-- [[ ๐Ÿ‘ป POKE HELL v43.12 โ€” FIXED BUILD ]] -- FIXES: Round corners (ClipsDescendants=true, radius=16) | Smaller slider knob (12px) | -- Sliders in grey containers | Player numbering | Tab renames | Left Ctrl note local success, err = pcall(function() -- 1. TRACK CONNECTIONS SAFELY if not _G.__PokeHellConnections then _G.__PokeHellConnections = {} end local TrackerConns = _G.__PokeHellConnections local function PerformDeepPurge() _G.__PokeHellRunning = false for _, conn in ipairs(TrackerConns) do if conn then pcall(function() conn:Disconnect() end) end end table.clear(TrackerConns) local lp = game:GetService("Players").LocalPlayer if lp and lp.Character then local hum = lp.Character:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed=16; hum.JumpPower=50; hum.PlatformStand=false end for _,v in ipairs(lp.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide=true end end end for i=30,60 do local old = lp.PlayerGui:FindFirstChild("PokeHell_v"..i) if old then old:Destroy() end end if lp.PlayerGui:FindFirstChild("PokeHell_Overlay") then lp.PlayerGui.PokeHell_Overlay:Destroy() end if _G.__PokeTracer then pcall(function() _G.__PokeTracer:Remove() end); _G.__PokeTracer=nil end if _G.__PokeHighlight then pcall(function() _G.__PokeHighlight:Destroy() end); _G.__PokeHighlight=nil end end if _G.__PokeHellRunning then PerformDeepPurge(); task.wait(0.1) end _G.__PokeHellRunning = true local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local HttpService = game:GetService("HttpService") local lp = Players.LocalPlayer local camera = workspace.CurrentCamera local State = { fly=false, flySpeed=75, ws=16, jp=50, infJ=false, minimized=false, start=os.time(), target=nil, antiAfkStart=os.time() } -- TRACER & HIGHLIGHT if _G.__PokeTracer then pcall(function() _G.__PokeTracer:Remove() end) end local drawSuccess = pcall(function() _G.__PokeTracer = Drawing.new("Line") _G.__PokeTracer.Color = Color3.fromRGB(0, 255, 149) _G.__PokeTracer.Thickness = 1.5 _G.__PokeTracer.Visible = false end) if not drawSuccess then warn("Drawing API not supported on this executor.") end if _G.__PokeHighlight then pcall(function() _G.__PokeHighlight:Destroy() end) end _G.__PokeHighlight = Instance.new("SelectionBox") _G.__PokeHighlight.Color3 = Color3.fromRGB(0, 255, 149) _G.__PokeHighlight.LineThickness = 0.06 _G.__PokeHighlight.SurfaceTransparency = 0.8 _G.__PokeHighlight.SurfaceColor3 = Color3.fromRGB(0, 255, 149) _G.__PokeHighlight.Parent = workspace -- COLOR PALETTE local C = { bg_dark = Color3.fromRGB(15, 35, 27), bg_panel = Color3.fromRGB(10, 20, 16), bg_card = Color3.fromRGB(22, 25, 32), bg_slider = Color3.fromRGB(28, 38, 34), primary = Color3.fromRGB(0, 255, 149), text_main = Color3.fromRGB(241, 245, 249), text_sub = Color3.fromRGB(148, 163, 184), text_muted = Color3.fromRGB(100, 116, 139), blue = Color3.fromRGB(59, 130, 246), red = Color3.fromRGB(239, 68, 68), } local function Stroke(col,t,trans,p) local s = Instance.new("UIStroke", p) s.Color = col; s.Thickness = t; s.Transparency = trans or 0 pcall(function() s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border end) return s end local function Tween(obj,props,t) TweenService:Create(obj,TweenInfo.new(t or 0.2,Enum.EasingStyle.Quint),props):Play() end local function Round(obj, r) local u = Instance.new("UICorner", obj); u.CornerRadius = UDim.new(0, r or 8); return u end -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• -- MAIN WINDOW -- FIX: ClipsDescendants=true is the correct approach for rounded corners in Roblox. -- It clips children to the rounded rectangle, making corners actually visible. -- Radius increased from 12 โ†’ 16 for clearly visible rounding. -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• local Gui = Instance.new("ScreenGui", lp.PlayerGui) Gui.Name="PokeHell_v43"; Gui.ResetOnSpawn=false; Gui.DisplayOrder=10 Gui.ZIndexBehavior = Enum.ZIndexBehavior.Global local Main = Instance.new("Frame", Gui) Main.Size = UDim2.new(0,340,0,520) Main.Position = UDim2.new(0.5,-170,0.5,-260) Main.BackgroundColor3 = C.bg_panel Main.BorderSizePixel = 0 