-- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") local TextButton_33 = Instance.new("TextButton") local TextButton_34 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.509130776, 0, 0.163316652, 0) Frame.Size = UDim2.new(0, 546, 0, 594) TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton.BorderSizePixel = 2 TextButton.LayoutOrder = 10 TextButton.Position = UDim2.new(-0.00186369615, 0, 0.0796985328, 0) TextButton.Size = UDim2.new(0, 200, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "get btools" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 18.000 TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_2.BorderSizePixel = 2 TextButton_2.LayoutOrder = 10 TextButton_2.Position = UDim2.new(0.366300374, 0, 0.0807291642, 0) TextButton_2.Size = UDim2.new(0, 200, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "message" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextSize = 18.000 TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_3.BorderSizePixel = 2 TextButton_3.LayoutOrder = 10 TextButton_3.Position = UDim2.new(0, 0, 0.21725063, 0) TextButton_3.Size = UDim2.new(0, 200, 0, 50) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "skybox" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextSize = 18.000 TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_4.BorderSizePixel = 2 TextButton_4.LayoutOrder = 10 TextButton_4.Position = UDim2.new(0.364468873, 0, 0.21725063, 0) TextButton_4.Size = UDim2.new(0, 200, 0, 50) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "decal spam" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextSize = 18.000 TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_5.BorderSizePixel = 2 TextButton_5.LayoutOrder = 10 TextButton_5.Position = UDim2.new(0, 0, 0.326231062, 0) TextButton_5.Size = UDim2.new(0, 200, 0, 50) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "force chat" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextSize = 18.000 TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_6.BorderSizePixel = 2 TextButton_6.LayoutOrder = 10 TextButton_6.Position = UDim2.new(0.364468873, 0, 0.326231062, 0) TextButton_6.Size = UDim2.new(0, 200, 0, 50) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "fire all" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextSize = 18.000 TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_7.BorderSizePixel = 2 TextButton_7.LayoutOrder = 10 TextButton_7.Position = UDim2.new(0, 0, 0.409485489, 0) TextButton_7.Size = UDim2.new(0, 200, 0, 50) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "title me" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextSize = 18.000 TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_8.BorderSizePixel = 2 TextButton_8.LayoutOrder = 10 TextButton_8.Position = UDim2.new(0.364468873, 0, 0.409485489, 0) TextButton_8.Size = UDim2.new(0, 200, 0, 50) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "night" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextSize = 18.000 TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_9.BorderSizePixel = 2 TextButton_9.LayoutOrder = 10 TextButton_9.Position = UDim2.new(0, 0, 0.492450446, 0) TextButton_9.Size = UDim2.new(0, 200, 0, 50) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "day" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextSize = 18.000 TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_10.BorderSizePixel = 2 TextButton_10.LayoutOrder = 10 TextButton_10.Position = UDim2.new(0.364468873, 0, 0.492450446, 0) TextButton_10.Size = UDim2.new(0, 200, 0, 50) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "savemap" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextSize = 18.000 TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_11.BorderSizePixel = 2 TextButton_11.LayoutOrder = 10 TextButton_11.Position = UDim2.new(0.749084234, 0, 0.0807291642, 0) TextButton_11.Size = UDim2.new(0, 136, 0, 50) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "tp all to realm" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextSize = 18.000 TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_12.BorderSizePixel = 2 TextButton_12.LayoutOrder = 10 TextButton_12.Position = UDim2.new(0.749084115, 0, 0.21725063, 0) TextButton_12.Size = UDim2.new(0, 136, 0, 50) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "tp others to realm" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextSize = 18.000 TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_13.BorderSizePixel = 2 TextButton_13.LayoutOrder = 10 TextButton_13.Position = UDim2.new(0.749084115, 0, 0.326231062, 0) TextButton_13.Size = UDim2.new(0, 136, 0, 50) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "music 1" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextSize = 18.000 TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_14.BorderSizePixel = 2 TextButton_14.LayoutOrder = 10 TextButton_14.Position = UDim2.new(0.749084115, 0, 0.409485489, 0) TextButton_14.Size = UDim2.new(0, 136, 0, 50) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "music 2" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextSize = 18.000 TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_15.BorderSizePixel = 2 TextButton_15.LayoutOrder = 10 TextButton_15.Position = UDim2.new(0.747252643, 0, 0.493265986, 0) TextButton_15.Size = UDim2.new(0, 136, 0, 50) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "arab phone" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextSize = 14.000 TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_16.BorderSizePixel = 2 TextButton_16.LayoutOrder = 10 TextButton_16.Position = UDim2.new(0.747252643, 0, 0.575757563, 0) TextButton_16.Size = UDim2.new(0, 136, 0, 50) TextButton_16.Font = Enum.Font.SourceSans TextButton_16.Text = "fast arab song" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextSize = 14.000 TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_17.BorderSizePixel = 2 TextButton_17.LayoutOrder = 10 TextButton_17.Position = UDim2.new(0.747252643, 0, 0.659932673, 0) TextButton_17.Size = UDim2.new(0, 136, 0, 50) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "wind of the flords" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextSize = 14.000 TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_18.BorderSizePixel = 2 TextButton_18.LayoutOrder = 10 TextButton_18.Position = UDim2.new(0, 0, 0.594276071, 0) TextButton_18.Size = UDim2.new(0, 148, 0, 50) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "skybox 2" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextSize = 22.000 TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_19.BorderSizePixel = 2 TextButton_19.LayoutOrder = 10 TextButton_19.Position = UDim2.new(0.271062285, 0, 0.594276071, 0) TextButton_19.Size = UDim2.new(0, 148, 0, 50) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "decal spam 2" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextSize = 22.000 TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_20.BorderSizePixel = 2 TextButton_20.LayoutOrder = 10 TextButton_20.Position = UDim2.new(0, 0, 0.690235674, 0) TextButton_20.Size = UDim2.new(0, 148, 0, 50) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "halal skybox" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextSize = 22.000 TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_21.BorderSizePixel = 2 TextButton_21.LayoutOrder = 10 TextButton_21.Position = UDim2.new(0.271062285, 0, 0.690235674, 0) TextButton_21.Size = UDim2.new(0, 148, 0, 50) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "halal decal spam" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextSize = 22.000 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(-3.3535801e-07, 0, 0, 0) TextLabel.Size = UDim2.new(0, 543, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "protokidd gui for f3x games" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 35.000 TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_22.BorderSizePixel = 2 TextButton_22.LayoutOrder = 10 TextButton_22.Position = UDim2.new(-0.00366300368, 0, 0.786195278, 0) TextButton_22.Size = UDim2.new(0, 148, 0, 50) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "unanchor all" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextSize = 25.000 TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_23.BorderSizePixel = 2 TextButton_23.LayoutOrder = 10 TextButton_23.Position = UDim2.new(0.267399281, 0, 0.786195278, 0) TextButton_23.Size = UDim2.new(0, 148, 0, 50) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "baseplate" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextSize = 25.000 TextButton_24.Parent = Frame TextButton_24.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_24.BorderSizePixel = 2 TextButton_24.LayoutOrder = 10 TextButton_24.Position = UDim2.new(0, 0, 0.882154882, 0) TextButton_24.Size = UDim2.new(0, 148, 0, 50) TextButton_24.Font = Enum.Font.SourceSans TextButton_24.Text = "colour spam" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextSize = 25.000 TextButton_25.Parent = Frame TextButton_25.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_25.BorderSizePixel = 2 TextButton_25.LayoutOrder = 10 TextButton_25.Position = UDim2.new(0.271062285, 0, 0.882154882, 0) TextButton_25.Size = UDim2.new(0, 148, 0, 50) TextButton_25.Font = Enum.Font.SourceSans TextButton_25.Text = "destroy all" TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.TextSize = 25.000 TextButton_26.Parent = Frame TextButton_26.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_26.BorderSizePixel = 2 TextButton_26.LayoutOrder = 10 TextButton_26.Position = UDim2.new(0.564102471, 0, 0.594276071, 0) TextButton_26.Size = UDim2.new(0, 91, 0, 40) TextButton_26.Font = Enum.Font.SourceSans TextButton_26.Text = "bring all" TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.TextSize = 18.000 TextButton_27.Parent = Frame TextButton_27.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_27.BorderSizePixel = 2 TextButton_27.LayoutOrder = 10 TextButton_27.Position = UDim2.new(0.564102471, 0, 0.666666746, 0) TextButton_27.Size = UDim2.new(0, 91, 0, 40) TextButton_27.Font = Enum.Font.SourceSans TextButton_27.Text = "crash all" TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.TextSize = 18.000 TextButton_28.Parent = Frame TextButton_28.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_28.BorderSizePixel = 2 TextButton_28.LayoutOrder = 10 TextButton_28.Position = UDim2.new(0.564102471, 0, 0.744107723, 0) TextButton_28.Size = UDim2.new(0, 91, 0, 40) TextButton_28.Font = Enum.Font.SourceSans TextButton_28.Text = "anti skid" TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.TextSize = 18.000 TextButton_29.Parent = Frame TextButton_29.