-- Gui to Lua -- Version: 3.2 -- Instances: local KronikMaAss = Instance.new("ScreenGui") local n00zeri0n = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") --Properties: KronikMaAss.Name = "KronikMaAss" KronikMaAss.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") KronikMaAss.ResetOnSpawn = false n00zeri0n.Name = "n00zeri0n" n00zeri0n.Parent = KronikMaAss n00zeri0n.BackgroundColor3 = Color3.fromRGB(0, 0, 0) n00zeri0n.BorderColor3 = Color3.fromRGB(0, 255, 0) n00zeri0n.BorderSizePixel = 3 n00zeri0n.Position = UDim2.new(0.569902062, 0, 0.15289256, 0) n00zeri0n.Size = UDim2.new(0, 355, 0, 339) ScrollingFrame.Parent = n00zeri0n ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(12, 12, 12) ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ScrollingFrame.Position = UDim2.new(0.0253521129, 0, 0.032921806, 0) ScrollingFrame.Size = UDim2.new(0, 339, 0, 319) TextLabel.Parent = ScrollingFrame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.256637156, 0, 0, 0) TextLabel.Size = UDim2.new(0, 164, 0, 69) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "n00zgui f3x edition" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = ScrollingFrame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.191740453, 0, 0.0904698744, 0) TextLabel_2.Size = UDim2.new(0, 207, 0, 34) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "by @KronikMaAss [display name n00zeri0n]" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextButton.Parent = ScrollingFrame TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton.Position = UDim2.new(0.029498525, 0, 0.0219435729, 0) TextButton.Size = UDim2.new(0, 55, 0, 40) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "R6" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = ScrollingFrame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_2.Position = UDim2.new(0.029498525, 0, 0.1573935, 0) TextButton_2.Size = UDim2.new(0, 149, 0, 40) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Decal Spam" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = ScrollingFrame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_3.Position = UDim2.new(0.775811195, 0, 0.0215603337, 0) TextButton_3.Size = UDim2.new(0, 55, 0, 40) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Stop Sounds" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = ScrollingFrame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_4.Position = UDim2.new(0.029498525, 0, 0.243613794, 0) TextButton_4.Size = UDim2.new(0, 149, 0, 40) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Particles" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = ScrollingFrame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_5.Position = UDim2.new(0.029498525, 0, 0.329206139, 0) TextButton_5.Size = UDim2.new(0, 149, 0, 40) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "MLG Particles" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = ScrollingFrame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_6.Position = UDim2.new(0.498525083, 0, 0.329786062, 0) TextButton_6.Size = UDim2.new(0, 149, 0, 40) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Spin All" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_7.Parent = ScrollingFrame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_7.Position = UDim2.new(0.029498525, 0, 0.406697899, 0) TextButton_7.Size = UDim2.new(0, 149, 0, 40) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Disco" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextScaled = true TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = ScrollingFrame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_8.Position = UDim2.new(0.029498525, 0, 0.5717538, 0) TextButton_8.Size = UDim2.new(0, 308, 0, 40) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "n00zkidd theme" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextScaled = true TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true TextButton_9.Parent = ScrollingFrame TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_9.Position = UDim2.new(0.029498525, 0, 0.663476706, 0) TextButton_9.Size = UDim2.new(0, 308, 0, 40) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "Rizzlers" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextScaled = true TextButton_9.TextSize = 14.000 TextButton_9.TextWrapped = true TextButton_10.Parent = ScrollingFrame TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_10.Position = UDim2.new(0.029498525, 0, 0.754975617, 0) TextButton_10.Size = UDim2.new(0, 308, 0, 40) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "phonk" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextScaled = true TextButton_10.TextSize = 14.000 TextButton_10.TextWrapped = true TextButton_11.Parent = ScrollingFrame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_11.Position = UDim2.new(0.029498525, 0, 0.849133134, 0) TextButton_11.Size = UDim2.new(0, 308, 0, 40) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "Skibidi" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextScaled = true TextButton_11.TextSize = 14.000 TextButton_11.TextWrapped = true TextLabel_3.Parent = ScrollingFrame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0.241887912, 0, 0.490302503, 0) TextLabel_3.Size = UDim2.new(0, 164, 0, 39) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "--- Music---" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextButton_12.Parent = ScrollingFrame TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_12.Position = UDim2.new(0.498525083, 0, 0.155839503, 0) TextButton_12.Size = UDim2.new(0, 149, 0, 40) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "SkyBox" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextScaled = true TextButton_12.TextSize = 14.000 TextButton_12.TextWrapped = true TextButton_13.Parent = ScrollingFrame TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_13.Position = UDim2.new(0.775811195, 0, 0.929381728, 0) TextButton_13.Size = UDim2.new(0, 55, 0, 40) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "Hint" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextScaled = true TextButton_13.TextSize = 14.000 TextButton_13.TextWrapped = true TextButton_14.Parent = ScrollingFrame TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_14.Position = UDim2.new(0.498525083, 0, 0.242765397, 0) TextButton_14.Size = UDim2.new(0, 149, 0, 40) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "Give f3x" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextScaled = true TextButton_14.TextSize = 14.000 TextButton_14.TextWrapped = true TextButton_15.Parent = ScrollingFrame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_15.Position = UDim2.new(0.498525083, 0, 0.406697899, 0) TextButton_15.Size = UDim2.new(0, 149, 0, 40) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "Trippy current sky" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextScaled = true TextButton_15.TextSize = 14.000 TextButton_15.TextWrapped = true -- Scripts: local function KMFUE_fake_script() -- n00zeri0n.LocalScript local script = Instance.new('LocalScript', n00zeri0n) function dragify(Main) dragToggle = nil dragSpeed = 0.95 -- You can edit this. dragInput = nil dragStart = nil dragPos = nil function updateInput(input) Delta = input.Position - dragStart Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y) game:GetService("TweenService"):Create(Main, TweenInfo.new(.25), {Position = Position}):Play() end Main.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = Main.Position input.Changed:Connect(function() if (input.UserInputState == Enum.UserInputState.End) then dragToggle = false end end) end end) Main.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if (input == dragInput and dragToggle) then updateInput(input) end end) end dragify(script.Parent) end coroutine.wrap(KMFUE_fake_script)() -- TextButton.LocalScript is disabled. local function ZULJDAE_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";r6 me") end) end coroutine.wrap(ZULJDAE_fake_script)() local function ZSMOY_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("133419438480112") end) end coroutine.wrap(ZSMOY_fake_script)() -- TextButton_3.LocalScript is disabled. local function MJZEMGJ_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";unmusic") end) end coroutine.wrap(MJZEMGJ_fake_script)() -- TextButton_4.Script is disabled. local function IKFWA_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X / SyncAPI found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke({"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local texture = "122485291266246" local size = Vector3.new(4, 4, 0.01) local function spawnParticle(bodyPart) if not bodyPart or not bodyPart:IsA("BasePart") then return end local startCF = bodyPart.CFrame * CFrame.new(0, 1.8, 2) quickPart(startCF, size, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(3, function() if p and p.Parent then fastInvoke({"Remove", {p}}) end end) task.spawn(function() local baseY = startCF.Position.Y local steps = 180 local waitTime = 2 / steps for i = 1, steps do local progress = i / steps local backwardOffset = bodyPart.CFrame.LookVector * (-progress * 12) local newY = baseY + (progress * 9) local newPos = Vector3.new( bodyPart.Position.X + backwardOffset.X, newY, bodyPart.Position.Z + backwardOffset.Z ) fastInvoke({"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end local function Body(character) local parts = {} local R15 = {"Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "RightUpperArm", "LeftUpperLeg", "RightUpperLeg"} local