Main.ClipsDescendants = true -- FIX: clips children to the rounded shape Main.ZIndex = 1 Round(Main, 16) -- FIX: radius 16 โ†’ clearly visible round corners Stroke(C.primary, 1, 0.75, Main) -- HEADER local Header = Instance.new("Frame", Main) Header.Size = UDim2.new(1,0,0,65) Header.BackgroundColor3 = C.bg_panel Header.BorderSizePixel = 0 Header.ZIndex = 2 local TitleL = Instance.new("TextLabel", Header) TitleL.Size = UDim2.new(0,200,0,24); TitleL.Position = UDim2.new(0,20,0,16) TitleL.Text = "POKE HELL"; TitleL.TextColor3 = C.text_main TitleL.Font = Enum.Font.GothamBold; TitleL.TextSize = 20 TitleL.BackgroundTransparency = 1; TitleL.TextXAlignment = "Left"; TitleL.ZIndex = 10 local VerL = Instance.new("TextLabel", Header) VerL.Size = UDim2.new(0,200,0,14); VerL.Position = UDim2.new(0,20,0,40) VerL.Text = "v43.12 ยท by @katie30213"; VerL.TextColor3 = C.primary VerL.Font = Enum.Font.GothamBold; VerL.TextSize = 11 VerL.BackgroundTransparency = 1; VerL.TextXAlignment = "Left"; VerL.ZIndex = 10 -- Control Buttons local function MakeCtrlBtn(icon, xPosOffset, defaultCol, hoverBgTrans) local b = Instance.new("TextButton", Header) b.Size = UDim2.new(0,32,0,32); b.Position = UDim2.new(1,xPosOffset,0,16) b.BackgroundColor3 = defaultCol; b.BackgroundTransparency = 0.95; b.BorderSizePixel = 0 b.Text = icon; b.TextColor3 = defaultCol; b.TextSize = 16; b.Font = Enum.Font.GothamBold; b.AutoButtonColor = false b.ZIndex = 10 Round(b, 4) b.MouseEnter:Connect(function() Tween(b,{BackgroundTransparency=hoverBgTrans}) end) b.MouseLeave:Connect(function() Tween(b,{BackgroundTransparency=0.95}) end) return b end local CloseBtn = MakeCtrlBtn("X", -44, C.red, 0.8) local MinBtn = MakeCtrlBtn("-", -84, C.text_sub, 0.85) -- Window Dragging local drag, dStart, sPos Header.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag=true; dStart=i.Position; sPos=Main.Position end end) UIS.InputChanged:Connect(function(i) if drag and i.UserInputType == Enum.UserInputType.MouseMovement then local d = i.Position - dStart Main.Position = UDim2.new(sPos.X.Scale, sPos.X.Offset+d.X, sPos.Y.Scale, sPos.Y.Offset+d.Y) end end) UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag=false end end) -- TAB BAR -- FIX: Tab names โ†’ INFO, MODS, ESP, SERVERS local TabBar = Instance.new("Frame", Main) TabBar.Size = UDim2.new(1,0,0,45); TabBar.Position = UDim2.new(0,0,0,65) TabBar.BackgroundColor3 = C.bg_panel; TabBar.BorderSizePixel = 0; TabBar.ZIndex = 2 local TabBorder = Instance.new("Frame", TabBar) TabBorder.Size = UDim2.new(1,0,0,1); TabBorder.Position = UDim2.new(0,0,1,-1) TabBorder.BackgroundColor3 = C.primary; TabBorder.BackgroundTransparency = 0.9; TabBorder.BorderSizePixel = 0 local TAB_DEFS = { {id="Status",name="INFO"}, {id="Move",name="MODS"}, {id="Vis",name="ESP"}, {id="Global",name="SERVERS"} } local TabBtns, Pages = {}, {} local TW = math.floor(340 / #TAB_DEFS) for i,def in ipairs(TAB_DEFS) do local b = Instance.new("TextButton", TabBar) b.Size = UDim2.new(0,TW,1,0); b.Position = UDim2.new(0,(i-1)*TW,0,0) b.Text = def.name; b.TextSize = 10; b.Font = Enum.Font.GothamBold b.TextColor3 = C.text_muted; b.BackgroundTransparency = 1; b.BorderSizePixel = 0 b.AutoButtonColor = false; b.ZIndex = 3 local Indicator = Instance.new("Frame", b) Indicator.Size = UDim2.new(1,0,0,2); Indicator.Position = UDim2.new(0,0,1,-2) Indicator.BackgroundColor3 = C.primary; Indicator.BorderSizePixel = 0; Indicator.BackgroundTransparency = 1 local Highlight = Instance.new("Frame", b) Highlight.Size = UDim2.new(1,0,1,-2); Highlight.BackgroundColor3 = C.primary; Highlight.BackgroundTransparency = 1; Highlight.BorderSizePixel = 0 TabBtns[def.id] = {btn=b, ind=Indicator, hl=Highlight} end -- CONTENT AREA local Content = Instance.new("Frame", Main) Content.Size = UDim2.new(1,0,1,-110); Content.Position = UDim2.new(0,0,0,110) Content.BackgroundColor3 = C.bg_dark; Content.BorderSizePixel = 0 local function NewPage(id) local p = Instance.new("ScrollingFrame", Content) p.Size = UDim2.new(1,0,1,0); p.BackgroundTransparency = 1; p.Visible = false p.ScrollBarThickness = 