--[[ patchma hub by MyWorld revive the goat or let others take over that is the question IDs of paid accessories: -for arms 11159410305,11263254795 or 14255556501,14255554762 or 12344545199,12344591101 or 13839976999,13831200263 -for legs 14768693948,14768701869 or 11159483910,12652786974 or 17401151565,17387616772 -for torso 14255528083 or 13421786478 or 14768678294 or anything else that covers ur torso. examples: 14532301415,13423624885,11502853991,14053485259,13779879140,14443132226,17163407577,16297156693,17180496303,17171230401 can be same stuff but different colors there are 156 ways to make a rig with the ids above IDs of free accessories: 3033910400,3409612660,3438342658,3398308134,4324158403,3822880197,4154538250,3443038622,4819740796 accessories for Immortality Lord: head: 17375337078 or 17270164442 or 105058659622112 body: 121668589285446,80629770394501,127671621543010,76687571475377,120230112701079 or 132908702618809,122975605535029,115313441748457,127208207296576,131203955709755 or 17270178857,17270001635,17269952801,17269983359,17269998373 wings: 17270231731,17270225913 sword: 17326812233,17326800544 ]] --no need to get and index the library tables with function names every time the script uses them local osclock=os.clock local tspawn=task.spawn local twait=task.wait local schar=string.char local ssub=string.sub local sfind=string.find local supper=string.upper local mrandom=math.random local sin=math.sin local cos=math.cos local abs=math.abs local min=math.min local clamp=math.clamp local tinsert=table.insert local tclear=table.clear local tclone=table.clone local tfind=table.find --the script doesnt have to read global varaibles every time to get them --why not have them saved in local varaibles for faster access times local next=next local pcall=pcall local xpcall=xpcall local type=type local typeof=typeof local game=game local replicatesignal=replicatesignal local i=Instance.new local v2=Vector2.new local v3=Vector3.new local c3=Color3.new local cf=CFrame.new local cfl=CFrame.lookAt local angles=CFrame.fromEulerAngles --faster than .Angles local u2=UDim2.new local e=Enum local rp=RaycastParams.new local cs=ColorSequence.new local csk=ColorSequenceKeypoint.new local sine=osclock() local deltaTime=0 local v3_0=v3() local v3_101=v3(1,0,1) local v3_010=v3(0,1,0) local cf_0=cf() local v3_xz=v3_101*10 local v3_xzL=v3_101*250.1 local v3_net=v3_010*25.01 local pdloadedtime=nil --not "local function rs" to not assign debug names local rs=function() local s="" for i=1,mrandom(8,15) do if mrandom(2)==2 then s=s..schar(mrandom(65,90)) else s=s..schar(mrandom(97,122)) end end return s end --it runs even faster if u call __index and __newindex metamethods directly local getMetamethodFromErrorStack=function(userdata,f,test) local ret=nil xpcall(f,function() ret=debug.info(2,"f") end,userdata,nil,0) if (type(ret)~="function") or not test(ret) then return f end return ret end local insSet=getMetamethodFromErrorStack(game,function(a,b,c) a[b]=c end,function(f) local a=i("Folder") local b=rs() f(a,"Name",b) return a.Name==b end) local insGet=getMetamethodFromErrorStack(game,function(a,b) return a[b] end,function(f) local a=i("Folder") local b=rs() a.Name=b return f(a,"Name")==b end) local cfGet=getMetamethodFromErrorStack(cf_0,function(a,b) return a[b] end,function(f) return f(cf(1,2,3),"Position")==v3(1,2,3) end) local cfMul=getMetamethodFromErrorStack(cf_0,function(a,b) return a*b end,function(f) return angles(1,2,3)*angles(1,2,3)==f(angles(1,2,3),angles(1,2,3)) end) local cfAdd=getMetamethodFromErrorStack(cf_0,function(a,b) return a+b end,function(f) return cf(1,2,3)+v3(1,2,3)==f(cf(1,2,3),v3(1,2,3)) end) local v3Get=getMetamethodFromErrorStack(v3_0,function(a,b) return a[b] end,function(f) return v3(1,2,3).Unit==f(v3(1,2,3),"Unit") end) local v2Get=getMetamethodFromErrorStack(v2(),function(a,b) return a[b] end,function(f) return f(v2(1,2),"Y")==2 end) --multiplying and adding vector3 is faster if you use the * and + operators --its faster to multiply X and Y of vector2 than to multiply vector2 and then get X and Y from it --no need to index instances every time to call their functions local Clone=insGet(game,"Clone") local ClearAllChildren=insGet(game,"ClearAllChildren") local Destroy=insGet(game,"Destroy") local IsA=insGet(game,"IsA") local FindFirstChildOfClass=insGet(game,"FindFirstChildOfClass") local FindFirstChildWhichIsA=insGet(game,"FindFirstChildWhichIsA") local GetChildren=insGet(game,"GetChildren") local GetDescendants=insGet(game,"GetDescendants") local IsDescendantOf=insGet(game,"IsDescendantOf") local GetPropertyChangedSignal=insGet(game,"GetPropertyChangedSignal") --findfirstchildofclass faster than getservice local plrs=FindFirstChildOfClass(game,"Players") local rus=FindFirstChildOfClass(game,"RunService") local ws=FindFirstChildOfClass(game,"Workspace") local uis=FindFirstChildOfClass(game,"UserInputService") local gs=FindFirstChildOfClass(game,"GuiService") local sg=FindFirstChildOfClass(game,"StarterGui") local lp=insGet(plrs,"LocalPlayer") local pg=FindFirstChildOfClass(lp,"PlayerGui") local mouse=insGet(lp,"GetMouse")(lp) local cdsb=insGet(lp,"ConnectDiedSignalBackend") local rst=insGet(plrs,"RespawnTime")+0.07 --1/15 local preanimation=insGet(rus,"PreAnimation") local heartbeat=insGet(rus,"Heartbeat") local renderstepped=insGet(rus,"RenderStepped") local GetPlayers=insGet(plrs,"GetPlayers") local SetCoreGuiEnabled=insGet(sg,"SetCoreGuiEnabled") local GetCoreGuiEnabled=insGet(sg,"GetCoreGuiEnabled") local Raycast=insGet(ws,"Raycast") local Connect=heartbeat.Connect local Disconnect=Connect(GetPropertyChangedSignal(game,"CreatorId"),type).Disconnect local Wait=heartbeat.Wait local GetMouseLocation=insGet(uis,"GetMouseLocation") local GetFocusedTextBox=insGet(uis,"GetFocusedTextBox") local GetMouseDelta=insGet(uis,"GetMouseDelta") local IsMouseButtonPressed=insGet(uis,"IsMouseButtonPressed") local IsKeyDown=insGet(uis,"IsKeyDown") local Inverse=cfGet(cf_0,"Inverse") local Lerp=cfGet(cf_0,"Lerp") local guiTheme={ guiTitle="patchma hub", windowTitleColor=c3(0,0,1), windowTopColor=c3(0,0,0), windowBottomColor=c3(0,0,0.584314), windowMinimizedSize={X=220,Y=22}, windowRegularSize={X=220,Y=290}, buttonsTextColor=c3(0.0941177,0.317647,0.878431), labelsTextColor=c3(0.560784,0.560784,0.560784), listTopColor=c3(0,0,0), listBottomColor=c3(0.0705882,0.0705882,0.0705882) } local accessorylimbs={ {meshid="117287001096396",textureid="",C0=cf_0,Name="Left Arm"}, {meshid="117287001096396",textureid="",C0=cf_0,Name="Right Arm"}, {meshid="90736849096372",textureid="",C0=angles(0,0,1.5707963267948966),Name="Left Arm"}, {meshid="105141400603933",textureid="",C0=angles(0,0,1.5707963267948966),Name="Right Arm"}, {meshid="11263221350",textureid="11263219250",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Arm"}, {meshid="11159370334",textureid="11159284657",C0=angles(-1.5707963267948966,0,1.5707963267948966),Name="Right Arm"}, {meshid="14255522247",textureid="",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Arm"}, {meshid="14255522247",textureid="",C0=angles(-1.5707963267948966,0,1.5707963267948966),Name="Right Arm"}, {meshid="17374767929",textureid="",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Arm"}, {meshid="17374767929",textureid="",C0=angles(-1.5707963267948966,0,1.5707963267948966),Name="Right Arm"}, {meshid="12344207333",textureid="",C0=angles(2,0,0),Name="Left Arm"}, {meshid="12344206657",textureid="",C0=angles(2,0,0),Name="Right Arm"}, {meshid="13831073174",textureid="",C0=cf(0.017,0,-0.23)*angles(-1.4835298641951802,-0.15707963267948966,2.199114857512855),Name="Left Arm"}, {meshid="13839903766",textureid="",C0=cf(0,-0.62,-0.01)*angles(1.6580627893946132,0.15707963267948966,-2.199114857512855),Name="Right Arm"}, {meshid="121304376791439",textureid="",C0=cf_0,Name="Left Leg"}, {meshid="121304376791439",textureid="",C0=cf_0,Name="Right Leg"}, {meshid="11159370334",textureid="11159285454",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Leg"}, {meshid="12652772399",textureid="12652775021",C0=cf(0,-0.125,0),Name="Right Leg"}, {meshid="14768684979",textureid="",C0=angles(0,0,1.5707963267948966),Name="Left Leg"}, {meshid="14768684979",textureid="",C0=angles(0,0,1.5707963267948966),Name="Right Leg"}, {meshid="17387586286",textureid="",C0=angles(1.5707963267948966,0,1.5707963267948966),Name="Left Leg"}, {meshid="17387586286",textureid="",C0=angles(-1.5707963267948966,0,1.5707963267948966),Name="Right Leg"}, {meshid="14768666349",textureid="",C0=cf_0,Name="Torso"}, {meshid="14241018198",textureid="",C0=cf_0,Name="Torso"}, {meshid="13421774668",textureid="",C0=cf_0,Name="Torso"}, {meshid="110684113028749",textureid="",C0=cf_0,Name="Torso"}, {meshid="127552124837034",textureid="",C0=angles(0,0,1.5707963267948966),Name="Torso"}, {meshid="4324138105",textureid="4324138210",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(-0.125,0.3,0),Name="Left Arm"}, {meshid="4154474745",textureid="4154474807",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(-0.125,-0.3,0),Name="Left Arm"}, {meshid="3030546036",textureid="3650191503",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(0.125,-0.3,0),Name="Right Arm"}, {meshid="3030546036",textureid="3443321249",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(0.125,0.3,0),Name="Right Arm"}, {meshid="3030546036",textureid="3360974849",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(-0.125,-0.35,0),Name="Left Leg"}, {meshid="3030546036",textureid="3360978739",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(-0.125,0.3,0),Name="Left Leg"}, {meshid="3030546036",textureid="3033898741",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(0.125,-0.35,0),Name="Right Leg"}, {meshid="3030546036",textureid="3409604993",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(0.125,0.3,0),Name="Right Leg"}, {meshid="4819720316",textureid="4819722776",C0=angles(0,0,0.2617993877991494),Name="Torso"} } local gp=function(p,n,cl) for i,v in next,GetChildren(p) do if IsA(v,cl) and (insGet(v,"Name")==n) then return v end end return nil end local timegp=function(p,n,c,t) t=osclock()+t while t>osclock() do for i,v in next,GetChildren(p) do if IsA(v,c) and (insGet(v,"Name")==n) then return v end end Wait(preanimation) end return nil end local makeplaceholder=function(v) if not insGet(v,"Archivable") then insSet(v,"Archivable",true) end v=Clone(v) for i,v in next,GetChildren(v) do if IsA(v,"SpecialMesh") then insSet(v,"Name",rs()) ClearAllChildren(v) else Destroy(v) end end insSet(v,"Name",rs()) insSet(v,"Anchored",true) insSet(v,"CanCollide",false) insSet(v,"Transparency",0.25) return v end local emptyfunction=function() end local i1=i("Frame") local i2=i("Frame") local i3=i("Frame") local i4=i("ScrollingFrame") local i5=i("UIListLayout") local i6=i("UIGradient") local i7=i("TextBox") local i8=i("TextButton") local i9=i("UIGradient") local i10=i("ScreenGui") insSet(i1,"AnchorPoint",v2(0.5,0)) insSet(i1,"Active",true) insSet(i1,"BorderSizePixel",0) insSet(i1,"ClipsDescendants",true) insSet(i1,"Position",u2(0.5,0,0.5,guiTheme.windowRegularSize.Y/-2)) insSet(i1,"Size",u2(0,guiTheme.windowRegularSize.X,0,guiTheme.windowRegularSize.Y)) insSet(i1,"Name",rs()) insSet(i1,"Parent",i10) insSet(i2,"BackgroundColor3",c3(1,1,1)) insSet(i2,"BorderSizePixel",0) insSet(i2,"Size",u2(0,guiTheme.windowRegularSize.X,0,guiTheme.windowRegularSize.Y)) insSet(i2,"Name",rs()) insSet(i2,"Parent",i1) insSet(i3,"BackgroundColor3",c3(1,1,1)) insSet(i3,"BorderSizePixel",0) insSet(i3,"Position",u2(0,5,0,guiTheme.windowMinimizedSize.Y-2)) insSet(i3,"Size",u2(1,-10,0,guiTheme.windowRegularSize.Y-guiTheme.windowMinimizedSize.Y-3)) insSet(i3,"Name",rs()) insSet(i3,"Parent",i2) insSet(i4,"Active",true) insSet(i4,"BackgroundTransparency",1) insSet(i4,"BorderSizePixel",0) insSet(i4,"Size",u2(1,-3,1,0)) insSet(i4,"AutomaticCanvasSize",e.AutomaticSize.Y) insSet(i4,"CanvasSize",u2(0,0,0,0)) insSet(i4,"ScrollBarThickness",7) insSet(i4,"Name",rs()) insSet(i4,"Parent",i3) insSet(i5,"Name",rs()) insSet(i5,"Parent",i4) insSet(i5,"SortOrder",e.SortOrder.LayoutOrder) insSet(i6,"Name",rs()) insSet(i6,"Parent",i3) insSet(i6,"Color",cs({csk(0,guiTheme.listTopColor),csk(1,guiTheme.listBottomColor)})) insSet(i6,"Rotation",90) insSet(i7,"Font",e.Font.SourceSans) insSet(i7,"FontSize",e.FontSize.Size18) insSet(i7,"ClearTextOnFocus",false) insSet(i7,"Text",guiTheme.guiTitle) insSet(i7,"TextColor3",guiTheme.windowTitleColor) insSet(i7,"TextSize",16) insSet(i7,"AnchorPoint",v2(0.5,0)) insSet(i7,"BackgroundTransparency",1) insSet(i7,"Position",u2(0.5,0,0,guiTheme.windowMinimizedSize.Y/2)) insSet(i7,"Name",rs()) insSet(i7,"Parent",i2) insSet(i8,"AnchorPoint",v2(1,0)) insSet(i8,"BackgroundTransparency",1) insSet(i8,"Position",u2(1,0,0,0)) insSet(i8,"Size",u2(0,40,0,guiTheme.windowMinimizedSize.Y)) insSet(i8,"Name",rs()) insSet(i8,"Parent",i2) insSet(i8,"Font",e.Font.SourceSans) insSet(i8,"FontSize",e.FontSize.Size18) insSet(i8,"Text","-") insSet(i8,"TextColor3",c3(1,1,1)) insSet(i8,"TextSize",16) insSet(i9,"Name",rs()) insSet(i9,"Parent",i2) insSet(i9,"Color",cs({csk(0,guiTheme.windowTopColor),csk(1,guiTheme.windowBottomColor)})) insSet(i9,"Rotation",90) insSet(i10,"ZIndexBehavior",e.ZIndexBehavior.Sibling) insSet(i10,"IgnoreGuiInset",true) insSet(i10,"ResetOnSpawn",false) insSet(i10,"DisplayOrder",2147483647) insSet(i10,"Name",rs()) local guimin=false local minloop=false local i1X=guiTheme.windowRegularSize.X local i1Y=guiTheme.windowRegularSize.Y local i1Xdest=i1X local i1Ydest=i1Y Connect(insGet(i8,"MouseButton1Click"),function() guimin = not guimin if guimin then i1Xdest=guiTheme.windowMinimizedSize.X i1Ydest=guiTheme.windowMinimizedSize.Y else i1Xdest=guiTheme.windowRegularSize.X i1Ydest=guiTheme.windowRegularSize.Y end if minloop then return end minloop=true insSet(i3,"Visible",true) sine=osclock() local lastsine=sine while true do sine=osclock() local deltaTime=(sine-lastsine)*10 lastsine=sine local difX=i1Xdest-i1X local difY=i1Ydest-i1Y if (abs(difY)<=1) and (abs(difX)<=1) then i1X=i1Xdest i1Y=i1Ydest insSet(i1,"Size",u2(0,i1X,0,i1Y)) break end i1X=i1X+difX*deltaTime i1Y=i1Y+difY*deltaTime insSet(i1,"Size",u2(0,i1X,0,i1Y)) twait() end insSet(i3,"Visible",not guimin) minloop=false end) local Draggable=function(window,obj) local MB1enum = e.UserInputType.MouseButton1 local TOUCHenum = e.UserInputType.Touch obj = obj or window local activeEntered = 0 local mouseStart = nil local dragStart = nil local inputbegancon = nil local rendersteppedcon = nil local inputendedcon = nil local inputendedf=function(a) a=insGet(a,"UserInputType") if (a==MB1enum) or (a==TOUCHenum) then Disconnect(rendersteppedcon) Disconnect(inputendedcon) end end local rendersteppedf=function() local off = GetMouseLocation(uis)-mouseStart insSet(window,"Position",dragStart+u2(0,v2Get(off,"X"),0,v2Get(off,"Y"))) end local inputbeganf=function(a) a=insGet(a,"UserInputType") if ((a==MB1enum) or (a==TOUCHenum)) and (activeEntered==0) and not GetFocusedTextBox(uis) then mouseStart=GetMouseLocation(uis) dragStart=insGet(window,"Position") if rendersteppedcon then Disconnect(rendersteppedcon) end rendersteppedcon = Connect(renderstepped,rendersteppedf) if inputendedcon then Disconnect(inputendedcon) end inputendedcon = Connect(insGet(uis,"InputEnded"),inputendedf) end end Connect(insGet(obj,"MouseEnter"),function() if inputbegancon then Disconnect(inputbegancon) end inputbegancon = Connect(insGet(uis,"InputBegan"),inputbeganf) end) Connect(insGet(obj,"MouseLeave"),function() Disconnect(inputbegancon) end) local ondes=function(d) if IsA(d,"GuiObject") then local thisEntered = false local thisAdded = false local con0 = Connect(insGet(d,"MouseEnter"),function() thisEntered = true if (not thisAdded) and insGet(d,"Active") then activeEntered = activeEntered + 1 thisAdded = true end end) local con1 = Connect(insGet(d,"MouseLeave"),function() thisEntered = false if thisAdded then activeEntered = activeEntered - 1 thisAdded = false end end) local con2 = Connect(GetPropertyChangedSignal(d,"Active"),function() if thisEntered then if thisAdded and not insGet(d,"Active") then activeEntered = activeEntered - 1 thisAdded = false elseif insGet(d,"Active") and not thisAdded then activeEntered = activeEntered + 1 thisAdded = true end end end) local con3 = nil con3 = Connect(insGet(d,"AncestryChanged"),function() if not IsDescendantOf(d,window) then if thisAdded then activeEntered = activeEntered - 1 end Disconnect(con0) Disconnect(con1) Disconnect(con2) Disconnect(con3) end end) end end Connect(insGet(window,"DescendantAdded"),ondes) for i,v in next,GetDescendants(window) do ondes(v) end end local btn=function(txt, f) local i1=i("TextBox") local i2=i("TextButton") insSet(i1,"Font",e.Font.SourceSans) insSet(i1,"FontSize",e.FontSize.Size14) insSet(i1,"Text",txt) insSet(i1,"ClearTextOnFocus",false) insSet(i1,"Position",u2(0.5,0,0.5,0)) insSet(i1,"TextColor3",guiTheme.buttonsTextColor) insSet(i1,"Name",rs()) insSet(i1,"Parent",i2) insSet(i2,"BackgroundTransparency",1) insSet(i2,"TextTransparency",1) insSet(i2,"Size",u2(1,0,0,14)) insSet(i2,"Name",rs()) if f then Connect(insGet(i2,"MouseButton1Click"),f) end insSet(i2,"Parent",i4) return i1 end local lbl=function(txt) local i1=i("TextBox") local