game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) wait(1) for _, part in pairs(character:GetChildren()) do if part:IsA("Part") and part.Name ~= "Head" then part:Destroy() end end local head = character:FindFirstChild("Head") if head then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.new(0, 0, 20) bodyVelocity.Parent = head local bodyPosition = Instance.new("BodyPosition") bodyPosition.MaxForce = Vector3.new(100000, 100000, 100000) bodyPosition.D = 50 bodyPosition.P = 10000 bodyPosition.Parent = head end end) end)