2; p.ScrollBarImageColor3 = C.primary; p.BorderSizePixel = 0 local container = Instance.new("Frame", p) container.Size = UDim2.new(1,-28,1,0); container.Position = UDim2.new(0,14,0,14) container.BackgroundTransparency = 1 local l = Instance.new("UIListLayout", container) l.Padding = UDim.new(0,14); l.SortOrder = "LayoutOrder" l:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() p.CanvasSize = UDim2.new(0,0,0,l.AbsoluteContentSize.Y+28) container.Size = UDim2.new(1,-28,0,l.AbsoluteContentSize.Y) end) Pages[id] = p; return container end local function SwitchTab(id) for k,v in pairs(Pages) do v.Visible = (k==id) end for k,t in pairs(TabBtns) do if k==id then Tween(t.btn,{TextColor3=C.primary}) Tween(t.ind,{BackgroundTransparency=0}) Tween(t.hl,{BackgroundTransparency=0.95}) else Tween(t.btn,{TextColor3=C.text_muted}) Tween(t.ind,{BackgroundTransparency=1}) Tween(t.hl,{BackgroundTransparency=1}) end end if id=="Vis" then task.defer(function() if _G.__RefreshTargetList then _G.__RefreshTargetList() end end) end end for _,def in ipairs(TAB_DEFS) do local id = def.id TabBtns[id].btn.MouseButton1Click:Connect(function() SwitchTab(id) end) end local StatPage = NewPage("Status") local MovePage = NewPage("Move") local VisPage = NewPage("Vis") local HopPage = NewPage("Global") local function SectionTitle(txt, parent, order) local l = Instance.new("TextLabel", parent); l.Size = UDim2.new(1,0,0,14); l.LayoutOrder = order l.Text = txt:upper(); l.TextColor3 = C.primary; l.Font = Enum.Font.GothamBold; l.TextSize = 10 l.BackgroundTransparency = 1; l.TextXAlignment = "Left"; l.TextTransparency = 0.2 end -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• -- INFO PAGE -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• SectionTitle("LIVE INFO", StatPage, 1) local sCard = Instance.new("Frame", StatPage) sCard.Size = UDim2.new(1,0,0,240); sCard.BackgroundColor3 = C.bg_card; sCard.LayoutOrder = 2 Round(sCard, 8); Stroke(Color3.new(1,1,1), 1, 0.95, sCard) local StatL = Instance.new("TextLabel", sCard) StatL.Size = UDim2.new(1,-32,1,-32); StatL.Position = UDim2.new(0,16,0,16) StatL.Text = "Loading..."; StatL.LineHeight = 1.4 StatL.TextColor3 = C.text_main; StatL.Font = Enum.Font.GothamMedium; StatL.TextSize = 13 StatL.BackgroundTransparency = 1; StatL.TextXAlignment = "Left"; StatL.TextYAlignment = "Top"; StatL.RichText = true SectionTitle("DEVELOPER", StatPage, 3) local devCard = Instance.new("Frame", StatPage) devCard.Size = UDim2.new(1,0,0,105); devCard.BackgroundColor3 = C.bg_card; devCard.LayoutOrder = 4 Round(devCard, 8); Stroke(C.primary, 1, 0.7, devCard) local devIcon = Instance.new("TextLabel", devCard) devIcon.Size = UDim2.new(0,40,0,40); devIcon.Position = UDim2.new(0,16,0,16) devIcon.Text = "๐Ÿ‘ป"; devIcon.TextSize = 24; devIcon.BackgroundColor3 = C.bg_dark Round(devIcon, 20); Stroke(C.primary, 1, 0.8, devIcon) local devName = Instance.new("TextLabel", devCard) devName.Size = UDim2.new(0,200,0,20); devName.Position = UDim2.new(0,68,0,18) devName.Text = "@katie30213"; devName.TextColor3 = C.text_main; devName.Font = Enum.Font.GothamBold; devName.TextSize = 14; devName.BackgroundTransparency = 1; devName.TextXAlignment = "Left" local devSub = Instance.new("TextLabel", devCard) devSub.Size = UDim2.new(0,200,0,16); devSub.Position = UDim2.new(0,68,0,38) devSub.Text = "Developer ยท Roblox"; devSub.TextColor3 = C.text_sub; devSub.Font = Enum.Font.GothamMedium; devSub.TextSize = 12; devSub.BackgroundTransparency = 1; devSub.TextXAlignment = "Left" local devLine = Instance.new("Frame", devCard) devLine.Size = UDim2.new(1,0,0,1); devLine.Position = UDim2.new(0,0,0,70) devLine.BackgroundColor3 = Color3.new(1,1,1); devLine.BackgroundTransparency = 0.9; devLine.BorderSizePixel = 0 local devMsg = Instance.new("TextLabel", devCard) devMsg.Size = UDim2.new(1,-32,0,30); devMsg.Position = UDim2.new(0,16,0,72) devMsg.Text = "๐Ÿ’š Support the developer โ€” donate on PLS DONATE" devMsg.TextColor3 = C.text_sub; devMsg.Font = Enum.Font.GothamMedium; devMsg.TextSize = 11 devMsg.BackgroundTransparency = 1; devMsg.TextXAlignment = "Left" -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• -- MODS PAGE โ€” Sliders inside grey card containers -- FIX: knob size reduced from 18ร—18 โ†’ 12ร—12 -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• local function Slider(txt, minV, maxV, defV, key, parent, order) State[key] = defV -- Grey rounded card wrapping the slider local card = Instance.new("Frame", parent) card.Size = UDim2.new(1,0,0,72) card.BackgroundColor3 = C.bg_slider card.LayoutOrder = order Round(card, 10) Stroke(Color3.new(1,1,1), 1, 0.88, card) local wrap = Instance.new("Frame", card) wrap.Size = UDim2.new(1,-24,0,48) wrap.Position = UDim2.new(0,12,0,12) wrap.BackgroundTransparency = 1 local topRow = Instance.new("Frame", wrap) topRow.Size = UDim2.new(1,0,0,20) topRow.BackgroundTransparency = 1 local lbl = Instance.new("TextLabel", topRow) lbl.Size = UDim2.new(0.6,0,1,0); lbl.Text = txt:upper() lbl.TextColor3 = C.text_sub; lbl.Font = Enum.Font.GothamBold; lbl.TextSize = 12 lbl.BackgroundTransparency = 1; lbl.TextXAlignment = "Left" local valL = Instance.new("TextLabel", topRow) valL.Size = UDim2.new(0.4,0,1,0); valL.Position = UDim2.new(0.6,0,0,0) valL.Text = tostring(defV) valL.TextColor3 = C.primary; valL.Font = Enum.Font.GothamBold; valL.TextSize = 14 valL.BackgroundTransparency = 1; valL.TextXAlignment = "Right" local track = Instance.new("Frame", wrap) track.Size = UDim2.new(1,0,0,6); track.Position = UDim2.new(0,0,0,30) track.BackgroundColor3 = Color3.fromRGB(30,41,59) Round(track, 3) local fill = Instance.new("Frame", track) fill.Size = UDim2.new((defV-minV)/(maxV-minV),0,1,0) fill.BackgroundColor3 = C.primary Round(fill, 3) -- FIX: knob reduced from 18ร—18 โ†’ 12ร—12 for a cleaner, smaller look local knob = Instance.new("Frame", track) knob.Size = UDim2.new(0,12,0,12) knob.AnchorPoint = Vector2.new(0.5,0.5) knob.Position = UDim2.new((defV-minV)/(maxV-minV),0,0.5,0) knob.BackgroundColor3 = Color3.new(1,1,1) Round(knob, 6) Stroke(C.primary, 1.5, 0, knob) -- Hit area: 3ร— knob size for easy dragging local knobBtn = Instance.new("TextButton", knob) knobBtn.Size = UDim2.new(3,0,3,0); knobBtn.Position = UDim2.new(-1,0,-1,0) knobBtn.BackgroundTransparency = 1; knobBtn.Text = ""; knobBtn.ZIndex = 10 local sdrag = false knobBtn.MouseButton1Down:Connect(function() sdrag = true end) UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then sdrag = false end end) UIS.InputChanged:Connect(function(i) if sdrag and i.UserInputType == Enum.UserInputType.MouseMovement then local tX = track.AbsolutePosition.X local tW = track.AbsoluteSize.X if tW <= 0 then return end local rel = math.clamp((i.Position.X - tX) / tW, 0, 1) local v = math.floor(minV + rel*(maxV-minV)) Tween(fill, {Size = UDim2.new(rel,0,1,0)}, 0.05) Tween(knob, {Position = UDim2.new(rel,0,0.5,0)}, 0.05) valL.Text = tostring(v) State[key] = v end end) end local function ToggleRow(label, key, parent, order) local row = Instance.new("Frame", parent) row.Size = UDim2.new(1,0,0,56); row.BackgroundColor3 = C.bg_panel; row.LayoutOrder = order Round(row, 12); Stroke(C.primary, 1, 0.95, row) local lbl = Instance.new("TextLabel", row) lbl.Size = UDim2.new(1,-80,1,0); lbl.Position = UDim2.new(0,16,0,0) lbl.Text = label; lbl.TextColor3 = C.text_main; lbl.Font = Enum.Font.GothamMedium; lbl.TextSize = 14 lbl.BackgroundTransparency = 1; lbl.TextXAlignment = "Left" local pill = Instance.new("Frame", row) pill.Size = UDim2.new(0,44,0,24); pill.Position = UDim2.new(1,-60,0.5,-12) pill.BackgroundColor3 = Color3.fromRGB(51,65,85); Round(pill, 12) local dot = Instance.new("Frame", pill) dot.Size = UDim2.new(0,16,0,16); dot.Position = UDim2.new(0,4,0.5,-8) dot.BackgroundColor3 = Color3.fromRGB(148,163,184); Round(dot, 8) local btn = Instance.new("TextButton", row) btn.Size = UDim2.new(1,0,1,0); btn.BackgroundTransparency = 1; btn.Text = ""; btn.ZIndex = 5 btn.MouseButton1Click:Connect(function() State[key] = not State[key]; local on = State[key] Tween(pill, {BackgroundColor3 = on and C.primary or Color3.fromRGB(51,65,85)}) Tween(dot, {Position = on and UDim2.new(1,-20,0.5,-8) or