i2=i("Frame") insSet(i1,"Font",e.Font.SourceSans) insSet(i1,"FontSize",e.FontSize.Size14) insSet(i1,"Text",txt) insSet(i1,"ClearTextOnFocus",false) insSet(i1,"TextColor3",guiTheme.labelsTextColor) insSet(i1,"Position",u2(0.5,0,0.5)) insSet(i1,"BackgroundTransparency",1) insSet(i1,"Name",rs()) insSet(i1,"Parent",i2) insSet(i2,"Size",u2(1,0,0,14)) insSet(i2,"BackgroundTransparency",1) insSet(i2,"Name",rs()) insSet(i2,"Parent",i4) return i1 end local swtc=function(txt,options,onchanged) local current=0 local swtcbtn=nil local btnpressed=function() current=current+1 if current>#options then current=1 end local option=options[current] insSet(swtcbtn,"Text",txt..": "..option.text) onchanged(option.value) end swtcbtn=btn(txt,btnpressed) btnpressed() return swtcbtn end Draggable(i1) lbl("by MyWorld") lbl("discord.gg/QMy5f6DrbH") local allowshiftlock=nil local ctrltp=nil local placeholders=nil local clickfling=nil local highlightflingtargets=nil local discharscripts=nil local flingchangestate=nil local respawntp=nil local breakjointsmethod=nil local simrad=false local hidedeatheffect=nil local permadeath=nil local c=nil local stopreanimate=function() if c then c=nil if permadeath then replicatesignal(cdsb) end return true end return false end local reanimate=function() --[[ FDless reanimate by MyWorld optimize the optimized ]] local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them local speedlimit = 3000 --makes your parts move slower if the magnitude of their velocity is higher than this local retVelTime = 0.51 --time that claimed parts have velocity to reclaim in case u lose them local walkSpeed = 16 --your walkspeed (can be changed at runtime) local jumpPower = 50 --your jump power (can be changed at runtime) local gravity = 196.2 --how fast the characters velocity decreases while falling (can be changed at runtime) local ctrlclicktp = ctrltp --makes you teleport where u point ur mouse cursor at when click and hold ctrl down local clickfling = clickfling --makes you fling the person you clicked when its available to do so local flingvel = v3(15000,16000,15000) --the rotation velocity that ur character will have while flinging if stopreanimate() then return end c=insGet(lp,"Character") if not (c and IsDescendantOf(c,ws)) then return end local rootpart=gp(c,"HumanoidRootPart","BasePart") or gp(c,"Torso","BasePart") or gp(c,"UpperTorso","BasePart") or timegp(c,"HumanoidRootPart","BasePart",0.5) or FindFirstChildWhichIsA(c,"BasePart") if not rootpart then return end local cam=nil --theres a way to have ws.currentcamera nil on heartbeat and still have the game run normally local refcam=function() local newcam=insGet(ws,"CurrentCamera") while not newcam do Wait(GetPropertyChangedSignal(ws,"CurrentCamera")) newcam=insGet(ws,"CurrentCamera") end cam=newcam end refcam() local camcf=insGet(cam,"CFrame") local enumCamS=e.CameraType.Scriptable local camt=insGet(cam,"CameraType") local camcon0=nil local camcon1=nil local camcon2=nil local onnewcamera=function() refcam() if camcon0 then Disconnect(camcon0) Disconnect(camcon1) camcon0=nil end if not c then if insGet(cam,"CameraType")==enumCamS then insSet(cam,"CameraType",camt) end return Disconnect(camcon2) end camcon0=Connect(GetPropertyChangedSignal(cam,"CFrame"),function() if insGet(cam,"CFrame")~=camcf then insSet(cam,"CFrame",camcf) end end) camcon1=Connect(GetPropertyChangedSignal(cam,"CameraType"),function() if insGet(cam,"CameraType")~=enumCamS then insSet(cam,"CameraType",enumCamS) end end) if insGet(cam,"CameraType")~=enumCamS then insSet(cam,"CameraType",enumCamS) end if insGet(cam,"CFrame")~=camcf then insSet(cam,"CFrame",camcf) end end camcon2=Connect(GetPropertyChangedSignal(ws,"CurrentCamera"),onnewcamera) onnewcamera() local velYdelta=insGet(ws,"Gravity")*0.025 Connect(GetPropertyChangedSignal(ws,"Gravity"),function() velYdelta=insGet(ws,"Gravity")*0.025 end) local fpdh=insGet(ws,"FallenPartsDestroyHeight") novoid=novoid and (fpdh+1) local Yvel=0 local cfr=insGet(rootpart,"CFrame") local pos=cfGet(cfr,"Position") cfr=cfl(pos,pos+cfGet(cfr,"LookVector")*v3_101) local primarypart=nil local shiftlock=false local firstperson=false local xzvel=v3_0 local v3_0150=v3_010*1.5 local camcfLV=cfGet(camcf,"LookVector") local camrot=cfl(v3_0,camcfLV) local camrotX,camrotY=camrot:ToEulerAnglesYXZ() local camcfRV=cfGet(camrot,"RightVector") local cammag=-v3Get((cfGet(camcf,"Position")-(pos+v3_0150)),"Magnitude") local R6parts={ head={Name="Head"}, torso={Name="Torso"}, root={Name="HumanoidRootPart"}, leftArm={Name="Left Arm"}, rightArm={Name="Right Arm"}, leftLeg={Name="Left Leg"}, rightLeg={Name="Right Leg"} } rootpart=R6parts.root local cframes={} for i,v in next,R6parts do cframes[v]=cfr end local joints={ { Name="Neck", Part0=R6parts.torso,Part1=R6parts.head, C0=cf(0,1,0,-1,0,0,0,0,1,0,1,-0), C1=cf(0,-0.5,0,-1,0,0,0,0,1,0,1,-0) }, { Name="RootJoint", Part0=rootpart,Part1=R6parts.torso, C0=cf(0,0,0,-1,0,0,0,0,1,0,1,-0), C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0) }, { Name="Right Shoulder", Part0=R6parts.torso,Part1=R6parts.rightArm, C0=cf(1,0.5,0,0,0,1,0,1,-0,-1,0,0), C1=cf(-0.5,0.5,0,0,0,1,0,1,-0,-1,0,0) }, { Name="Left Shoulder", Part0=R6parts.torso,Part1=R6parts.leftArm, C0=cf(-1,0.5,0,0,0,-1,0,1,0,1,0,0), C1=cf(0.5,0.5,0,0,0,-1,0,1,0,1,0,0) }, { Name="Right Hip", Part0=R6parts.torso,Part1=R6parts.rightLeg, C0=cf(1,-1,0,0,0,1,0,1,-0,-1,0,0), C1=cf(0.5,1,0,0,0,1,0,1,-0,-1,0,0) }, { Name="Left Hip", Part0=R6parts.torso,Part1=R6parts.leftLeg, C0=cf(-1,-1,0,0,0,-1,0,1,0,1,0,0), C1=cf(-0.5,1,0,0,0,-1,0,1,0,1,0,0) } } local refreshedjoints={} local refreshjointsI=nil refreshjointsI=function(part) tinsert(refreshedjoints,part) for i,v in next,joints do local part0=v.Part0 local part1=v.Part1 if part1 and (part0==part) then cframes[part1]=cfMul(cframes[part],cfMul(v.C0,Inverse(v.C1))) if not tfind(refreshedjoints,part1) then refreshjointsI(part1) end elseif part0 and (part1==part) then cframes[part0]=cfMul(cframes[part],cfMul(v.C1,Inverse(v.C0))) if not tfind(refreshedjoints,part0) then refreshjointsI(part0) end end end end refreshjointsI(rootpart) tclear(refreshedjoints) local attachments={ RightShoulderAttachment={R6parts.rightArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)}, RightGripAttachment={R6parts.rightArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, LeftFootAttachment={R6parts.leftLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, LeftShoulderAttachment={R6parts.leftArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)}, LeftGripAttachment={R6parts.leftArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, RootAttachment={rootpart,cf(0,0,0,1,0,0,0,1,0,0,0,1)}, RightFootAttachment={R6parts.rightLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, NeckAttachment={R6parts.torso,cf(0,1,0,1,0,0,0,1,0,0,0,1)}, BodyFrontAttachment={R6parts.torso,cf(0,0,-0.5,1,0,0,0,1,0,0,0,1)}, BodyBackAttachment={R6parts.torso,cf(0,0,0.5,1,0,0,0,1,0,0,0,1)}, LeftCollarAttachment={R6parts.torso,cf(-1,1,0,1,0,0,0,1,0,0,0,1)}, RightCollarAttachment={R6parts.torso,cf(1,1,0,1,0,0,0,1,0,0,0,1)}, WaistFrontAttachment={R6parts.torso,cf(0,-1,-0.5,1,0,0,0,1,0,0,0,1)}, WaistCenterAttachment={R6parts.torso,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, WaistBackAttachment={R6parts.torso,cf(0,-1,0.5,1,0,0,0,1,0,0,0,1)}, HairAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)}, HatAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)}, FaceFrontAttachment={R6parts.head,cf(0,0,-0.6,1,0,0,0,1,0,0,0,1)}, FaceCenterAttachment={R6parts.head,cf(0,0,0,1,0,0,0,1,0,0,0,1)} } local getPart=function(name,blacklist) if blacklist then for i,v in next,cframes do if (i.Name==name) and not tfind(blacklist,i) then return i end end else for i,v in next,cframes do if i.Name==name then return i end end end return nil end local getJoint=function(name) for i,v in next,joints do if v.Name==name then return v end end return {C0=cf_0,C1=cf_0} end local getPartFromMesh=function(m,t,blacklist) if blacklist then for v,_ in next,cframes do if v.m and (not tfind(blacklist,v)) and sfind(v.m,m) and sfind(v.t,t) then return v end end else for v,_ in next,cframes do if v.m and sfind(v.m,m) and sfind(v.t,t) then return v end end end local p={m=m,t=t} cframes[p]=cfr local j={C0=cf_0,C1=cf_0,Part0=p} p.j=j return p end local getPartJoint=function(p) if cframes[p] then local j=p.j if j then return j end for i,v in next,joints do if v.Part0==p then return v end end for i,v in next,joints do if v.Part1==p then return v end end end return nil end local getAccWeldFromMesh=function(m,t) return getPartJoint(getPartFromMesh(m,t)) end local raycastparams=rp() raycastparams.FilterType=e.RaycastFilterType.Exclude raycastparams.RespectCanCollide=true local rayfilter={} local characters={} local refreshrayfilter=function() tclear(rayfilter) for i,v in next,characters do tinsert(rayfilter,v) end raycastparams.FilterDescendantsInstances=rayfilter end local flingtable={} local rootparts={} for i,v in next,accessorylimbs do v.p=getPart(v.Name) end local makePartCons=function(p,t) if (t.p==p) and insGet(p,"Anchored") then t.p=nil end local con0=Connect(GetPropertyChangedSignal(p,"Anchored"),function() if insGet(p,"Anchored") then if t.p==p then t.c=nil t.p=nil end elseif not t.p then t.p=p end end) local con1=nil con1=Connect(insGet(p,"AncestryChanged"),function() if not IsDescendantOf(p,ws) then Disconnect(con0) Disconnect(con1) if t.p==p then t.p=nil end end end) end local ondes=nil ondes=function(v) if c and IsA(v,"Attachment") and IsDescendantOf(c,ws) then local v1=attachments[insGet(v,"Name")] if v1 then local p=insGet(v,"Parent") if insGet(p,"Parent")~=c then local meshid=nil local textureid=nil if IsA(p,"MeshPart") then meshid=insGet(p,"MeshId") textureid=insGet(p,"TextureID") elseif IsA(p,"BasePart") then local sm=FindFirstChildOfClass(p,"SpecialMesh") if sm then meshid=insGet(sm,"MeshId") textureid=insGet(sm,"TextureId") else return end else return end for i,_ in next,cframes do if (meshid==i.m) and (textureid==i.t) then local p1=i.p if p1 and IsDescendantOf(p1,c) then if p1==p then return end else i.p=p makePartCons(p,i) return end else local j=i.j if j and sfind(meshid,i.m) and sfind(textureid,i.t) then i.m=meshid i.t=textureid i.l=insGet(p,"Position") i.p=p makePartCons(p,i) i.j=nil i.Name=insGet(p,"Name") j.C0=insGet(v,"CFrame") j.C1=v1[2] j.Part1=v1[1] tinsert(joints,j) return end end end for i,l in next,accessorylimbs do if l.p and sfind(meshid,l.meshid) and sfind(textureid,l.textureid) then local t={Name=insGet(p,"Name"),l=insGet(p,"Position"),m=meshid,t=textureid,p=p} makePartCons(p,t) if placeholders then t.v=makeplaceholder(p) t.b=false end cframes[t]=insGet(p,"CFrame") tinsert(joints,{Part0=t,Part1=l.p,C0=l.C0,C1=cf_0}) l.p=nil return end end local t={Name=insGet(p,"Name"),l=insGet(p,"Position"),m=meshid,t=textureid,p=p} makePartCons(p,t) if placeholders then t.v=makeplaceholder(p) t.b=false end cframes[t]=insGet(p,"CFrame") tinsert(joints,{Part0=t,Part1=v1[1],C0=insGet(v,"CFrame"),C1=v1[2]}) end end end end local simradv=0 local charcons={} local enumH=e.CoreGuiType.Health local onplayer=function(v) simradv=simradv+1000 local islp=v==lp local lastc=nil local oncharacter=function() local newc=insGet(v,"Character") if c and newc and (newc~=lastc) then lastc=newc characters[v]=newc refreshrayfilter() if islp then if discharscripts then Connect(insGet(newc,"DescendantAdded"),discharscripts) for i,v in next,GetDescendants(newc) do if IsA(v,"Script") then insSet(v,"Disabled",true) end end end local hrp=timegp(newc,"HumanoidRootPart","BasePart",10) if not (hrp and c and IsDescendantOf(newc,ws)) then return end c=newc local fi,fv=next(flingtable) if fi then if permadeath and not pdloadedtime then replicatesignal(cdsb) pdloadedtime=osclock()+rst end if flingchangestate==3 then local hum=FindFirstChildOfClass(c,"Humanoid") if hum then insGet(hum,"ChangeState")(hum,e.HumanoidStateType.Physics) insGet(hum,"SetStateEnabled")(hum,e.HumanoidStateType.Seated,false) end elseif flingchangestate==1 then local hum=FindFirstChildOfClass(c,"Humanoid") if hum then insGet(hum,"ChangeState")(hum,e.HumanoidStateType.Physics) end elseif flingchangestate==2 then local hum=FindFirstChildOfClass(c,"Humanoid") if hum then insGet(hum,"SetStateEnabled")(hum,e.HumanoidStateType.Seated,false) end end for i,v in next,tclone(flingtable) do if not c then return end local startpos=insGet(i,"Position") local stoptime=sine+3 while true do twait() if sine>stoptime then break end if insGet(i,"Anchored") or not IsDescendantOf(i,ws) then break end if v3Get((startpos-insGet(i,"Position")),"Magnitude")>200 then break end local tcf=cfAdd(insGet(i,"CFrame"),insGet(i,"AssemblyLinearVelocity")*(sin(sine*15)+1)) if novoid and (cfGet(tcf,"Y")t then t=pdloadedtime end local startcf=cfAdd(cfMul(cfGet(cfr,"Rotation"),angles(1.5707963267948966,0,0)),pos*v3_101+v3_010*min(fpdh+30,v3Get(pos,"Y")-5)) while twait() do insSet(hrp,"CFrame",startcf) insSet(hrp,"AssemblyLinearVelocity",v3_0) insSet(hrp,"AssemblyAngularVelocity",v3_0) if osclock()>t then break end end end if newc~=c then return end primarypart=insGet(newc,"PrimaryPart") or hrp if hidedeatheffect and GetCoreGuiEnabled(sg,enumH) then SetCoreGuiEnabled(sg,enumH,false) end if pdloadedtime then if (osclock()thumbstickStartY then thumbstickInputObject=inputObject thumbstickTouchStart=insGet(inputObject,"Position") isWalking=false elseif (not jumpInputObject) and touchY>jumpStartY and touchX>jumpStartX and touchX0.05 then isWalking=true direction=v3Get(direction,"Unit")*min(1,(directionMag-0.05)/0.95) FWmovement=-v3Get(direction,"Y") RTmovement=v3Get(direction,"X") else isWalking=false end elseif inputObject==jumpInputObject then jumpingInput=touchY>jumpStartY and touchX>jumpStartX and touchX0) then Yvel=jumpPower onground=false end else Yvel=Yvel-gravity*delta if v3Get(pos,"Y")+Yvel*delta0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end else xzvel=v3Get(v3Get(camcfLV*v3_101,"Unit")*FWmovement+v3Get(camcfRV*v3_101,"Unit")*RTmovement,"Unit")*walkSpeed if onground then pos=pos+xzvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsWalk() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else xzvel=v3_0 if onground then cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end elseif shiftlock then if isWalking then if walkSpeed==0 then xzvel=v3_0 if onground then cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end else xzvel=v3Get(v3Get(camcfLV*v3_101,"Unit")*FWmovement+v3Get(camcfRV*v3_101,"Unit")*RTmovement,"Unit")*walkSpeed if onground then pos=pos+xzvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsWalk() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else xzvel=v3_0 if onground then cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else if isWalking then if walkSpeed==0 then xzvel=v3_0 if onground then cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end else xzvel=v3Get(v3Get(camcfLV*v3_101,"Unit")*FWmovement+v3Get(camcfRV*v3_101,"Unit")*RTmovement,"Unit")*walkSpeed if onground then pos=pos+xzvel*delta cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsWalk() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+(xzvel+(v3_010*Yvel))*delta cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+(xzvel+(v3_010*Yvel))*delta cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else xzvel=v3_0 if onground then cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end end refreshjointsI(rootpart) tclear(refreshedjoints) local sine15=sine*15 local idlerv=v3(sin(sine15),sin(sine15+1.0471975511965976),sin(sine15+2.0943951023931953)) local idleoff=idlerv*0.003910064697265625 --0.0156402587890625/4 local claimpos=insGet(primarypart,"Position") local claimposY=v3Get(claimpos,"Y") for i,v in next,cframes do local part=i.p if part then if insGet(part,"ReceiveAge")==0 then local placeholder=i.v local vpos=cfGet(v,"Position") if novoid and (v3Get(vpos,"Y")speedlimit then if placeholder then insSet(placeholder,"CFrame",v) if not i.b then insSet(placeholder,"Parent",ws) i.b=true end end vel=v3Get(vel,"Unit")*speedlimit local newpos=lastpos+vel*delta v=cfAdd(cfGet(v,"Rotation"),newpos) i.l=newpos else if placeholder and i.b then insSet(placeholder,"Parent",nil) i.b=false end i.l=cfGet(v,"Position") end local claimtime=i.c if claimtime then if sine-claimtime0) or (velY>0) do fallingTime=fallingTime+0.025 if fallingTime>0.6 then break end velY=velY-velYdelta Ydiff=Ydiff+(velY*0.025) end insSet(part,"AssemblyLinearVelocity",(claimpos-cfGet(v,"Position"))*v3_101/fallingTime+v3_net) else local vel1=vel*noYvelTime+xzvel if v3Get(vel1,"Magnitude")>25.01 then insSet(part,"AssemblyLinearVelocity",v3Get(vel1,"Unit")*v3_xzL+v3_net) else insSet(part,"AssemblyLinearVelocity",vel1*v3_xz+v3_net) end end else i.c=sine local vel1=vel*noYvelTime+xzvel if v3Get(vel1,"Magnitude")>25.01 then insSet(part,"AssemblyLinearVelocity",v3Get(vel1,"Unit")*v3_xzL+v3_net) else insSet(part,"AssemblyLinearVelocity",vel1*v3_xz+v3_net) end end insSet(part,"CFrame",v) insSet(part,"AssemblyAngularVelocity",idlerv) else i.c=nil i.l=insGet(part,"Position") local placeholder=i.v if placeholder then insSet(placeholder,"CFrame",v) if not i.b then insSet(placeholder,"Parent",ws) i.b=true end end end else local placeholder=i.v if placeholder then insSet(placeholder,"CFrame",v) if not i.b then insSet(placeholder,"Parent",ws) i.b=true end end end end setsimrad() end sine=osclock() lastsine=sine