R6 = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} for _, name in ipairs(R15) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end for _, name in ipairs(R6) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end return parts end local function particleLoop(plr) while plr.Parent do task.wait(2) local c = plr.Character if not c then continue end local hum = c:FindFirstChildOfClass("Humanoid") if not hum or hum.Health <= 0 then continue end local bodyParts = Body(c) for _, bodyPart in ipairs(bodyParts) do spawnParticle(bodyPart) end end end for _, plr in ipairs(Players:GetPlayers()) do task.spawn(particleLoop, plr) end Players.PlayerAdded:Connect(function(plr) task.spawn(particleLoop, plr) end) end) end coroutine.wrap(IKFWA_fake_script)() -- TextButton_5.Script is disabled. local function QCATFI_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X / SyncAPI found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke({"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local texture = "8979672" local size = Vector3.new(4, 4, 0.01) local function spawnParticle(bodyPart) if not bodyPart or not bodyPart:IsA("BasePart") then return end local startCF = bodyPart.CFrame * CFrame.new(0, 1.8, 2) quickPart(startCF, size, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(3, function() if p and p.Parent then fastInvoke({"Remove", {p}}) end end) task.spawn(function() local baseY = startCF.Position.Y local steps = 180 local waitTime = 2 / steps for i = 1, steps do local progress = i / steps local backwardOffset = bodyPart.CFrame.LookVector * (-progress * 12) local newY = baseY + (progress * 9) local newPos = Vector3.new( bodyPart.Position.X + backwardOffset.X, newY, bodyPart.Position.Z + backwardOffset.Z ) fastInvoke({"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end local function Body(character) local parts = {} local R15 = {"Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "RightUpperArm", "LeftUpperLeg", "RightUpperLeg"} local R6 = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} for _, name in ipairs(R15) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end for _, name in ipairs(R6) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end return parts end local function particleLoop(plr) while plr.Parent do task.wait(2) local c = plr.Character if not c then continue end local hum = c:FindFirstChildOfClass("Humanoid") if not hum or hum.Health <= 0 then continue end local bodyParts = Body(c) for _, bodyPart in ipairs(bodyParts) do spawnParticle(bodyPart) end end end for _, plr in ipairs(Players:GetPlayers()) do task.spawn(particleLoop, plr) end Players.PlayerAdded:Connect(function(plr) task.spawn(particleLoop, plr) end) wait(1) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X / SyncAPI found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke({"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local texture = "176067516" local size = Vector3.new(4, 4, 0.01) local function spawnParticle(bodyPart) if not bodyPart or not bodyPart:IsA("BasePart") then return end local startCF = bodyPart.CFrame * CFrame.new(0, 1.8, 2) quickPart(startCF, size, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(3, function() if p and p.Parent then fastInvoke({"Remove", {p}}) end end) task.spawn(function() local baseY = startCF.Position.Y local steps = 180 local waitTime = 2 / steps for i = 1, steps do local progress = i / steps local backwardOffset = bodyPart.CFrame.LookVector * (-progress * 12) local newY = baseY + (progress * 9) local newPos = Vector3.new( bodyPart.Position.X + backwardOffset.X, newY, bodyPart.Position.Z + backwardOffset.Z ) fastInvoke({"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end local function Body(character) local parts = {} local R15 = {"Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "RightUpperArm", "LeftUpperLeg", "RightUpperLeg"} local R6 = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} for _, name in ipairs(R15) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end for _, name in ipairs(R6) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end return parts end local function particleLoop(plr) while plr.Parent do task.wait(2) local c = plr.Character if not c then continue end local hum = c:FindFirstChildOfClass("Humanoid") if not hum or hum.Health <= 0 then continue end local bodyParts = Body(c) for _, bodyPart in ipairs(bodyParts) do spawnParticle(bodyPart) end end end for _, plr in ipairs(Players:GetPlayers()) do task.spawn(particleLoop, plr) end Players.PlayerAdded:Connect(function(plr) task.spawn(particleLoop, plr) end) wait(1) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X / SyncAPI found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke({"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local