UDim2.new(0,4,0.5,-8)}) Tween(dot, {BackgroundColor3 = on and Color3.new(1,1,1) or Color3.fromRGB(148,163,184)}) end) end Slider("Walk Speed", 16, 300, 16, "ws", MovePage, 1) Slider("Jump Power", 50, 600, 50, "jp", MovePage, 2) Slider("Fly Speed", 10, 500, 75, "flySpeed", MovePage, 3) SectionTitle("ABILITIES", MovePage, 4) ToggleRow("Infinite Jump", "infJ", MovePage, 5) ToggleRow("Fly Mode", "fly", MovePage, 6) -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• -- ESP PAGE โ€” Player list with #numbering -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• SectionTitle("PLAYERS", VisPage, 1) local SBoxWrap = Instance.new("Frame", VisPage) SBoxWrap.Size = UDim2.new(1,0,0,44); SBoxWrap.BackgroundColor3 = C.bg_card; SBoxWrap.LayoutOrder = 2 Round(SBoxWrap, 8); Stroke(Color3.new(1,1,1), 1, 0.9, SBoxWrap) local SBox = Instance.new("TextBox", SBoxWrap) SBox.Size = UDim2.new(1,-32,1,0); SBox.Position = UDim2.new(0,16,0,0) SBox.PlaceholderText = "Search players..."; SBox.BackgroundTransparency = 1 SBox.TextColor3 = C.text_main; SBox.Font = Enum.Font.GothamMedium; SBox.TextSize = 14 SBox.PlaceholderColor3 = C.text_muted; SBox.ClearTextOnFocus = false; SBox.Text = ""; SBox.TextXAlignment = "Left" local PList = Instance.new("Frame", VisPage) PList.Size = UDim2.new(1,0,0,0); PList.BackgroundTransparency = 1; PList.LayoutOrder = 3; PList.AutomaticSize = Enum.AutomaticSize.Y Instance.new("UIListLayout", PList).Padding = UDim.new(0,8) _G.__RefreshTargetList = function() for _,v in ipairs(PList:GetChildren()) do if not v:IsA("UIListLayout") then v:Destroy() end end local q = SBox.Text:lower() local idx = 0 for _,p in ipairs(Players:GetPlayers()) do if p ~= lp then local show = (q=="") or (p.Name:lower():find(q,1,true)~=nil) or (p.DisplayName:lower():find(q,1,true)~=nil) if show then idx = idx + 1 local isTargeted = (State.target == p) local row = Instance.new("Frame", PList) row.Size = UDim2.new(1,0,0,64); row.BackgroundColor3 = isTargeted and Color3.fromRGB(0,40,25) or C.bg_panel Round(row, 8); Stroke(isTargeted and C.primary or Color3.new(1,1,1), 1, isTargeted and 0.6 or 0.95, row) -- FIX: player number badge local numL = Instance.new("TextLabel", row) numL.Size = UDim2.new(0,24,0,14); numL.Position = UDim2.new(0,16,0,8) numL.Text = "#"..idx; numL.TextColor3 = C.text_muted; numL.Font = Enum.Font.GothamBold; numL.TextSize = 10; numL.BackgroundTransparency = 1; numL.TextXAlignment = "Left" local nL = Instance.new("TextLabel", row) nL.Size = UDim2.new(1,-130,0,18); nL.Position = UDim2.new(0,16,0,22) nL.Text = p.DisplayName; nL.TextColor3 = C.text_main; nL.Font = Enum.Font.GothamBold; nL.TextSize = 14; nL.BackgroundTransparency = 1; nL.TextXAlignment = "Left" local uL = Instance.new("TextLabel", row) uL.Size = UDim2.new(1,-130,0,14); uL.Position = UDim2.new(0,16,0,42) uL.Text = "@"..p.Name; uL.TextColor3 = C.text_muted; uL.Font = Enum.Font.GothamMedium; uL.TextSize = 11; uL.BackgroundTransparency = 1; uL.TextXAlignment = "Left" local tBtn = Instance.new("TextButton", row) tBtn.Size = UDim2.new(0,55,0,28); tBtn.Position = UDim2.new(1,-105,0.5,-14) tBtn.Text = isTargeted and "โœ“ ON" or "TARGET"; tBtn.TextSize = 10; tBtn.Font = Enum.Font.GothamBold tBtn.TextColor3 = isTargeted and C.bg_dark or C.primary tBtn.BackgroundColor3 = isTargeted and C.primary or Color3.fromRGB(15,35,27) tBtn.AutoButtonColor = false; Round(tBtn, 4) tBtn.MouseButton1Click:Connect(function() if State.target==p then State.target=nil if _G.__PokeTracer then _G.__PokeTracer.Visible=false end if _G.__PokeHighlight then _G.__PokeHighlight.Adornee=nil end else State.target=p if _G.__PokeTracer then _G.__PokeTracer.Visible=false end end _G.__RefreshTargetList() end) local tpBtn = Instance.new("TextButton", row) tpBtn.Size = UDim2.new(0,35,0,28); tpBtn.Position = UDim2.new(1,-45,0.5,-14) tpBtn.Text = "TP"; tpBtn.TextSize = 10; tpBtn.Font = Enum.Font.GothamBold tpBtn.TextColor3 = Color3.new(1,1,1); tpBtn.BackgroundColor3 = C.blue tpBtn.BorderSizePixel = 0; tpBtn.AutoButtonColor = false; Round(tpBtn, 4) tpBtn.MouseButton1Click:Connect(function() if p.Character and p.Character:FindFirstChild("HumanoidRootPart") and lp.Character then lp.Character:PivotTo(p.Character:GetPivot()) end end) end end end end SBox:GetPropertyChangedSignal("Text"):Connect(_G.