con=Connect(heartbeat,mainFunction) mainFunction() local refreshjoints=function(v) --use this on the main part if u have parts that refreshjointsI(v) --are connected with each other but arent connected to rootpart tclear(refreshedjoints) end local legcfR=cf(1,-1,0) local legcfL=cf(-1,-1,0) local raydir=v3_010*-2 local raycastlegs=function() --this returns 2 values: right leg raycast offset, left leg raycast offset local rY=Raycast(ws,cfGet(cfMul(cfr,legcfR),"Position"),raydir,raycastparams) local lY=Raycast(ws,cfGet(cfMul(cfr,legcfL),"Position"),raydir,raycastparams) if rY then if lY then return v3Get(rY.Position,"Y")-(v3Get(pos,"Y")-3),v3Get(lY.Position,"Y")-(v3Get(pos,"Y")-3) else return v3Get(rY.Position,"Y")-(v3Get(pos,"Y")-3),0 end elseif lY then return 0,v3Get(lY.Position,"Y")-(v3Get(pos,"Y")-3) else return 0,0 end end local velbycfrvec=function() --this returns 2 values: forward/backwards movement (from -1 to 1), right/left movement (from -1 to 1) local fw=cfGet(cfr,"LookVector")*xzvel/walkSpeed local rt=cfGet(cfr,"RightVector")*xzvel/walkSpeed return v3Get(fw,"X")+v3Get(fw,"Z"),v3Get(rt,"X")+v3Get(rt,"Z") end local lastvel=v3_0 local velchg1=v3_0 local velchgbycfrvec=function() --this returns 2 values: forward/backwards velocity change, right/left velocity change velchg1=velchg1+(lastvel-xzvel) --i recommend setting velchg1 to v3_0 when u start using this function or it will look worse lastvel=xzvel velchg1=velchg1-velchg1*(deltaTime/2) local fw=cfGet(cfr,"LookVector")*velchg1/32 local rt=cfGet(cfr,"RightVector")*velchg1/32 return v3Get(fw,"X")+v3Get(fw,"Z"),v3Get(rt,"X")+v3Get(rt,"Z") end local lastYvel=0 local velYchg1=0 local velYchg=function() --this returns Y axis velocity change velYchg1=clamp(velYchg1+(lastYvel-Yvel),-50,50) --i recommend setting velYchg1 to 0 when u start using this function or it will look worse lastYvel=Yvel velYchg1=velYchg1-velYchg1*(deltaTime/2) return velYchg1 end local rotToMouse=function(alpha) --this rotates ur character towards your mouse hit position local pos1=pos*v3_010+cfGet(insGet(mouse,"Hit"),"Position")*v3_101 if pos~=pos1 then --could make nan rotation cfr=Lerp(cfr,cfl(pos,pos1),alpha or deltaTime) end end local glitchJoint=function(joint,targetGlitchTime,delayFrom,delayTo,radiansFrom,radiansTo) if sine>targetGlitchTime then --example usage: local glitchtime=0 addMode("x",{idle=function() glitchtime=glitchJoint(joint,glitchtime,0.2,0.4,-0.1,0.1) end}) radiansFrom=radiansFrom*100 radiansTo=radiansTo*100 joint.C0=cfMul(joint.C0,angles(mrandom(radiansFrom,radiansTo)/100,mrandom(radiansFrom,radiansTo)/100,mrandom(radiansFrom,radiansTo)/100)) return sine+mrandom(delayFrom*100,delayTo*100)/100 end return targetGlitchTime end local setWalkSpeed=function(n) if type(n)~="number" then n=16 end walkSpeed=n end local setJumpPower=function(n) if type(n)~="number" then n=50 end jumpPower=n end local setGravity=function(n) if type(n)~="number" then n=196.2 end gravity=n end local setCfr=function(v) --sets character cframe if typeof(v)=="CFrame" then local newpos=cfGet(v,"Position") camcf=cfAdd(camcf,newpos-pos) insSet(cam,"CFrame",camcf) cfr=v pos=newpos elseif typeof(v)=="Vector3" then camcf=cfAdd(camcf,v-pos) insSet(cam,"CFrame",camcf) cfr=cfAdd(cfGet(cfr,"Rotation"),v) pos=v end end local getVel=function() --returns character velocity return xzvel+v3_010*Yvel --important: use only in lerps or it might not work end local getCamCF=function() --returns camera cframe return camcf end local isFirstPerson=function() --returns true if user is in first person camera mode return firstperson end return { cframes=cframes, joints=joints, fling=predictionfling, predictionfling=predictionfling, refreshjoints=refreshjoints, raycastlegs=raycastlegs, velbycfrvec=velbycfrvec, velchgbycfrvec=velchgbycfrvec, velYchg=velYchg, addmode=addmode, getPart=getPart, getPartFromMesh=getPartFromMesh, getAccWeldFromMesh=getAccWeldFromMesh, getJoint=getJoint, getPartJoint=getPartJoint, rotToMouse=rotToMouse, glitchJoint=glitchJoint, setWalkSpeed=setWalkSpeed, setJumpPower=setJumpPower, setGravity=setGravity, setCfr=setCfr, getVel=getVel, getCamCF=getCamCF, isFirstPerson=isFirstPerson, setHipHeight=setHipHeight } end btn("creepy crawler",function() local t=reanimate() if type(t)~="table" then return end local getJoint=t.getJoint local rootJoint=getJoint("RootJoint") local rightShoulder=getJoint("Right Shoulder") local leftShoulder=getJoint("Left Shoulder") local rightHip=getJoint("Right Hip") local leftHip=getJoint("Left Hip") local neck=getJoint("Neck") t.setWalkSpeed(10) local jumplerp=function() neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0,0,3.141592653589793)),deltaTime) rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.4,0), angles(3.141592653589793,0,-3.141592653589793)),deltaTime) leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5,0.3), angles(1.7453292519943295,0,-0.17453292519943295)),deltaTime) rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5,0.3), angles(1.7453292519943295,0,0.17453292519943295)),deltaTime) leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5,0.8), angles(1.3962634015954636,0,-0.17453292519943295)),deltaTime) rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5,0.8), angles(1.3962634015954636,0,0.17453292519943295)),deltaTime) end t.addmode("default",{ idle=function() local sine=sine*60 neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0.08726646259971647 * sin((sine + 20) * 0.05),0,3.141592653589793 + 0.3490658503988659 * sin((sine + -30) * 0.025))),deltaTime) rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.5 + 0.1 * sin(sine * 0.05),0), angles(3.141592653589793,0,-3.1590459461097367 + 0.05235987755982989 * sin(sine * 0.025))),deltaTime) leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5,-0.1 * sin(sine * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5,-0.1 * sin(sine * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) end, walk=function() local sine=sine*60 neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0.17453292519943295,0.03490658503988659 * sin((sine + 2.5) * 0.2),3.141592653589793 + -0.17453292519943295 * sin((sine + -10) * 0.2))),deltaTime) rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.5,0), angles(3.0543261909900767,0.08726646259971647 * sin((sine + 7.5) * 0.2),-3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.2))),deltaTime) leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5 + 0.5 * sin((sine + 10) * 0.2),0.3 + 0.2 * sin((sine + -10) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin((sine + 15) * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.3 + 0.2 * sin((sine + 5) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.5 + 0.2 * sin((sine + 5) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5 + 0.5 * sin((sine + 10) * 0.2),0.5 + 0.2 * sin((sine + -7.5) * 0.2)), angles(1.6580627893946132 + -0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) end, jump=jumplerp, fall=jumplerp }) end) btn("nameless animations V8", function() local t=reanimate() if type(t)~="table" then return end local raycastlegs=t.raycastlegs local velbycfrvec=t.velbycfrvec local addmode=t.addmode local getJoint=t.getJoint local velYchg=t.velYchg local setWalkSpeed=t.setWalkSpeed local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") addmode("default", { idle = function() local rY, lY = raycastlegs() local Ychg=velYchg()/20 LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3)),angles(0.5235987755982988+0.08726646259971647*sin(sine*1),-1.4835298641951802+0.10471975511965978*sin(sine*1.3),0.5235987755982988)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3)),angles(0.5235987755982988+0.08726646259971647*sin(sine*1),1.4835298641951802-0.10471975511965978*sin(sine*1.3),-0.5235987755982988)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1.09-0.1*sin(sine*1.3)+lY-Ychg,lY*-0.5),angles(-0.026179938779914945*sin(sine*1.3),-1.3962634015954636,0)),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1.09-0.1*sin(sine*1.3)+rY-Ychg,rY*-0.5),angles(-0.026179938779914945*sin(sine*1.3),1.3962634015954636,0)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.09+0.1*sin(sine*1.3) + Ychg,0.025 * sin(sine*1.3)),angles(-1.5707963267948966+0.026179938779914945*sin(sine*1.3),0,3.141592653589793)),deltaTime) Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.53588974175501-0.026179938779914945*sin((sine+1)*1.3),0.05235987755982989*sin((sine-0.6)*0.65),3.141592653589793)),deltaTime) --MW_animatorProgressSave: LeftArm,-1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,-85,6,0,1.3,0,0.05,-0.3,1.3,30,0,0,1,RightArm,1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,85,-6,0,1.3,0,0.05,-0.3,1.3,-30,0,0,1,LeftLeg,-1,0,0,1,-0,-1.5,0,1.3,-1.09,-0.1,0,1.3,-80,0,0,1,0,0,0,1,0,0,0,1,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,-0.0002722442150115967,0,0,1,0,0,0,1,RightLeg,1,0,0,1,0,-1.5,0,1.3,-1.09,-0.1,0,1.3,80,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,1.5,0,1.3,0.09,0.1,0,1.3,-0,0,0,1,0,0.025,0,1.3,180,0,0,1,Head,0,0,0,1,-88,-1.5,1,1.3,1,0,0,1,-0,3,-0.6,0.65,0,0,0,1,180,0,0,1 end, walk = function() local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() local Ychg=velYchg()/20 LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(-0.7853981633974483*sin((sine+0.07)*8)*Vfw,-1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5,0),angles(0.7853981633974483*sin((sine+0.07)*8)*Vfw,1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0)),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.3*sin((sine - 0.15)*8)+rY-Ychg,rY*-0.5),angles(1.5707963267948966-0.9599310885968813*sin(sine*8)*Vfw,1.5707963267948966-0.7853981633974483*sin(sine*8)*Vrt,-1.5707963267948966)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1+0.3*sin((sine + 0.15)*8)+lY-Ychg,lY*-0.5),angles(1.5707963267948966+0.9599310885968813*sin(sine*8)*Vfw,-1.5707963267948966+0.7853981633974483*sin(sine*8)*Vrt,1.5707963267948966)),deltaTime) Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin(sine*16),0,3.141592653589793+0.08726646259971647*sin((sine+0.04)*8)-Vrt)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.2 * sin((sine+0.1)*16) + Ychg,0),angles(-1.5707963267948966,0,3.141592653589793)),deltaTime) --MW_animatorProgressSave: CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,8,0,0,0,8,-0.25,0,0,8,0,0,0,8,-0.0002722442150115967,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,-45,0.07,8,0.5,0,0,8,-90,30,0.15,8,0,0,0,8,0,0,0,8,RightArm,1,0,0,8,0,45,0.07,8,0.5,0,0,8,90,30,0.15,8,0,0,0,8,0,0,0,8,RightLeg,1,0,0,8,90,-55,0,8,-1,0.3,-0.15,8,90,-45,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,55,0,8,-1,0.3,0.15,8,-90,45,0,8,0,0,0,8,90,0,0,8,Head,0,0,0,8,-90,5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0.04,8,Torso,0,0,0,8,-90,0,0,8,0,0.2,0.1,16,-0,0,0,8,0,0,0,8,180,0,0,8 end, jump = function() velYchg() local Vfw, Vrt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.4835298641951802 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end, fall = function() velYchg() local Vfw, Vrt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.6580627893946132 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end }) addmode("q", { idle = function() velYchg() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -2.45 - 0.05 * sin(sine * 2), 0),angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2 end }) addmode("e", { idle = function() velYchg() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime) --LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2 end }) addmode("r", { idle = function() local Ychg=velYchg()/20 RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2)+Ychg, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 end }) addmode("t", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4), Ychg, 0),angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4)-Ychg, 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4)-Ychg, 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4 end }) addmode("y", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2)-Ychg, 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2)-Ychg, 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2) + Ychg, 0),angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767)),deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 end }) addmode("u", { idle = function() velYchg() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.75 + 0.25 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime) --Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2 end }) addmode("i", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5)-Ychg, -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9)+Ychg, 0),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5)-Ychg, -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime) --LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5 end, }) addmode("o", { idle = function() local Ychg=velYchg()/20 local rY, lY = raycastlegs() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY-Ychg, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, Ychg, 0.09 * sin(sine * 2)),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY-Ychg, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) --LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2 end, walk = function() local Ychg=velYchg()/20 local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY-Ychg, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin((sine + 0.1) * 16)+Ychg, 0),angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY-Ychg, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8 end }) addmode("p", { idle = function() local Ychg=velYchg()/20 RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1-Ychg, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1-Ychg, 0),angles(0, -1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, Ychg, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 end }) addmode("f", { modeEntered = function() setWalkSpeed(25) end, idle = function() velYchg() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, walk = function() velYchg() local Vfw, Vrt = velbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - Vrt * 0.2)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, modeLeft = function() setWalkSpeed(16) end, }) addmode("g", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8), Ychg, 0),angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8)-Ychg, 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8)-Ychg, 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime) --LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4 end }) addmode("h", { idle = function() local Ychg=velYchg()/20 Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8)-Ychg, 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16)+Ychg, 0),angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8)-Ychg, 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 end }) addmode("j", { idle = function() local Ychg=velYchg()/20 LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.7 + 0.5 * sin(sine * 4)+Ychg, 0.15 * sin(sine * 4)),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4 end }) addmode("k", { idle = function() local Ychg=velYchg()/20 Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12)+Ychg, 0),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6 end }) local idleL=function() local Ychg=velYchg()/20 RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25),angles(0,0.7853981633974483,0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8))),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0.15 * sin((sine-0.1)*8),0.54 * sin(sine*16)+Ychg,0),angles(-1.5707963267948966,-0.08726646259971647*sin((sine-0.0785)*8),3.141592653589793-0.08726646259971647*sin((sine-0.0785)*8))),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(0.75+0.07*sin((sine - 0.0785)*8),1.3+0.1*sin((sine - 0.0875)*16),0),angles(1.3962634015954636,2.356194490192345-0.06981317007977318*sin((sine-0.0785)*8),1.2217304763960306)),deltaTime) Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*16),0.12217304763960307*sin((sine-0.0785)*8),3.141592653589793)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25),angles(0,-0.7853981633974483,-0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8))),deltaTime) LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.45+0.05*sin((sine - 0.0875)*16),-0.2),angles(2.0943951023931953+0.17453292519943295*sin((sine-0.0875)*16),-0.5235987755982988,1.5707963267948966+0.17453292519943295*sin((sine-0.0875)*16))),deltaTime) --MW_animatorProgressSave: RightLeg,1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,45,0,-0.0875,8,0.25,0,0,16,25,-65,-0.0875,8,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Torso,0,0.15,-0.1,8,-90,0,0,16,0,0.54,0,16,-0,-5,-0.0785,8,0,0,0,16,180,-5,-0.0785,8,RightArm,0.75,0.07,-0.0785,8,80,0,0,16,1.3,0.1,-0.0875,16,135,-4,-0.0785,8,0,0,0,16,70,0,0,16,Head,0,0,0,16,-90,5,-0.1,16,1,0,0,16,-0,7,-0.0785,8,0,0,0,16,180,0,0,16,LeftLeg,-1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,-45,0,0,8,0.25,0,0,16,-25,-65,-0.0875,8,Bandana_Handle,3.9362930692732334e-09,0,0,2,0,0,0,2,0.3000001907348633,0,0,2,0,0,0,2,-0.6002722978591919,0,0,2,0,0,0,2,LeftArm,-1,0,0,16,120,10,-0.0875,16,0.45,0.05,-0.0875,16,-30,0,0,16,-0.2,0,0,16,90,10,-0.0875,16 end addmode("l", { modeEntered = function() setWalkSpeed(10) end, idle = idleL, walk = idleL, modeLeft = function() setWalkSpeed(16) end }) end) btn("nameless animations V7", function() local t=reanimate() if type(t)~="table" then return end local raycastlegs=t.raycastlegs local velbycfrvec=t.velbycfrvec local velchgbycfrvec=t.velchgbycfrvec local addmode=t.addmode local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") addmode("default", { idle = function() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1),angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2) - Cfw, Crt, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5),angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0),angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5),angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988)),deltaTime) --RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2 end, walk = function() local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.2 + 0.2 * sin(sine * 16), Cfw * -3),angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - Vfw * 0.15 - Cfw, 0.03490658503988659 * sin(sine * 8) + Vrt * 0.15 + Crt, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - Vrt * 0.1)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * Vfw + 0.4 * sin((sine + 10) * 8) * Vfw + rY * -0.5),angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*Vrt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0),angles(0.5235987755982988 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.35 + 0.1 * sin(sine * 8), 0),angles(-0.5235987755982988 * sin(sine * 8)*Vfw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * Vfw - 0.4 * sin((sine + 10) * 8) * Vfw + lY * -0.5),angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*Vrt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + Vfw * 0.15, -0.08726646259971647 * sin(sine * 8) + Vrt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - Vrt * 0.5)),deltaTime) --Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8 end, jump = function() local Vfw, Vrt = velbycfrvec() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.4835298641951802 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end, fall = function() local Vfw, Vrt = velbycfrvec() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.6580627893946132 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end }) addmode("q", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -2.45 - 0.05 * sin(sine * 2), Cfw * -3),angles(0.03490658503988659 * sin(sine * 2) - Cfw, Crt, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2 end }) addmode("e", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -1.85 - 0.1 * sin((sine + 0.2) * 2), Cfw * -3),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime) --LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2 end }) addmode("r", { idle = function() local Cfw, Crt = velchgbycfrvec() RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8) + Crt * 3, -0.1 + 0.2 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 end }) addmode("t", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4) + Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4) + Crt, -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4 end }) addmode("y", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3),angles(-1.6580627893946132 - Cfw, 0.08726646259971647 + Crt, 3.0543261909900767)),deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 end }) addmode("u", { idle = function() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.75 + 0.25 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime) --Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2 end }) addmode("i", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), Cfw * -3),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9) - Cfw, -0.05235987755982989 * sin(sine * 4.5) + Crt, 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime) --LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5 end, }) addmode("o", { idle = function() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt, 0, 0.09 * sin(sine * 2) - Cfw * 3),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) --LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2 end, walk = function() local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin((sine + 0.1) * 16), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8 end }) addmode("p", { idle = function() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793)),deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 end }) addmode("f", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, walk = function() local Vfw, Vrt = velbycfrvec() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2 - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793 - Vrt * 0.2)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end }) addmode("g", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8) + Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, 0.3490658503988659 * sin(sine * 8) + Crt, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime) --LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4 end }) addmode("h", { idle = function() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8) + Crt * 3, 0.2 * sin((sine + 0.1) * 16), Cfw * -3),angles(-1.5707963267948966 - Cfw, 0.2617993877991494 * sin(sine * 8) + Crt, -3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 end }) addmode("j", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4) - Cfw * 3),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4) - Cfw, Crt, 3.6651914291880923)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4 end }) addmode("k", { idle = function() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), Cfw * -3),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12) - Cfw, 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6) + Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6 end }) addmode("l", { idle = function() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)),angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.7, 0.8, 0),angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)),angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.15 + 0.4 * sin((sine - 0.5) * 10), Cfw * -3),angles(-1.4835298641951802 - Cfw, 0.17453292519943295 * sin(sine * 5) + Crt, -3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.7, 0.5, -0.3),angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966)),deltaTime) --Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4 end }) addmode("x", { idle = function() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0, 1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0, -1.5707963267948966, 0)),deltaTime) --RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1 end, walk = function() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0, 1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0, -1.5707963267948966, 0)),deltaTime) --RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1 end }) end) btn("nameless animations V6", function() local t=reanimate() if type(t)~="table" then return end local raycastlegs=t.raycastlegs local velbycfrvec=t.velbycfrvec local addmode=t.addmode local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") addmode("default", { idle = function() local rY, lY = raycastlegs() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1),angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5),angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0),angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5),angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988)),deltaTime) --RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2 end, walk = function() local fw, rt = velbycfrvec() local rY, lY = raycastlegs() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.2 + 0.2 * sin(sine * 16), 0),angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - fw * 0.15, 0.03490658503988659 * sin(sine * 8) + rt * 0.15, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - rt * 0.1)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * fw + 0.4 * sin((sine + 10) * 8) * fw + rY * -0.5),angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*rt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0),angles(0.5235987755982988 * sin(sine * 8)*fw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.35 + 0.1 * sin(sine * 8), 0),angles(-0.5235987755982988 * sin(sine * 8)*fw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * fw - 0.4 * sin((sine + 10) * 8) * fw + lY * -0.5),angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*fw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*rt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + fw * 0.15, -0.08726646259971647 * sin(sine * 8) + rt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - rt * 0.5)),deltaTime) --Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8 end, jump = function() local fw, rt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.4835298641951802 + fw * 0.1, rt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - rt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end, fall = function() local fw, rt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.6580627893946132 + fw * 0.1, rt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - rt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end }) addmode("q", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -2.45 - 0.05 * sin(sine * 2), 0),angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2 end }) addmode("e", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime) --LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2 end }) addmode("r", { idle = function() RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 end }) addmode("t", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4), 0, 0),angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4 end }) addmode("y", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2), 0),angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767)),deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 end }) addmode("u", { idle = function() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.75 + 0.25 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime) --Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2 end }) addmode("i", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), 0),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime) --LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5 end, }) addmode("o", { idle = function() local rY, lY = raycastlegs() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0, 0.09 * sin(sine * 2)),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) --LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2 end, walk = function() local fw, rt = velbycfrvec() local rY, lY = raycastlegs() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - rt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin((sine + 0.1) * 16), 0),angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * fw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8 end }) addmode("p", { idle = function() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 end }) addmode("f", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, walk = function() local fw, rt = velbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - fw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + rt * 0.2, -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + fw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - rt * 0.2, -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - fw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - rt * 0.2)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end }) addmode("g", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8), 0, 0),angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime) --LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4 end }) addmode("h", { idle = function() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0),angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 end }) addmode("j", { idle = function() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4)),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4 end }) addmode("k", { idle = function() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), 0),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6 end }) addmode("l", { idle = function() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)),angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.7, 0.8, 0),angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)),angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.15 + 0.4 * sin((sine - 0.5) * 10), 0),angles(-1.4835298641951802, 0.17453292519943295 * sin(sine * 5), -3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.7, 0.5, -0.3),angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966)),deltaTime) --Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4 end }) end) btn("Immortality Lord", function() local backup=accessorylimbs accessorylimbs={ {meshid="17269636541",textureid="",C0=cf_0,Name="Torso"}, {meshid="17269753087",textureid="",C0=angles(0,3.14,0),Name="Head"}, {meshid="17375312569",textureid="",C0=cf(1.50995803e-08,-1.07200003,-0.100000001,-1,0,1.50995803e-07,0,1,0,-1.50995803e-07,0,-1),Name="Head"}, {meshid="17269487439",textureid="",C0=angles(0,0,1.5707963267948966),Name="Left Arm"}, {meshid="17269487439",textureid="",C0=angles(0,0,1.5707963267948966),Name="Right Arm"}, {meshid="17269487439",textureid="",C0=angles(0,0,1.5707963267948966),Name="Left Leg"}, {meshid="17269487439",textureid="",C0=angles(0,0,1.5707963267948966),Name="Right Leg"}, {meshid="111946216585470",textureid="",C0=cf_0,Name="Torso"}, {meshid="92572400594624",textureid="",C0=angles(0,3.14,0),Name="Head"}, {meshid="117649985156221",textureid="",C0=cf_0,Name="Left Arm"}, {meshid="93749227415046",textureid="",C0=cf_0,Name="Right Arm"}, {meshid="137156465227879",textureid="",C0=cf_0,Name="Left Leg"}, {meshid="76010149115685",textureid="",C0=cf_0,Name="Right Leg"}, {meshid="126825022897778",textureid="",C0=cf_0,Name="Torso"}, {meshid="138744606849121",textureid="83207562332062",C0=angles(0,0,1.5707963267948966),Name="Left Arm"}, {meshid="138744606849121",textureid="83207562332062",C0=angles(0,0,1.5707963267948966),Name="Right Arm"}, {meshid="138744606849121",textureid="136752500636691",C0=angles(0,0,1.5707963267948966),Name="Left Leg"}, {meshid="138744606849121",textureid="136752500636691",C0=angles(0,0,1.5707963267948966),Name="Right Leg"} } local t=reanimate() accessorylimbs=backup if type(t)~="table" then return end local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") local getVel=t.getVel local setCfr=t.setCfr local getCamCF=t.getCamCF local cframes=t.cframes local joints=t.joints local getAccWeldFromMesh=t.getAccWeldFromMesh local setWalkSpeed=t.setWalkSpeed local fling=t.fling local rad=math.rad Neck.C1=cf(0,-1,0,-1,0,0,0,0,1,0,1,-0) RootJoint.C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0) RightShoulder.C1=cf(-1,1,0,0,0,1,0,1,-0,-1,0,0) LeftShoulder.C1=cf(1,1,0,0,0,-1,0,1,0,1,0,0) RightHip.C1=cf(1,2,0,0,0,1,0,1,-0,-1,0,0) LeftHip.C1=cf(-1,2,0,0,0,-1,0,1,0,1,0,0) setWalkSpeed(32) t.setJumpPower(0) t.setHipHeight(7) t.setGravity(math.huge) local torso=t.getPart("Torso") local rootpart=t.getPart("HumanoidRootPart") local leftWingPart={} cframes[leftWingPart]=cf_0 local leftWingAccWeld=getAccWeldFromMesh("17269814619","") leftWingAccWeld.C0=angles(0,3.14,0) leftWingAccWeld.C1=cf_0 leftWingAccWeld.Part1=leftWingPart local LeftWing={ C0=cf(-.3,1,1)*angles(0,1.5707963267948966,0), C1=cf(2.2,2,1.5), Part0=torso, Part1=leftWingPart } tinsert(joints,LeftWing) local rightWingPart={} cframes[rightWingPart]=cf_0 local rightWingAccWeld=getAccWeldFromMesh("17269824947","") rightWingAccWeld.C0=angles(0,3.14,0) rightWingAccWeld.C1=cf_0 rightWingAccWeld.Part1=rightWingPart local RightWing={ C0=cf(.3,1,1)*angles(0,1.5707963267948966,0), C1=cf(2.2,2,-1.5), Part0=torso, Part1=rightWingPart } tinsert(joints,RightWing) local swordpart={} cframes[swordpart]=cf_0 local swordAccWeld0=getAccWeldFromMesh("17326555172","") swordAccWeld0.C0=cf(-0.0023765564,2.14191723,3.825109,-1,0,0,0,-0.519688249,-0.85435611,0,-0.854355931,0.519688308) swordAccWeld0.C1=cf_0 swordAccWeld0.Part1=swordpart local swordAccWeld1=getAccWeldFromMesh("17326476901","") swordAccWeld1.C0=cf(-0.00237464905,-1.31204176,-3.18902349,-1,0,0,0,-0.519688249,-0.85435611,0,-0.854355931,0.519688308) swordAccWeld1.C1=cf_0 swordAccWeld1.Part1=swordpart local Sword={ C0=cf(0,-2,0)*angles(1.57,0,0), C1=cf(0,-6.3,0), Part0=t.getPart("Right Arm"), Part1=swordpart } tinsert(joints,Sword) local DefaultsNeckC0 = cf(0,2,0)*angles(-1.5707963267948966,0,3.141592653589793) local DefaultsRootJointC0 = angles(-1.5707963267948966,0,3.141592653589793) local DefaultsRightShoulderC0 = cf(-1,0,0)*angles(0,1.5707963267948966,0) local DefaultsLeftShoulderC0 = cf(1,0,0)*angles(0,-1.5707963267948966,0) local TimingSine=sine*60 local attacking=false local animOverwrite=nil local neckSnap=false local Lerp1=function(a,b,c) return Lerp(a,b,min(c*6*deltaTime,1)) end local v3_030=v3_010*3 local flycf=nil local flypos=nil local charcf=cf_0 local animations=function(onground) TimingSine=sine*60 local vel=getVel() local xzvel=vel*v3_101 if flycf then if xzvel~=v3_0 then local camrot=cfGet(getCamCF(),"Rotation") local clv=cfGet(camrot,"LookVector") local crv=cfGet(camrot,"RightVector") local fw=v3Get(clv*v3_101,"Unit")*xzvel fw=clv*(v3Get(fw,"X")+v3Get(fw,"Z")) local