--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 39 | Scripts: 17 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Size"] = UDim2.new(0, 549, 0, 565); G2L["2"]["Position"] = UDim2.new(0.252, 0, 0.11373, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 255); -- StarterGui.ScreenGui.Frame.ScrollingFrame G2L["3"] = Instance.new("ScrollingFrame", G2L["2"]); G2L["3"]["Active"] = true; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31); G2L["3"]["Size"] = UDim2.new(0, 549, 0, 565); G2L["3"]["ScrollBarImageColor3"] = Color3.fromRGB(69, 69, 69); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextLabel G2L["4"] = Instance.new("TextLabel", G2L["3"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["BackgroundTransparency"] = 1; G2L["4"]["Size"] = UDim2.new(0, 549, 0, 84); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[q00xzgui]]; -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextLabel G2L["5"] = Instance.new("TextLabel", G2L["3"]); G2L["5"]["TextWrapped"] = true; G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["TextScaled"] = true; G2L["5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["BackgroundTransparency"] = 1; G2L["5"]["Size"] = UDim2.new(0, 549, 0, 48); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[POCKET EDITION]]; G2L["5"]["Position"] = UDim2.new(0, 0, 0.08142, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextLabel G2L["6"] = Instance.new("TextLabel", G2L["3"]); G2L["6"]["TextWrapped"] = true; G2L["6"]["BorderSizePixel"] = 0; G2L["6"]["TextSize"] = 14; G2L["6"]["TextScaled"] = true; G2L["6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundTransparency"] = 1; G2L["6"]["Size"] = UDim2.new(0, 549, 0, 48); G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["Text"] = [[by @q**xzkidd]]; G2L["6"]["Position"] = UDim2.new(0, 0, 0.12389, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["7"] = Instance.new("TextButton", G2L["3"]); G2L["7"]["TextWrapped"] = true; G2L["7"]["TextSize"] = 14; G2L["7"]["TextScaled"] = true; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["7"]["Text"] = [[q00xzgui v2]]; G2L["7"]["Position"] = UDim2.new(0.07468, 0, 0.19115, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["9"] = Instance.new("TextButton", G2L["3"]); G2L["9"]["TextWrapped"] = true; G2L["9"]["TextSize"] = 14; G2L["9"]["TextScaled"] = true; G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["9"]["Text"] = [[q00xzgui v1]]; G2L["9"]["Position"] = UDim2.new(0.07468, 0, 0.26903, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["a"] = Instance.new("LocalScript", G2L["9"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["b"] = Instance.new("TextButton", G2L["3"]); G2L["b"]["TextWrapped"] = true; G2L["b"]["TextSize"] = 14; G2L["b"]["TextScaled"] = true; G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["b"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["b"]["Text"] = [[play theme]]; G2L["b"]["Position"] = UDim2.new(0.07468, 0, 0.41858, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["b"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["d"] = Instance.new("TextButton", G2L["3"]); G2L["d"]["TextWrapped"] = true; G2L["d"]["TextSize"] = 14; G2L["d"]["TextScaled"] = true; G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["d"]["Text"] = [[skybox]]; G2L["d"]["Position"] = UDim2.new(0.07468, 0, 0.34071, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["f"] = Instance.new("TextButton", G2L["3"]); G2L["f"]["TextWrapped"] = true; G2L["f"]["TextSize"] = 14; G2L["f"]["TextScaled"] = true; G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["f"]["Text"] = [[decal spam]]; G2L["f"]["Position"] = UDim2.new(0.07468, 0, 0.49115, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["11"] = Instance.new("TextButton", G2L["3"]); G2L["11"]["TextWrapped"] = true; G2L["11"]["TextSize"] = 14; G2L["11"]["TextScaled"] = true; G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["11"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["11"]["Text"] = [[particles]]; G2L["11"]["Position"] = UDim2.new(0.07468, 0, 0.56903, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["13"] = Instance.new("TextButton", G2L["3"]); G2L["13"]["TextWrapped"] = true; G2L["13"]["TextSize"] = 14; G2L["13"]["TextScaled"] = true; G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["13"]["Text"] = [[message]]; G2L["13"]["Position"] = UDim2.new(0.07468, 0, 0.71858, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["15"] = Instance.new("TextButton", G2L["3"]); G2L["15"]["TextWrapped"] = true; G2L["15"]["TextSize"] = 14; G2L["15"]["TextScaled"] = true; G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["15"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["15"]["Text"] = [[realm]]; G2L["15"]["Position"] = UDim2.new(0.07468, 0, 0.64071, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["17"] = Instance.new("TextButton", G2L["3"]); G2L["17"]["TextWrapped"] = true; G2L["17"]["TextSize"] = 14; G2L["17"]["TextScaled"] = true; G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["17"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["17"]["Text"] = [[q00xzroast]]; G2L["17"]["Position"] = UDim2.new(0.07468, 0, 0.93097, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["19"] = Instance.new("TextButton", G2L["3"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["TextSize"] = 14; G2L["19"]["TextScaled"] = true; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["19"]["Text"] = [[disco]]; G2L["19"]["Position"] = UDim2.new(0.07468, 0, 0.86018, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["1b"] = Instance.new("TextButton", G2L["3"]); G2L["1b"]["TextWrapped"] = true; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextScaled"] = true; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["Size"] = UDim2.new(0, 466, 0, 