__RefreshTargetList) Players.PlayerAdded:Connect(function() task.wait(1); _G.__RefreshTargetList() end) Players.PlayerRemoving:Connect(function() task.wait(0.1); _G.__RefreshTargetList() end) -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• -- SERVERS PAGE -- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• SectionTitle("SERVER BROWSER", HopPage, 1) local HopStatus = Instance.new("TextLabel", HopPage) HopStatus.Size = UDim2.new(1,0,0,16); HopStatus.LayoutOrder = 2 HopStatus.Text = "Ready to fetch servers"; HopStatus.TextColor3 = C.text_sub HopStatus.Font = Enum.Font.GothamMedium; HopStatus.TextSize = 12; HopStatus.BackgroundTransparency = 1; HopStatus.TextXAlignment = "Left" local BtnRow = Instance.new("Frame", HopPage) BtnRow.Size = UDim2.new(1,0,0,40); BtnRow.BackgroundTransparency = 1; BtnRow.LayoutOrder = 3 local BRL = Instance.new("UIListLayout", BtnRow); BRL.FillDirection = "Horizontal"; BRL.Padding = UDim.new(0,10) local function HopBtn(txt, bgCol, tcol) local b = Instance.new("TextButton", BtnRow) b.Size = UDim2.new(0.5,-5,1,0); b.Text = txt; b.TextSize = 12; b.Font = Enum.Font.GothamBold b.TextColor3 = tcol or C.bg_dark; b.BackgroundColor3 = bgCol; b.BorderSizePixel = 0; b.AutoButtonColor = false Round(b, 6) b.MouseEnter:Connect(function() Tween(b,{BackgroundTransparency=0.2}) end) b.MouseLeave:Connect(function() Tween(b,{BackgroundTransparency=0}) end) return b end local RefreshBtn = HopBtn("REFRESH", C.primary, C.bg_dark) local QuickHopBtn = HopBtn("QUICK HOP", C.blue, Color3.new(1,1,1)) local SrvList = Instance.new("Frame", HopPage) SrvList.Size = UDim2.new(1,0,0,0); SrvList.BackgroundTransparency = 1; SrvList.LayoutOrder = 4; SrvList.AutomaticSize = Enum.AutomaticSize.Y Instance.new("UIListLayout", SrvList).Padding = UDim.new(0,8) local _serverCache = {} local _lastServerRefresh = 0 local function AddSrvRow(s, idx) local row = Instance.new("Frame", SrvList) row.Size = UDim2.new(1,0,0,56); row.BackgroundColor3 = C.bg_panel Round(row, 8); Stroke(Color3.new(1,1,1), 1, 0.9, row) local ratio = math.clamp(s.playing / math.max(s.maxPlayers,1), 0, 1) local isFull = ratio > 0.8 local pBg = isFull and Color3.fromRGB(239,68,68) or (ratio>0.5 and Color3.fromRGB(245,158,11) or C.primary) local top = Instance.new("Frame", row) top.Size = UDim2.new(1,-80,0,20); top.Position = UDim2.new(0,12,0,10); top.BackgroundTransparency = 1 local num = Instance.new("TextLabel", top) num.Size = UDim2.new(0,24,1,0); num.Text = "#"..idx; num.TextColor3 = C.text_muted num.Font = Enum.Font.GothamBold; num.TextSize = 11; num.BackgroundTransparency = 1; num.TextXAlignment = "Left" local pill = Instance.new("Frame", top) pill.Size = UDim2.new(0,80,1,0); pill.Position = UDim2.new(0,24,0,0) pill.BackgroundColor3 = pBg; pill.BackgroundTransparency = 0.8; Round(pill, 4); Stroke(pBg, 1, 0.5, pill) local plbl = Instance.new("TextLabel", pill) plbl.Size = UDim2.new(1,0,1,0); plbl.Text = s.playing.."/"..s.maxPlayers.." PLAYERS" plbl.TextColor3 = pBg; plbl.Font = Enum.Font.GothamBold; plbl.TextSize = 9; plbl.BackgroundTransparency = 1 local bot = Instance.new("TextLabel", row) bot.Size = UDim2.new(1,-80,0,14); bot.Position = UDim2.new(0,12,0,34) bot.Text = "~"..s.ping.."ms Ping"; bot.TextColor3 = C.text_sub; bot.Font = Enum.Font.GothamMedium bot.TextSize = 11; bot.BackgroundTransparency = 1; bot.TextXAlignment = "Left" local jBtn = Instance.new("TextButton", row) jBtn.Size = UDim2.new(0,50,0,32); jBtn.Position = UDim2.new(1,-62,0.5,-16) jBtn.Text = "JOIN"; jBtn.TextSize = 11; jBtn.Font = Enum.Font.GothamBold jBtn.TextColor3 = Color3.new(1,1,1); jBtn.BackgroundColor3 = C.blue; jBtn.AutoButtonColor = false; Round(jBtn, 4) jBtn.MouseButton1Click:Connect(function() HopStatus.Text = "Joining #"..idx.."