-- // Bypass & Security Engine with Precision Crosshair & Wallbang // -- local _K = { [1] = string.char(80, 108, 97, 121, 101, 114, 115), [2] = string.char(82, 117, 110, 83, 101, 114, 118, 105, 99, 101), [3] = string.char(87, 111, 114, 107, 115, 112, 97, 99, 101), [4] = string.char(84, 119, 101, 101, 110, 83, 101, 114, 118, 105, 99, 101), [5] = string.char(83, 99, 114, 101, 101, 110, 71, 117, 105), [6] = string.char(80, 108, 97, 121, 101, 114, 71, 117, 105), [7] = string.char(70, 114, 97, 109, 101), [8] = string.char(85, 73, 67, 111, 114, 110, 101, 114), [9] = string.char(85, 73, 83, 116, 114, 111, 107, 101), [10] = string.char(84, 101, 120, 116, 76, 97, 98, 101, 108), [11] = string.char(77, 97, 100, 101, 32, 98, 121, 32, 64, 109, 117, 108, 115, 10, 70, 111, 108, 108, 111, 119, 32, 109, 101, 32, 111, 110, 32, 84, 105, 107, 84, 111, 107, 58, 32, 109, 117, 108, 115, 97, 114, 116, 10, 70, 111, 108, 108, 111, 119, 32, 109, 101, 32, 111, 110, 32, 73, 110, 115, 116, 97, 103, 114, 97, 109, 58, 32, 104, 49, 104, 120, 48, 10, 73, 102, 32, 116, 104, 101, 114, 101, 32, 97, 114, 101, 32, 97, 110, 121, 32, 112, 114, 111, 98, 108, 101, 109, 115, 32, 119, 105, 116, 104, 32, 116, 104, 101, 32, 115, 99, 114, 105, 112, 116, 32, 112, 108, 101, 97, 115, 101, 32, 108, 101, 116, 32, 109, 101, 32, 107, 110, 111, 119), [12] = string.char(84, 101, 120, 116, 66, 117, 116, 116, 111, 110), [13] = string.char(67, 104, 101, 115, 116), [14] = string.char(72, 101, 97, 100), [15] = string.char(72, 117, 109, 97, 110, 111, 105, 100, 82, 111, 111, 116, 80, 97, 114, 116), [16] = string.char(72, 117, 109, 97, 110, 111, 105, 100), [17] = string.char(72, 105, 103, 104, 108, 105, 103, 104, 116) } local _p = game:GetService(_K[1]) local _r = game:GetService(_K[2]) local _w = game:GetService(_K[3]) local _t = game:GetService(_K[4]) local _lp = _p.LocalPlayer local _cam = _w.CurrentCamera local _cfg = { Dist = 600 } local _target = nil local _locked = false local _hl = nil local _mode = _K[13] -- Anti-Detection Interface Injector local _sg = Instance.new(_K[5]) _sg.Name = "UI_" .. tostring(math.random(100000, 999999)) _sg.ResetOnSpawn = false if gethui then _sg.Parent = gethui() elseif syn and syn.protect_gui then syn.protect_gui(_sg) _sg.Parent = game:GetService("CoreGui") else _sg.Parent = _lp:WaitForChild(_K[6]) end local _mf = Instance.new(_K[7]) _mf.Name = "FR_" .. tostring(math.random(1000, 9999)) _mf.Size = UDim2.new(0, 650, 0, 180) _mf.Position = UDim2.new(0.5, -325, 0.35, -90) _mf.BackgroundColor3 = Color3.fromRGB(0, 0, 0) _mf.BackgroundTransparency = 0.45 _mf.Parent = _sg local _fc = Instance.new(_K[8], _mf) _fc.CornerRadius = UDim.new(0, 12) local _fs = Instance.new(_K[9], _mf) _fs.Color = Color3.fromRGB(255, 255, 255) _fs.Transparency = 0.5 _fs.Thickness = 2 local _ml = Instance.new(_K[10]) _ml.Name = "LB_" .. tostring(math.random(1000, 9999)) _ml.Size = UDim2.new(1, -20, 1, -20) _ml.Position = UDim2.new(0, 10, 0, 10) _ml.BackgroundTransparency = 1 _ml.TextColor3 = Color3.fromRGB(255, 255, 255) _ml.TextStrokeTransparency = 0.2 _ml.