--==================== SETTINGS ====================-- local KEY_MOVESET1 = Enum.KeyCode.Z local KEY_MOVESET2 = Enum.KeyCode.X local BUTTON1_IMAGE = "rbxassetid://88645721621068" local BUTTON2_IMAGE = "rbxassetid://84301009118920" local SpawnAnimId = "rbxassetid://110268364703258" local IdleAnimId = "rbxassetid://81479349553743" local WalkAnimId = "rbxassetid://118959209918644" local Move1AnimId = "rbxassetid://103676484213316" local Move2AnimId = "rbxassetid://110361063508944" local Move1Cooldown = 0 local Move2Cooldown = 0 --==================================================-- local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local player = Players.LocalPlayer local PlayMove1, PlayMove2 ---------------------------------------------------- -- MAIN SETUP ---------------------------------------------------- local function Setup(char) local humanoid = char:WaitForChild("Humanoid") -- Disable default Roblox animations task.wait(0.2) local animate = char:FindFirstChild("Animate") if animate then animate.Disabled = true end ------------------------------------------------ -- LOAD ANIMATIONS ------------------------------------------------ local function loadAnim(id, looped) local anim = Instance.new("Animation") anim.AnimationId = id local track = humanoid:LoadAnimation(anim) track.Looped = looped return track end local spawnTrack = loadAnim(SpawnAnimId, false) local idleTrack = loadAnim(IdleAnimId, true) local walkTrack = loadAnim(WalkAnimId, true) local move1Track = loadAnim(Move1AnimId, false) local move2Track = loadAnim(Move2AnimId, false) ------------------------------------------------ -- SPAWN ANIMATION (CANCEL IF MOVING) ------------------------------------------------ spawnTrack:Play() local spawnCancelled = false local spawnConn spawnConn = humanoid.Running:Connect(function(speed) if speed > 1 and spawnTrack.IsPlaying then spawnCancelled = true spawnTrack:Stop() end end) spawnTrack.Stopped:Wait() if spawnConn then spawnConn:Disconnect() end ------------------------------------------------ -- IDLE / WALK SYSTEM ------------------------------------------------ idleTrack:Play() humanoid.Running:Connect(function(speed) if humanoid:GetAttribute("UsingMove") then return end if speed > 1 then if not walkTrack.IsPlaying then idleTrack:Stop() walkTrack:Play() end else if not idleTrack.IsPlaying then walkTrack:Stop() idleTrack:Play() end end end) ------------------------------------------------ -- MOVES ------------------------------------------------ local usingMove = false local move1Ready = true local move2Ready = true local function StartMove(track, cooldown) if usingMove then return end usingMove = true humanoid:SetAttribute("UsingMove", true) idleTrack:Stop() walkTrack:Stop() track:Play() track.Stopped:Wait() task.delay(cooldown, function() usingMove = false humanoid:SetAttribute("UsingMove", false) if humanoid.MoveDirection.Magnitude > 0 then walkTrack:Play() else idleTrack:Play() end end) end PlayMove1 = function() if not move1Ready then return end move1Ready = false StartMove(move1Track, Move1Cooldown) task.delay(Move1Cooldown, function() move1Ready = true end) end PlayMove2 = function() if not move2Ready then return end move2Ready = false StartMove(move2Track, Move2Cooldown) task.delay(Move2Cooldown, function() move2Ready = true end) end ------------------------------------------------ -- PC INPUT ------------------------------------------------ UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == KEY_MOVESET1 then PlayMove1() elseif input.KeyCode == KEY_MOVESET2 then PlayMove2() end end) end ---------------------------------------------------- -- MOBILE BUTTONS ---------------------------------------------------- local function CreateButton(imageId, position, callback) local gui = player.PlayerGui:FindFirstChild("MovesetGui") if not gui then gui = Instance.new("ScreenGui") gui.Name = "MovesetGui" gui.ResetOnSpawn = false gui.Parent = player.PlayerGui end local button = Instance.new("ImageButton") button.Size = UDim2.new(0, 90, 0, 90) button.Position = position button.Image = imageId button.BackgroundTransparency = 1 button.Parent = gui button.MouseButton1Click:Connect(callback) end CreateButton(BUTTON1_IMAGE, UDim2.new(0.05, 0, 0.75, 0), function() if PlayMove1 then PlayMove1() end end) CreateButton(BUTTON2_IMAGE, UDim2.new(0.17, 0, 0.75, 0), function() if PlayMove2 then PlayMove2() end end) ---------------------------------------------------- -- RUN ---------------------------------------------------- player.CharacterAdded:Connect(Setup) if player.Character then Setup(player.Character) end local Title = "Roblox:sniper06386" local Text = "Script made by noli-i6l" local ButtonText = "Ur sigma" local Button2Text = "Ur Sigma" local IconId = "1234567890" -- [ [ Toggle/Enable ] ] local HaveIcon = true local HaveButton1 = true local HaveButton2 = true local Duration = 5 --[ [ Functions ] ] local function Button1Code() -- code here end local function Button2Code() -- code here end -- loadstring(game:HttpGet("https://pastebin.com/raw/FUPBRUuY"))()(Title, Text, ButtonText, Button2Text, IconId, HaveIcon, HaveButton1, HaveButton2, Duration, Button1Code, Button2Code)