local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local RunService = game:GetService("RunService") local Players = game.Players local LocalPlayer = Players.LocalPlayer local Window = Rayfield:CreateWindow({Name = "MHub - Player Pro (Rayfield)", Theme = "Default"}) local Tab = Window:CreateTab("اللاعب", nil) -- متغيرات التحكم local walkSpeedValue = 16 local jumpPowerValue = 50 local infiniteJumpEnabled = false local isFlying = false -- 1. سرعة المشي (مع المراقبة) Tab:CreateSlider({ Name = "سرعة المشي (ثابتة)", Range = {16, 300}, Increment = 1, Suffix = " سرعة", CurrentValue = 16, Callback = function(Value) walkSpeedValue = Value end, }) -- 2. قوة القفز (مع المراقبة) Tab:CreateSlider({ Name = "قوة القفز", Range = {50, 500}, Increment = 1, Suffix = " قوة", CurrentValue = 50, Callback = function(Value) jumpPowerValue = Value end, }) -- 3. القفز اللانهائي Tab:CreateToggle({ Name = "القفز اللانهائي", CurrentValue = false, Callback = function(Value) infiniteJumpEnabled = Value end, }) -- 4. الطيران Tab:CreateToggle({ Name = "تفعيل الطيران", CurrentValue = false, Callback = function(Value) isFlying = Value local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if isFlying then local bv = Instance.new("BodyVelocity", hrp) bv.Name = "FlyVelocity" bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.Velocity = Vector3.new(0, 0, 0) else if hrp and hrp:FindFirstChild("FlyVelocity") then hrp.FlyVelocity:Destroy() end end end, }) -- حلقة المراقبة (تضمن عمل كل شيء) RunService.Heartbeat:Connect(function() local char = LocalPlayer.Character if char and char:FindFirstChild("Humanoid") then local hum = char.Humanoid -- ثبات السرعة والقفز if hum.WalkSpeed ~= walkSpeedValue then hum.WalkSpeed = walkSpeedValue end if hum.JumpPower ~= jumpPowerValue then hum.JumpPower = jumpPowerValue end -- منطق الطيران if isFlying and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.FlyVelocity.Velocity = workspace.CurrentCamera.CFrame.LookVector * 100 end end end) -- منطق القفز اللانهائي game:GetService("UserInputService").JumpRequest:Connect(function() if infiniteJumpEnabled then LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping") end end)