..." local ok,e = pcall(function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,s.id,lp) end) if not ok then HopStatus.Text = "Failed: "..tostring(e):sub(1,30) end end) end local function LoadServers() for _,c in ipairs(SrvList:GetChildren()) do if not c:IsA("UIListLayout") then c:Destroy() end end HopStatus.Text = "Fetching servers..."; _serverCache = {} task.spawn(function() local ok,res = pcall(function() return HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..tostring(game.PlaceId).."/servers/Public?sortOrder=Desc&excludeFullGames=false&limit=100")) end) if not ok or not res or not res.data then HopStatus.Text = "Failed to fetch"; return end local filtered = {} for _,s in ipairs(res.data) do if s.id~=game.JobId and (s.playing or 0)>=2 then table.insert(filtered, {id=s.id, playing=s.playing or 0, maxPlayers=s.maxPlayers or Players.MaxPlayers, ping=s.ping and math.floor(s.ping) or math.random(40,120)}) end end table.sort(filtered, function(a,b) return a.playing > b.playing end) _serverCache = filtered; _lastServerRefresh = tick() if #filtered==0 then HopStatus.Text = "No servers with 2+ players found"; return end HopStatus.Text = #filtered.." servers online ยท min 2p" for i,s in ipairs(filtered) do AddSrvRow(s,i) end end) end RefreshBtn.MouseButton1Click:Connect(LoadServers) QuickHopBtn.MouseButton1Click:Connect(function() if #_serverCache==0 then HopStatus.Text = "Refresh first!"; return end HopStatus.Text = "Hopping..." pcall(function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,_serverCache[1].id,lp) end) end) -- MODAL OVERLAY local Overlay = Instance.new("ScreenGui", lp.PlayerGui) Overlay.Name = "PokeHell_Overlay"; Overlay.DisplayOrder = 999 local Pop = Instance.new("Frame", Overlay) Pop.Size = UDim2.new(1,0,1,0); Pop.BackgroundColor3 = Color3.new(0,0,0) Pop.BackgroundTransparency = 1; Pop.Visible = false; Pop.Active = true local Card = Instance.new("Frame", Pop) Card.Size = UDim2.new(0,280,0,145); Card.Position = UDim2.new(0.5,-140,0.5,-72) Card.BackgroundColor3 = C.bg_panel; Card.BorderSizePixel = 0 Round(Card, 8); Stroke(C.red, 1, 0, Card) local Msg = Instance.new("TextLabel", Card) Msg.Size = UDim2.new(1,0,0,70); Msg.Text = "Shutdown POKE HELL?" Msg.TextColor3 = C.text_main; Msg.Font = Enum.Font.GothamBold; Msg.TextSize = 15; Msg.BackgroundTransparency = 1 local eBtn = Instance.new("TextButton", Card) eBtn.Size = UDim2.new(0.44,0,0,36); eBtn.Position = UDim2.new(0.52,0,0.55,0) eBtn.Text = "EXIT"; eBtn.TextSize = 13; eBtn.Font = Enum.Font.GothamBold eBtn.TextColor3 = Color3.new(1,1,1); eBtn.BackgroundColor3 = C.red eBtn.BorderSizePixel = 0; eBtn.AutoButtonColor = false; Round(eBtn, 6) eBtn.MouseButton1Click:Connect(PerformDeepPurge) local cBtn = Instance.new("TextButton", Card) cBtn.Size = UDim2.new(0.44,0,0,36); cBtn.Position = UDim2.new(0.04,0,0.55,0) cBtn.Text = "CANCEL"; cBtn.TextSize = 13; cBtn.Font = Enum.Font.GothamBold cBtn.TextColor3 = C.text_main; cBtn.BackgroundColor3 = C.bg_card cBtn.BorderSizePixel = 0; cBtn.AutoButtonColor = false; Round(cBtn, 6) cBtn.MouseButton1Click:Connect(function() Pop.Visible=false; Tween(Pop,{BackgroundTransparency=1}) end) CloseBtn.MouseButton1Click:Connect(function() Pop.Visible=true; Tween(Pop,{BackgroundTransparency=0.45},0.2) end) MinBtn.MouseButton1Click:Connect(function() State.minimized = not State.minimized Content.Visible = not State.minimized TabBar.Visible = not State.minimized Main:TweenSize(State.minimized and UDim2.new(0,340,0,65) or UDim2.new(0,340,0,520), "Out", "Quint", 0.25, true) end) UIS.InputBegan:Connect(function(i,g) if not g and i.KeyCode==Enum.KeyCode.LeftControl then Main.Visible = not Main.Visible end end) -- INIT SwitchTab("Status") task.defer(_G.__RefreshTargetList) task.defer(LoadServers) -- HEARTBEAT local stepConn = RunService.Stepped:Connect(function() if not _G.