rt=v3Get(crv*v3_101,"Unit")*xzvel rt=crv*(v3Get(rt,"X")+v3Get(rt,"Z")) flypos=flypos+v3Get(fw+rt,"Unit")*deltaTime*3.2 flycf=cfAdd(camrot,flypos) charcf=cfAdd(flycf,cfGet(flycf,"UpVector")*3-v3_030) end cframes[rootpart]=flycf setCfr(charcf) elseif onground then charcf=cframes[rootpart] elseif cframes[rootpart].Y0.0167 do t60fps=t60fps-0.0167 resumes=resumes+1 resume60fps,resume60fps1=resume60fps1,resume60fps for i,v in next,resume60fps1 do cresume(v) end tclear(resume60fps1) end deltaTime60=deltaTime*6 sine60=sine*60 lastY=cframes[rootpart].Y idle() updateGuiPos() end, walk=function() delta=sine-lastsine lastsine=sine resumes=0 t60fps=t60fps+delta while t60fps>0.0167 do t60fps=t60fps-0.0167 resumes=resumes+1 resume60fps,resume60fps1=resume60fps1,resume60fps for i,v in next,resume60fps1 do cresume(v) end tclear(resume60fps1) end deltaTime60=deltaTime*6 sine60=sine*60 lastY=cframes[rootpart].Y walk() updateGuiPos() end, fall=function() delta=sine-lastsine lastsine=sine resumes=0 t60fps=t60fps+delta while t60fps>0.0167 do t60fps=t60fps-0.0167 resumes=resumes+1 resume60fps,resume60fps1=resume60fps1,resume60fps for i,v in next,resume60fps1 do cresume(v) end tclear(resume60fps1) end local newcf=cframes[rootpart] newcf=cfAdd(cfGet(newcf,"Rotation"),v3(cfGet(newcf,"X"),lastY+(cfGet(newcf,"Y")-lastY)*deltaTime*0.6,cfGet(newcf,"Z"))) cframes[rootpart]=newcf setCfr(newcf) lastY=newcf.Y deltaTime60=deltaTime*6 sine60=sine*60 if getVel()*v3_101==v3_0 then idle() else walk() end updateGuiPos() end } t.addmode("default",modetable) local bindKey=function(key,f) local modetable=tclone(modetable) modetable.modeEntered=function() lastkeybindf=f f() end t.addmode(key,modetable) end local WalkSpeed=50 local HipHeight=3 local setWalkSpeed=t.setWalkSpeed setWalkSpeed(WalkSpeed) local setHipHeight=t.setHipHeight setHipHeight(HipHeight) t.setJumpPower(0) t.setGravity(math.huge) local rad=0.017453292519943295 local fmod=math.fmod local c3_0=c3() local rgb=Color3.fromRGB local hsv=Color3.fromHSV local NECKC0=cf(0,1,0,-1,-0,-0,0,0,1,0,1,0) local ROOTC0=cf(0,0,0,-1,0,0,0,0,1,0,1,0) local RSC0=cf(-0.5,0,0,0,0,1,0,1,0,-1,0,0) local LSC0=cf(0.5,0,0,0,0,-1,0,1,0,1,0,0) local Lerp1=function(a,b,c) return Lerp(a,b,min(1,deltaTime60*c)) end local Mode=0 local NeckSnap=false local CurrentColor=c3_0 local ChangeName=emptyfunction if lcv4effects then local i1=i("BillboardGui") local i2=i("TextLabel") insSet(i1,"AlwaysOnTop",true) insSet(i1,"Size",u2(7,35,3,15)) insSet(i1,"StudsOffset",v3(0,2,0)) insSet(i1,"ResetOnSpawn",false) insSet(i1,"MaxDistance",math.huge) insSet(i1,"Name",rs()) insSet(i2,"BackgroundTransparency",1) insSet(i2,"TextScaled",true) insSet(i2,"BorderSizePixel",0) insSet(i2,"TextStrokeTransparency",0) insSet(i2,"Size",u2(1,0,0.5,0)) insSet(i2,"Name",rs()) insSet(i2,"Parent",i1) local fonts=e.Font fonts={ fonts.Antique, fonts.Arcade, fonts.Arial, fonts.ArialBold, fonts.Bodoni, fonts.Cartoon, fonts.Code, fonts.Fantasy, fonts.Garamond, fonts.Highway, fonts.Legacy, fonts.SciFi, fonts.SourceSans, fonts.SourceSansBold, fonts.SourceSansItalic, fonts.SourceSansLight, fonts.SourceSansSemibold } local fontsl=#fonts tspawn(function() local thread=crunning() local i=0 while true do i=i+1 if i==3 then i=0 updateColor() insSet(i2,"TextColor3",CurrentColor) end insSet(i2,"Font",fonts[mrandom(fontsl)]) insSet(i2,"Position",u2(0,mrandom(-5,5),0.05,mrandom(-5,5))) tinsert(resume60fps,thread) cyield() end Destroy(i1) end) updateGuiColor=function() insSet(i2,"TextColor3",CurrentColor) end updateGuiPos=function() insSet(i1,"StudsOffsetWorldSpace",cfGet(cfMul(cfMul(cframes[rootpart],cfMul(RootJoint.C0,Inverse(RootJoint.C1))),cfMul(Neck.C0,Inverse(Neck.C1))),"Position")) end insSet(i1,"Parent",i10) ChangeName=function(t) insSet(i2,"Text",t) end local v3_001=v3(0,0,1) local MakeMesh=function(Parent,MeshType,MeshId,Scale,Offset) local NEWMESH = i("SpecialMesh") NEWMESH.MeshType = MeshType NEWMESH.MeshId = "rbxassetid://"..MeshId NEWMESH.Offset = Offset or v3_0 NEWMESH.Scale = Scale NEWMESH.Parent = Parent return NEWMESH end local NewPart=function(Parent,Material,Transparency,Color,Size) local part = i("Part") part.Transparency = Transparency part.CanCollide = false part.Anchored = true part.Color = Color part.Name = rs() part.Size = Size part.Material = Material part.Parent = Parent return part end WEffect=function(Time,EffectType,Size,Size2,Transparency,Transparency2,CFrame,MoveToPos,RotationX,RotationY,RotationZ,Material) local EFFECT=nil local MSH=nil if EffectType=="Sphere" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"Sphere","",Size,v3_0) elseif EffectType=="Block" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=i("BlockMesh",EFFECT) MSH.Scale=Size elseif EffectType=="Wave" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","20329976",Size,v3(0,0,-Size.X/8)) elseif EffectType=="Ring" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","559831844",v3(Size.X,Size.X,0.1),v3_0) elseif EffectType=="Slash" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","662586858",v3(Size.X/10,0,Size.X/10),v3_0) elseif EffectType=="Round Slash" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","662585058",v3(Size.X/10,0,Size.X/10),v3_0) elseif EffectType=="Swirl" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","1051557",Size,v3_0) elseif EffectType=="Skull" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","4770583",Size,v3_0) elseif EffectType=="Crystal" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","9756362",Size,v3_0) else return end local MOVE=v3_0 local ROT=angles(rad*(RotationX),rad*(RotationY),rad*(RotationZ)) local GROWTH=Size - Size2 local TRANS=Transparency - Transparency2 if MoveToPos then MOVE=(CFrame.Position-MoveToPos)/Time end local iswave=EffectType=="Wave" local thread=crunning() for i=1,Time+1 do Size=Size-GROWTH/Time MSH.Scale=Size if iswave then MSH.Offset=v3_001*(Size.X/-8) end Transparency=Transparency-TRANS/Time EFFECT.Transparency=Transparency CFrame=CFrame*ROT+MOVE EFFECT.CFrame=CFrame EFFECT.Color=CurrentColor tinsert(resume60fps,thread) cyield() end Destroy(EFFECT) end modechangedanimation=function() --NewSound(3318714899, soundholder(5), 2, 1.4, false) local ecf = cframes[rootpart] for i = 1, 5 do tspawn(WEffect,25,"Crystal",v3(2,2,2),v3(0,0,500),1,0,ecf,nil,mrandom(-2,2),mrandom(-12,12),mrandom(-2,2),"Neon") end tspawn(WEffect,25,"Crystal",v3_0,v3(30,30,30),0,1,cfMul(ecf,cfMul(RootJoint.C0,Inverse(RootJoint.C1))),nil,0,0,0,"Neon") ecf=ecf*cf(0,0,1) tspawn(WEffect,50,"Wave",v3_0,v3(150,5,150),0.5,1,ecf,nil,0,0,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(160,10,160),0.5,1,ecf,nil,0,1,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(170,5,170),0.5,1,ecf,nil,0,2,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(180,10,180),0.5,1,ecf,nil,0,3,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(190,5,190),0.5,1,ecf,nil,0,4,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(200,10,200),0.5,1,ecf,nil,0,5,0,"Neon") end end local modechanged=function() modechangedanimation() if Mode == 0 then HipHeight = 3 WalkSpeed = 50 ChangeName("\227\128\144\239\187\191 LCV4 \227\128\145") walk=function() for i=1,resumes do if mrandom(20)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end --[[pcall(function() if mrandom(3)==1 then WEffect({TIME=mrandom(15,25)*2,EffectType="Crystal",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(100)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=CurrentColor,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end)]] end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() for i=1,resumes do if mrandom(20)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end --[[pcall(function() if mrandom(3)==1 then WEffect({TIME=mrandom(15,25)*2,EffectType="Crystal",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(100)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=CurrentColor,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end)]] end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50)),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135+8.5*cos(sine60/50)),0,rad*(25))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(25+8.5*cos(sine60/50)),0,rad*(-25-5*cos(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-15+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-15-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 1 then HipHeight = 3 WalkSpeed = 25 ChangeName("Stage 1") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-20),rad*(80),rad*(10+10*sin(sine60/50))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-10),rad*(-80),rad*(-10-10*sin(sine60/50))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.25) if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25) end for i=1,resumes do --[[pcall(function() if mrandom(60)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end)]] end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(10),rad*(80),rad*(10*sin(sine60/50))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(20),rad*(-80),rad*(-10*sin(sine60/50))),0.25) end CurrentColor=c3(0.14902,0.14902,0.14902) updateColor=emptyfunction elseif Mode == 2 then HipHeight = 3 WalkSpeed = 50 ChangeName("UpsideDown") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.5*cos(sine60/15))*angles(rad*(40),rad*(-5*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(0,rad*(-10*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,rad*(-15*cos(sine60/30)),0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135-15*cos(sine60/30)),0,rad*(25+15*cos(sine60/30)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),rad*(5),rad*(-10+15*cos(sine60/30)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(10+10*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-10-10*sin(sine60/15))),0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 3 then HipHeight = 3 WalkSpeed = 50 ChangeName("Glitch") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(rad*(20-2.5*sin(sine60/15)),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-10-10*sin(sine60/15)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(-50+5*sin(sine60/15)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(110),0,0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/15))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(rad*(-2.5*sin(sine60/15)),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(10-10*sin(sine60/15)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(135+5*sin(sine60/15)),0,rad*(25))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/15),0)*angles(0,0,rad*(-10+10*cos(sine60/15)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/15))),0.25) end updateColor=function() CurrentColor=hsv(mrandom(),mrandom(),mrandom()) end elseif Mode == 4 then HipHeight = 3 WalkSpeed = 50 ChangeName("Alastor's Game") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,cos(sine60/25),-sin(sine60/25))*angles(rad*(5*sin(sine60/25)),0,rad*(70)),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,0,rad*(-70))*angles(rad*(5*cos(sine60/25)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.25)*angles(0,rad*(-10),rad*(-90))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-20+5*sin(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*sin(sine60/25),-0.01)*angles(0,rad*(80),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5-0.25*sin(sine60/25),-0.51)*angles(rad*(-10),rad*(-80),0),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,cos(sine60/25),-sin(sine60/25))*angles(rad*(5*sin(sine60/25)),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5*cos(sine60/25)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-15+5*sin(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*sin(sine60/25),-0.01)*angles(0,rad*(80),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5-0.25*sin(sine60/25),-0.51)*angles(rad*(-10),rad*(-80),0),0.25) end updateColor=function() CurrentColor=rgb(mrandom(99),0,0) end elseif Mode == 5 then HipHeight = 0 WalkSpeed = 16 ChangeName("DIE IN A FIRE") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.125*sin(sine60/12),0)*angles(rad*(10-5*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(-5*cos(sine60/12))),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(10-5*cos(sine60/12)),rad*(10*cos(sine60/12)),rad*(5*cos(sine60/12))),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5-0.15*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-30*sin(sine60/12)),rad*(5*cos(sine60/12)),0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.2*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-10-40*sin(sine60/12)),rad*(90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9+.2*cos(sine60/12),-0.5*sin(sine60/12))*angles(rad*(-10+40*sin(sine60/12)),rad*(-90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12))*angles(rad*(15),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-15-3*cos(sine60/12)),rad*(5-5*sin(sine60/12)),0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.1*cos(sine60/12),0)*angles(rad*(-53.75+1.75*cos(sine60/12)),0,rad*(5))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.1*sin(sine60/12),0)*angles(rad*(15),0,rad*(-5+5*cos(sine60/12)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(10),rad*(80),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(-80),0),0.25) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 6 then HipHeight = 3 WalkSpeed = 50 ChangeName("\227\128\144 \239\187\191\239\189\140 \239\189\143 \239\189\134 \239\189\137 \227\128\145") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/9))*angles(rad*(45),0,0),0.7/3) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.05,0)*angles(rad*(-45),0,0),0.7/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.1)*angles(rad*(-45),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(135),0,0)*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/9))),1/2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/9))),1/2) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+0.5*cos(sine60/12))*angles(rad*(-60+2.5*sin(sine60/12)),0,rad*(5+1*sin(sine60/12))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(4.5*sin(sine60/12)),0,rad*(-5-2.5*sin(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.15,0.50+0.05*cos(sine60/99),0.4)*angles(rad*(-43),rad*(2.5*sin(sine60/99)),rad*(45-7.5*sin(sine60/99)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/12),-0.05)*angles(rad*(35-7.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/12),-0.05)*angles(rad*(35-7.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 7 then HipHeight = 0 WalkSpeed = 16 ChangeName("E D G Y") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(7+6.5*sin(sine60/24)),rad*(10*sin(sine60/24)),rad*(6*sin(sine60/24))),0.5/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(120+6.5*sin(sine60/34)),rad*(5*sin(sine60/34)),rad*(10*sin(sine60/34)))*angles(rad*(5),0,0)*RSC0,0.5/3) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.5*cos(sine60/32))*angles(0,0,rad*(10)),0.4/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad,0,rad*(22))*LSC0,0.4/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.4,-0.5)*angles(rad*(6.5*sin(sine60/12)),rad*(90),rad*(40*sin(sine60/34)))*angles(rad*(-3),rad*(-1*cos(sine60/36)),rad*(-10-2*cos(sine60/39))),0.2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(10+4.6*sin(sine60/12)),rad*(-90),rad*(20*sin(sine60/34)))*angles(rad*(-3),rad*(-1*cos(sine60/36)),rad*(10+6*cos(sine60/31))),0.2) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 8 then HipHeight = 3 WalkSpeed = 140 ChangeName("UnColorEd") walk=function() for i=1,resumes do --WEffect({Time=mrandom(15,65),EffectType="Wave",Size=v3(0,0.05,0),Size2=v3(0.516,0.516,0.516)*mrandom(8),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(0,-2,0)*angles(rad*(mrandom(-5,5)),rad*(mrandom(-360,360)),rad*(mrandom(-5,5))),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() for i=1,resumes do if mrandom(3)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000))),1/3) end --WEffect({Time=mrandom(15,65),EffectType="Wave",Size=v3(0,0.05,0),Size2=v3(0.516,0.516,0.516)*mrandom(8),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(0,-2,0)*angles(rad*(mrandom(-5,5)),rad*(mrandom(-360,360)),rad*(mrandom(-5,5))),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+.5*cos(sine60/32))*angles(rad*(-25+2*cos(sine60/42)),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5+1*cos(sine60/12)),rad*(mrandom(-5,5)),0),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-15+5.5*cos(sine60/20)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/32)),rad*(80),0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/46)),rad*(-80),0),1/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 9 then HipHeight = 0 WalkSpeed = 16 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)-sin(sine60/3.5)/7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1) end idle=function() for i=1,resumes do --local HITFLOOR,HITPOS=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local POSITION=cf(HITPOS)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local