local Players = game:GetService("Players") local player = Players.LocalPlayer local camera = workspace.CurrentCamera camera:GetPropertyChangedSignal("CameraType"):Connect(function() if camera.CameraType ~= Enum.CameraType.Follow then camera.CameraType = Enum.CameraType.Follow end end) local liveFolder = workspace:WaitForChild("Live") local function setupPlayerFolder(folder) if folder.Name ~= player.Name then return end local bind = folder:FindFirstChild("CutsceneCameraBind") if bind then bind:Destroy() end folder.ChildAdded:Connect(function(child) if child.Name == "CutsceneCameraBind" then child:Destroy() end end) end for _, folder in ipairs(liveFolder:GetChildren()) do setupPlayerFolder(folder) end liveFolder.ChildAdded:Connect(setupPlayerFolder)