local Light = game:GetService("Lighting") function dofullbright() Light.Ambient = Color3.new(1, 1, 1) Light.ColorShift_Bottom = Color3.new(1, 1, 1) Light.ColorShift_Top = Color3.new(1, 1, 1) end dofullbright() Light.LightingChanged:Connect(dofullbright)