SPHEREFLOOR,SPHEREPOS=rayCast(POSITION+v3(0,1,0),(cf(POSITION,POSITION+v3(0,-1,0))).LookVector,5) --WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(SPHEREPOS-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=SPHEREPOS+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) --WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(SPHEREPOS-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=SPHEREPOS+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.1,-0.1+0.05*cos(sine60/12))*angles(rad*(15),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(7.5*sin(sine60/12)),rad*(-12-7.5*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(90),0)*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(5),rad*(-90),0)*angles(rad*(-8),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(-10-2.5*sin(sine60/10)),rad*(20*cos(sine60/10))),1/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 10 then HipHeight = 0 WalkSpeed = 300 ChangeName("oof speed") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.2)*angles(rad*(sine60*-6),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-75*sin(sine60/5)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(75*sin(sine60/5)),0,0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(75*sin(sine60/5)),rad*(90),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-75*sin(sine60/5)),rad*(-90),0),0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 11 then HipHeight = 3 WalkSpeed = 32 ChangeName("War Crimes") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/25))*angles(rad*(20),0,0),0.25) if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0,1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) end for i=1,resumes do if mrandom(15)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-20,20)),rad*(mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-10),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*cos(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(-20),rad*(80),rad*(10+10*cos(sine60/25))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-10),rad*(-80),rad*(-10-10*cos(sine60/25))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/25))*angles(rad*(20),0,0),0.25) if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/50)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/50)),0),0.25) end for i=1,resumes do if mrandom(15)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/50))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-10),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*cos(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(10),rad*(80),rad*(10+10*cos(sine60/25))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(20),rad*(-80),rad*(-10-10*cos(sine60/25))),0.25) end CurrentColor=rgb(20,20,20) updateColor=emptyfunction elseif Mode == 12 then HipHeight = 2 WalkSpeed = 50 ChangeName("Treacherous Thorns") walk=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-20)),0.2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(20)),0.2) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.5,0.5+0.1*cos(sine60/28))*angles(rad*(75),0,0),0.2) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20),0,0),0.2) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(30+2.5*cos(sine60/28))),0.2) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-30-2.5*cos(sine60/28))),0.2) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-10)),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(10)),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.1*cos(sine60/28))*angles(rad*(-cos(sine60/34)),0,0),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15),0,0),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(10),0,rad*(20+2.5*cos(sine60/28))),0.1) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(10),0,rad*(-20-2.5*cos(sine60/28))),0.1) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 13 then HipHeight = 2 WalkSpeed = 16 ChangeName("5YSTEM FA1LURE") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() for i=1,resumes do if mrandom(2)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.6)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5,-0.6)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)))*LSC0,0.15/3) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+1*sin(sine60/26))*angles(rad*(25-2.5*sin(sine60/24)),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-15-2.5*sin(sine60/12*5)),0,rad*(mrandom(-5,5))),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.6)*angles(rad*(165),0,rad*(-50))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5,-0.6)*angles(rad*(165),0,rad*(50))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-70-2.5*sin(sine60/32)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-70-2.5*sin(sine60/16)),rad*(-90),0),0.15/3) end updateColor=function() CurrentColor=rgb(mrandom(255),0,0) end elseif Mode == 14 then HipHeight = 0 WalkSpeed = 50 ChangeName("\227\131\128\227\131\188\227\131\170\227\131\179!") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(26-4.5*cos(sine60/3.5)),0,rad*(15*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/3) for i=1,resumes do if mrandom(5)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3) end end RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.7*cos(sine60/7)/2)*angles(rad*(-15-55*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-0.1*cos(sine60/7)),0)*angles(rad*(0.1*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.7*cos(sine60/7)/2)*angles(rad*(-15+55*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-0.1*cos(sine60/7)),0)*angles(rad*(-0.1*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),-0.34*cos(sine60/7))*angles(rad*(-110)*cos(sine60/7),rad*(-90), rad*(-13)),0.15) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.03+0.05*cos(sine60/12))*angles(0,0,rad*(-35)),1/5) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/5) for i=1,resumes do if mrandom(5)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3) end end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(7.5*sin(sine60/12)),rad*(-12-7.5*sin(sine60/12)))*LSC0,0.15/5) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(95),0)*angles(rad*(-15),0,0),1/5) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(-55),0)*angles(rad*(-12),0,0),1/5) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 15 then HipHeight = 0 WalkSpeed = 36 ChangeName("LCV01") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12))*angles(rad*(20),rad*(2.5*cos(sine60/12)),rad*(-2.5*cos(sine60/12))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20-3*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(-2.5*cos(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-70-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),0,rad*(30*cos(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(90),0)*angles(rad*(-8),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-90),0)*angles(rad*(-8),0,0),1/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 16 then HipHeight = 0 WalkSpeed = 25 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.7/3) Neck.C0=Lerp1(Neck.C0,NECKC0,0.7/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-20),rad*(80),rad*(10+10*sin(sine60/50))),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-10),rad*(-80),rad*(-10-10*sin(sine60/50))),1/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),0,rad*(30*cos(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(90),0)*angles(rad*(-8),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-90),0)*angles(rad*(-8),0,0),1/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 17 then HipHeight = 0 WalkSpeed = 18 ChangeName("Revenge") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,0,((1.1)-1))*angles(rad*(15-1*sin(sine60/(WalkSpeed/2))),0,0),1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-35),rad*(25-2.5*sin(sine60/WalkSpeed)),rad*(55-2.5*sin(sine60/WalkSpeed)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.04*sin(sine60/24),0.04*sin(sine60/12),0.05*cos(sine60/12))*angles(rad*(-2.5*sin(sine60/12)),rad*(-2.5*sin(sine60/24)),0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,0,((1.1)-1))*angles(rad*(25-4*sin(sine60/12)),0,0),1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-35),rad*(25-2.5*sin(sine60/12)),rad*(55-2.5*sin(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1+0.06*sin(sine60/24)-0.05*cos(sine60/12),-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-2-2.5*sin(sine60/24)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.06*sin(sine60/24)-0.05*cos(sine60/12),-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(-75),0)*angles(rad*(-2+2.5*sin(sine60/24)),0,0),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 18 then HipHeight = 0 WalkSpeed = 50 ChangeName("Famous 600k") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+0.6*cos(sine60/12))*angles(rad*(20),0,0),0.6/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20-2.5*sin(sine60/12)),0,0),0.5/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20),0,rad*(30))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20),0,rad*(-30))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(90),rad*(-25+10*cos(sine60/12))),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-90),rad*(20-10*cos(sine60/12))),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+0.6*cos(sine60/12))*angles(rad*(-10),rad*(5),0),0.6/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),rad*(-5),0),0.5/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(20),rad*(-20),rad*(30))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20),rad*(20),rad*(-30))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(90),rad*(25+10*cos(sine60/12))),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-90),rad*(-10-10*cos(sine60/12))),0.15/3) end CurrentColor=rgb(255,255,255) updateColor=emptyfunction elseif Mode == 19 then HipHeight = 0 WalkSpeed = 20 ChangeName("SuperUBlockAlt") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+0.5*cos(sine60/22))*angles(rad*(20),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.45,0.5,-1)*angles(rad*(60),0,rad*(80))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(0,rad*(90),0)*angles(rad*(-8),0,rad*(-15)),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-8),0,rad*(15)),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+0.5*cos(sine60/22)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.2,0.5+0.05*sin(sine60/24),-0.7)*angles(rad*(180),0,0)*angles(rad*(5),0,0)*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.45,0.5,-1)*angles(rad*(90),0,rad*(90))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(70),rad*(-20+10*cos(sine60/22)))*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-70),rad*(25-10*cos(sine60/22)))*angles(rad*(-8),0,0),0.15/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 20 then HipHeight = 0 WalkSpeed = 50 ChangeName("DeepEnd") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.25*cos(sine60/63)+.92*sin(sine60/95),0,4-2*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.75,0.5,0.5)*angles(rad*(-25+mrandom(-23,23)),rad*(mrandom(-23,23)),rad*(45+mrandom(-23,23)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+1*cos(sine60/18)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0,1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(160+4*cos(sine60/62)),0,rad*(15-3*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(0,0,rad*(-15+3*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(-17+9.4*cos(sine60/26)),rad*(80),0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-22+10.8*cos(sine60/32)),rad*(-80),0),1/3) for i=1,resumes do if mrandom(32)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end if mrandom(20)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-90,90)),rad*(mrandom(-30,30)),rad*(mrandom(-50,50)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-900,900)),rad*(mrandom(-20,20)))*LSC0,1/3) end end end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 21 then HipHeight = 0 WalkSpeed = 50 ChangeName("LCV4 Visualizer") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),0.8/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-1-2*cos(sine60/32)),0,rad*(10)),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(40.5),0,rad*(10))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.4,0.5)*angles(rad*(25),0,rad*(35))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.025*cos(sine60/12),-0.01)*angles(0,rad*(83),0),0.8/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-83),0),0.8/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 22 then HipHeight = 0 WalkSpeed = 16 ChangeName("Ultra Skidded Rainbow King V4 - CrAzEd") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.7)*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(30+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(-30+mrandom(-15,15)))*RSC0,0.35/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(30+mrandom(-15,15)))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(0,rad*(90),0),0.35/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-60),0,0)*angles(0,rad*(-90),0),0.35/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 23 then HipHeight = 0 WalkSpeed = 16 ChangeName("The School Shooter") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.03)*angles(rad*(180),rad*(-15),0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.03)*angles(rad*(180),rad*(-15),0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.4,0.5)*angles(rad*(25),0,rad*(35))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(75),0)*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-75),0)*angles(rad*(-8),0,0),0.15/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 24 then HipHeight = 0 WalkSpeed = 50 ChangeName("The Quick Brown Fox") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(15+2.5*sin(sine60/12)),0,rad*(2.5+2.5*sin(sine60/12))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-10+4.5*sin(sine60/12)),0,rad*(-2.5-2.5*sin(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5+0.025*cos(sine60/12),-1)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(-90+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.025*cos(sine60/12),-1)*angles(rad*(25),rad*(7.5*sin(sine60/12)),rad*(90-7.5*sin(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-25-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-5.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(4+2.5*sin(sine60/12)),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15+4.5*sin(sine60/12)),0,rad*(-4*sin(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5+0.025*cos(sine60/12),-1)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(-90+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.025*cos(sine60/12),-1)*angles(rad*(25),rad*(7.5*sin(sine60/12)),rad*(90-7.5*sin(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-7.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-7.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 25 then HipHeight = 1 WalkSpeed = 50 ChangeName("Alien") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(25+2.5*sin(sine60/12)),0,rad*(25)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-25+4.5*sin(sine60/12)),0,rad*(-25)),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-45),0,rad*(45))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-25-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-5.