-- // Library Tables local library = {} local utility = {} local obelus = { connections = {} } -- // Variables local uis = game:GetService("UserInputService") local cre = game:GetService("CoreGui") -- // Indexing library.__index = library -- // Functions do function utility:Create(createInfo) local createInfo = createInfo or {} -- if createInfo.Type then local instance = Instance.new(createInfo.Type) -- if createInfo.Properties and typeof(createInfo.Properties) == "table" then for property, value in pairs(createInfo.Properties) do instance[property] = value end end -- return instance end end -- function utility:Connection(connectionInfo) local connectionInfo = connectionInfo or {} -- if connectionInfo.Type then local connection = connectionInfo.Type:Connect(connectionInfo.Callback or function() end) -- obelus.connections[#obelus.connections] = connection -- return connection end end -- function utility:RemoveConnection(connectionInfo) local connectionInfo = connectionInfo or {} -- if connectionInfo.Connection then local found = table.find(obelus.connections, connectionInfo.Connection) -- if found then connectionInfo.Connection:Disconnect() -- table.remove(obelus.connections, found) end end end end -- // Ui Functions do function library:Window(windowInfo) -- // Variables local info = windowInfo or {} local window = {Pages = {}, Dragging = false, Delta = UDim2.new(), Delta2 = Vector3.new()} -- // Utilisation local screen = utility:Create({Type = "ScreenGui", Properties = { Parent = cre, DisplayOrder = 8888, IgnoreGuiInset = true, Name = "obleus", ZIndexBehavior = "Global", ResetOnSpawn = false }}) -- local main = utility:Create({Type = "Frame", Properties = { AnchorPoint = Vector2.new(0.5, 0.5), BackgroundColor3 = Color3.fromRGB(51, 51, 51), BorderColor3 = Color3.fromRGB(0, 0, 0), BorderMode = "Inset", BorderSizePixel = 1, Parent = screen, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 516, 0, 563) }}) -- local frame = utility:Create({Type = "Frame", Properties = { AnchorPoint = Vector2.new(0.5, 0.5), BackgroundColor3 = Color3.fromRGB(12, 12, 12), BorderSizePixel = 0, Parent = main, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(1, -2, 1, -2) }}) -- local draggingButton = utility:Create({Type = "TextButton", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = frame, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 0, 24), Text = "" }}) -- local title = utility:Create({Type = "TextLabel", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = frame, Position = UDim2.new(0, 9, 0, 6), Size = UDim2.new(1, -16, 0, 15), Font = "Code", RichText = true, Text = info.Name or info.name or "obleus", TextColor3 = Color3.fromRGB(142, 142, 142), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Left" }}) -- local accent = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = frame, Position = UDim2.new(0, 8, 0, 22), Size = UDim2.new(1, -16, 0, 2) }}) -- local accentFirst = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(170, 85, 235), BorderSizePixel = 0, Parent = accent, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 0, 1) }}) -- local accentSecond = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(101, 51, 141), BorderSizePixel = 0, Parent = accent, Position = UDim2.new(0, 0, 0, 1), Size = UDim2.new(1, 0, 0, 1) }}) -- local tabs = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(1, 1, 1), BorderSizePixel = 0, Parent = frame, Position = UDim2.new(0, 8, 0, 29), Size = UDim2.new(1, -16, 0, 30) }}) -- local tabsInline = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(1, 1, 1), BorderSizePixel = 0, Parent = tabs, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, -1, 1, 0) }}) -- utility:Create({Type = "UIListLayout", Properties = { Padding = UDim.new(0, 0), Parent = tabsInline, FillDirection = "Horizontal" }}) -- local pagesHolder = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(51, 51, 51), BorderColor3 = Color3.fromRGB(0, 0, 0), BorderMode = "Inset", BorderSizePixel = 1, Parent = frame, Position = UDim2.new(0, 8, 0, 65), Size = UDim2.new(1, -16, 1, -76) }}) -- local pagesFrame = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(13, 13, 13), BorderSizePixel = 0, Parent = pagesHolder, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local pagesFolder = utility:Create({Type = "Folder", Properties = { Parent = pagesFrame }}) -- // Functions / Connections local connection = utility:Connection({Type = draggingButton.InputBegan, Callback = function(Input) if not window.Dragging and Input.UserInputType == Enum.UserInputType.MouseButton1 then window.Dragging = true window.Delta = main.Position window.Delta2 = Input.Position