-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Name = Instance.new("TextLabel") local Credits = Instance.new("TextLabel") local ball = Instance.new("TextButton") local noclip = Instance.new("TextButton") local fakelag = Instance.new("TextButton") local plane = Instance.new("TextButton") local destroychat = Instance.new("TextButton") local sit = Instance.new("TextButton") local fly = Instance.new("TextButton") local tp = Instance.new("TextButton") local message = Instance.new("TextButton") local floatingpad = Instance.new("TextButton") local r6 = Instance.new("TextButton") local c00lgui = Instance.new("TextButton") local rejoin = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215) Frame.Size = UDim2.new(0, 417, 0, 280) Name.Name = "Name" Name.Parent = Frame Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Name.Size = UDim2.new(0, 417, 0, 25) Name.Font = Enum.Font.GothamBold Name.Text = "1x1x1x1 Gui FE" Name.TextColor3 = Color3.fromRGB(0, 0, 0) Name.TextScaled = true Name.TextSize = 14.000 Name.TextWrapped = true Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0) Credits.Size = UDim2.new(0, 416, 0, 22) Credits.Font = Enum.Font.GothamBold Credits.Text = "By FishNoobAhh" Credits.TextColor3 = Color3.fromRGB(0, 0, 0) Credits.TextScaled = true Credits.TextSize = 14.000 Credits.TextWrapped = true ball.Name = "ball" ball.Parent = Frame ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0) ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0) ball.Size = UDim2.new(0, 79, 0, 31) ball.Font = Enum.Font.GothamBold ball.Text = "become ball" ball.TextColor3 = Color3.fromRGB(0, 0, 0) ball.TextScaled = true ball.TextSize = 14.000 ball.TextWrapped = true noclip.Name = "noclip" noclip.Parent = Frame noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0) noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0) noclip.Size = UDim2.new(0, 79, 0, 31) noclip.Font = Enum.Font.GothamBold noclip.Text = "noclip" noclip.TextColor3 = Color3.fromRGB(0, 0, 0) noclip.TextScaled = true noclip.TextSize = 14.000 noclip.TextWrapped = true fakelag.Name = "fakelag" fakelag.Parent = Frame fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0) fakelag.Size = UDim2.new(0, 79, 0, 34) fakelag.Font = Enum.Font.GothamBold fakelag.Text = "fe fake lag" fakelag.TextColor3 = Color3.fromRGB(0, 0, 0) fakelag.TextScaled = true fakelag.TextSize = 14.000 fakelag.TextWrapped = true fakelag.MouseButton1Down:Connect(function() while true do game.Players.LocalPlayer.Character.Torso.Anchored = true game.Players.LocalPlayer.Character.Humanoid.Jump = true wait(0.1) game.Players.LocalPlayer.Character.Torso.Anchored = false game.Players.LocalPlayer.Character.Humanoid.Sit = true wait(0.1) end end) plane.Name = "plane" plane.Parent = Frame plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0) plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0) plane.Size = UDim2.new(0, 83, 0, 31) plane.Font = Enum.Font.GothamBold plane.Text = "become a plane" plane.TextColor3 = Color3.fromRGB(0, 0, 0) plane.TextScaled = true plane.TextSize = 14.000 plane.TextWrapped = true destroychat.Name = "destroy chat" destroychat.Parent = Frame destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0) destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0) destroychat.Size = UDim2.new(0, 83, 0, 31) destroychat.Font = Enum.Font.GothamBold destroychat.Text = "destroy chat fe (op warning)" destroychat.TextColor3 = Color3.fromRGB(0, 0, 0) destroychat.TextScaled = true destroychat.TextSize = 14.000 destroychat.TextWrapped = true destroychat.MouseButton1Down:Connect(function() for i = 1, 4 do local args = { [1] = "\194\160\194\160", [2] = "All" } game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args)) end end) sit.Name = "sit" sit.Parent = Frame sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0) sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0) sit.Size = UDim2.new(0, 83, 0, 34) sit.Font = Enum.Font.GothamBold sit.Text = "sit" sit.TextColor3 = Color3.fromRGB(0, 0, 0) sit.TextScaled = true sit.TextSize = 14.000 sit.TextWrapped = true sit.MouseButton1Down:Connect(function() local human = kevyn.Parent:findFirstChild("Humanoid") if (human ~= nil)then human.Sit=true end end) fly.Name = "fly" fly.Parent = Frame fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0) fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0) fly.Size = UDim2.new(0, 89, 0, 31) fly.Font = Enum.Font.GothamBold fly.Text = "fly" fly.TextColor3 = Color3.fromRGB(0, 0, 0) fly.TextScaled = true fly.TextSize = 14.000 fly.TextWrapped = true tp.Name = "tp" tp.Parent = Frame tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0) tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0) tp.Size = UDim2.new(0, 89, 0, 31) tp.Font = Enum.Font.GothamBold tp.Text = "click to tp" tp.TextColor3 = Color3.fromRGB(0, 0, 0) tp.TextScaled = true tp.TextSize = 14.000 tp.TextWrapped = true message.Name = "message" message.Parent = Frame message.BackgroundColor3 = Color3.fromRGB(255, 0, 0) message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0) message.Size = UDim2.new(0, 89, 0, 34) message.Font = Enum.Font.GothamBold message.Text = "messages" message.TextColor3 = Color3.fromRGB(0, 0, 0) message.TextScaled = true message.TextSize = 14.000 message.TextWrapped = true message.MouseButton1Down:Connect(function() while true do wait(2) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL") wait(2) end end) floatingpad.Name = "floatingpad" floatingpad.Parent = Frame floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0) floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0) floatingpad.Size = UDim2.new(0, 79, 0, 34) floatingpad.Font = Enum.Font.GothamBold floatingpad.Text = "floating pad (requires r6)" floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0) floatingpad.TextScaled = true floatingpad.TextSize = 14.000 floatingpad.TextWrapped = true r6.Name = "r6" r6.Parent = Frame r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0) r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0) r6.Size = UDim2.new(0, 79, 0, 34) r6.Font = Enum.Font.GothamBold r6.Text = "r15 to r6" r6.TextColor3 = Color3.fromRGB(0, 0, 0) r6.TextScaled = true r6.TextSize = 14.000 r6.TextWrapped = true r6.MouseButton1Down:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))() end) c00lgui.Name = "c00lgui" c00lgui.Parent = Frame c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0) c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0) c00lgui.Size = UDim2.new(0, 88, 0, 34) c00lgui.Font = Enum.Font.GothamBold c00lgui.Text = "fe c00lgui" c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0) c00lgui.TextScaled = true c00lgui.TextSize = 14.000 c00lgui.TextWrapped = true c00lgui.MouseButton1Down:Connect(function() loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)() end) rejoin.Name = "rejoin" rejoin.Parent = Frame rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0) rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0) rejoin.Size = UDim2.new(0, 79, 0, 34) rejoin.Font = Enum.Font.GothamBold rejoin.Text = "rejoin" rejoin.TextColor3 = Color3.fromRGB(0, 0, 0) rejoin.TextScaled = true rejoin.TextSize = 14.000 rejoin.TextWrapped = true rejoin.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local gamePlaceId = game.PlaceId local teleportService = game:GetService("TeleportService") teleportService:Teleport(gamePlaceId, player) end) -- Scripts: local function WVDQ_fake_script() -- ball.LocalScript local script = Instance.new('LocalScript', ball) script.Parent.MouseButton1Click:Connect(function() local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = 30 local JUMP_POWER = 60 local JUMP_GAP = 0.3 local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end --ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) end coroutine.wrap(WVDQ_fake_script)() local function UUBW_fake_script() -- noclip.LocalScript local script = Instance.new('LocalScript', noclip) local noClipEnabled = false --Toggle noclipButton script.parent.MouseButton1Click:Connect(function() noClipEnabled = not noClipEnabled script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF" if noClipEnabled then -- Enable Button game:GetService("RunService").Stepped:Connect(function() if noClipEnabled then for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end end) else --Disable noclipButton for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end) end coroutine.wrap(UUBW_fake_script)() local function JLHA_fake_script() -- plane.LocalScript local script = Instance.new('LocalScript', plane) function click() repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil; wait(0.4) for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do if v ~= script then v:Destroy() end end local player = game:service("Players").LocalPlayer local mouse = player:GetMouse() local cam = workspace.CurrentCamera local char = player.Character local Torsoz = char:findFirstChild("Torso") local NV = Vector3.new() local Main local W,S = false,false local DoublePress = {nil,0} script.Parent = char local TrailParts = {} local Acceleration = 0.08 local Speed = 0 local MinSpeed = 0 local MaxSpeed = 3.2 local DesiredDirection = cam.CoordinateFrame.lookVector local Direction = DesiredDirection local Roll = 0 local AllowTrails = true script.Name = "AdvFlight" local P = Instance.new("Part") P.Anchored = true P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.2,0.2,0.2) P.Locked = true P.TopSurface = 10 P.BottomSurface = 10 P.FrontSurface = 10 P.BackSurface = 10 P.LeftSurface = 10 P.RightSurface = 10 P.Material = "Pebble" P.BrickColor = BrickColor.new("White") local shipp local shadow local campart function RAY(pos, dir, startpos, endpos, distleft, collidedlist) collidedlist = collidedlist or {char} startpos = startpos or pos distleft = distleft or dir.unit * dir.magnitude endpos = endpos or pos + distleft local ray = Ray.new(pos, distleft) local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) if hitz ~= nil then if hitz.CanCollide == false then table.insert(collidedlist, hitz) local newpos = enz local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) if newdistleft ~= NV then return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) end end end return hitz, enz, ray end function FindSurface(part, position) local obj = part.CFrame:pointToObjectSpace(position) local siz = part.Size/2 for i,v in pairs(Enum.NormalId:GetEnumItems()) do local vec = Vector3.FromNormalId(v) local wvec = part.CFrame:vectorToWorldSpace(vec) local vz = (obj)/(siz*vec) if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then return wvec,vec end end if part.className == "WedgePart" then return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) end end function HSV(H,S,V) H = H % 360 local C = V * S local H2 = H/60 local X = C * (1 - math.abs((H2 %2) -1)) local color = Color3.new(0,0,0) if H2 <= 0 then color = Color3.new(C,0,0) elseif 0 <= H2 and H2 <= 1 then color = Color3.new(C,X,0) elseif 1 <= H2 and H2 <= 2 then color = Color3.new(X,C,0) elseif 2 <= H2 and H2 <= 3 then color = Color3.new(0,C,X) elseif 3 <= H2 and H2 <= 4 then color = Color3.new(0,X,C) elseif 4 <= H2 and H2 <= 5 then color = Color3.new(X,0,C) elseif 5 <= H2 and H2 <= 6 then color = Color3.new(C,0,X) end local m = V - C return Color3.new(color.r + m, color.g + m, color.b + m) end function Build(shiptype) AllowTrails = true for i, v in pairs(char:children()) do if v.className == "Model" and v.Name == "Ship" then v:remove() end end for i, v in pairs(TrailParts) do for _,V in pairs(v[3]) do V:Destroy() end end local mdl = Instance.new("Model", char) mdl.Name = "Ship" ------------------------ Speeder Ship Type ----------------------------- if shiptype == "Speeder" then shipp = P:Clone() shipp.Parent = mdl shipp.Size = Vector3.new(1,1,2.2) local shipwing1 = P:Clone() shipwing1.Parent = mdl shipwing1.Size = Vector3.new(0.6,1.2,2) local mesh = Instance.new("SpecialMesh", shipwing1) mesh.MeshType = "Wedge" local shipwing2 = shipwing1:Clone() shipwing2.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwing21 = P:Clone() shipwing21.Parent = mdl shipwing21.Size = Vector3.new(0.32,1.1,2.6) local mesh = Instance.new("SpecialMesh", shipwing21) mesh.MeshType = "Wedge" local shipwing22 = shipwing21:Clone() shipwing22.Parent = mdl campart = P:Clone() campart.Transparency = 1 local shipwi = P:Clone() shipwi.Parent = mdl shipwi.Size = Vector3.new(1,1,1.2) local mesh = Instance.new("SpecialMesh", shipwi) mesh.MeshType = "Wedge" local shipwi2 = P:Clone() shipwi2.Parent = mdl shipwi2.Size = Vector3.new(0.7,0.7,0.84) shipwi2.Material = "SmoothPlastic" shipwi2.BrickColor = BrickColor.new("Pastel blue") shipwi2.Reflectance = 0.6 local mesh = Instance.new("SpecialMesh", shipwi2) mesh.MeshType = "Wedge" shadow = P:Clone() shadow.Parent = mdl shadow.Name = "Shadow" shadow.Material = "SmoothPlastic" shadow.BrickColor = BrickColor.new("Really black") local mesh = Instance.new("SpecialMesh",shadow) mesh.MeshType = "Sphere" TrailParts = {} table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) for _, V in pairs(TrailParts) do for i = 1, V[7] do local p = P:Clone() local mesh = Instance.new("SpecialMesh", p) mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" p.BrickColor = BrickColor.new("Dark stone grey") table.insert(V[3],p) end end function ReposParts() shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) end cam.CameraSubject = campart cam.CameraType = "Track" shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p ReposParts() end AllowTrails = true end Build("Speeder") function B1D() Build("Speeder") end function RollThatSht(direc) if Roll == 0 then for i = 1, 50 do Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc wait(0.02) end Roll = 0 end end function KD(key) if key == "w" then W = true elseif key == "s" then S = true end local rollpls = 0 if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then DoublePress = {nil,0} if key == "a" then rollpls = -1 elseif key == "d" then rollpls = 1 end end DoublePress = {key,tick()} if rollpls ~= 0 then RollThatSht(rollpls) end end function KU(key) if key == "w" then W = false elseif