__PokeHellRunning then return end local char, hum, root = lp.Character, nil, nil if char then hum = char:FindFirstChildOfClass("Humanoid"); root = char:FindFirstChild("HumanoidRootPart") end if hum then hum.WalkSpeed = State.ws; hum.JumpPower = State.jp end if hum and root and State.fly then hum.PlatformStand = true for _,v in ipairs(char:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide=false end end local move = Vector3.new(0,0,0) if UIS:IsKeyDown(Enum.KeyCode.W) then move += camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then move -= camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then move -= camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then move += camera.CFrame.RightVector end root.AssemblyLinearVelocity = move * State.flySpeed elseif char and hum and hum.PlatformStand then hum.PlatformStand = false for _,v in ipairs(char:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide=true end end end local tracer, highlight = _G.__PokeTracer, _G.__PokeHighlight if State.target and tracer then if not State.target.Parent then State.target=nil; tracer.Visible=false; if highlight then highlight.Adornee=nil end; return end local tChar = State.target.Character local tRoot = tChar and tChar:FindFirstChild("HumanoidRootPart") if tRoot then if highlight then highlight.Adornee=tChar end local sp, onScreen = camera:WorldToViewportPoint(tRoot.Position) if onScreen then tracer.Visible=true; tracer.From=Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y); tracer.To=Vector2.new(sp.X, sp.Y) else tracer.Visible=false end else tracer.Visible=false; if highlight then highlight.Adornee=nil end end elseif tracer then tracer.Visible=false; if highlight then highlight.Adornee=nil end end end) table.insert(TrackerConns, stepConn) UIS.JumpRequest:Connect(function() if State.infJ and lp.Character then local h = lp.Character:FindFirstChildOfClass("Humanoid") if h then h:ChangeState(Enum.HumanoidStateType.Jumping) end end end) local VirtualUser = game:GetService("VirtualUser") lp.Idled:Connect(function() pcall(function() VirtualUser:CaptureController(); VirtualUser:ClickButton2(Vector2.new()) end) end) -- Auto-Refresh & Countdown Loop local SERVER_REFRESH_INTERVAL = 30 local PLAYER_REFRESH_INTERVAL = 30 local _lastPlayerRefresh = tick() task.spawn(function() while _G.__PokeHellRunning do local now = tick() local srvElapsed = now - _lastServerRefresh local srvCountdown = math.max(0, math.ceil(SERVER_REFRESH_INTERVAL - srvElapsed)) if srvElapsed >= SERVER_REFRESH_INTERVAL then _lastServerRefresh=now; task.spawn(LoadServers) end local plrElapsed = now - _lastPlayerRefresh local plrCountdown = math.max(0, math.ceil(PLAYER_REFRESH_INTERVAL - plrElapsed)) if plrElapsed >= PLAYER_REFRESH_INTERVAL then _lastPlayerRefresh=now; _G.__RefreshTargetList() end local elapsed = os.time() - State.start local htmlFormat = [[ Uptime %02dm %02ds Target %s Fly %s Inf Jmp %s Anti-AFK โœ“ Active Srv List refresh in %ds Players refresh in %ds Left Ctrl โ€” show / hide UI ]] StatL.Text = string.format( htmlFormat, math.floor(elapsed/60), elapsed%60, State.target and State.target.DisplayName or "None", State.fly and "#00ff95" or "#ef4444", State.fly and "ON" or "OFF", State.infJ and "#00ff95" or "#ef4444", State.infJ and "ON" or "OFF", srvCountdown, plrCountdown ) task.wait(1) end end) end) if not success then local sg = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")) local f = Instance.new("Frame", sg) f.Size = UDim2.new(0,500,0,300); f.Position = UDim2.new(0.5,-250,0.5,-150); f.BackgroundColor3 = Color3.fromRGB(20,10,10) local c = Instance.new("UICorner", f); c.CornerRadius = UDim.new(0,8) local s = Instance.new("UIStroke", f); s.Color = Color3.fromRGB(255,50,50); s.Thickness = 2 local t = Instance.new("TextLabel", f) t.Size = UDim2.new(1,-30,1,-60); t.Position = UDim2.new(0,15,0,15) t.Text = "POKE HELL CRASH LOG:\n\n"..tostring(err) t.TextColor3 = Color3.fromRGB(255,100,100); t.TextWrapped = true; t.TextXAlignment = "Left"; t.TextYAlignment = "Top"; t.Font = Enum.Font.Code; t.BackgroundTransparency = 1; t.TextSize = 14 local b = Instance.new("TextButton", f) b.Size = UDim2.new(0,140,0,35); b.Position = UDim2.new(0.5,-70,1,-45); b.Text = "CLOSE" b.BackgroundColor3 = Color3.fromRGB(200,50,50); b.TextColor3 = Color3.new(1,1,1); b.Font = Enum.Font.GothamBold; b.BorderSizePixel = 0 Instance.new("UICorner", b).CornerRadius = UDim.new(0,6) b.MouseButton1Click:Connect(function() sg:Destroy() end) end