local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") -- Settings local spamAmount = 500 -- How many parts every frame local partSize = Vector3.new(0.5, 0.5, 0.5) local material = Enum.Material.Neon local color = Color3.fromRGB(255, 0, 0) -- Function to spawn lag local function lagSpike() for i = 1, spamAmount do local part = Instance.new("Part") part.Size = partSize part.Anchored = false part.CanCollide = true part.Material = material part.Color = color part.Position = Players.LocalPlayer.Character and Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(-20,20), math.random(5,30), math.random(-20,20)) or Vector3.new() part.Parent = Workspace part.Velocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100)) end end -- Start the lag RunService.Heartbeat:Connect(function() lagSpike() end)