GUI Dragging G2L["3c"] = Instance.new("LocalScript", G2L["2"]); G2L["3c"]["Name"] = [[Smooth GUI Dragging]]; -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_5() local script = G2L["5"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";buildingTools") end) end; task.spawn(C_5); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_7() local script = G2L["7"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("85571383447667") -- Replace with your id end) end; task.spawn(C_7); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("85571383447667") -- Replace with your decal ID end) end; task.spawn(C_9); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_b() local script = G2L["b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";disco") end) end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = G2L["d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";char all q00xzkidd") end) end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";titledb me q00xzkidd") end) end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = G2L["11"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sh q00xzkidd has rekt the game lolz!1 JOIN TEAM Q00XZKIDD TODAY!") end) end; task.spawn(C_11); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_13() local script = G2L["13"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end local function createRainToads() while true do wait(0.3) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 800 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "Q00XZKIDD REKT UR GAME XD") SetAnchor(false, v) AddMesh(v) SetMesh(v, "9403473283") SetTexture(v, "9403473396") MeshResize(v,Vector3.new(30, 30, 30)) SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) end end end) else wait(1) end end end coroutine.wrap(createRainToads)() local player = game.Players.LocalPlayer local char = player.Character local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end end) end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";kill others") end) end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("83865660256056") -- Replace with your decal ID end) end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_19() local script = G2L["19"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("83865660256056") -- Replace with your id end) end; task.spawn(C_19); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1b() local script = G2L["1b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sm q00xzkidd has rekt the game lolz!1 JOIN TEAM Q00XZKIDD TODAY!") end) end; task.spawn(C_1b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1d() local script = G2L["1d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume 10") end) end; task.spawn(C_1d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_20() local script = G2L["20"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 83819978755789 ;pitch 0.12 ;volume 10") end) end; task.spawn(C_20); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_22() local script = G2L["22"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 88222920079364 ;pitch 0.1 ;volume 10") end) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 137418375092271 ;pitch 0.11 ;volume 10") end) end; task.spawn(C_24); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_26() local script = G2L["26"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 81704507776926 ;pitch 0.9 ;volume 10") end) end; task.spawn(C_26); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_28() local script = G2L["28"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1839246711 ;pitch 0.9 ;volume 10") end) end; task.spawn(C_28); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Rain Toad F3X (Better) Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function createRainToads() while true do wait(0.3) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 800 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "MiniToad") SetAnchor(false, v) AddMesh(v) SetMesh(v, "7234998844") SetTexture(v, "1009824086") SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" sound.Volume = 10 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("201208408") local player = game.Players.LocalPlayer local char = player.Character local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function Punish(player) local char = player.Character DestroyPart(char) end coroutine.wrap(function() while true do for i, v in game.Players:GetPlayers() do pcall(function() Punish(v) end) end task.wait(0.0) end end)() end) end; task.spawn(C_2a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2c() local script = G2L["2c"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("124933131429825") -- Replace with your id end) end; task.spawn(C_2c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("124933131429825") -- Replace with your decal ID end) end; task.spawn(C_2d); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2f() local script = G2L["2f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";explode others") end) end; task.spawn(C_2f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_31() local script = G2L["31"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end if not tool then warn("F3X tool not found!") return end local remote = tool.SyncAPI.ServerEndpoint local function invokeRemote(args) remote:InvokeServer(unpack(args)) end local function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } invokeRemote(args) end local function FireParts() for _, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() AddFire(v) end) end end end FireParts() end) end; task.spawn(C_31); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_33() local script = G2L["33"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end unanchorall() end) end; task.spawn(C_33); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_35() local script = G2L["35"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";shutdown") end) end; task.spawn(C_35); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_37() local script = G2L["37"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end if not tool then warn("F3X tool not found!") return end local remote = tool.SyncAPI.ServerEndpoint local function invokeRemote(args) remote:InvokeServer(unpack(args)) end local function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } invokeRemote(args) end local function FireParts() for _, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() AddFire(v) end) end end end FireParts() end) end; task.spawn(C_37); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_39() local script = G2L["39"]; script.Parent.MouseButton1Click:Connect(function() --[[ (==================================) ( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--) (|==================================) (--★ SCRIPT CHANGELOGS: ★--) ) (-) Deleted create sky and destroy Now use Set texture. ) (★) Smooth Skybox Video. ) (==================================) ( I love you Blue2Spooky,Thanks for using my things.) (==================================) ]] -- SOURCE local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) local found = false for i = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then skyPart = v found = true break end end if found then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(8000, 8000, 8000)) SetTransparency(skyPart, 0) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) end function ResetSky() if skyLoop then skyLoop:Disconnect() skyLoop = nil end if skyPart then DestroyPart(skyPart) skyPart = nil end task.spawn(CreateSky) end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) end; task.spawn(C_39); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_3b() local script = G2L["3b"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(2000, 2000, 2000)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("90623724862693") -- Replace with your id end) end; task.spawn(C_3b); -- StarterGui.ScreenGui.Frame.Smooth GUI Dragging local function C_3c() local script = G2L["3c"]; local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end; task.spawn(C_3c); return G2L["1"], require;