--=============================================== -- CoolKid GUI v2.0 — Developer Admin Panel -- Place as a LocalScript inside StarterGui --=============================================== local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() --=== CONFIG ===-- local CONFIG = { MainColor = Color3.fromRGB(25, 25, 35), SecondaryColor = Color3.fromRGB(32, 32, 45), AccentColor = Color3.fromRGB(130, 80, 255), AccentColor2 = Color3.fromRGB(255, 85, 155), TextColor = Color3.fromRGB(225, 225, 235), DimTextColor = Color3.fromRGB(150, 150, 170), ToggleOnColor = Color3.fromRGB(100, 255, 140), ToggleOffColor = Color3.fromRGB(255, 70, 70), Font = Enum.Font.GothamBold, FontLight = Enum.Font.Gotham, CornerRadius = UDim.new(0, 8), AnimSpeed = 0.3, Title = "CoolKid GUI", Version = "v2.0", ToggleKey = Enum.KeyCode.RightControl, } --=== STATE ===-- local State = { Flying = false, Noclip = false, GodMode = false, InfiniteJump = false, Fullbright = false, ESP = false, Speed = 16, JumpPower = 50, FlySpeed = 60, Gravity = 196.2, OriginalGravity = workspace.Gravity, } --=== DESTROY OLD GUI ===-- local oldGui = Player.PlayerGui:FindFirstChild("CoolKidGui") if oldGui then oldGui:Destroy() end --=== CREATE SCREEN GUI ===-- local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "CoolKidGui" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = Player.PlayerGui --=== UTILITY FUNCTIONS ===-- local function Create(className, properties) local inst = Instance.new(className) for k, v in pairs(properties) do if k ~= "Parent" then inst[k] = v end end if properties.Parent then inst.Parent = properties.Parent end return inst end local function AddCorner(parent, radius) return Create("UICorner", { CornerRadius = radius or CONFIG.CornerRadius, Parent = parent, }) end local function AddStroke(parent, color, thickness) return Create("UIStroke", { Color = color or CONFIG.AccentColor, Thickness = thickness or 1.5, Transparency = 0.5, Parent = parent, }) end local function AddGradient(parent, c1, c2, rotation) return Create("UIGradient", { Color = ColorSequence.new(c1 or CONFIG.AccentColor, c2 or CONFIG.AccentColor2), Rotation = rotation or 90, Parent = parent, }) end local function AddPadding(parent, t, b, l, r) return Create("UIPadding", { PaddingTop = UDim.new(0, t or 6), PaddingBottom = UDim.new(0, b or 6), PaddingLeft = UDim.new(0, l or 8), PaddingRight = UDim.new(0, r or 8), Parent = parent, }) end local function Tween(obj, props, duration, style, direction) local tween = TweenService:Create( obj, TweenInfo.new(duration or CONFIG.AnimSpeed, style or Enum.EasingStyle.Quart, direction or Enum.EasingDirection.Out), props ) tween:Play() return tween end local function Ripple(button) local ripple = Create("Frame", { Name = "Ripple", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 0.7, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 0, 0, 0), Parent = button, }) AddCorner(ripple, UDim.new(1, 0)) local maxSize = math.max(button.AbsoluteSize.X, button.AbsoluteSize.Y) * 2.5 Tween(ripple, {Size = UDim2.new(0, maxSize, 0, maxSize), BackgroundTransparency = 1}, 0.5) task.delay(0.5, function() ripple:Destroy() end) end local function GetCharacter() return Player.Character or Player.CharacterAdded:Wait() end local function GetHumanoid() local char = GetCharacter() return char and char:FindFirstChildOfClass("Humanoid") end local function GetRootPart() local char = GetCharacter() return char and char:FindFirstChild("HumanoidRootPart") end local function Notify(text, duration) local notif = Create("Frame", { Name = "Notification", AnchorPoint = Vector2.new(0.5, 1), BackgroundColor3 = CONFIG.SecondaryColor, Position = UDim2.new(0.5, 0, 1, 60), Size = UDim2.new(0, 300, 0, 50), Parent = ScreenGui, }) AddCorner(notif) AddStroke(notif) local accentBar = Create("Frame", { BackgroundColor3 = CONFIG.AccentColor, Size = UDim2.new(0, 4, 0.7, 0), Position = UDim2.new(0, 8, 0.15, 0), Parent = notif, }) AddCorner(accentBar, UDim.new(1, 0)) AddGradient(accentBar) Create("TextLabel", { Text = text, Font = CONFIG.FontLight, TextSize = 14, TextColor3 = CONFIG.TextColor, BackgroundTransparency = 1, Position = UDim2.new(0, 22, 0, 0), Size = UDim2.new(1, -30, 1, 0), TextXAlignment = Enum.TextXAlignment.Left, Parent = notif, }) Tween(notif, {Position = UDim2.new(0.5, 0, 1, -20)}, 0.4, Enum.EasingStyle.Back) task.delay(duration or 3, function() Tween(notif, {Position = UDim2.new(0.5, 0, 1, 60)}, 0.3) task.delay(0.35, function() notif:Destroy() end) end) end --=========================================================== -- MAIN WINDOW --=========================================================== local MainFrame = Create("Frame", { Name = "MainFrame", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundColor3 = CONFIG.MainColor, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 520, 0, 370), ClipsDescendants = true, Parent = ScreenGui, }) AddCorner(MainFrame, UDim.new(0, 10)) AddStroke(MainFrame, CONFIG.AccentColor, 2) -- Drop shadow local Shadow = Create("ImageLabel", { Name = "Shadow", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 4), Size = UDim2.new(1, 40, 1, 40), Image = "rbxassetid://5554236805", ImageColor3 = Color3.new(0, 0, 0), ImageTransparency = 0.4, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(23, 23, 277, 277), ZIndex = -1, Parent = MainFrame, }) --=== TITLE BAR ===-- local TitleBar = Create("Frame", { Name = "TitleBar", BackgroundColor3 = CONFIG.SecondaryColor, Size = UDim2.new(1, 0, 0, 38), Parent = MainFrame, }) AddCorner(TitleBar, UDim.new(0, 10)) -- Fix bottom corners of title bar Create("Frame", { BackgroundColor3 = CONFIG.SecondaryColor, Size = UDim2.new(1, 0, 0, 14), Position = UDim2.new(0, 0, 1, -14), BorderSizePixel = 0, Parent = TitleBar, }) -- Accent line under title bar local AccentLine = Create("Frame", { BackgroundColor3 = CONFIG.AccentColor, Size = UDim2.new(1, 0, 0, 2), Position = UDim2.new(0, 0, 1, 0), BorderSizePixel = 0, Parent = TitleBar, }) AddGradient(AccentLine) -- Title icon (emoji placeholder) Create("TextLabel", { Text = "⚡", Font = CONFIG.Font, TextSize = 18, TextColor3 = CONFIG.AccentColor, BackgroundTransparency = 1, Position = UDim2.new(0, 10, 0, 0), Size = UDim2.new(0, 30, 1, 0), Parent = TitleBar, }) -- Title text Create("TextLabel", { Text = CONFIG.Title, Font = CONFIG.Font, TextSize = 15, TextColor3 = CONFIG.TextColor, BackgroundTransparency = 1, Position = UDim2.new(0, 36, 0, 0), Size = UDim2.new(0, 120, 1, 0), TextXAlignment = Enum.TextXAlignment.Left, Parent = TitleBar, }) -- Version tag Create("TextLabel", { Text = CONFIG.Version, Font = CONFIG.FontLight, TextSize = 11, TextColor3 = CONFIG.DimTextColor, BackgroundTransparency = 1, Position = UDim2.new(0, 155, 0, 0), Size = UDim2.new(0, 40, 1, 0), TextXAlignment = Enum.TextXAlignment.Left, Parent = TitleBar, }) -- Close button local CloseBtn = Create("TextButton", { Text = "✕", Font = CONFIG.Font, TextSize = 16, TextColor3 = CONFIG.DimTextColor, BackgroundColor3 = Color3.fromRGB(255, 50, 50), BackgroundTransparency = 0.85, Size = UDim2.new(0, 30, 0, 24), Position = UDim2.new(1, -38, 0.5, -12), Parent = TitleBar, }) AddCorner(CloseBtn, UDim.new(0, 6)) -- Minimize button local MinBtn = Create("TextButton", { Text = "—", Font = CONFIG.Font, TextSize = 14, TextColor3 = CONFIG.DimTextColor, BackgroundColor3 = Color3.fromRGB(255, 200, 50), BackgroundTransparency = 0.85, Size = UDim2.new(0, 30, 0, 24), Position = UDim2.new(1, -74, 0.5, -12), Parent = TitleBar, }) AddCorner(MinBtn, UDim.new(0, 6)) --=== DRAGGING ===-- do local dragging, dragInput, dragStart, startPos TitleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) TitleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) end --=== MINIMIZE / CLOSE ===-- local isMinimized = false local fullSize = MainFrame.Size MinBtn.MouseButton1Click:Connect(function() Ripple(MinBtn) isMinimized = not isMinimized if isMinimized then Tween(MainFrame, {Size = UDim2.new(0, 520, 0, 40)}, 0.3) else Tween(MainFrame, {Size = fullSize}, 0.3) end end) CloseBtn.MouseButton1Click:Connect(function() Ripple(CloseBtn) Tween(MainFrame, {Size = UDim2.new(0, 0, 