50); G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1b"]["Text"] = [[hint]]; G2L["1b"]["Position"] = UDim2.new(0.07468, 0, 0.78496, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["1d"] = Instance.new("TextButton", G2L["3"]); G2L["1d"]["TextWrapped"] = true; G2L["1d"]["TextSize"] = 14; G2L["1d"]["TextScaled"] = true; G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["Size"] = UDim2.new(0, 104, 0, 50); G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1d"]["Text"] = [[shutdown]]; G2L["1d"]["Position"] = UDim2.new(0.02004, 0, 0.03717, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1d"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["3"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["Size"] = UDim2.new(0, 104, 0, 50); G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["1f"]["Text"] = [[r6]]; G2L["1f"]["Position"] = UDim2.new(0.02004, 0, 0.09646, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["21"] = Instance.new("TextButton", G2L["3"]); G2L["21"]["TextWrapped"] = true; G2L["21"]["TextSize"] = 14; G2L["21"]["TextScaled"] = true; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["Size"] = UDim2.new(0, 104, 0, 50); G2L["21"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["21"]["Text"] = [[thomas]]; G2L["21"]["Position"] = UDim2.new(0.7796, 0, 0.09646, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["23"] = Instance.new("TextButton", G2L["3"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["TextSize"] = 14; G2L["23"]["TextScaled"] = true; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["Size"] = UDim2.new(0, 104, 0, 50); G2L["23"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["23"]["Text"] = [[f3x]]; G2L["23"]["Position"] = UDim2.new(0.7796, 0, 0.03717, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton G2L["25"] = Instance.new("TextButton", G2L["3"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["TextSize"] = 14; G2L["25"]["TextScaled"] = true; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["Size"] = UDim2.new(0, 104, 0, 15); G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 86, 255); G2L["25"]["Text"] = [[infinite yield]]; G2L["25"]["Position"] = UDim2.new(0.02004, 0, 0.1531, 0); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.ScreenGui.Frame.Smooth GUI Dragging G2L["27"] = Instance.new("LocalScript", G2L["2"]); -- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["27"]["Sandboxed"] = true; G2L["27"]["Name"] = [[Smooth GUI Dragging]]; -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_8() local script = G2L["8"]; script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-q00xzgui-f3x-v2-110901", true))() end) end; task.spawn(C_8); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_a() local script = G2L["a"]; script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-q00xzgui-f3x-v1-102072", true))() end) end; task.spawn(C_a); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 81704507776926 ;volume inf") end) end; task.spawn(C_c); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_e() local script = G2L["e"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("85571383447667") end) end; task.spawn(C_e); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_10() local script = G2L["10"]; script.Parent.MouseButton1Click:Connect(function() -- Replace with your instance name local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("85571383447667") -- Replace with your decal ID end) end; task.spawn(C_10); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_12() local script = G2L["12"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end while task.wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"LOLZ") -- yo local id = 83865660256056 SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while task.wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end; task.spawn(C_12); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_14() local script = G2L["14"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm join team q00xzkidd today! https://www.roblox.com/communities/726373666/team-q00xzkidd#!/about") end) end; task.spawn(C_14); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_16() local script = G2L["16"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Sand) color(base, Color3.new(0.0, 0.0, 0.0)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "83865660256056", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "113557469499174", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(74.143, 24, 25.232) local fuck = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(fuck, 0) setcollision(fuck, false) createdecal(fuck, Enum.NormalId.Left) setdecal(fuck, "134977400435244", Enum.NormalId.Left) color(fuck, Color3.new(1, 1, 1)) resize(fuck, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(74.143, 24, -70) local fuckthejews = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(fuckthejews, 0) setcollision(fuckthejews, false) createdecal(fuckthejews, Enum.NormalId.Left) setdecal(fuckthejews, "91982527303426", Enum.NormalId.Left) color(fuckthejews, Color3.new(1, 1, 1)) resize(fuckthejews, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "85571383447667", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, 25.232) local bad2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad2, 1) setcollision(bad2, false) createdecal(bad2, Enum.NormalId.Right) setdecal(bad2, "119554061591077", Enum.NormalId.Right) resize(bad2, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -70) local bad3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad3, 1) setcollision(bad3, false) createdecal(bad3, Enum.NormalId.Right) setdecal(bad3, "78769640274893", Enum.NormalId.Right) resize(bad3, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "111891702759441") syncmeshtexture(sky, "90623724862693") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Part") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 