-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local antileave = Instance.new("TextButton") local skybox = Instance.new("TextButton") local jumpscare = Instance.new("TextButton") local skyboxf3x = Instance.new("TextButton") local decalspamf3 = Instance.new("TextButton") local flood = Instance.new("TextButton") local notagui = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 5 Frame.Position = UDim2.new(0.16323024, 0, 0.20390071, 0) Frame.Size = UDim2.new(0, 584, 0, 315) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 4 TextLabel.Size = UDim2.new(0, 584, 0, 50) TextLabel.Font = Enum.Font.Michroma TextLabel.Text = "G00fyGUI" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 30.000 antileave.Name = "antileave" antileave.Parent = Frame antileave.BackgroundColor3 = Color3.fromRGB(255, 255, 255) antileave.BorderColor3 = Color3.fromRGB(0, 0, 0) antileave.BorderSizePixel = 5 antileave.Position = UDim2.new(0, 0, 0.27619049, 0) antileave.Size = UDim2.new(0, 200, 0, 50) antileave.Font = Enum.Font.Michroma antileave.Text = "Insert Anti-Leave {Client}" antileave.TextColor3 = Color3.fromRGB(0, 0, 0) antileave.TextSize = 14.000 antileave.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/GfeXSwbm"))() end) skybox.Name = "skybox" skybox.Parent = Frame skybox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) skybox.BorderColor3 = Color3.fromRGB(0, 0, 0) skybox.BorderSizePixel = 5 skybox.Position = UDim2.new(0.657534242, 0, 0.27619049, 0) skybox.Size = UDim2.new(0, 200, 0, 50) skybox.Font = Enum.Font.Michroma skybox.Text = "Skybox" skybox.TextColor3 = Color3.fromRGB(0, 0, 0) skybox.TextSize = 14.000 jumpscare.Name = "jumpscare" jumpscare.Parent = Frame jumpscare.BackgroundColor3 = Color3.fromRGB(255, 255, 255) jumpscare.BorderColor3 = Color3.fromRGB(0, 0, 0) jumpscare.BorderSizePixel = 5 jumpscare.Position = UDim2.new(0.657534242, 0, 0.526984155, 0) jumpscare.Size = UDim2.new(0, 200, 0, 50) jumpscare.Font = Enum.Font.Michroma jumpscare.Text = "jumpscare" jumpscare.TextColor3 = Color3.fromRGB(0, 0, 0) jumpscare.TextSize = 14.000 skyboxf3x.Name = "skyboxf3x" skyboxf3x.Parent = Frame skyboxf3x.BackgroundColor3 = Color3.fromRGB(255, 255, 255) skyboxf3x.BorderColor3 = Color3.fromRGB(0, 0, 0) skyboxf3x.BorderSizePixel = 5 skyboxf3x.Position = UDim2.new(0, 0, 0.526984155, 0) skyboxf3x.Size = UDim2.new(0, 200, 0, 50) skyboxf3x.Font = Enum.Font.Michroma skyboxf3x.Text = "Skybox {F3X}" skyboxf3x.TextColor3 = Color3.fromRGB(0, 0, 0) skyboxf3x.TextSize = 14.000 decalspamf3.Name = "decalspamf3" decalspamf3.Parent = Frame decalspamf3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) decalspamf3.BorderColor3 = Color3.fromRGB(0, 0, 0) decalspamf3.BorderSizePixel = 5 decalspamf3.Position = UDim2.new(0, 0, 0.780952394, 0) decalspamf3.Size = UDim2.new(0, 200, 0, 50) decalspamf3.Font = Enum.Font.Michroma decalspamf3.Text = "decalspam {F3X}" decalspamf3.TextColor3 = Color3.fromRGB(0, 0, 0) decalspamf3.TextSize = 14.000 flood.Name = "flood" flood.Parent = Frame flood.BackgroundColor3 = Color3.fromRGB(255, 255, 255) flood.BorderColor3 = Color3.fromRGB(0, 0, 0) flood.BorderSizePixel = 5 flood.Position = UDim2.new(0.657534242, 0, 0.780952394, 0) flood.Size = UDim2.new(0, 200, 0, 50) flood.Font = Enum.Font.Michroma flood.Text = "flood" flood.TextColor3 = Color3.fromRGB(0, 0, 0) flood.TextSize = 14.000 notagui.Name = "notagui" notagui.Parent = Frame notagui.BackgroundColor3 = Color3.fromRGB(255, 255, 255) notagui.BorderColor3 = Color3.fromRGB(0, 0, 0) notagui.BorderSizePixel = 5 notagui.Position = UDim2.new(0.371575356, 0, 0.171428576, 0) notagui.Size = UDim2.new(0, 149, 0, 33) notagui.Font = Enum.Font.Michroma notagui.Text = "N0taGUI" notagui.TextColor3 = Color3.fromRGB(0, 0, 0) notagui.TextSize = 14.000 notagui.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/pedroluckygod/Yes/main/UNDETECTABLE%20GUI%20V7"))() end) -- Scripts: local function OHSBQTO_fake_script() -- skybox.Script local script = Instance.new('Script', skybox) function click() s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting s.SkyboxBk = "http://www.roblox.com/asset/?id=104144359228055"--the id is here s.SkyboxDn = "http://www.roblox.com/asset/?id=104144359228055"--the id is here s.SkyboxFt = "http://www.roblox.com/asset/?id=104144359228055"--the id is here s.SkyboxLf = "http://www.roblox.com/asset/?id=104144359228055"--the id is here s.SkyboxRt = "http://www.roblox.com/asset/?id=104144359228055"--the id is here s.SkyboxUp = "http://www.roblox.com/asset/?id=104144359228055"--the id is here game.Lighting.TimeOfDay = 12 end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(OHSBQTO_fake_script)() local function WTRZ_fake_script() -- jumpscare.Script local script = Instance.new('Script', jumpscare) script.Parent.MouseButton1Click:Connect(function() for i,v in pairs(game.Players:GetPlayers()) do if v.Name ~= me and not v.PlayerGui:FindFirstChild("Screamer") and v:FindFirstChild("PlayerGui") then spawn(function() local newgui = Instance.new("ScreenGui",v.PlayerGui) newgui.Name = "Screamer" local newimage = Instance.new("ImageLabel",newgui) newimage.Image = "http://www.roblox.com/asset/?id=104144359228055" newimage.Size = UDim2.new(1,1,1,1) local s = Instance.new("Sound",newgui) s.SoundId = "rbxassetid://6018028320" s.Volume = math.huge s.Looped = false s:Play() print("Screamed "..v.Name) while wait(9) do newimage.Parent:Destroy() end end) end end end) end coroutine.wrap(WTRZ_fake_script)() local function VYEAJ_fake_script() -- skyboxf3x.LocalScript local script = Instance.new('LocalScript', skyboxf3x) script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("104144359228055") end) end coroutine.wrap(VYEAJ_fake_script)() local function XKUWJ_fake_script() -- decalspamf3.LocalScript local script = Instance.new('LocalScript', decalspamf3) script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("104144359228055") end) end coroutine.wrap(XKUWJ_fake_script)() local function YRXSR_fake_script() -- Frame.DragScript local script = Instance.new('LocalScript', Frame) --Not made by me, check out this video: https://www.youtube.com/watch?v=z25nyNBG7Js&t=22s --Put this inside of your Frame and configure the speed if you would like. --Enjoy! Credits go to: https://www.youtube.com/watch?v=z25nyNBG7Js&t=22s local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(YRXSR_fake_script)() local function GZGUF_fake_script() -- flood.Script local script = Instance.new('Script', flood) function click() Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(GZGUF_fake_script)()