0, 0), BackgroundTransparency = 1}, 0.3) task.delay(0.35, function() ScreenGui:Destroy() end) end) -- Hover effects for _, btn in ipairs({CloseBtn, MinBtn}) do btn.MouseEnter:Connect(function() Tween(btn, {BackgroundTransparency = 0.3, TextColor3 = Color3.new(1,1,1)}, 0.15) end) btn.MouseLeave:Connect(function() Tween(btn, {BackgroundTransparency = 0.85, TextColor3 = CONFIG.DimTextColor}, 0.15) end) end --=== TAB CONTAINER (LEFT SIDEBAR) ===-- local Sidebar = Create("Frame", { Name = "Sidebar", BackgroundColor3 = CONFIG.SecondaryColor, Position = UDim2.new(0, 0, 0, 40), Size = UDim2.new(0, 120, 1, -40), BorderSizePixel = 0, Parent = MainFrame, }) -- Fix corners Create("Frame", { BackgroundColor3 = CONFIG.SecondaryColor, Size = UDim2.new(1, 0, 0, 10), Position = UDim2.new(0, 0, 0, 0), BorderSizePixel = 0, Parent = Sidebar, }) -- Bottom left corner local sideCorner = Create("Frame", { BackgroundColor3 = CONFIG.SecondaryColor, Size = UDim2.new(1, 0, 1, 0), Position = UDim2.new(0, 0, 0, 0), BorderSizePixel = 0, ClipsDescendants = true, Parent = Sidebar, }) AddCorner(sideCorner, UDim.new(0, 10)) local TabButtonContainer = Create("Frame", { BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 10), Size = UDim2.new(1, 0, 1, -10), Parent = Sidebar, }) local TabLayout = Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0, 4), Parent = TabButtonContainer, }) AddPadding(TabButtonContainer, 6, 6, 6, 6) --=== CONTENT AREA ===-- local ContentArea = Create("Frame", { Name = "ContentArea", BackgroundTransparency = 1, Position = UDim2.new(0, 125, 0, 45), Size = UDim2.new(1, -130, 1, -50), ClipsDescendants = true, Parent = MainFrame, }) --=========================================================== -- TAB SYSTEM --=========================================================== local Tabs = {} local TabButtons = {} local ActiveTab = nil local function CreateTab(name, icon, layoutOrder) -- Tab button local tabBtn = Create("TextButton", { Name = name .. "Tab", Text = "", BackgroundColor3 = CONFIG.MainColor, BackgroundTransparency = 0.6, Size = UDim2.new(1, 0, 0, 34), LayoutOrder = layoutOrder or 0, Parent = TabButtonContainer, }) AddCorner(tabBtn, UDim.new(0, 7)) -- Icon Create("TextLabel", { Text = icon or "📁", Font = CONFIG.Font, TextSize = 14, TextColor3 = CONFIG.DimTextColor, BackgroundTransparency = 1, Position = UDim2.new(0, 6, 0, 0), Size = UDim2.new(0, 24, 1, 0), Parent = tabBtn, }) -- Label local tabLabel = Create("TextLabel", { Name = "Label", Text = name, Font = CONFIG.FontLight, TextSize = 12, TextColor3 = CONFIG.DimTextColor, BackgroundTransparency = 1, Position = UDim2.new(0, 32, 0, 0), Size = UDim2.new(1, -36, 1, 0), TextXAlignment = Enum.TextXAlignment.Left, Parent = tabBtn, }) -- Active indicator local indicator = Create("Frame", { Name = "Indicator", BackgroundColor3 = CONFIG.AccentColor, Size = UDim2.new(0, 3, 0.5, 0), Position = UDim2.new(0, 0, 0.25, 0), BackgroundTransparency = 1, Parent = tabBtn, }) AddCorner(indicator, UDim.new(1, 0)) AddGradient(indicator) -- Tab content page local tabPage = Create("ScrollingFrame", { Name = name .. "Page", BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 3, ScrollBarImageColor3 = CONFIG.AccentColor, Visible = false, AutomaticCanvasSize = Enum.AutomaticSize.Y, Parent = ContentArea, }) local pageLayout = Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0, 6), Parent = tabPage, }) AddPadding(tabPage, 4, 4, 4, 4) Tabs[name] = tabPage TabButtons[name] = {Button = tabBtn, Label = tabLabel, Indicator = indicator} -- Click handler tabBtn.MouseButton1Click:Connect(function() Ripple(tabBtn) -- Deactivate all for tName, tData in pairs(TabButtons) do Tween(tData.Button, {BackgroundTransparency = 0.6}, 0.2) Tween(tData.Label, {TextColor3 = CONFIG.DimTextColor}, 0.2) Tween(tData.Indicator, {BackgroundTransparency = 1}, 0.2) Tabs[tName].Visible = false end -- Activate this one Tween(tabBtn, {BackgroundTransparency = 0.1}, 0.2) Tween(tabLabel, {TextColor3 = CONFIG.TextColor}, 0.2) Tween(indicator, {BackgroundTransparency = 0}, 0.2) tabPage.Visible = true ActiveTab = name end) -- Hover tabBtn.MouseEnter:Connect(function() if ActiveTab ~= name then Tween(tabBtn, {BackgroundTransparency = 0.3}, 0.15) end end) tabBtn.MouseLeave:Connect(function() if ActiveTab ~= name then Tween(tabBtn, {BackgroundTransparency = 0.6}, 0.15) end end) return tabPage end --=========================================================== -- UI ELEMENT BUILDERS --=========================================================== local function CreateSection(parent, title, layoutOrder) local section = Create("Frame", { Name = title, BackgroundColor3 = CONFIG.SecondaryColor, Size = UDim2.new(1, 0, 0, 0), AutomaticSize = Enum.AutomaticSize.Y, LayoutOrder = layoutOrder or 0, Parent = parent, }) AddCorner(section) AddStroke(section, CONFIG.AccentColor, 1) -- Section title Create("TextLabel", { Text = " " .. title, Font = CONFIG.Font, TextSize = 13, TextColor3 = CONFIG.AccentColor, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 28), TextXAlignment = Enum.TextXAlignment.Left, LayoutOrder = 0, Parent = section, }) local contentFrame = Create("Frame", { Name = "Content", BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 0), AutomaticSize = Enum.AutomaticSize.Y, LayoutOrder = 1, Parent = section, }) Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0, 4), Parent = contentFrame, }) AddPadding(contentFrame, 0, 8, 10, 10) Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0, 0), Parent = section, }) return contentFrame end local function CreateToggle(parent, text, default, callback, layoutOrder) local toggled = default or false local toggleFrame = Create("Frame", { BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), LayoutOrder = layoutOrder or 0, Parent = parent, }) Create("TextLabel", { Text = text, Font = CONFIG.FontLight, TextSize = 13, TextColor3 = CONFIG.TextColor, BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, -56, 1, 0), TextXAlignment = Enum.TextXAlignment.Left, Parent = toggleFrame, }) local toggleBg = Create("Frame", { AnchorPoint = Vector2.new(1, 0.5), BackgroundColor3 = toggled and CONFIG.ToggleOnColor or CONFIG.ToggleOffColor, Position = UDim2.new(1, 0, 0.5, 0), Size = UDim2.new(0, 44, 0, 22), Parent = toggleFrame, }) AddCorner(toggleBg, UDim.new(1, 0)) local toggleCircle = Create("Frame", { AnchorPoint = Vector2.new(0, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), Position = toggled and UDim2.new(1, -19, 0.5, 0) or UDim2.new(0, 3, 0.5, 0), Size = UDim2.new(0, 16, 0, 16), Parent = toggleBg, }) AddCorner(toggleCircle, UDim.new(1, 0)) local toggleBtn = Create("TextButton", { Text = "", BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Parent = toggleFrame, }) toggleBtn.MouseButton1Click:Connect(function() toggled = not toggled Tween(toggleBg, {BackgroundColor3 = toggled and CONFIG.ToggleOnColor or CONFIG.ToggleOffColor}, 0.2) Tween(toggleCircle, {Position = toggled and UDim2.new(1, -19, 0.5, 0) or UDim2.new(0, 3, 0.5, 0)}, 0.2, Enum.EasingStyle.Back) if callback then callback(toggled) end end) return toggleFrame end local function CreateSlider(parent, text, min, max, default, callback, layoutOrder) local value = default or min local sliderFrame = Create("Frame", { BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 46), LayoutOrder = layoutOrder or 0, Parent = parent, }) local label = Create("TextLabel", { Text = text .. ": " .. tostring(value), Font = CONFIG.FontLight, TextSize = 13, TextColor3 = CONFIG.TextColor, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 20), TextXAlignment = Enum.TextXAlignment.Left, Parent = sliderFrame, }) local sliderBg = Create("Frame", { BackgroundColor3 = Color3.fromRGB(45, 45, 60), Position = UDim2.new(0, 0, 0, 26), Size = UDim2.new(1, 0, 0, 16), Parent = sliderFrame, }) AddCorner(sliderBg, UDim.new(1, 0)) local sliderFill = Create("Frame", { BackgroundColor3 = CONFIG.AccentColor, Size = UDim2.new((value - min) / (max - min), 0, 1, 0), Parent = sliderBg, }) AddCorner(sliderFill, UDim.new(1, 0)) AddGradient(sliderFill) local sliderKnob = Create("Frame", { AnchorPoint = Vector2.new(0.5, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), Position = UDim2.new((value - min) / (max - min), 0, 0.5, 0), Size = UDim2.new(0, 14, 0, 14), ZIndex = 2, Parent = sliderBg, }) AddCorner(sliderKnob, UDim.new(1, 0)) local sliderBtn = Create("TextButton", { Text = "", BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), ZIndex = 3, Parent = sliderBg, }) local sliding = false sliderBtn.MouseButton1Down:Connect(function() sliding = true end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then sliding = false end end) RunService.RenderStepped:Connect(function() if sliding then local mouseX = Mouse.X local absPos = sliderBg.AbsolutePosition.X local absSize = sliderBg.AbsoluteSize.X local rel = math.clamp((mouseX - absPos) / absSize, 0, 1) value = math.floor(min + (max - min) * rel) sliderFill.Size = UDim2.new(rel, 0, 1, 0) sliderKnob.Position = UDim2.new(rel, 0, 0.5, 0) label.Text = text .. ": " .. tostring(value) if callback then callback(value) end end end) return sliderFrame end local function CreateButton(parent, text, callback, layoutOrder) local btn = Create("TextButton", { Text = text, Font = CONFIG.Font, TextSize = 13, TextColor3 = CONFIG.TextColor, BackgroundColor3 = CONFIG.MainColor, Size = UDim2.new(1, 0, 0, 32), LayoutOrder = layoutOrder or 0, Parent = parent, }) AddCorner(btn, UDim.new(0, 6)) AddStroke(btn, CONFIG.AccentColor, 1) btn.MouseButton1Click:Connect(function() Ripple(btn) if callback then callback() end end) btn.MouseEnter:Connect(function() Tween(btn, {BackgroundColor3 = CONFIG.AccentColor}, 0.15) end) btn.MouseLeave:Connect(function() Tween(btn, {BackgroundColor3 = CONFIG.MainColor}, 0.15) end) return btn end local function CreateTextBox(parent, placeholder, callback, layoutOrder) local frame = Create("Frame", { BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 32), LayoutOrder = layoutOrder or 0, Parent = parent, }) local box = Create("TextBox", { PlaceholderText = placeholder or "Enter text...", PlaceholderColor3 = CONFIG.DimTextColor, Text = "", Font = CONFIG.FontLight, TextSize = 13, TextColor3 = CONFIG.TextColor, BackgroundColor3 = CONFIG.MainColor, Size = UDim2.new(1, 0, 1, 0), ClearTextOnFocus = false, Parent = frame, }) AddCorner(box, UDim.new(0, 6)) AddStroke(box, CONFIG.AccentColor, 1) AddPadding(box, 0, 0, 8, 8) box.FocusLost:Connect(function(enterPressed) if enterPressed and callback then callback(box.Text) end end) return box end local function CreateDropdown(parent, text, options, callback, layoutOrder) local opened = false local selected = options[1] or "None" local dropFrame = Create("Frame", { BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 32), ClipsDescendants = true, LayoutOrder = layoutOrder or 0, Parent = parent, }) local dropBtn = Create("TextButton", { Text = " " .. text .. ": " .. selected .. " ▼", Font = CONFIG.FontLight, TextSize = 13, TextColor3 = CONFIG.TextColor, TextXAlignment = Enum.TextXAlignment.Left, BackgroundColor3 = CONFIG.MainColor, Size = UDim2.new(1, 0, 0, 32), Parent = dropFrame, }) AddCorner(dropBtn, UDim.new(0, 6)) AddStroke(dropBtn, CONFIG.AccentColor, 1) local optionContainer = Create("Frame", { BackgroundColor3 = CONFIG.MainColor, Position = UDim2.new(0, 0, 0, 34), Size = UDim2.new(1, 0, 0, #options * 28), Visible = false, ZIndex = 10, Parent = dropFrame, }) AddCorner(optionContainer) AddStroke(optionContainer, CONFIG.AccentColor, 1) local optLayout = Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Parent = optionContainer, }) for i, opt in ipairs(options) do local optBtn = Create("TextButton", { Text = " " .. opt, Font = CONFIG.FontLight, TextSize = 12, TextColor3 = CONFIG.DimTextColor, TextXAlignment = Enum.TextXAlignment.Left, BackgroundColor3 = CONFIG.MainColor, BackgroundTransparency = 0.3, Size = UDim2.new(1, 0, 0, 28), LayoutOrder = i, ZIndex = 11, Parent = optionContainer, }) optBtn.MouseEnter:Connect(function() Tween(optBtn, {BackgroundColor3 = CONFIG.AccentColor, TextColor3 = CONFIG.TextColor}, 0.1) end) optBtn.MouseLeave:Connect(function() Tween(optBtn, {BackgroundColor3 = CONFIG.MainColor, TextColor3 = CONFIG.DimTextColor}, 0.1) end) optBtn.MouseButton1Click:Connect(function() selected = opt dropBtn.Text = " " .. text .. ": " .. selected .. " ▼" opened = false optionContainer.Visible = false Tween(dropFrame, {Size = UDim2.new(1, 0, 0, 32)}, 0.2) if callback then callback(selected) end end) end dropBtn.MouseButton1Click:Connect(function() opened = not opened optionContainer.Visible = opened local targetH = opened and (34 + #options * 28) or 32 Tween(dropFrame, {Size = UDim2.new(1, 0, 0, targetH)}, 0.25) end) return dropFrame end --=========================================================== -- CREATE TABS & FEATURES --=========================================================== -- ======= PLAYER TAB ======= local playerPage = CreateTab("Player", "🏃", 1) do local moveSection = CreateSection(playerPage, "Movement", 1) CreateSlider(moveSection, "Walk Speed", 0, 500, 16, function(val) State.Speed = val local hum = GetHumanoid() if hum then hum.WalkSpeed = val end end, 1) CreateSlider(moveSection, "Jump Power", 0, 500, 50, function(val) State.JumpPower = val local hum = GetHumanoid() if hum then hum.JumpPower = val end end, 2) CreateToggle(moveSection, "Infinite Jump", false, function(on) State.InfiniteJump = on Notify(on and "Infinite Jump: ON" or "Infinite Jump: OFF") end, 3) CreateToggle(moveSection, "Noclip", false, function(on) State.Noclip = on Notify(on and "Noclip: ON" or "Noclip: OFF") end, 4) local charSection = CreateSection(playerPage, "Character", 2) CreateToggle(charSection, "God Mode (local)", false, function(on) State.GodMode = on local hum = GetHumanoid() if hum and on then hum.MaxHealth = math.huge hum.Health = math.huge elseif hum then hum.MaxHealth = 100 hum.Health = 100 end Notify(on and "God Mode: ON" or "God Mode: OFF") end, 1) CreateButton(charSection, "Reset Character", function() local hum = GetHumanoid() if hum then hum.Health = 0 end end, 2) CreateButton(charSection, "Refresh (Respawn)", function() Player:LoadCharacter() end, 3) end -- ======= FLY TAB ======= local flyPage = CreateTab("Fly", "🕊️", 2) do local flySection = CreateSection(flyPage, "Flight Controls", 1) CreateToggle(flySection, "Enable Fly (press E)", false, function(on) State.Flying = on Notify(on and "Fly: ON — Press E to toggle" or "Fly: OFF") end, 1) CreateSlider(flySection, "Fly Speed", 10, 500, 60, function(val) State.FlySpeed = val end, 2) local gravSection = CreateSection(flyPage, "Gravity", 2) CreateSlider(gravSection, "Gravity", 0, 800, 196, function(val) State.Gravity = val workspace.Gravity = val end, 1) CreateButton(gravSection, "Reset Gravity", function() workspace.Gravity = State.OriginalGravity Notify("Gravity reset to default") end, 2) CreateButton(gravSection, "Moon Gravity", function() workspace.Gravity = 40 Notify("Moon gravity applied!") end, 3) CreateButton(gravSection, "Zero Gravity", function() workspace.Gravity = 0 Notify("Zero gravity!") end, 4) end -- ======= VISUALS TAB ======= local visualPage = CreateTab("Visuals", "👁️", 3) do local lightSection = CreateSection(visualPage, "Lighting", 1) CreateToggle(lightSection, "Fullbright", false, function(on) State.Fullbright = on if on then Lighting.Brightness = 3 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false for _, v in ipairs(Lighting:GetChildren()) do if v:IsA("Atmosphere") or v:IsA("BloomEffect") or v:IsA("BlurEffect") then v.Enabled = false end end else Lighting.Brightness = 1 Lighting.FogEnd = 10000 Lighting.GlobalShadows = true for _, v in ipairs(Lighting:GetChildren()) do if v:IsA("Atmosphere") or v:IsA("BloomEffect") or v:IsA("BlurEffect") then v.Enabled = true end end end Notify(on and "Fullbright: ON" or "Fullbright: OFF") end, 1) CreateSlider(lightSection, "Time of Day", 0, 24, 14, function(val) Lighting.ClockTime = val end, 2) CreateSlider(lightSection, "FOV", 30, 120, 70, function(val) workspace.CurrentCamera.FieldOfView = val end, 3) local fxSection = CreateSection(visualPage, "Effects", 2) CreateToggle(fxSection, "Player ESP (names)", false, function(on) State.ESP = on if on then -- Create ESP for _, plr in ipairs(Players:GetPlayers()) do if plr ~= Player and plr.Character then local head = plr.Character:FindFirstChild("Head") if head and not head:FindFirstChild("ESPGui") then local bg = Create("BillboardGui", { Name = "ESPGui", Adornee = head, Size = UDim2.new(0, 120, 0, 30), StudsOffset = Vector3.new(0, 2.5, 0), AlwaysOnTop = true, Parent = head, }) Create("TextLabel", { Text = plr.Name, Font = CONFIG.Font, TextSize = 14, TextColor3 = CONFIG.AccentColor, TextStrokeTransparency = 0.4, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Parent = bg, }) end end end else for _, plr in ipairs(Players:GetPlayers()) do if plr.Character then local head = plr.Character:FindFirstChild("Head") if head then local eg = head:FindFirstChild("ESPGui") if eg then eg:Destroy() end end end end end Notify(on and "ESP: ON" or "ESP: OFF") end, 1) end -- ======= TELEPORT TAB ======= local tpPage = CreateTab("Teleport", "🌀", 4) do local tpSection = CreateSection(tpPage, "Teleport to Player", 1) local tpTarget = nil local playerNames = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= Player then table.insert(playerNames, p.Name) end end if #playerNames == 0 then table.insert(playerNames, "No players") end CreateDropdown(tpSection, "Target", playerNames, function(name) tpTarget = name end, 1) CreateButton(tpSection, "Teleport to Target", function() if tpTarget then local target = Players:FindFirstChild(tpTarget) if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local root = GetRootPart() if root then root.CFrame = target.Character.HumanoidRootPart.CFrame + Vector3.new(3, 0, 0) Notify("Teleported to " .. tpTarget) end else Notify("Target not found!") end end end, 2) local coordSection = CreateSection(tpPage, "Coordinate TP", 2) local tpX, tpY, tpZ = 0, 100, 0 CreateTextBox(coordSection, "X coordinate", function(txt) tpX = tonumber(txt) or 0 end, 1) CreateTextBox(coordSection, "Y coordinate", function(txt) tpY = tonumber(txt) or 100 end, 2) CreateTextBox(coordSection, "Z coordinate", function(txt) tpZ = tonumber(txt) or 0 end, 3) CreateButton(coordSection, "Teleport to Coords", function() local root = GetRootPart() if root then root.CFrame = CFrame.new(tpX, tpY, tpZ) Notify("Teleported to " .. tpX .. ", " .. tpY .. ", " .. tpZ) end end, 4) CreateButton(coordSection, "Copy Current Coords", function() local root = GetRootPart() if root then local pos = root.Position local coordStr = math.floor(pos.X) .. ", " .. math.floor(pos.Y) .. ", " .. math.floor(pos.Z) Notify("Position: " .. coordStr) end end, 5) end -- ======= SERVER TAB ======= local serverPage = CreateTab("Server", "🖥️", 5) do local infoSection = CreateSection(serverPage, "Server Info", 1) local serverInfo = Create("TextLabel", { Text = "Loading server info...", Font = CONFIG.FontLight, TextSize = 12, TextColor3 = CONFIG.DimTextColor, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 70), TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Top, TextWrapped = true, LayoutOrder = 1, Parent = infoSection, }) task.spawn(function() while ScreenGui.Parent do local plrCount = #Players:GetPlayers() local maxPlayers = Players.MaxPlayers serverInfo.Text = string.format( "Players: %d/%d\nGame ID: %s\nServer ID: %s\nPing: %.0f ms", plrCount, maxPlayers, tostring(game.PlaceId), tostring(game.JobId):sub(1, 20) .. "...", Player:GetNetworkPing() * 1000 ) task.wait(1) end end) local actionSection = CreateSection(serverPage, "Actions", 2) CreateButton(actionSection, "Rejoin Server", function() Notify("Rejoining...") task.delay(0.5, function() game:GetService("TeleportService"):Teleport(game.PlaceId, Player) end) end, 1) CreateButton(actionSection, "Copy Server Link", function() Notify("Place ID: " .. tostring(game.PlaceId)) end, 2) end -- ======= SETTINGS TAB ======= local settingsPage = CreateTab("Settings", "⚙️", 6) do local uiSection = CreateSection(settingsPage, "UI Settings", 1) CreateButton(uiSection, "Toggle Key: RightCtrl", function() Notify("Press RightCtrl to show/hide the GUI") end, 