81704507776926 ;volume inf ;pitch 0.9 ;char all q00xzkidd ;sm TEAM Q00XZKIDD REKT DIS GAME!1") end) end; task.spawn(C_16); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function createRainToads() while true do wait(0.3) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 800 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "rekt by q00xz faggots") SetAnchor(false, v) AddMesh(v) SetMesh(v, "78172856562999") SetTexture(v, "104283597381575") MeshResize(v, Vector3.new(50,50,50)) SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" sound.Volume = 10 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("90623724862693") local player = game.Players.LocalPlayer local char = player.Character local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function Punish(player) local char = player.Character DestroyPart(char) end coroutine.wrap(function() while true do for i, v in game.Players:GetPlayers() do pcall(function() Punish(v) end) end task.wait(0.0) end end)() local msg = coroutine.create(function() while task.wait(0.4) do local msgInstance = Instance.new("Message", workspace) msgInstance.Text = "TEAM Q00XZKIDD ON TOP | https://www.roblox.com/communities/726373666/team-q00xzkidd#!/about |" task.wait(0.4) msgInstance:Destroy() end end) coroutine.resume(msg) end) end; task.spawn(C_18); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") end) end; task.spawn(C_1a); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh THIS GAME HAS BEEN REKT BY TEAM Q00XZKIDD") end) end; task.spawn(C_1c); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_1e() local script = G2L["1e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) end; task.spawn(C_1e); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_20() local script = G2L["20"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) end; task.spawn(C_20); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_22() local script = G2L["22"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character function tool() for _, v in ipairs(player.Backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = tool() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end --crrreee local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function synctrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end function setweld(p1, p2, lead) local args = { "CreateWelds", { p1, p2 }, lead } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end function deletehead(part) local h = { "Remove", { part } } serverendpoint:InvokeServer(unpack(h)) end local function addSmoke(part, color, size) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke", ["Size"] = size, ["Color"] = color, } } } serverendpoint:InvokeServer(unpack(argsCreate)) serverendpoint:InvokeServer(unpack(argsSync)) end function createspotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } serverendpoint:InvokeServer(unpack(args)) end function synclighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } serverendpoint:InvokeServer(unpack(args)) end -- train for _, v in ipairs(char:GetChildren()) do if v:IsA("BasePart") or v:IsA("MeshPart") then spawn(function() v.Anchored = true end) end end spawn(function() local hrp = char.HumanoidRootPart local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,-7,0), char) local torso = char:FindFirstChild("Torso") local t = torso.CFrame + Vector3.new(0, -2, 0) local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso) function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } serverendpoint:InvokeServer(unpack(args)) end) end spawn(function() setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false end) spawn(function() resize(trainpart, Vector3.new(5,5,10), hrp.CFrame) end) spawn(function() setweld(trainpart, hrp, trainpart) end) spawn(function() makemesh(trainpart) end) spawn(function() syncmeshsize(trainpart, Vector3.new(2,2,2)) end) spawn(function() syncmeshid(trainpart, "2231280549") end) spawn(function() syncmeshtexture(trainpart, "2231280614") end) spawn(function() setanchor(trainpart, false) end) spawn(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60 end) spawn(function() createspotlight(torso) end) spawn(function() synclighting(torso, 100) end) for _, v in ipairs(char:GetChildren()) do if v:IsA("BasePart") or v:IsA("MeshPart") then spawn(function() v.Anchored = false end) end end spawn(function() synctrans(smoke, 1) end) spawn(function() setweld(smoke, torso, smoke) end) spawn(function() addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5) end) spawn(function() setanchor(smoke,false) end) spawn(function() setcollision(smoke, false) smoke.CanCollide = false end) function sound(id) s = Instance.new("Sound",workspace); s.SoundId = "rbxassetid://"..id; s.Volume = 1 end xd() debounce = {} trainpart.Touched:Connect(function(p) local model = p:FindFirstAncestorOfClass("Model") if not model then return end local hum = model:FindFirstChildOfClass("Humanoid") if not hum then return end local players = game.Players:GetPlayerFromCharacter(model) if not players then return end if players == player then return end if model:FindFirstChild("Head") then deletehead(model.Head) end sound(475073913) s:Play() end) end) end) end; task.spawn(C_22); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";buildingTools") end) end; task.spawn(C_24); -- StarterGui.ScreenGui.Frame.ScrollingFrame.TextButton.LocalScript local function C_26() local script = G2L["26"]; script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end) end; task.spawn(C_26); -- StarterGui.ScreenGui.Frame.Smooth GUI Dragging local function C_27() local script = G2L["27"]; local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end; task.spawn(C_27); return G2L["1"], require;