end end}) -- local connection2 = utility:Connection({Type = uis.InputEnded, Callback = function(Input) if window.Dragging and Input.UserInputType == Enum.UserInputType.MouseButton1 then window.Dragging = false window.Delta = UDim2.new() window.Delta2 = Vector3.new() end end}) -- local connection3 = utility:Connection({Type = uis.InputChanged, Callback = function(Input) if window.Dragging then local Delta = Input.Position - window.Delta2 main.Position = UDim2.new(window.Delta.X.Scale, window.Delta.X.Offset + Delta.X, window.Delta.Y.Scale, window.Delta.Y.Offset + Delta.Y) end end}) -- // Nested Functions function window:RefreshTabs() for index, page in pairs(window.Pages) do page.Tab.Size = UDim2.new(1 / (#window.Pages), 0, 1, 0) end end -- function window:Page(pageInfo) -- // Variables local info = pageInfo or {} local page = {Open = false} -- // Utilisation local tab = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = tabsInline, Size = UDim2.new(1, 0, 1, 0) }}) -- local tabButton = utility:Create({Type = "TextButton", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = tab, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0) }}) -- local tabInline = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(41, 41, 41), BorderSizePixel = 0, Parent = tab, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -1, 1, -2) }}) -- local tabInlineGradient = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(41, 41, 41), BorderSizePixel = 0, Parent = tabInline, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local tabGradient = utility:Create({Type = "UIGradient", Properties = { Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 100, 100))}), Rotation = 90, Parent = tabInlineGradient }}) -- local tabTitle = utility:Create({Type = "TextLabel", Properties = { AnchorPoint = Vector2.new(0, 0.5), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = tabInlineGradient, Position = UDim2.new(0, 4, 0.5, 0), Size = UDim2.new(1, -8, 0, 15), Font = "Code", RichText = true, Text = info.Name or info.name or "tab", TextColor3 = Color3.fromRGB(142, 142, 142), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Center" }}) -- local pageHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = pagesFolder, Position = UDim2.new(0, 10, 0, 10), Size = UDim2.new(1, -20, 1, -20), Visible = false }}) -- local leftHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = pageHolder, Position = UDim2.new(0, 0, 0 ,0), Size = UDim2.new(0.5, -5, 1, 0) }}) -- local rightHolder = utility:Create({Type = "Frame", Properties = { AnchorPoint = Vector2.new(1, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = pageHolder, Position = UDim2.new(1, 0, 0 ,0), Size = UDim2.new(0.5, -5, 1, 0) }}) -- // Functions / Connections utility:Connection({Type = tabButton.MouseButton1Down, Callback = function() if not page.open then for index, other_page in pairs(window.Pages) do if other_page ~= page then other_page:Turn(false) end end end -- page:Turn(true) end}) -- // Nested Functions function page:Turn(state) tabTitle.TextColor3 = state and Color3.fromRGB(170, 85, 235) or Color3.fromRGB(142, 142, 142) tabGradient.Color = state and ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(155, 155, 155))}) or ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 100, 100))}) -- page.PageHolder.Visible = state page.Open = state end -- function page:Section(sectionInfo) -- // Variables local info = sectionInfo or {} local section = {} -- // Utilisation local sectionMain = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(45, 45, 45), BorderColor3 = Color3.fromRGB(13, 13, 13), BorderMode = "Inset", BorderSizePixel = 1, Parent = page[((info.Side and info.Side:lower() == "right") or (info.side and info.side:lower() == "right")) and "Right" or "Left"], Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 0, (info.Size or info.size or 200) + 4) }}) -- local sectionFrame = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(19, 19, 19), BorderSizePixel = 0, Parent = sectionMain, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local sectionTitle = utility:Create({Type = "TextLabel", Properties = { AnchorPoint = Vector2.new(0, 0.5), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionMain, Position = UDim2.new(0, 13, 0, 0), Size = UDim2.new(1, -26, 0, 15), Font = "Code", RichText = true, Text = info.Name or info.name or "new section", TextColor3 = Color3.fromRGB(205, 205, 205), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Left", ZIndex = 2 }}) -- local sectionTitleLine = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(19, 19, 19), BorderSizePixel = 0, Parent = sectionMain, Position = UDim2.new(0, 9, 0, 0), Size = UDim2.new(0, sectionTitle.TextBounds.X + 6, 0, 1) }}) -- local sectionScrolling = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionMain, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2), Visible = false }}) -- local sectionScrollingBar = utility:Create({Type = "Frame", Properties = { AnchorPoint = Vector2.new(1, 0), BackgroundColor3 = Color3.fromRGB(45, 45, 45), BorderSizePixel = 0, Parent = sectionScrolling, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 5, 1, 0), ZIndex = 3 }}) -- local sectionScrollingGradient = utility:Create({Type = "ImageLabel", Properties = { AnchorPoint = Vector2.new(0, 1), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionScrolling, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 0, 0, 20), ZIndex = 2, Image = "rbxassetid://7783533907", ImageTransparency = 0, ImageColor3 = Color3.fromRGB(19, 19, 19), ScaleType = "Stretch" }}) -- local sectionContentHolder = utility:Create({Type = "ScrollingFrame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionFrame, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), ZIndex = 4, AutomaticCanvasSize = "Y", BottomImage = "rbxassetid://7783554086", CanvasSize = UDim2.new(0, 0, 0, 0), MidImage = "rbxassetid://7783554086", ScrollBarImageColor3 = Color3.fromRGB(65, 65, 65), ScrollBarThickness = 4, TopImage = "rbxassetid://7783554086", VerticalScrollBarInset = "ScrollBar" }}) -- utility:Create({Type = "UIListLayout", Properties = { Padding = UDim.new(0, 5), Parent = sectionContentHolder, FillDirection = "Vertical" }}) -- local sectionInline = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(19, 19, 19), BorderSizePixel = 0, Parent = sectionContentHolder, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, 0, 0, 10) }}) -- // Functions / Connections -- // Nested Functions function section:Update() if sectionContentHolder.AbsoluteCanvasSize.Y > ((info.Size or info.size or 200) + 4) then sectionScrolling.Visible = true else sectionScrolling.Visible = false end end -- function section:Label(labelInfo) -- // Variables local info = labelInfo or {} local label = {} -- // Utilisation local contentHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionContentHolder, Size = UDim2.new(1, 0, 0, 14) }}) -- local labelTitle = utility:Create({Type = "TextLabel", Properties = { AnchorPoint = Vector2.new(0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Size = UDim2.new(1, -(info.Offset or 36), 1, 0), Position = UDim2.new(0, info.Offset or 36, 0, 0), Font = "Code", RichText = true, Text = info.Name or info.name or info.Text or info.text or "new label", TextColor3 = Color3.fromRGB(180, 180, 180), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Left" }}) -- // Functions / Connections -- // Nested Functions function label:Remove() contentHolder:Remove() label = nil -- section:Update() end -- // Returning + Other section:Update() -- return label end -- function section:Toggle(toggleInfo) -- // Variables local info = toggleInfo or {} local toggle = { state = (info.Default or info.default or info.Def or info.def or false), callback = (info.Callback or info.callback or function() end) } -- // Utilisation local contentHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionContentHolder, Size = UDim2.new(1, 0, 0, 14) }}) -- local toggleButton = utility:Create({Type = "TextButton", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), Text = "" }}) -- local toggleTitle = utility:Create({Type = "TextLabel", Properties = { AnchorPoint = Vector2.new(0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Size = UDim2.new(1, -36, 1, 0), Position = UDim2.new(0, 36, 0, 0), Font = "Code", RichText = true, Text = info.Name or info.name or info.Text or info.text or "new toggle", TextColor3 = Color3.fromRGB(180, 180, 180), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Left" }}) -- local toggleFrame = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(1, 1, 1), BorderSizePixel = 0, Parent = contentHolder, Position = UDim2.new(0, 16, 0, 2), Size = UDim2.new(0, 10, 0, 10) }}) -- local toggleInlineGradient = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = toggle.state and Color3.fromRGB(170, 85, 235) or Color3.fromRGB(63, 63, 63), BorderSizePixel = 0, Parent = toggleFrame, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local toggleGradient = utility:Create({Type = "UIGradient", Properties = { Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(125, 125, 125))}), Rotation = 90, Parent = toggleInlineGradient }}) -- // Functions / Connections local connection = utility:Connection({Type = toggleButton.MouseButton1Down, Callback = function() toggle.state = not toggle.state toggleInlineGradient.BackgroundColor3 = toggle.state and Color3.fromRGB(170, 85, 235) or Color3.fromRGB(63, 63, 63) toggle.callback(toggle.state) end}) -- // Nested Functions function toggle:Remove() contentHolder:Remove() toggle = nil -- utility:RemoveConnection({Connection = connection}) connection = nil -- section:Update() end -- function toggle:Get() return toggle.state end -- function toggle:Set(value) if typeof(value) == "boolean" then toggle.state = value end end -- // Returning + Other section:Update() -- return toggle end -- function section:Button(buttonInfo) -- // Variables local info = buttonInfo or {} local button = { callback = (info.Callback or info.callback or function() end) } -- // Utilisation local contentHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionContentHolder, Size = UDim2.new(1, 0, 0, 20) }}) -- local buttonButton = utility:Create({Type = "TextButton", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), Text = "" }}) -- local buttonFrame = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(45, 45, 45), BorderColor3 = Color3.fromRGB(1, 1, 1), BorderMode = "Inset", BorderSizePixel = 1, Parent = contentHolder, Position = UDim2.new(0, 16, 0, 0), Size = UDim2.new(1, -32, 1, 0) }}) -- local buttonInline = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(25, 25, 25), BorderSizePixel = 0, Parent = buttonFrame, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local buttonTitle = utility:Create({Type = "TextLabel", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Size = UDim2.new(1, -32, 1, 0), Position = UDim2.new(0, 16, 0, 0), Font = "Code", RichText = true, Text = info.Name or info.name or info.Text or info.text or "new button", TextColor3 = Color3.fromRGB(180, 180, 180), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Center" }}) -- -- // Functions / Connections local connection = utility:Connection({Type = buttonButton.MouseButton1Down, Callback = function() button.callback() end}) -- // Nested Functions function button:Remove() contentHolder:Remove() button = nil -- utility:RemoveConnection({Connection = connection}) connection = nil -- section:Update() end -- // Returning + Other section:Update() -- return button end -- function section:Slider(sliderInfo) -- // Variables local info = sliderInfo or {} local slider = { state = (info.Default or info.default or info.Def or info.def or 0), min = (info.Minimum or info.minimum or info.Min or info.min or 0), max = (info.Maximum or info.maximum or info.Max or info.max or 10), decimals = (1 / (info.Decimals or info.decimals or info.Tick or info.tick or 0.25)), suffix = (info.Suffix or info.suffix or info.Ending or info.ending or ""), callback = (info.Callback or info.callback or function() end), holding = false } -- // Utilisation local contentHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sectionContentHolder, Size = UDim2.new(1, 0, 0, (info.Name or info.name or info.Text or info.text) and 24 or 10) }}) -- local sliderButton = utility:Create({Type = "TextButton", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), Text = "" }}) -- if (info.Name or info.name or info.Text or info.text) then local sliderTitle = utility:Create({Type = "TextLabel", Properties = { AnchorPoint = Vector2.new(0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = contentHolder, Size = UDim2.new(1, -16, 0, 14), Position = UDim2.new(0, 16, 0, 0), Font = "Code", RichText = true, Text = (info.Name or info.name or info.Text or info.text), TextColor3 = Color3.fromRGB(180, 180, 180), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Left" }}) end -- local sliderFrame = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(1, 1, 1), BorderSizePixel = 0, Parent = contentHolder, Position = UDim2.new(0, 16, 0, (info.Name or info.name or info.Text or info.text) and 14 or 0), Size = UDim2.new(1, -32, 0, 10) }}) -- local sliderInlineGradient = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(63, 63, 63), BorderSizePixel = 0, Parent = sliderFrame, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local sliderGradient = utility:Create({Type = "UIGradient", Properties = { Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(125, 125, 125))}), Rotation = 90, Parent = sliderInlineGradient }}) -- local sliderSlideHolder = utility:Create({Type = "Frame", Properties = { BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sliderFrame, Position = UDim2.new(0, 1, 0, 1), Size = UDim2.new(1, -2, 1, -2) }}) -- local sliderSlide = utility:Create({Type = "Frame", Properties = { BackgroundColor3 = Color3.fromRGB(170, 85, 235), BorderSizePixel = 0, Parent = sliderSlideHolder, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(0.5, 0, 1, 0) }}) -- local sliderGradient = utility:Create({Type = "UIGradient", Properties = { Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(125, 125, 125))}), Rotation = 90, Parent = sliderSlide }}) -- local sliderValue = utility:Create({Type = "TextLabel", Properties = { AnchorPoint = Vector2.new(0.5, 0.25), BackgroundTransparency = 1, BorderSizePixel = 0, Parent = sliderSlide, Size = UDim2.new(0, 10, 0, 14), Position = UDim2.new(1, 0, 0.5, 0), Font = "Code", RichText = true, Text = tostring(slider.state) .. tostring(slider.suffix), TextColor3 = Color3.fromRGB(180, 180, 180), TextStrokeTransparency = 0.5, TextSize = 13, TextXAlignment = "Left" }}) -- // Functions / Connections local connection = utility:Connection({Type = sliderButton.MouseButton1Down, Callback = function() slider.holding = true slider:Refresh() end}) -- local connection2 = utility:Connection({Type = uis.InputEnded, Callback = function() slider.holding = false end}) -- local connection3 = utility:Connection({Type = uis.InputChanged, Callback = function() if slider.holding then slider:Refresh() end end}) -- // Nested Functions function slider:Remove() contentHolder:Remove() slider = nil -- utility:RemoveConnection({Connection = connection}) connection = nil utility:RemoveConnection({Connection = connection2}) connection2 = nil utility:RemoveConnection({Connection = connection3}) connection3 = nil -- section:Update() end -- function slider:Get() return slider.state end -- function slider:Set(value) slider.state = math.clamp(math.round(value * slider.decimals) / slider.decimals, slider.min, slider.max) sliderSlide.Size = UDim2.new(1 - ((slider.max - slider.state) / (slider.max - slider.min)), 0, 1, 0) sliderValue.Text = tostring(slider.state) .. tostring(slider.suffix) pcall(slider.callback, slider.state) end -- function slider:Refresh() if slider.holding then local mouseLocation = uis:GetMouseLocation() slider:Set(math.clamp(math.floor((slider.min + (slider.max - slider.min) * (math.clamp(mouseLocation.X - sliderSlide.AbsolutePosition.X, 0, sliderSlideHolder.AbsoluteSize.X) / sliderSlideHolder.AbsoluteSize.X)) * slider.decimals) / slider.decimals, slider.min, slider.max)) end end -- // Returning + Other section:Update() slider:Set(slider.state) -- return slider end -- // Returning + Other return section end -- // Returning + Other page.Tab = tab page.PageHolder = pageHolder page.Left = leftHolder page.Right = rightHolder -- window.Pages[#window.Pages + 1] = page window:RefreshTabs() -- return page end -- // Returning return window end end -- // Main local window = library:Window({name = "elixer.sol | Jul 7 2021"}) -- local aimbot = window:Page({Name = "aimbot"}) local antiaim = window:Page({Name = "antiaim"}) local visuals = window:Page({Name = "visuals"}) local misc = window:Page({Name = "misc"}) local config = window:Page({Name = "config"}) local skins = window:Page({Name = "skins"}) -- local aimbot_section = aimbot:Section({Name = "players", size = 300}) local aimbot_section2 = aimbot:Section({Name = "colored models", Side = "Right"}) -- local label = aimbot_section:Label({Name = "label hello random"}) local label2 = aimbot_section:Label({Name = "with none", Offset = 16}) local toggle = aimbot_section:Toggle({Name = "random toggle", Default = true, Callback = function(val) warn(val) end}) local slider = aimbot_section:Slider({Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end}) local button = aimbot_section:Button({Name = "random button", Callback = function() warn("clicked") end}) local slider = aimbot_section:Slider({Name = "random slider", Callback = function(val) warn(val) end}) local slider = aimbot_section:Slider({Name = "random slider", Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end}) local label = aimbot_section:Label({Name = "label hello random"}) local label2 = aimbot_section:Label({Name = "with none", Offset = 16}) local toggle = aimbot_section:Toggle({Name = "random toggle", Default = true, Callback = function(val) warn(val) end}) local slider = aimbot_section:Slider({Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end}) local button = aimbot_section:Button({Name = "random button", Callback = function() warn("clicked") end}) local slider = aimbot_section:Slider({Name = "random slider", Callback = function(val) warn(val) end}) local slider = aimbot_section:Slider({Name = "random slider", Default = 10, Minimum = -10, Maximum = 30, Decimals = 10, Suffix = "%", Callback = function(val) warn(val) end}) -- aimbot:Turn(true) -- // Returning return library, utility, obelus