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end idle=function() for i=1,resumes do if mrandom(5)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-1,1)),rad*(mrandom(-1,1)),rad*(mrandom(-1,1))),0.6) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(4+2.5*sin(sine60/12)),0,rad*(25)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(4.5*sin(sine60/12)),0,rad*(-25)),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),0,rad*(-15-10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end updateColor=function() CurrentColor=rgb(0,mrandom(255),0) end elseif Mode == 26 then HipHeight = 0 WalkSpeed = 16 ChangeName("K33P TH3 S3CR3T") walk=function() for i=1,resumes do if mrandom(1)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=c3_0,UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() for i=1,resumes do Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=c3_0,UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-1.3+0.1*cos(sine60/24))*angles(rad*(-4*sin(sine60/24)),rad*(1*cos(sine60/24)),rad*(-10)),0.1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(7-2*sin(sine60/20)),rad*(-20),0),0.1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,0.1-0.1*cos(sine60/24)-rad*(1*cos(sine60/24)),-0.3)*angles(rad*(13-6*sin(sine60/24)),rad*(90),0),0.1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1.3-0.1*cos(sine60/24)+rad*(1*cos(sine60/24)),-0.15)*angles(rad*(-90-6*sin(sine60/24)),rad*(-90),0),0.1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(0.8,0.4+0.1*sin(sine60/35),0.5)*angles(rad*(90),rad*(90),0),0.1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(0.3,0.7+0.1*sin(sine60/35),-1.5)*angles(rad*(80),rad*(4*sin(sine60/35)),rad*(50+3*sin(sine60/35))),0.1/3) end CurrentColor=c3(0.145098,0.0392157,0.223529) updateColor=emptyfunction elseif Mode == 27 then HipHeight = 0 WalkSpeed = 16 ChangeName(" ") walk=function() for i=1,resumes do --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) --WEffect({Time=12,EffectType="Block",Size=v3(3,3,3)/3,Size2=v3_0,Transparency=.5,Transparency2=1,CFrame=Character.RightArm.CFrame*cf(0,-1.45,0),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(35*cos(sine60/WalkSpeed)),0,rad*(5))*RSC0,0.35/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() for i=1,resumes do --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) --WEffect({Time=12,EffectType="Block",Size=v3(3,3,3)/3,Size2=v3_0,Transparency=.5,Transparency2=1,CFrame=Character.RightArm.CFrame*cf(0,-1.45,0),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) if mrandom(4)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*LSC0,0.15/3) end if mrandom(25)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000))),1.5/3) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.1*cos(sine60/12)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-5,5)),rad*(mrandom(-5,5)),rad*(mrandom(-5,5))),0.35/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,rad*(20),rad*(-20))*LSC0,0.5/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(80),0)*angles(rad*(-3),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(-80),0)*angles(rad*(-3),0,0),1/3) for i=1,resumes do if mrandom(20)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-90,90)),rad*(mrandom(-30,30)),rad*(mrandom(-50,50)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-900,900)),rad*(mrandom(-20,20)))*LSC0,1/3) end if mrandom(2)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*LSC0,0.15/3) end end end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 28 then HipHeight = 0 WalkSpeed = 16 ChangeName("Anime Banisher") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-10)),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(10)),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.1*cos(sine60/28))*angles(rad*(-1*cos(sine60/34)),0,0),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15),0,0),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.25)*angles(0,rad*(-10),rad*(-90))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(10),0,rad*(-20-2.5*cos(sine60/28))),0.1) end CurrentColor=c3(0.580392,0,0) updateColor=emptyfunction elseif Mode == 29 then HipHeight = 0 WalkSpeed = 16 ChangeName("AirPlane") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) for i=1,resumes do if mrandom(72)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end end end CurrentColor=c3(0.580392,0,0) updateColor=emptyfunction elseif Mode == 30 then HipHeight = 0 WalkSpeed = 200 ChangeName("Death") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+1*sin(sine60/26))*angles(rad*(25-2.5*sin(sine60/48/2)),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),rad*(2.5*cos(sine60/12)),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/16)),rad*(-90),0),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+1*sin(sine60/26))*angles(rad*(-5-2.5*sin(sine60/48/2)),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),rad*(2.5*cos(sine60/12)),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/16)),rad*(-90),0),0.15/3) end CurrentColor=rgb(98,37,209) updateColor=emptyfunction elseif Mode == 31 then HipHeight = 0 WalkSpeed = 110 ChangeName("Big Ban") walk=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(90),0)*angles(rad*(-3),rad*(-5.5),rad*(-62*cos(sine60/6))),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(-90),0)*angles(rad*(-3),rad*(5.5),rad*(-62*cos(sine60/6))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.01+0.03*cos(sine60/6),0.1*cos(sine60/6))*angles(rad*(-31-2*cos(sine60/20)),0,0),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-12-3*cos(sine60/40)),0,rad*(-3*cos(sine60/67))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(105+2*cos(sine60/20)),0,rad*(12))*RSC0,0.5/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-80*cos(sine60/6)),0,rad*(-12))*RSC0,0.5/3) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(90),0)*angles(rad*(-3),rad*(-5.5),rad*(-1-2*cos(sine60/20))),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(-90),0)*angles(rad*(-3),rad*(5.5),rad*(-1+2*cos(sine60/20))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.01+0.03*cos(sine60/20),0.1*cos(sine60/20))*angles(rad*(1-2*cos(sine60/20)),0,rad*(-12)),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(3-3*cos(sine60/40)),0,rad*(12+3*cos(sine60/67))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(60+4*cos(sine60/20)),0,rad*(15))*RSC0,0.5/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(7))*RSC0,0.5/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 32 then HipHeight = 0 WalkSpeed = 16 ChangeName("Rainbow Hell") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.05)*angles(rad*(15),0,rad*(-7*cos(sine60/(WalkSpeed)))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.55,0)*angles(rad*(180-5*cos(sine60/15)),rad*(-5),rad*(-5))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-15),rad*(5),rad*(-5))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.2*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-10-40*sin(sine60/12)),rad*(90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9+.2*cos(sine60/12),-0.5*sin(sine60/12))*angles(rad*(-10+40*sin(sine60/12)),rad*(-90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.05*cos(sine60/20)+0.05*sin(sine60/20),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5+mrandom(-6,6)),rad*(mrandom(-6,6)),rad*(-10*cos(sine60/20)+mrandom(-6,6))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.55,0)*angles(rad*(180-5*cos(sine60/15)),rad*(-5),rad*(-5))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.5,0)*angles(rad*(5+mrandom(-6,6)),rad*(mrandom(-6,6)),rad*(-15+mrandom(-6,6)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1-0.05*cos(sine60/20)+0.05*sin(sine60/20),-1,-0.01)*angles(0,rad*(80),0)*angles(rad*(-6),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1-0.05*cos(sine60/20)+0.05*sin(sine60/20),-1,-0.03)*angles(0,rad*(-80),0)*angles(rad*(-6),0,0),1/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 33 then HipHeight = 3 WalkSpeed = 50 ChangeName("SOLID LC") walk=function() if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25) end for i=1,resumes do if mrandom(60)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25) end for i=1,resumes do if mrandom(60)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(-25+5*sin(sine60/50)),0,0),0.7/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(30+5*sin(sine60/50)),0,0),0.7/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20+8.5*cos(sine60/50)),0,rad*(-25-5*cos(sine60/25)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-5+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.7/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(13-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.7/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 34 then HipHeight = 3 WalkSpeed = 50 ChangeName("Immortality Vibe") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+.5*cos(sine60/9))*angles(rad*(-2.5*sin(sine60/9)),0,0),1/2) Neck.C0=Lerp1(Neck.C0,NECKC0*cf()*angles(rad*(10-10*sin(sine60/9)),0,0),1/2) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/9),0)*angles(0,0,rad*(10+10*cos(sine60/9)))*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/9),0)*angles(0,0,rad*(-10+10*cos(sine60/9)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/9))),1/2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/9))),1/2) end idle=walk CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 35 then HipHeight = 0 WalkSpeed = 18 ChangeName("Respected") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) for i=1,resumes do if mrandom(72)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end end end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 36 then HipHeight = 0 WalkSpeed = 16 ChangeName("MAYHEM") walk=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.85,-0.15-0.15*cos(sine60/4))*angles(0,rad*(90),0)*angles(0,rad*(5*cos(sine60/8)),rad*(25*cos(sine60/8))),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.85,-0.15+0.15*cos(sine60/4))*angles(0,rad*(-90),0)*angles(0,rad*(5*cos(sine60/8)),rad*(25*cos(sine60/8))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.15-0.1*cos(sine60/4))*angles(rad*(5),0,rad*(-5*cos(sine60/8))),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25-5*cos(sine60/0.325)),rad*(-5*cos(sine60/0.25)),rad*(5*cos(sine60/8))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-70-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160),0,rad*(25)),0.1) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-10-2.5*cos(sine60/32)),rad*(-20),0),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/32),0)*angles(0,rad*(-90),0)*angles(0,0,rad*(-10+2.5*cos(sine60/32))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.1*cos(sine60/32))*angles(rad*(10-2*cos(sine60/32)),0,rad*(20)),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25-2.5*cos(sine60/32)),rad*(-5*cos(sine60/0.25)),rad*(-20-5*cos(sine60/0.465))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160),0,rad*(25)),0.1) end CurrentColor=c3(1,0,0) updateColor=emptyfunction elseif Mode == 37 then HipHeight = 3 WalkSpeed = 50 ChangeName("SOLID LC") walk=function() for i=1,resumes do if mrandom(3)==1 then --WEffect({TIME=mrandom(15,25)*2,EffectType="Sphere",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(45,145)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,mrandom(0,255),0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.5*cos(sine60/15))*angles(rad*(40),rad*(-5*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() for i=1,resumes do if mrandom(3)==1 then --WEffect({TIME=mrandom(15,25)*2,EffectType="Sphere",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(45,145)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,mrandom(0,255),0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(0,rad*(-10*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,rad*(-15*cos(sine60/30)),0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135-15*cos(sine60/30)),0,rad*(25+15*cos(sine60/30)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),rad*(5),rad*(-10+15*cos(sine60/30)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(10+10*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-10-10*sin(sine60/15))),0.25) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 38 then HipHeight = 0 WalkSpeed = 16 ChangeName("FEVER") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/0.96)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/1.92)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),3/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.4,0.35,0.4)*angles(rad*(135),0,rad*(3))*angles(rad*(-1.5*cos(sine60/15)+2.5*sin(sine60/12)),0,0)*RSC0,0.15/3) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.05*cos(sine60/15)+0.05*sin(sine60/15),0,0.05*cos(sine60/20)),0.8/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.4,0.35,0.4)*angles(rad*(15),0,rad*(12))*angles(rad*(-1.5*cos(sine60/15)+2.5*sin(sine60/12)),0,0)*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1-0.05*cos(sine60/15)+0.05*sin(sine60/15),-1-0.05*cos(sine60/20),-0.01)*angles(0,rad*(83),0),0.8/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1-0.05*cos(sine60/15)+0.05*sin(sine60/15),-1-0.05*cos(sine60/20),-0.01)*angles(0,rad*(-83),0),0.8/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 9001.1 then HipHeight = 0 WalkSpeed = 16 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) for i=1,resumes do if mrandom(72)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end end end CurrentColor=hsv(0.11748632788658,0.28372022509575,0) updateColor=emptyfunction elseif Mode == 9001.2 then HipHeight = 0 WalkSpeed = 999 ChangeName("500 Miles") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.2)*angles(rad*(sine60*-6),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-75*sin(sine60/5)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(75*sin(sine60/5)),0,0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(75*sin(sine60/5)),rad*(90),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-75*sin(sine60/5)),rad*(-90),0),0.25) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 9001.9742 then HipHeight = 0 WalkSpeed = 16 ChangeName("Nostalgia") if mrandom(10)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end walk=function() Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40-4.2*sin(sine60/16)),0,0),0.8/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30*sin(sine60/16)),0,rad*(12))*RSC0,0.8/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(30*sin(sine60/16)),0,rad*(-12))*LSC0,0.8/3) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1+0.1*sin(sine60/16)),0.8/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.07*sin(sine60/16))*angles(0,rad*(90),0)*angles(0,0,rad*(-5+30*sin(sine60/16))),0.8/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0.07*sin(sine60/16))*angles(0,rad*(-90),0)*angles(0,0,rad*(5+30*sin(sine60/16))),0.8/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(10+5*sin(sine60/24)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) end CurrentColor=rgb(100,0,0) updateColor=emptyfunction elseif Mode == 77543 then HipHeight = 0 WalkSpeed = 16 ChangeName("The True Cannon") walk=function() for i=1,resumes do --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() for i=1,resumes do --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+.5*cos(sine60/32))*angles(rad*(-25+2*cos(sine60/42)),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5+1*cos(sine60/12)),rad*(mrandom(-5,5)),0),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-15+5.5*cos(sine60/20)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/32)),rad*(80),0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/46)),rad*(-80),0),1/3) end CurrentColor=c3(1,1,1) updateColor=emptyfunction elseif Mode == 9001.3 then HipHeight = 0 WalkSpeed = 25 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)-sin(sine60/3.5)/7)*angles(rad*(3-2.5*cos(sine60/3.5)),0,rad*(8*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-1),0,0),0.15) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8-0.5*cos(sine60/7)/2,0.6*cos(sine60/7)/2)*angles(rad*(-15-15*cos(sine60/7))-sin(sine60/7)/2.5,rad*(90-10*cos(sine60/7)),0)*angles(rad*(2*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8+0.5*cos(sine60/7)/2,-0.6*cos(sine60/7)/2)*angles(rad*(-15+15*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-10*cos(sine60/7)),0)*angles(rad*(-2*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/7),0)*angles(rad*(-56)*cos(sine60/7),rad*(10*cos(sine60/7)), rad*(-6)),0.1) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1+0.1*cos(sine60/12))*angles(0,0,rad*(20)),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-6.5*sin(sine60/12)),0,rad*(-20)),0.1) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.1*cos(sine60/12),0)*angles(0,rad*(75),0)*angles(rad*(-12.5),0,0),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9-0.1*cos(sine60/12),-0.2)*angles(0,rad*(-65),0)*angles(rad*(-6.5),0,rad*(6)),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,1+0.05*sin(sine60/12),0)*angles(rad*(110),rad*(6+6.5*sin(sine60/12)),rad*(25)),0.1) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.3,1+0.05*sin(sine60/12),-0.5)*angles(rad*(110),rad*(6-6.5*sin(sine60/12)),rad*(25)),0.1) end CurrentColor=c3(1,1,0) updateColor=emptyfunction elseif Mode == 90 then HipHeight = 0 WalkSpeed = 16 ChangeName("sTrEeSeD") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2-0.1*cos(sine60/15))*angles(rad*(30),0,0),0.5/3) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.45-0.05*cos(sine60/12),0)*angles(rad*(-30),0,rad*(15-7.5*cos(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.45-0.05*cos(sine60/12),0.3)*angles(rad*(-30),0,rad*(-15+7.