-- [[ FE UNIVERSAL FIGHTER - NO ERROR VERSION ]] -- local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") -- These are OFFICIAL Roblox-owned IDs (They won't fail to load) local FIGHT_MOVE = "rbxassetid://507770453" -- Official Roblox Point (looks like a jab) local Anim = Instance.new("Animation") Anim.AnimationId = FIGHT_MOVE -- PRELOAD: This fixes the "Failed to load" by loading it as soon as the script runs local Track = Humanoid:LoadAnimation(Anim) Track.Priority = Enum.AnimationPriority.Action Track.Looped = false -- UI SETUP local ScreenGui = Instance.new("ScreenGui", Player.PlayerGui) ScreenGui.ResetOnSpawn = false local Button = Instance.new("TextButton", ScreenGui) Button.Size = UDim2.new(0, 110, 0, 110) Button.Position = UDim2.new(0.7, 0, 0.5, 0) Button.Text = "ATTACK" Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Button.TextColor3 = Color3.new(1,1,1) Button.Font = Enum.Font.SourceSansBold Button.TextSize = 22 Instance.new("UICorner", Button).CornerRadius = UDim.new(1, 0) -- CLICK TO PUNCH Button.Activated:Connect(function() -- Check if we are still alive if Humanoid.Health <= 0 then return end -- Play the move Track:Play() Track:AdjustSpeed(4) -- Fast speed makes it look like a punch -- Visual Feedback Button.Text = "!!!" task.wait(0.2) Button.Text = "ATTACK" end) -- Respawn Fix Player.CharacterAdded:Connect(function(newChar) Character = newChar Humanoid = newChar:WaitForChild("Humanoid") Track = Humanoid:LoadAnimation(Anim) Track.Priority = Enum.AnimationPriority.Action end) print("Fight Script Loaded! Using Public Roblox Assets.")