_G["a1"] = Instance.new("ScreenGui") _G["a1"].Name = "" _G["a1"].ResetOnSpawn = false _G["a1"].Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") _G["b2"] = Instance.new("Frame") _G["b2"].Size = UDim2.new(0, 500, 0, 400) _G["b2"].Position = UDim2.new(0, 10, 0, 10) _G["b2"].BackgroundTransparency = 1 _G["b2"].BorderSizePixel = 0 _G["b2"].Parent = _G["a1"] _G["c3"] = Instance.new("TextLabel") _G["c3"].Size = UDim2.new(1, 0, 1, 0) _G["c3"].Position = UDim2.new(0, 0, 0, 0) _G["c3"].BackgroundTransparency = 1 _G["c3"].TextColor3 = Color3.fromRGB(0, 255, 0) _G["c3"].Font = Enum.Font.Code _G["c3"].TextSize = 14 _G["c3"].TextXAlignment = Enum.TextXAlignment.Left _G["c3"].TextYAlignment = Enum.TextYAlignment.Top _G["c3"].RichText = true _G["c3"].TextStrokeTransparency = 0 _G["c3"].TextStrokeColor3 = Color3.fromRGB(0,0,0) _G["c3"].Text = "Loading..." _G["c3"].Parent = _G["b2"] local rs = game:GetService("RunService") local us = game:GetService("UserInputService") local st = game:GetService("Stats") _G["f6"], _G["g7"], _G["h8"] = 0, 0, 0 rs.Heartbeat:Connect(function(dt) _G["f6"] = dt*1000 end) rs.RenderStepped:Connect(function(dt) _G["g7"] = dt*1000 end) rs.Stepped:Connect(function(_, dt) _G["h8"] = dt*1000 end) _G["i9"], _G["j0"], _G["k1"], _G["l2"] = false, nil, nil, nil local function m3(inp) if not _G["i9"] then return end local delta = inp.Position - _G["k1"] _G["b2"].Position = UDim2.new( _G["l2"].X.Scale, math.clamp(_G["l2"].X.Offset + delta.X, 0, workspace.CurrentCamera.ViewportSize.X - _G["b2"].AbsoluteSize.X), _G["l2"].Y.Scale, math.clamp(_G["l2"].Y.Offset + delta.Y, 0, workspace.CurrentCamera.ViewportSize.Y - _G["b2"].AbsoluteSize.Y) ) end _G["b2"].InputBegan:Connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 then _G["i9"] = true _G["k1"] = inp.Position _G["l2"] = _G["b2"].Position inp.Changed:Connect(function() if inp.UserInputState == Enum.UserInputState.End then _G["i9"] = false end end) end end) _G["b2"].InputChanged:Connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseMovement then _G["j0"] = inp end end) us.InputChanged:Connect(function(inp) if inp == _G["j0"] then m3(inp) end end) local fpsCounter = 0 local currentFPS = 0 local lastTick = tick() local startTime = os.time() rs.RenderStepped:Connect(function() fpsCounter += 1 local now = tick() if now - lastTick >= 1 then currentFPS = fpsCounter fpsCounter = 0 lastTick = now end local ping = st.Network.ServerStatsItem["Data Ping"]:GetValueString() local memTotal = math.floor(st:GetTotalMemoryUsageMb()) local memLua = math.floor(collectgarbage("count")/1024) local parts = #workspace:GetDescendants() local players = #game.Players:GetPlayers() local uptime = os.time() - startTime local h = math.floor(uptime/3600) local m = math.floor(uptime%3600/60) local s = uptime%60 _G["c3"].Text = string.format([[FPS: %d Ping: %s Memory Total: %d MB Lua Heap: %d MB Parts: %d Players: %d Heartbeat: %.2f ms RenderStep: %.2f ms Stepped: %.2f ms Uptime: %02d:%02d:%02d]], currentFPS, ping, memTotal, memLua, parts, players, _G["f6"], _G["g7"], _G["h8"], h, m, s) end)