key == "s" then S = false end end function Equip() end function Unequip() end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(B1D) mouse.KeyDown:connect(KD) mouse.KeyUp:connect(KU) local count = 0 local hue = 0 --game:GetService("RunService").Stepped:connect(function() while wait(0.02) do ------ Speed -------- local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) if W == true then Speed = Speed + valu elseif S == true then Speed = Speed - valu end if Speed > MaxSpeed then Speed = MaxSpeed elseif Speed < MinSpeed then Speed = MinSpeed end ------ left/right tilt --------- local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) local swing = 0 if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then swing = target-current else swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) end DesiredDirection = cam.CoordinateFrame.lookVector ------ direction smoothening ------ local dir = DesiredDirection.unit if Direction ~= dir then if (Direction - dir).magnitude < 0.01 then Direction = dir else local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 Direction = (Direction + dist).unit end end shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) ReposParts() ------ shadow ------ local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) local angles = CFrame.new() if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then local wvec,vec = FindSurface(ghitz,genz) angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) end shadow.CFrame = CFrame.new(genz) * angles shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) ------- Trails ----------------------- if AllowTrails == true then count = (count+1)%1 hue = (hue+1) % 360 local rgb = HSV(hue,0.65,0.85) for _,v in pairs(TrailParts) do local to = (v[1].CFrame * v[5]).p if Speed > MinSpeed + 0.2 then v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) v[3][v[2]].Transparency = 0.15 v[3][v[2]].Parent = game.Players.LocalPlayer.Character else v[2] = (v[2]%#v[3]) + 1 v[3][v[2]].Parent = nil end v[4] = to end end end --end) -- 138098590 -- plane destroyed sound -- 133082569 -- propeller 2 -- 135645246 -- propeller 1 --[[ Possible Game names Aeroscape Airbound Aerialtude ]] end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(JLHA_fake_script)() local function SSWSNG_fake_script() -- fly.LocalScript local script = Instance.new('LocalScript', fly) speeds = 1 local speaker = game:GetService("Players").LocalPlayer local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") nowe = false script.parent.MouseButton1Down:connect(function() if nowe == true then nowe = false speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) else nowe = true for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end game.Players.LocalPlayer.Character.Animate.Disabled = true local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").RenderStepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis end coroutine.wrap(SSWSNG_fake_script)() local function GYRIVDI_fake_script() -- tp.LocalScript local script = Instance.new('LocalScript', tp) script.Parent.MouseButton1Click:Connect(function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click Teleport" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) end coroutine.wrap(GYRIVDI_fake_script)() local function BCBQLZ_fake_script() -- floatingpad.LocalScript local script = Instance.new('LocalScript', floatingpad) script.Parent.MouseButton1Click:Connect(function() local name = game.Players.LocalPlayer.Name local p = Instance.new("Part") p.Parent = workspace p.Locked = true p.Color = Color3.new(0.666667, 0, 0) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 0.5, 1) m.Parent = p while true do p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z) wait() end end) end coroutine.wrap(BCBQLZ_fake_script)() local function KXYQAXQ_fake_script() -- Frame.UIDrag local script = Instance.new('LocalScript', Frame) -- Made by Real_IceyDev (@lceyDex) -- -- Simple UI dragger (PC Only/Any device that has a mouse) -- local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(KXYQAXQ_fake_script)() local function GEVXYR_fake_script() -- ScreenGui.notfication local script = Instance.new('LocalScript', ScreenGui) wait(2) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "now loaded lol"; Text = "By FishNoobAhh"; Icon = ""; Duration = 10; Button1 = "yes sirrr"; }) end coroutine.wrap(GEVXYR_fake_script)() local function PYIQX_fake_script() -- ScreenGui.messageload local script = Instance.new('LocalScript', ScreenGui) if script.Parent.Enabled == true then local m = Instance.new("Message", game.Workspace) m.Text = "1x1x1x1 gui fe Loading..." wait(2) m:Destroy() script:Destroy() else end end coroutine.wrap(PYIQX_fake_script)()