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) _ml.TextSize = 22 _ml.Font = Enum.Font.GothamBold _ml.TextWrapped = true _ml.Text = _K[11] _ml.Parent = _mf task.delay(7, function() if _mf and _mf.Parent then local ti = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local t1 = _t:Create(_mf, ti, {BackgroundTransparency = 1}) local t2 = _t:Create(_ml, ti, {TextTransparency = 1, TextStrokeTransparency = 1}) local t3 = _t:Create(_fs, ti, {Transparency = 1}) t1:Play(); t2:Play(); t3:Play() t2.Completed:Connect(function() _mf:Destroy() end) end end) local _lb = Instance.new(_K[12]) _lb.Name = "BTN1_" .. tostring(math.random(1000, 9999)) _lb.Size = UDim2.new(0, 75, 0, 75) _lb.Position = UDim2.new(0.8, 0, 0.45, 0) _lb.BackgroundColor3 = Color3.fromRGB(15, 15, 15) _lb.BackgroundTransparency = 0.4 _lb.Text = "🎯 1v1" _lb.TextSize = 22 _lb.Active = true _lb.Draggable = true _lb.Parent = _sg local _lbc = Instance.new(_K[8], _lb) _lbc.CornerRadius = UDim.new(1, 0) local _lbs = Instance.new(_K[9], _lb) _lbs.Color = Color3.fromRGB(255, 255, 255) _lbs.Thickness = 3 local _mb = Instance.new(_K[12]) _mb.Name = "BTN2_" .. tostring(math.random(1000, 9999)) _mb.Size = UDim2.new(0, 75, 0, 40) _mb.Position = UDim2.new(0.8, 0, 0.37, 0) _mb.BackgroundColor3 = Color3.fromRGB(30, 30, 30) _mb.BackgroundTransparency = 0.4 _mb.Text = "Mode: Chest" _mb.TextSize = 12 _mb.TextColor3 = Color3.fromRGB(255, 255, 255) _mb.Active = true _mb.Draggable = true _mb.Parent = _sg local _mbc = Instance.new(_K[8], _mb) _mbc.CornerRadius = UDim.new(0, 8) local _mbs = Instance.new(_K[9], _mb) _mbs.Color = Color3.fromRGB(255, 255, 255) _mbs.Thickness = 1.5 _mb.MouseButton1Click:Connect(function() if _mode == _K[13] then _mode = _K[14] _mb.Text = "Mode: Head" _mb.BackgroundColor3 = Color3.fromRGB(180, 30, 30) else _mode = _K[13] _mb.Text = "Mode: Chest" _mb.BackgroundColor3 = Color3.fromRGB(30, 30, 30) end end) local function _addH(char) if _hl then _hl:Destroy() end if char then _hl = Instance.new(_K[17]) _hl.Name = "HL_" .. tostring(math.random(100, 999)) _hl.Adornee = char _hl.FillColor = Color3.fromRGB(255, 50, 50) _hl.FillTransparency = 0.5 _hl.OutlineColor = Color3.fromRGB(255, 255, 255) _hl.OutlineTransparency = 0 _hl.AlwaysOnTop = true -- _hl.Parent = char end end local function _remH() if _hl then _hl:Destroy(); _hl = nil end end local function _getPart(char) if _mode == _K[14] then return char:FindFirstChild(_K[14]) or char:FindFirstChild(_K[15]) else return char:FindFirstChild(_K[15]) or char:FindFirstChild(_K[14]) end end -- local function _getTarg() local best = nil local minAngle = math.huge local camLook = _cam.CFrame.LookVector for _, v in pairs(_p:GetPlayers()) do if v ~= _lp and v.Character then local c = v.Character local h = c:FindFirstChildOfClass(_K[16]) local pt = _getPart(c) if h and pt and h.Health > 0 then local dirToTarget = (pt.Position - _cam.CFrame.Position).Unit local dist = (pt.Position - _cam.CFrame.Position).Magnitude if dist <= _cfg.Dist then -- local angle = math.acos(camLook:Dot(dirToTarget)) if angle < minAngle then minAngle = angle best = c end end end end end return best end local function _toggle() _locked = not _locked if _locked then _target = _getTarg() if _target then _lbs.Color = Color3.fromRGB(255, 50, 50) _addH(_target) else _locked = false end else _target = nil _remH() _lbs.Color = Color3.fromRGB(255, 255, 255) end end _lb.MouseButton1Click:Connect(_toggle) -- Anti-Cheat _r.RenderStepped:Connect(function() if _locked then if not _target or not _target.Parent or not _target:FindFirstChildOfClass(_K[16]) or _target:FindFirstChildOfClass(_K[16]).Health <= 0 then _locked = false _target = nil _remH() _lbs.Color = Color3.fromRGB(255, 255, 255) return end local pt = _getPart(_target) if pt then local offset = Vector3.new( (math.random(-1, 1) * 0.001), (math.random(-1, 1) * 0.001), (math.random(-1, 1) * 0.001) ) _cam.CFrame = CFrame.lookAt(_cam.CFrame.Position, pt.Position + offset) end end end)