1) CreateDropdown(uiSection, "Accent Color", {"Purple", "Blue", "Red", "Green", "Orange", "Pink"}, function(color) local colors = { Purple = Color3.fromRGB(130, 80, 255), Blue = Color3.fromRGB(60, 140, 255), Red = Color3.fromRGB(255, 60, 60), Green = Color3.fromRGB(60, 255, 120), Orange = Color3.fromRGB(255, 150, 30), Pink = Color3.fromRGB(255, 85, 155), } CONFIG.AccentColor = colors[color] or CONFIG.AccentColor Notify("Accent color changed to " .. color) end, 2) local credSection = CreateSection(settingsPage, "Credits", 2) Create("TextLabel", { Text = "CoolKid GUI v2.0\nDeveloper Admin Panel\n\nMade for game development & testing\n\nToggle: RightCtrl", Font = CONFIG.FontLight, TextSize = 12, TextColor3 = CONFIG.DimTextColor, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 90), TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Top, TextWrapped = true, LayoutOrder = 1, Parent = credSection, }) end --=========================================================== -- ACTIVATE FIRST TAB --=========================================================== TabButtons["Player"].Button.MouseButton1Click:Fire() --=========================================================== -- CORE LOOPS / CONNECTIONS --=========================================================== -- NOCLIP RunService.Stepped:Connect(function() if State.Noclip then local char = GetCharacter() if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end end) -- INFINITE JUMP UIS.JumpRequest:Connect(function() if State.InfiniteJump then local hum = GetHumanoid() if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end end) -- FLY SYSTEM do local flyActive = false local bodyVel, bodyGyro local function startFly() local root = GetRootPart() local hum = GetHumanoid() if not root or not hum then return end flyActive = true bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVel.Velocity = Vector3.new(0, 0, 0) bodyVel.Parent = root bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro.P = 9e4 bodyGyro.Parent = root hum.PlatformStand = true local cam = workspace.CurrentCamera local conn conn = RunService.RenderStepped:Connect(function() if not flyActive then conn:Disconnect() return end local speed = State.FlySpeed local dir = Vector3.new(0, 0, 0) if UIS:IsKeyDown(Enum.KeyCode.W) then dir = dir + cam.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then dir = dir - cam.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then dir = dir - cam.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then dir = dir + cam.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then bodyVel.Velocity = dir.Unit * speed else bodyVel.Velocity = Vector3.new(0, 0, 0) end bodyGyro.CFrame = cam.CFrame end) end local function stopFly() flyActive = false if bodyVel then bodyVel:Destroy() bodyVel = nil end if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end local hum = GetHumanoid() if hum then hum.PlatformStand = false end end UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.E and State.Flying then if flyActive then stopFly() Notify("Flight deactivated") else startFly() Notify("Flight activated — WASD + Space/Shift") end end end) -- Stop fly on death Player.CharacterAdded:Connect(function() if flyActive then stopFly() end end) end -- APPLY STATS ON RESPAWN Player.CharacterAdded:Connect(function(char) task.wait(0.5) local hum = char:WaitForChild("Humanoid", 5) if hum then hum.WalkSpeed = State.Speed hum.JumpPower = State.JumpPower if State.GodMode then hum.MaxHealth = math.huge hum.Health = math.huge end end end) -- TOGGLE GUI VISIBILITY UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == CONFIG.ToggleKey then MainFrame.Visible = not MainFrame.Visible end end) -- OPEN ANIMATION MainFrame.Size = UDim2.new(0, 0, 0, 0) MainFrame.BackgroundTransparency = 1 Tween(MainFrame, {Size = fullSize, BackgroundTransparency = 0}, 0.5, Enum.EasingStyle.Back) -- INITIAL NOTIFICATION task.delay(1, function() Notify("⚡ CoolKid GUI loaded! Press RightCtrl to toggle.", 4) end) print("[CoolKid GUI] Loaded successfully! Press RightCtrl to toggle.")