local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "p00qkidd's exploit hub", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "p00qkidd's exploit library hub", LoadingSubtitle = "by p00qkidd", Theme = "AmberGlow", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "p00qkidd's exploit hub" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "p00qkidd's exploit hub", Subtitle = "key thingy", Note = "handsome in filipino:3", -- Use this to tell the user how to get a key FileName = "guess", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"gwapo"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("🤣troll", nil) -- Title, Image local MainSection = MainTab:CreateSection("main") Rayfield:Notify({ Title = "thanks for using the script my wapo", Content = "very cool hack", Duration = 10, Image = nil, }) local Button = MainTab:CreateButton({ Name = "fling", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/zqyDSUWX"))() end, }) local Button = MainTab:CreateButton({ Name = "fly", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Fly-gui-v3-33608"))() end, }) local Slider = MainTab:CreateSlider({ Name = "walkspeed hack", Range = {0, 100}, Increment = 10, Suffix = "Speed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.PLayers.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Slider = MainTab:CreateSlider({ Name = "jumppower hack", Range = {0, 100}, Increment = 10, Suffix = "JumpPower", CurrentValue = 16, Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.PLayers.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Dropdown = MainTab:CreateDropdown({ Name = "blox fruits kinda tp thingy(only 8 cuz i aint gonna copy 51:P)", Options = {"Magma Village","Fountain City","Colesseum","Marine Fortress","Marine Starter","Pirate Starter","Dessert","Frozen Village"}, CurrentOption = {"nil"}, MultipleOptions = false, Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Options) -- The function that takes place when the selected option is changed -- The variable (Options) is a table of strings for the current selected options end, }) local TeleportTab = Window:CreateTab("🌀teleports","nil") local Section = Tab:CreateSection("🏝️island") local Button = TeleportTab:CreateButton({ Name = "Magma VIllage", Callback = function() print("magma village") end, }) local Button = TeleportTab:CreateButton({ Name = "Marine Fortress", Callback = function() print("marine fortress") end, }) local Button = TeleportTab:CreateButton({ Name = "Marine Starter", Callback = function() print("marine starter") end, }) local Button = TeleportTab:CreateButton({ Name = "Pirate Starter", Callback = function() print("pirate starter") end, }) local Button = TeleportTab:CreateButton({ Name = "Dessert", Callback = function() print("dessert") end, }) local Button = TeleportTab:CreateButton({ Name = "Frozen Village", Callback = function() print("frozen village") end, }) local FunTab = Window:CreateTab("🧸fun","nil") local Section = FunTab:CreateSection("🏝️island") local Toggle = FunTab:CreateToggle({ Name = "fly", CurrentValue = false, Flag = "clickingpracticetoggle", -- A flag is the identifier for the configuration file, Commit message Create script Public 🌐 - Your script will be shown in site searches and google search engine. Unlisted 🔗 - Your script will only be accessible with a link. Private 🔒 - No one can access the script besides you, even with a link. Upload NOTE: If you are the original owner of the script, and you make scripts and upload them regularly, you are eligible for verified role on site which will show your scripts on top in searches with other cool perks other users don't have. Open a ticket in Discord to get started with the verified role. make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) print("+1 aura") end, })