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_29.BorderSizePixel = 2 TextButton_29.LayoutOrder = 10 TextButton_29.Position = UDim2.new(0.564102471, 0, 0.811447799, 0) TextButton_29.Size = UDim2.new(0, 136, 0, 50) TextButton_29.Font = Enum.Font.SourceSans TextButton_29.Text = "skybox 3" TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.TextSize = 22.000 TextButton_30.Parent = Frame TextButton_30.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_30.BorderSizePixel = 2 TextButton_30.LayoutOrder = 10 TextButton_30.Position = UDim2.new(0.564102471, 0, 0.895622909, 0) TextButton_30.Size = UDim2.new(0, 136, 0, 50) TextButton_30.Font = Enum.Font.SourceSans TextButton_30.Text = "decal spam 3" TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.TextSize = 22.000 TextButton_31.Parent = Frame TextButton_31.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_31.BorderSizePixel = 2 TextButton_31.LayoutOrder = 10 TextButton_31.Position = UDim2.new(0.749084115, 0, 0.744107723, 0) TextButton_31.Size = UDim2.new(0, 136, 0, 40) TextButton_31.Font = Enum.Font.SourceSans TextButton_31.Text = "tycoon music" TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.TextSize = 14.000 TextButton_32.Parent = Frame TextButton_32.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_32.BorderSizePixel = 2 TextButton_32.LayoutOrder = 10 TextButton_32.Position = UDim2.new(0.811355174, 0, 0.811447799, 0) TextButton_32.Size = UDim2.new(0, 102, 0, 35) TextButton_32.Font = Enum.Font.SourceSans TextButton_32.Text = "Lift Off" TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_32.TextSize = 14.000 TextButton_33.Parent = Frame TextButton_33.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_33.BorderSizePixel = 2 TextButton_33.LayoutOrder = 10 TextButton_33.Position = UDim2.new(0.813186705, 0, 0.870370388, 0) TextButton_33.Size = UDim2.new(0, 102, 0, 35) TextButton_33.Font = Enum.Font.SourceSans TextButton_33.Text = "team spam" TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_33.TextSize = 14.000 TextButton_34.Parent = Frame TextButton_34.BackgroundColor3 = Color3.fromRGB(25, 25, 25) TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_34.BorderSizePixel = 2 TextButton_34.LayoutOrder = 10 TextButton_34.Position = UDim2.new(0.811355174, 0, 0.929292917, 0) TextButton_34.Size = UDim2.new(0, 102, 0, 35) TextButton_34.Font = Enum.Font.SourceSans TextButton_34.Text = "alert" TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_34.TextSize = 14.000 -- Scripts: local function KHLZ_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(KHLZ_fake_script)() local function JYAE_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") end) end coroutine.wrap(JYAE_fake_script)() local function IMOIEA_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm protokidd is here to destroy this server") end) end coroutine.wrap(IMOIEA_fake_script)() local function QBMLVC_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait(0.25) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("136335160269312") end) end coroutine.wrap(QBMLVC_fake_script)() local function KDIOV_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("136335160269312") end) end coroutine.wrap(KDIOV_fake_script)() local function DNEVUN_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";chat others protokidd is here to destroy") wait(0.2) RequestCommand:InvokeServer(";chat others all hail protokidd") wait(0.2) RequestCommand:InvokeServer(";chat others protokidd is god") end) end coroutine.wrap(DNEVUN_fake_script)() local function BZDW_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) end coroutine.wrap(BZDW_fake_script)() local function RPJGEEU_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";title me protokidd") end) end coroutine.wrap(RPJGEEU_fake_script)() local function HOOID_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 23") end) end coroutine.wrap(HOOID_fake_script)() local function CDLGQFH_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 14") end) end coroutine.wrap(CDLGQFH_fake_script)() local function AISFC_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";savemap") end) end coroutine.wrap(AISFC_fake_script)() local function NOWKSPR_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";forceplace all 115786201945295") end) end coroutine.wrap(NOWKSPR_fake_script)() local function MNMPXGP_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";forceplace others 115786201945295") end) end coroutine.wrap(MNMPXGP_fake_script)() local function AJZP_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 77484784570543") RequestCommand:InvokeServer(";pitch 0.107") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(AJZP_fake_script)() local function RIJRHC_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 122552583844805") RequestCommand:InvokeServer(";pitch 0.16") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(RIJRHC_fake_script)() local function MJGH_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 77781674502731") RequestCommand:InvokeServer(";pitch 0.15") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(MJGH_fake_script)() local function RTTDT_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 70889612623817") RequestCommand:InvokeServer(";pitch 1.85") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(RTTDT_fake_script)() local function