texture = "179012130" local size = Vector3.new(4, 4, 0.01) local function spawnParticle(bodyPart) if not bodyPart or not bodyPart:IsA("BasePart") then return end local startCF = bodyPart.CFrame * CFrame.new(0, 1.8, 2) quickPart(startCF, size, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(3, function() if p and p.Parent then fastInvoke({"Remove", {p}}) end end) task.spawn(function() local baseY = startCF.Position.Y local steps = 180 local waitTime = 2 / steps for i = 1, steps do local progress = i / steps local backwardOffset = bodyPart.CFrame.LookVector * (-progress * 12) local newY = baseY + (progress * 9) local newPos = Vector3.new( bodyPart.Position.X + backwardOffset.X, newY, bodyPart.Position.Z + backwardOffset.Z ) fastInvoke({"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end local function Body(character) local parts = {} local R15 = {"Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "RightUpperArm", "LeftUpperLeg", "RightUpperLeg"} local R6 = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} for _, name in ipairs(R15) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end for _, name in ipairs(R6) do local part = character:FindFirstChild(name) if part then table.insert(parts, part) end end return parts end local function particleLoop(plr) while plr.Parent do task.wait(2) local c = plr.Character if not c then continue end local hum = c:FindFirstChildOfClass("Humanoid") if not hum or hum.Health <= 0 then continue end local bodyParts = Body(c) for _, bodyPart in ipairs(bodyParts) do spawnParticle(bodyPart) end end end for _, plr in ipairs(Players:GetPlayers()) do task.spawn(particleLoop, plr) end Players.PlayerAdded:Connect(function(plr) task.spawn(particleLoop, plr) end) end) end coroutine.wrap(QCATFI_fake_script)() -- TextButton_6.Script is disabled. local function VIYF_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";spin all") end) end coroutine.wrap(VIYF_fake_script)() -- TextButton_7.Script is disabled. local function YAOUMB_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";disco ;fog 1") end) end coroutine.wrap(YAOUMB_fake_script)() -- TextButton_8.Script is disabled. local function AVHDM_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 18841891575 ;pitch 0.7 ;volume inf") end) end coroutine.wrap(AVHDM_fake_script)() -- TextButton_9.Script is disabled. local function VMJY_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 18841888491 ;pitch 0.7 ;volume inf") end) end coroutine.wrap(VMJY_fake_script)() -- TextButton_10.Script is disabled. local function QHZACU_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 15689453529 ;volume inf") end) end coroutine.wrap(QHZACU_fake_script)() -- TextButton_11.Script is disabled. local function KKXFMO_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 16190757458 ;pitch 0.606 ;volume inf") end) end coroutine.wrap(KKXFMO_fake_script)() local function IVVZC_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7100, 7100, 7100)) SetLocked(v,true) end end end Sky("133419438480112") end) end coroutine.wrap(IVVZC_fake_script)() -- TextButton_13.Script is disabled. local function IMDNF_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";sh team n00zkidd!") end) end coroutine.wrap(IMDNF_fake_script)() -- TextButton_14.Script is disabled. local function BPRYID_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) script.Parent.MouseButton1Click:Connect(function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools me") end) end coroutine.wrap(BPRYID_fake_script)() -- TextButton_15.Script is disabled. local function KXDBMDV_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local ROT_SPEED = math.rad(80) local TARGET_MESH_ID = "rbxassetid://111891702759441" local MIN_DISTANCE = 1 local MAX_DISTANCE = 199 local tool for _,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _,v in ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function MovePart(p,cf) _({"SyncMove",{{Part=p,CFrame=cf}}}) end local CENTER_CF = hrp.CFrame local rotatingParts = {} for _,v in Workspace:GetDescendants() do if v:IsA("BasePart") then local mesh = v:FindFirstChildWhichIsA("SpecialMesh") if mesh and mesh.MeshId == TARGET_MESH_ID then local dist = (v.Position - CENTER_CF.Position).Magnitude if dist >= MIN_DISTANCE and dist <= MAX_DISTANCE then table.insert(rotatingParts,{ part = v, offset = CENTER_CF:ToObjectSpace(v.CFrame), angle = 0 }) end end end end RunService.Heartbeat:Connect(function(dt) for _,data in ipairs(rotatingParts) do if data.part and data.part.Parent then data.angle += ROT_SPEED * dt local cf = CENTER_CF * CFrame.Angles(data.angle, data.angle, data.angle) * data.offset MovePart(data.part, cf) end end end) end) end coroutine.wrap(KXDBMDV_fake_script)()