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-15-2.5*cos(sine60/12)),rad*(80),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-25-2.5*cos(sine60/12)),rad*(-80),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.1,-0.1+0.05*cos(sine60/12))*angles(rad*(15),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(12+7.5*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.7,0.5,-0.3)*angles(rad*(-200),0,rad*(30))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(90),0)*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(5),rad*(-90),0)*angles(rad*(-8),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/3) for i=1,resumes do if mrandom(10)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3) end end end CurrentColor=c3_0 updateColor=emptyfunction end updateColor() updateGuiColor() setWalkSpeed(WalkSpeed) setHipHeight(HipHeight) end local modescount=38 bindKey("e",function() Mode=Mode+1 if Mode>modescount then Mode=0 end modechanged() end) bindKey("q",function() Mode=Mode-1 if Mode<0 then Mode=modescount end modechanged() end) modechanged() end) swtc("lcv4 fd effects",{ {value=false,text="disabled"}, {value=true,text="enabled"}, },function(v) lcv4effects=v end) lbl("(needs specific accessories)") btn("goofy trolus (goofy)", function() local t=reanimate() if type(t)~="table" then return end local velbycfrvec=t.velbycfrvec local raycastlegs=t.raycastlegs local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") t.addmode("default", { idle = function() local rY, lY = raycastlegs() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.6981317007977318 * sin((sine + 0.5) * 4), 1.5707963267948966 - 0.3490658503988659 * sin(sine * 4), 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.6981317007977318 * sin((sine + 0.5) * 4), -1.5707963267948966 + 0.3490658503988659 * sin(sine * 4), 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + rY, 0),angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), 1.6580627893946132, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.2 + 0.2 * sin((sine + 1) * 8), 0),angles(-1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 0, 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, 0),angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), -1.6580627893946132, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 - 0.8726646259971648 * sin((sine + 0.25) * 4), 0, 3.141592653589793)),deltaTime) --RightArm,1,0,0,4,0,40,0.5,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,-0,40,0.5,4,0.5,0,0,4,-90,20,0,4,0,0,0,4,0,0,0,4,RightLeg,1,0,0,4,90,-60,0,4,-1,0,0,4,95,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,40,0,4,-0.2,0.2,1,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-60,0,4,-1,0,0,4,-95,0,0,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,-50,0.25,4,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4 end, walk = function() local fw, rt = velbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.5235987755982988 * sin((sine + 0.45) * 8), 0, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.0943951023931953 - 1.7453292519943295 * sin((sine - 0.1) * 4), 1.9198621771937625, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.25 + 0.5 * sin((sine - 0.125) * 8), 0),angles(-1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0, 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 1 * sin(sine * 4), 0),angles(1.5707963267948966 - 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, -1.5707963267948966 - 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 1 * sin(sine * 4), 0),angles(1.5707963267948966 + 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, 1.5707963267948966 + 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.0943951023931953 + 1.7453292519943295 * sin((sine - 0.1) * 4), -1.7453292519943295, 1.5707963267948966)),deltaTime) --Head,0,0,0,4,-90,30,0.45,8,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4,RightArm,1,0,0,4,120,-100,-0.1,4,0.5,0,0,4,110,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,10,0,8,0.25,0.5,-0.125,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-70,-0.15,4,-1,-1,0,4,-90,-35,-0.15,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,70,-0.15,4,-1,1,0,4,90,35,-0.15,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,120,100,-0.1,4,0.5,0,0,4,-100,0,0,4,0,0,0,4,90,0,0,4 end }) end) btn("good cop bad cop animations", function() local t=reanimate() if type(t)~="table" then return end local addmode=t.addmode local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") local setWalkSpeed=t.setWalkSpeed local setJumpPower=t.setJumpPower setWalkSpeed(20) setJumpPower(50) local ROOTC0=angles(-1.5707963267948966,0,3.141592653589793) local NECKC0=cfMul(cf(0,1,0),angles(-1.5707963267948966,0,3.141592653589793)) local RSC0=cfMul(cf(-0.5,0,0),angles(0,1.5707963267948966,0)) local LSC0=cfMul(cf(0.5,0,0),angles(0,-1.5707963267948966,0)) local rad=math.rad --bruh yeah shackluster had a lot of math.rad(0) instead of just 0 --and a lot of multyplying by angles(0, 0, 0) --and he had ArtificialHB --and he had a sine value increasing by 2/3 each frame --and a lot of variables with names saying other things --and he had both C0 and C1 lerps for the same animations local jumplerps=function() local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0, 0.2 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(-0.3490658503988659, 0, 0)), 0.2 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.5, 0.5, 0),angles(-0.6981317007977318, 0, 0.3490658503988659)), RSC0), 0.2 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.5, 0.5, 0),angles(-0.6981317007977318, 0, -0.3490658503988659)), LSC0), 0.2 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, -0.3),angles(0, 1.5707963267948966, 0),angles(-0.08726646259971647, 0, -0.3490658503988659)), 0.2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, -0.3),angles(0, -1.5707963267948966, 0),angles(-0.08726646259971647, 0, 0.3490658503988659)), 0.2 / Animation_Speed) end local falllerps=function() local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0, 0.2 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.3490658503988659, 0, 0)), 0.2 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.5, 0.5, 0),angles(0, 0, 1.0471975511965976)), RSC0), 0.2 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.5, 0.5, 0),angles(0, 0, -1.0471975511965976)), LSC0), 0.2 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, 0.3490658503988659)), 0.2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, 0.17453292519943295)), 0.2 / Animation_Speed) end local idleOverwrite=nil addmode("default",{ --mode 1 modeLeft=function() --enter mode 0 setWalkSpeed(0) setJumpPower(0) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0, 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.5, 0.5, 0) * angles(0, 0, 0.4363323129985824) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.5, 0.5, 0) * angles(0, 0, -0.4363323129985824) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.15) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, 0, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -1.2217304763960306) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.3962634015954636) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.5) --CreateSound(363808674, Torso, 6, 1, false) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, 0.4363323129985824, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -0.8726646259971648) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.0471975511965976) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.3) --CreateSound(363808674, Torso, 6, 1, false) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, -0.4363323129985824, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -1.5707963267948966) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.5707963267948966) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.3) idleOverwrite=nil setWalkSpeed(20) setJumpPower(50) end, idle = function() if idleOverwrite then return idleOverwrite() end local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0.05 * cos(sine / 12), 0, 0.05 * sin(sine / 12))), 0.15 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0, angles(rad(15 - 2.5 * sin(sine / 12)), 0, -0.4363323129985824)), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.25, 0.5, 0.3),angles(-0.7853981633974483, 0, -0.7853981633974483)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.25, 0.5, 0.3),angles(-0.6981317007977318, 0, 0.7853981633974483)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01),angles(0, 1.4835298641951802, 0)),angles(-0.017453292519943295, 0, 0)), 0.15 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01),angles(0, -1.4835298641951802, 0)),angles(-0.017453292519943295, 0, 0)), 0.15 / Animation_Speed) end, walk = function() local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / (2.4)))), 2 * 1.25 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 * 1.25 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cfMul(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cfMul(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, -0.05)), 0.15 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.08726646259971647, 0, 0)), 0.15 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3),angles(-0.7853981633974483, 0, -0.7853981633974483)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3),angles(-0.6981317007977318, 0, 0.7853981633974483)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.3962634015954636, 0)),angles(0, 0, -0.08726646259971647)), 2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.3962634015954636, 0)),angles(0, 0, 0.08726646259971647)), 2 / Animation_Speed) end, jump = jumplerps, fall = falllerps }) addmode("f",{ --mode 0 modeLeft=function() --enter mode 1 setWalkSpeed(0) setJumpPower(0) --CreateSound(147722227, Torso, 4, 1.3, false) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.6108652381980153, 0, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.5, 0.5, 0) * angles(0, 0, 0.4363323129985824) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.5, 0.5, 0) * angles(0, 0, -0.4363323129985824) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.15) idleOverwrite=nil setWalkSpeed(20) setJumpPower(50) end, idle = function() if idleOverwrite then return idleOverwrite() end local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / 12))), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(rad(-5 - 2.5 * cos(sine / 12)), 0, 0.4363323129985824)), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(0.9, 0.5 + 0.05 * sin(sine / 12), -0.5),angles(1.7453292519943295, 0, -1.2217304763960306)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-0.9, 0.25 + 0.05 * sin(sine / 12), -0.35),angles(1.2217304763960306, 0, 1.3962634015954636)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.05 * cos(sine / 12), -0.01),angles(0, 1.3962634015954636, 0)), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.05 * cos(sine / 12), -0.01),angles(0, -1.3962634015954636, 0)), 1 / Animation_Speed) end, walk = function() local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / (2.4)))), 2 * 1.25 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 * 1.25 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cfMul(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cfMul(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, -0.05)), 0.15 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.08726646259971647, 0, 0)), 0.15 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(0.9, 0.5 + 0.05 * sin(sine / (2.4)), -0.5),angles(1.7453292519943295, 0, -1.2217304763960306)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-0.9, 0.25 + 0.05 * sin(sine / (2.4)), -0.35),angles(1.2217304763960306, 0, 1.3962634015954636)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.3962634015954636, 0)),angles(0, 0, -0.08726646259971647)), 2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.3962634015954636, 0)),angles(0, 0, 0.08726646259971647)), 2 / Animation_Speed) end, jump = jumplerps, fall = falllerps }) end) lbl("original by shackluster") lbl("the classics never die") btn("metamorphosis vibe", function() local t=reanimate() if type(t)~="table" then return end local addmode=t.addmode local getJoint=t.getJoint local velbycfrvec=t.velbycfrvec local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") t.setWalkSpeed(4.5) addmode("default",{ idle=function() Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.7453292519943295-0.08726646259971647*sin(sine*8),-0.12217304763960307*sin((sine+0.2)*4),2.8797932657906435+0.2007128639793479*sin((sine+0.15)*4))),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.1*sin(sine*4),0),angles(1.5707963267948966,1.5707963267948966+0.17453292519943295*sin(sine*4),-1.5707963267948966)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.3,0),angles(2.530727415391778+0.20943951023931956*sin((sine+0.4)*8),1.5707963267948966-0.4363323129985824*sin((sine+0.2)*4),-1.5707963267948966)),deltaTime) LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(1.0471975511965976,-1.2217304763960306+0.08726646259971647*sin((sine+0.2)*4),1.5707963267948966)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1-0.1*sin(sine*4),0),angles(1.5707963267948966,-1.5707963267948966+0.17453292519943295*sin(sine*4),1.5707963267948966)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine*4),0,0),angles(-1.5707963267948966,0.08726646259971647*sin(sine*4),3.141592653589793)),deltaTime) --MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-100,-5,0,8,1,0,0,4,-0,-7,0.2,4,0,0,0,4,165,11.5,0.15,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.1,0,4,90,10,0,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,145,12,0.4,8,0.3,0,0,4,90,-25,0.2,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,60,0,0,4,0.5,0,0,4,-70,5,0.2,4,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.1,0,4,-90,10,0,4,0,0,0,4,90,0,0,4,Torso,0,-0.1,0,4,-90,0,0,4,0,0,0,4,-0,5,0,4,0,0,0,4,180,0,0,4 end, walk=function() local fw,rt=velbycfrvec() Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*8),0.3490658503988659*sin((sine-0.07)*4),3.141592653589793-0.4363323129985824*sin((sine-0.4)*4))),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.3*sin((sine + 0.3)*4),0),angles(1.5707963267948966,1.5707963267948966+0.6981317007977318*sin(sine*4)*rt,-1.5707963267948966+0.6981317007977318*sin(sine*4)*fw)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5,0),angles(-0.5235987755982988*sin((sine+0.2)*4),1.5707963267948966-0.3490658503988659*sin(sine*4),0)),deltaTime) LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(0.5235987755982988*sin((sine+0.2)*4),-1.5707963267948966-0.3490658503988659*sin(sine*4),0)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1-0.3*sin((sine + 0.3)*4),0),angles(1.5707963267948966,-1.5707963267948966-0.6981317007977318*sin(sine*4)*rt,1.5707963267948966+0.6981317007977318*sin(sine*4)*fw)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.05+0.2*sin((sine + 0.15)*8),0),angles(-1.5707963267948966,0,3.141592653589793)),deltaTime) --MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-90,5,-0.1,8,1,0,0,4,-0,20,-0.07,4,0,0,0,4,180,-25,-0.4,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.3,0.3,4,90,40,0,4,0,0,0,4,-90,40,0,4,RightArm,1,0,0,4,0,-30,0.2,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,0,30,0.2,4,0.5,0,0,4,-90,-20,0,4,0,0,0,4,0,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.3,0.3,4,-90,-40,0,4,0,0,0,4,90,40,0,4,Torso,0,0,0,4,-90,0,0,4,0.05,0.2,0.15,8,-0,0,0,4,0,0,0,4,180,0,0,4 end }) end) lbl("INTERWORLD - METAMORPHOSIS") lbl("was listening to ^^ and animating") btn("empty reanimate (no animations)", reanimate) insSet(btn("stop current script",stopreanimate),"TextColor3",c3(0.75,0,0)) lbl("SETTINGS (REANIMATE TO APPLY)") swtc("client sided placeholders",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) placeholders=v end) swtc("highlight fling targets",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) highlightflingtargets=v end) swtc("allow shiftlock",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) allowshiftlock=v end) swtc("ctrl click tp",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) ctrltp=v end) swtc("click fling",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) clickfling=v end) swtc("fling enhancements",{ {value=3,text="all"}, {value=1,text="changestate physics"}, {value=2,text="disable sitting"}, {value=0,text="none"}, },function(v) flingchangestate=v end) swtc("respawn tp",{ {value=3,text="hide body"}, {value=0,text="stay at spawn"}, {value=1,text="random tp close"}, {value=2,text="behind char"} },function(v) respawntp=v end) local disguiscripts=nil swtc("new gui scripts",{ {value=true,text="disable"}, {value=false,text="keep"} },function(v) disguiscripts=v end) Connect(insGet(pg,"DescendantAdded"),function(v) if c and disguiscripts and IsA(v,"Script") then --mind Enum.RunContext.Client insSet(v,"Disabled",true) end end) swtc("new character scripts",{ {value=function(v) if IsA(v,"Script") then --mind Enum.RunContext.Client insSet(v,"Disabled",true) end end,text="disable"}, {value=false,text="keep"} },function(v) discharscripts=v end) if replicatesignal then swtc("breakjoints",{ {value=4,text="serverbreakjoints"}, {value=1,text="breakjoints+health"}, {value=2,text="health or breakjoints"}, {value=3,text="breakjoints"} },function(v) breakjointsmethod=v end) else swtc("breakjoints",{ {value=1,text="breakjoints+health"}, {value=2,text="health or breakjoints"}, {value=3,text="breakjoints"} },function(v) breakjointsmethod=v end) lbl("serverbreakjoints unsupported") end swtc("coregui death effect",{ {value=true,text="disable"}, {value=false,text="dont modify"}, },function(v) hidedeatheffect=v end) swtc("set simulation radius",{ {value=true,text="yes"}, {value=false,text="no"}, },function(v) simrad=v end) if replicatesignal then local i11=i("Frame") local i12=i("UIListLayout") local i13=i("Frame") local i14=i("UIListLayout") insSet(i11,"Name",rs()) insSet(i11,"AnchorPoint",v2(0.5,0.5)) insSet(i11,"AutomaticSize",e.AutomaticSize.XY) insSet(i11,"BackgroundTransparency",1) insSet(i11,"Position",u2(0.5,0,0.5,0)) insSet(i11,"Size",u2(1,0,0,0)) insSet(i12,"Name",rs()) insSet(i12,"SortOrder",e.SortOrder.LayoutOrder) insSet(i12,"Parent",i11) insSet(i13,"Name",rs()) insSet(i13,"AutomaticSize",e.AutomaticSize.Y) insSet(i13,"BackgroundTransparency",1) insSet(i13,"Size",u2(0.5,0,0,0)) insSet(i14,"Name",rs()) insSet(i14,"FillDirection",e.FillDirection.Horizontal) insSet(i14,"SortOrder",e.SortOrder.LayoutOrder) insSet(i14,"Parent",i13) local s=i4 i4=i11 lbl("Use permadeath?") lbl("(detectable with no false positives)") lbl("This executor supports permadeath.") lbl("permadeath preload method") insSet(i13,"Parent",i11) i4=i13 btn("No",function() Destroy(i11) lbl("permadeath disabled") insSet(i4,"Parent",i3) pdloadedtime=nil end) btn("Yes",function() Destroy(i11) permadeath=true lbl("permadeath enabled") insSet(i4,"Parent",i3) replicatesignal(cdsb) pdloadedtime=osclock()+rst local lastc=nil local hdied=function() if not c then replicatesignal(cdsb) pdloadedtime=osclock()+rst end end Connect(GetPropertyChangedSignal(lp,"Character"),function() local c=lp.Character if c and c~=lastc then lastc=c replicatesignal(cdsb) pdloadedtime=osclock()+rst while lastc==c do local h=FindFirstChildOfClass(c,"Humanoid") if h then Connect(insGet(h,"Died"),hdied) break end Wait(preanimation) end end end) end) i4=s insSet(i11,"Parent",i3) insSet(i4,"Parent",nil) else lbl("permadeath unsupported") end if not pcall(insSet,i10,"Parent",FindFirstChildOfClass(game,"CoreGui")) then insSet(i7,"Text","PLAYERGUI MODE") insSet(i10,"Parent",pg) twait(3) insSet(i7,"Text",guiTheme.guiTitle) end