FVQL_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 93932484780481") RequestCommand:InvokeServer(";pitch 0.09") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(FVQL_fake_script)() local function AFKFGPZ_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait(0.25) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("107012069720431") end) end coroutine.wrap(AFKFGPZ_fake_script)() local function RZOUNYG_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("107012069720431") end) end coroutine.wrap(RZOUNYG_fake_script)() local function DNZIPVJ_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait(0.25) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("16135388826") end) end coroutine.wrap(DNZIPVJ_fake_script)() local function AKDJ_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("16135388826") end) end coroutine.wrap(AKDJ_fake_script)() local function PFOGJC_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(PFOGJC_fake_script)() local function FVTTJTN_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://0", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(700,2,700),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(55,55,55)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end coroutine.wrap(FVTTJTN_fake_script)() local function OSDJX_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end randomise() end) end coroutine.wrap(OSDJX_fake_script)() local function RVWYPNF_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end wait(0.5) local function unanchor(part) local buildingTools = nil local player = game:GetService("Players").LocalPlayer for _, item in pairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end end if buildingTools then local syncAPI = buildingTools:FindFirstChild("SyncAPI") if syncAPI then local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint") if serverEndpoint then local args = { [1] = "Remove", [2] = { [1] = part } } serverEndpoint:InvokeServer(unpack(args)) end end end end local function unanchorAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA("Part") or obj:IsA("MeshPart") then unanchor(obj) end end end unanchorAllParts(workspace) end) end coroutine.wrap(RVWYPNF_fake_script)() local function WMBTBXN_fake_script() -- TextButton_26.LocalScript local script = Instance.new('LocalScript', TextButton_26) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";bring all") end) end coroutine.wrap(WMBTBXN_fake_script)() local function BJNHPA_fake_script() -- TextButton_27.LocalScript local script = Instance.new('LocalScript', TextButton_27) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";crash others") end) end coroutine.wrap(BJNHPA_fake_script)() local function YMGHUVV_fake_script() -- TextButton_28.LocalScript local script = Instance.new('LocalScript', TextButton_28) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";hideguis others") RequestCommand:InvokeServer(";uncmdbar2 others") RequestCommand:InvokeServer(";mute others") end) end coroutine.wrap(YMGHUVV_fake_script)() local function KHKMXF_fake_script() -- TextButton_29.LocalScript local script = Instance.new('LocalScript', TextButton_29) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait(0.25) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("126528493107923") end) end coroutine.wrap(KHKMXF_fake_script)() local function VGFO_fake_script() -- TextButton_30.LocalScript local script = Instance.new('LocalScript', TextButton_30) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("126528493107923") end) end coroutine.wrap(VGFO_fake_script)() local function SCAOU_fake_script() -- TextButton_31.LocalScript local script = Instance.new('LocalScript', TextButton_31) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 137875551281829") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(SCAOU_fake_script)() local function MFSSXX_fake_script() -- TextButton_32.LocalScript local script = Instance.new('LocalScript', TextButton_32) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 94284750410104") RequestCommand:InvokeServer(";pitch 0.22") RequestCommand:InvokeServer(";volume inf") end) end coroutine.wrap(MFSSXX_fake_script)() local function HUCT_fake_script() -- TextButton_33.LocalScript local script = Instance.new('LocalScript', TextButton_33) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";createteam red hacked by protokidd") RequestCommand:InvokeServer(";createteam blue team protokidd on top") RequestCommand:InvokeServer(";createteam db Team protokidd") RequestCommand:InvokeServer(";createteam green protokidd on top") RequestCommand:InvokeServer(";createteam dg team protokidd on top") RequestCommand:InvokeServer(";createteam pk protokidd on top") RequestCommand:InvokeServer(";createteam p protokidd on top") RequestCommand:InvokeServer(";createteam y protokidd on top") RequestCommand:InvokeServer(";createteam o protokidd on top") RequestCommand:InvokeServer(";createteam black protokidd on top") RequestCommand:InvokeServer(";createteam white protokidd on top") end) end coroutine.wrap(HUCT_fake_script)() local function MMJJZO_fake_script() -- TextButton_34.LocalScript local script = Instance.new('LocalScript', TextButton_34) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";alert all HACKED BY PROTOKIDD") RequestCommand:InvokeServer(";n all HACKED BY PROTOKIDD") end) end coroutine.wrap(MMJJZO_fake_script)()