local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "p00qkidd's exploit hub", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "p00qkidd's exploit library hub", LoadingSubtitle = "by p00qkidd", Theme = "AmberGlow", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "p00qkidd's exploit hub" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "p00qkidd's exploit hub", Subtitle = "key thingy", Note = "handsome in filipino:3", -- Use this to tell the user how to get a key FileName = "guess", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"gwapo"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("🤣troll", nil) -- Title, Image local MainSection = MainTab:CreateSection("main") Rayfield:Notify({ Title = "thanks for using the script my wapo", Content = "very cool hack", Duration = 10, Image = nil, }) local Button = MainTab:CreateButton({ Name = "fling", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/zqyDSUWX"))() end, }) local Slider = MainTab:CreateSlider({ Name = "walkspeed hack", Range = {0, 100}, Increment = 10, Suffix = "Speed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.PLayers.LocalPLayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Slider = MainTab:CreateSlider({ Name = "jumppower hack", Range = {0, 100}, Increment = 10, Suffix = "JumpPower", CurrentValue = 16, Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.PLayers.LocalPLayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Dropdown = MainTab:CreateDropdown({ Name = "blox fruits kinda tp thingy(only 8 cuz i aint gonna copy 51:P)", Options = {"Magma Village","Fountain City","Colesseum","Marine Fortress","Marine Starter","Pirate Starter","Dessert","Frozen Village"}, CurrentOption = {"nil"}, MultipleOptions = false, Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Options) -- The function that takes place when the selected option is changed -- The variable (Options) is a table of strings for the current selected options end, }) local TeleportTab = Window:CreateTab("🌀teleports","nil") local Section = Tab:CreateSection("🏝️island") local Button = TeleportTab:CreateButton({ Name = "Magma VIllage", Callback = function() print("magma village") end, }) local Button = TeleportTab:CreateButton({ Name = "Marine Fortress", Callback = function() print("marine fortress") end, }) local Button = TeleportTab:CreateButton({ Name = "Marine Starter", Callback = function() print("marine starter") end, }) local Button = TeleportTab:CreateButton({ Name = "Pirate Starter", Callback = function() print("pirate starter") end, }) local Button = TeleportTab:CreateButton({ Name = "Dessert", Callback = function() print("dessert") end, }) local Button = TeleportTab:CreateButton({ Name = "Frozen Village", Callback = function() print("frozen village") end, }) local FunTab = Window:CreateTab("🧸fun","nil") local Section = FunTab:CreateSection("🏝️island") local Toggle = FunTab:CreateToggle({ Name = "fly", CurrentValue = false, Flag = "clickingpracticetoggle", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) print("+1 aura") end, })