--[[------------------------------------------------------------]] --[[------- june --------]] --[[------------------------------------------------------------]] repeat task.wait() until game:IsLoaded() --- services local players = cloneref(game:GetService("Players")) local StarterPlayer = game:GetService("StarterPlayer") local tweenService = cloneref(game:GetService("TweenService")) local runService = cloneref(game:GetService("RunService")) local CoreGui = cloneref(game:GetService("CoreGui")) local UIS = cloneref(game:GetService("UserInputService")) local lighting = cloneref(game:GetService("Lighting")) local runservice = cloneref(game:GetService("RunService")) local workspace = cloneref(game:GetService("Workspace")) local coregui = cloneref(game:GetService("CoreGui")) -- Vars local localplayer = players.LocalPlayer local camera = workspace.CurrentCamera -- vars local mouse = localplayer:GetMouse() local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) -- Library local Library = { Ui_Bind = Enum.KeyCode.RightShift, MenuColors = { Background = Color3.fromRGB(40,40,40), InnerContainer = Color3.fromRGB(22, 22, 22), Section = Color3.fromRGB(24, 24, 24), BorderColor = Color3.fromRGB(30, 30, 30), Accent = Color3.fromRGB(7, 191, 117), TabInactive = Color3.fromRGB(60, 60, 60), TabActive = Color3.fromRGB(200, 200, 200), ElementText = Color3.fromRGB(160, 160, 160), RiskyText = Color3.fromRGB(150, 0, 0), }, flags = {}, } -- Function to create an instance function Library:Create(Class, Properties) local _Instance = type(Class) == 'string' and Instance.new(Class) or Class for Property, Value in next, Properties do _Instance[Property] = Value end return _Instance end -- QOL Functions function Library:validate(defaults, options) for i,v in pairs(defaults) do if options[i] == nil then options[i] = v end end return options end function Library:tween(object, goal, callback) local tween = tweenService:Create(object, tweenInfo, goal) tween.Completed:Connect(callback or function() end) tween:Play() end function AddWindow(options) local options = options or {} options = Library:validate({ name = "june.cc", size = UDim2.new(0, 480, 0, 540) }, options or {}) local menu = { CurrentTab = nil } local ProtectGui = protectgui or (syn and syn.protect_gui) or (function() end) local ScreenGui = cloneref(Instance.new("ScreenGui")) ProtectGui(ScreenGui) ScreenGui.Parent = CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global ScreenGui.Name = "june.cc" ----------------------------- ---- Main Window ----- ----------------------------- local Background = Library:Create('Frame', { Name = "june", Size = options.size, AnchorPoint = Vector2.new("0.5","0.5"), Position = UDim2.new(0.5, -100, 0.5, 0), BackgroundColor3 = Library.MenuColors.Background, BorderSizePixel = 0, Parent = ScreenGui, }) local UIShadow = Library:Create("ImageLabel", { Parent = Background, BackgroundTransparency = 1, BorderSizePixel = 0, Image = "rbxassetid://17391257361", AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 5, 0.5, 20), Size = UDim2.new(1, 200, 1, 200) }) local mousebutton = Library:Create("TextButton", { Parent = Background, Size = UDim2.new(0, 1, 0, 1), BackgroundTransparency = 1, TextTransparency = 1, BorderSizePixel = 0, Name = "mousebutton", Modal = true }) local Title = Library:Create("TextLabel", { Parent = Background, Size = UDim2.new(1, 0, 0, 22), Position = UDim2.new(0,10,0,1), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(200, 200, 200), TextSize = 11, RichText = true, Text = options.name, FontFace = Font.fromId(12187362578, Enum.FontWeight.SemiBold), TextXAlignment = Enum.TextXAlignment.Left, Name = "Title" }) local TabContainer = Library:Create("Frame", { Parent = Background, Size = UDim2.new(1, -70, 0, 22), AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, 0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Name = "TabContainer" }) local UIPadding = Library:Create("UIPadding", { Parent = TabContainer, PaddingRight = UDim.new(0, 10) }) local TabLayout = Library:Create("UIListLayout", { Parent = TabContainer, FillDirection = Enum.FillDirection.Horizontal, HorizontalAlignment = Enum.HorizontalAlignment.Right, VerticalAlignment = Enum.VerticalAlignment.Center, Padding = UDim.new(0, 4), SortOrder = Enum.SortOrder.LayoutOrder, Name = "TabLayout" }) local InnerContainer = Library:Create("Frame", { Parent = Background, Size = UDim2.new(1, -22, 1, -32), AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.5, 10), BackgroundColor3 = Library.MenuColors.InnerContainer, BorderSizePixel = 0, Name = "InnerContainer" }) local UIStroke = Library:Create("UIStroke", { Parent = InnerContainer, Color = Library.MenuColors.BorderColor }) local addedwidths = 0 function menu:AddTab(options) options = Library:validate({ name = "Example" }, options or {}) local tab = { Hover = false, Active = false } local Tab = Library:Create("TextLabel", { Parent = TabContainer, BackgroundTransparency = 1, TextColor3 = Library.MenuColors.TabInactive, TextSize = 11, Text = options.name, FontFace = Font.fromId(12187362578, Enum.FontWeight.SemiBold), TextXAlignment = Enum.TextXAlignment.Center, Size = UDim2.new(0, 0, 1, 0), Name = options.name, }) Tab.Size = UDim2.new(0, Tab.TextBounds.X + 5, 1, 0) -- Correct Size local TabLine = Library:Create("Frame", { Parent = Tab, BackgroundColor3 = Library.MenuColors.TabInactive, BackgroundTransparency = 0.6, Size = UDim2.new(1, 0, 0, 1), AnchorPoint = Vector2.new(0, 1), Position = UDim2.new(0, 0, 1, -1), BorderSizePixel = 0, Name = options.name, }) -- Calculate new width for TabContainer [bcuz my tab functionality is ass :cry] local width = 0 width = addedwidths + width + Tab.AbsoluteSize.X + 5 addedwidths = width TabContainer.Size = UDim2.new(0, width, 0, TabContainer.Size.Y.Offset) ----------------------------- --- Tab Content ----- ----------------------------- local InnerContainer = Library:Create("Frame", { Parent = InnerContainer, Size = UDim2.new(1, -14, 1, -14), AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.5, 0), Active = false, Visible = false, BackgroundTransparency = 1, BorderSizePixel = 0, Name = options.name }) local ContainerLSize = InnerContainer.AbsoluteSize.X / 2 - 10 local LeftContainer = Library:Create("Frame", { Parent = InnerContainer, Visible = false, Size = UDim2.new(0, ContainerLSize, 1, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Name = "LeftContainer" }) local ContainerRSize = InnerContainer.AbsoluteSize.X / 2 - 10 local RightContainer = Library:Create("Frame", { Parent = InnerContainer, Visible = false, Size = UDim2.new(0, ContainerRSize, 1, 0), AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, 0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Name = "RightContainer" }) do -- Functionality function tab:Activate() if not tab.Active then if menu.CurrentTab ~= nil then tab:Deactivate() end tab.Active = true InnerContainer.Active = true InnerContainer.Visible = true LeftContainer.Visible = true RightContainer.Visible = true Library:tween(TabLine, {BackgroundColor3 = Library.MenuColors.Accent}) Library:tween(TabLine, {BackgroundTransparency = 0}) Library:tween(Tab, {TextColor3 = Library.MenuColors.TabActive}) menu.CurrentTab = Tab end end function tab:Deactivate() if tab.Active then tab.Active = false tab.Hover = false InnerContainer.Active = false InnerContainer.Visible = false LeftContainer.Visible = false RightContainer.Visible = false Library:tween(TabLine, {BackgroundColor3 = Library.MenuColors.TabInactive}) Library:tween(TabLine, {BackgroundTransparency = 0.6}) Library:tween(Tab, {TextColor3 = Library.MenuColors.TabInactive}) end end -- Logic Tab.MouseEnter:Connect(function() tab.Hover = true if not tab.Active then Library:tween(TabLine, {BackgroundColor3 = Library.MenuColors.Accent}) Library:tween(TabLine, {BackgroundTransparency = 0}) Library:tween(Tab, {TextColor3 = Library.MenuColors.TabActive}) end end) Tab.MouseLeave:Connect(function() tab.Hover = false if not tab.Active then Library:tween(TabLine, {BackgroundColor3 = Library.MenuColors.TabInactive}) Library:tween(TabLine, {BackgroundTransparency = 0.6}) Library:tween(Tab, {TextColor3 = Library.MenuColors.TabInactive}) end end) TabContainer.MouseEnter:Connect(function() tab.MouseInside = true end) TabContainer.MouseLeave:Connect(function() tab.MouseInside = false end) UIS.InputBegan:Connect(function(input,gpe) if gpe then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then if tab.Hover then tab:Activate() elseif tab.MouseInside then tab:Deactivate() end end end) if menu.CurrentTab == nil then tab:Activate() end end local LeftHeight = {} local RightHeight = {} local NewPos = 0 function tab:AddSection(options) options = Library:validate({ name = "Preview", side = "Left", height = "200" }, options or {}) local section = { Hover = false, } -- Calculate Section Position do if options.side == "Left" then if LeftHeight then if #LeftHeight > 0 then NewPos = LeftHeight[1] + 30 else NewPos = 15 end else NewPos = 15 end else if RightHeight then if #RightHeight > 0 then NewPos = RightHeight[1] + 30 else NewPos = 15 end else NewPos = 15 end end end local Section = Library:Create("Frame", { Size = UDim2.new(1, 0, 0, options.height), AnchorPoint = Vector2.new(0, 0), BackgroundColor3 = Library.MenuColors.Section, Position = UDim2.new(0, 0, 0, NewPos - 12), BorderSizePixel = 0, Name = options.name }) do -- handle side picking if options.side == "Right" then Section.Parent = RightContainer table.insert(RightHeight, Section.Size.Y.Offset) else Section.Parent = LeftContainer table.insert(LeftHeight, Section.Size.Y.Offset) end end local SectionText = Library:Create("TextLabel", { Parent = Section, Size = UDim2.new(0, 0, 0, 1), Position = UDim2.new(0, 15, 0, -2), AnchorPoint = Vector2.new(1, 0), BackgroundTransparency = 1, TextXAlignment = Enum.TextXAlignment.Left, FontFace = Font.fromId(12187362578, Enum.FontWeight.SemiBold), Text = options.name, TextColor3 = Color3.fromRGB(200, 200, 200), TextSize = 10, Name = "SectionText", ZIndex = 2 }) local Size = SectionText.TextBounds.X + 20 local LineSize = Size / -1 local SectionLine = Library:Create("Frame", { Parent = Section, Size = UDim2.new(0, LineSize, 0, 1), Position = UDim2.new(0, 20, 0, -1), AnchorPoint = Vector2.new(1, 0), BackgroundColor3 = Color3.fromRGB(27, 27, 34), BackgroundTransparency = 0, BorderSizePixel = 0, Name = "SectionLine", }) local UIStroke2 = Library:Create("UIStroke", { Thickness = 1, Color = Library.MenuColors.BorderColor, LineJoinMode = Enum.LineJoinMode.Miter, Parent = Section, Name = "UIStroke2" }) local SubContainer = Library:Create("Frame", { Parent = Section, Size = UDim2.new(1, 0, 0, 16), AnchorPoint = Vector2.new(0, 0), Position = UDim2.new(0, 0, 0, 6), BackgroundTransparency = 1, BorderSizePixel = 0, Name = "SubContainer", Active = true }) local SectionTabLayout = Library:Create("UIListLayout", { Parent = SubContainer, FillDirection = Enum.FillDirection.Horizontal, VerticalAlignment = Enum.VerticalAlignment.Center, Padding = UDim.new(0, 0), SortOrder = Enum.SortOrder.LayoutOrder, Name = "SectionTabLayout" }) local ElementContainer = Library:Create("Frame", { Parent = Section, Size = UDim2.new(1, 0, 1, 0), Position = UDim2.new(0, 0, 0, 0), BackgroundTransparency = 1, Name = "ElementContainer" }) local UIPadding1 = Library:Create("UIPadding", { Parent = ElementContainer, PaddingTop = UDim.new(0, 10), PaddingLeft = UDim.new(0, 10), PaddingRight = UDim.new(0, 10), PaddingBottom = UDim.new(0, 10) }) local ElementLayout = Library:Create("UIListLayout", { Parent = ElementContainer, SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0, 5) }) getgenv().TabsExist = false function section:AddTab(options) options = Library:validate({ name = "Preview" }, options or {}) local sectiontab = { Hover = false, Active = false } local TabGUI = { CurrentTab = nil } getgenv().TabsExist = true ElementContainer:Destroy() local TabButton = Library:Create("Frame", { Parent = SubContainer, Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Name = options.name }) local SectionTabText = Library:Create("TextLabel", { Parent = TabButton, Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, FontFace = Font.fromId(12187362578, Enum.FontWeight.Thin), Text = options.name, TextColor3 = Library.MenuColors.TabInactive, TextSize = 11, TextXAlignment = Enum.TextXAlignment.Center, Name = "SectionText" }) local SectionTabLine = Library:Create("Frame", { Parent = TabButton, Size = UDim2.new(1, -4, 0, 1), AnchorPoint = Vector2.new(0, 1), Position = UDim2.new(0, 0, 1, 2), BackgroundColor3 = Library.MenuColors.TabInactive, BackgroundTransparency = 0.6, BorderSizePixel = 0, Name = "SectionTabLine" }) -- Calculate Tab Size To Fit do local tabCount = 0 for _, sectiontab in ipairs(SubContainer:GetChildren()) do if sectiontab:IsA("Frame") then tabCount = tabCount + 1 end end local finalValue = SubContainer.AbsoluteSize.X / tabCount for _, sectiontab in ipairs(SubContainer:GetChildren()) do if sectiontab:IsA("Frame") then sectiontab.Size = UDim2.new(0, finalValue, 1, 0) end end end local TabInnerContainer = Library:Create("Frame", { Parent = Section, Size = UDim2.new(1, 0, 1, -32), AnchorPoint = Vector2.new(0, 0), Position = UDim2.new(0, 0, 0, 32), BackgroundTransparency = 1, BorderSizePixel = 0, Active = false, Visible = false, Name = "TabInnerContainer" }) local UIPadding2 = Instance.new("UIPadding") UIPadding2.Parent = TabInnerContainer UIPadding2.PaddingLeft = UDim.new(0, 10) UIPadding2.PaddingTop = UDim.new(0, 5) UIPadding2.PaddingRight = UDim.new(0, 10) UIPadding2.PaddingBottom = UDim.new(0, 5) getgenv().TabInnerContainer = TabInnerContainer -- Functionality do function sectiontab:Activate() if not sectiontab.Active then if TabGUI.CurrentTab ~= nil then sectiontab:Deactivate() end sectiontab.Active = true TabInnerContainer.Active = true TabInnerContainer.Visible = true Library:tween(SectionTabLine, {BackgroundColor3 = Library.MenuColors.Accent}) Library:tween(SectionTabLine, {BackgroundTransparency = 0}) Library:tween(SectionTabText, {TextColor3 = Library.MenuColors.TabActive}) TabGUI.CurrentTab = sectiontab end end function sectiontab:Deactivate() if sectiontab.Active then sectiontab.Active = false sectiontab.Hover = false TabInnerContainer.Active = false TabInnerContainer.Visible = false Library:tween(SectionTabLine, {BackgroundColor3 = Library.MenuColors.TabInactive}) Library:tween(SectionTabLine, {BackgroundTransparency = 0.6}) Library:tween(SectionTabText, {TextColor3 = Library.MenuColors.TabInactive}) end end -- Logic TabButton.MouseEnter:Connect(function() sectiontab.Hover = true if not sectiontab.Active then Library:tween(SectionTabLine, {BackgroundColor3 = Library.MenuColors.Accent}) Library:tween(SectionTabLine, {BackgroundTransparency = 0}) Library:tween(SectionTabText, {TextColor3 = Library.MenuColors.TabActive}) end end) TabButton.MouseLeave:Connect(function() sectiontab.Hover = false if not sectiontab.Active then Library:tween(SectionTabLine, {BackgroundColor3 = Library.MenuColors.TabInactive}) Library:tween(SectionTabLine, {BackgroundTransparency = 0.6}) Library:tween(SectionTabText, {TextColor3 = Library.MenuColors.TabInactive}) end end) SubContainer.MouseEnter:Connect(function() sectiontab.MouseInside = true end) SubContainer.MouseLeave:Connect(function() sectiontab.MouseInside = false end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if sectiontab.Hover then sectiontab:Activate() elseif sectiontab.MouseInside then sectiontab:Deactivate() end end end) end local ContentLayout = Library:Create("UIListLayout", { Parent = TabInnerContainer, FillDirection = Enum.FillDirection.Vertical, VerticalAlignment = Enum.VerticalAlignment.Top, Padding = UDim.new(0, 8), SortOrder = Enum.SortOrder.LayoutOrder, Name = "ContentLayout" }) return section end function section:AddButton(options) options = Library:validate({ name = "Example Button", callback = function() end, subbutton = { enabled = false, name = "Subbutton", callback = function() end }, }, options or {}) local button = { Hover = false } if getgenv().TabsExist then elementParent = getgenv().TabInnerContainer else elementParent = ElementContainer end getgenv().elementparent = elementParent local ButtonContainer = Library:Create("Frame", { Parent = getgenv().elementparent, Size = UDim2.new(1, 0, 0, 20), Name = options.name, BackgroundTransparency = 1 }) local Button = Library:Create("Frame", { Parent = ButtonContainer, Position = UDim2.new(0, 15, 0, 0), Name = "Button", BorderSizePixel = 1, BorderColor3 = Library.MenuColors.BorderColor }) local UIGradient = Library:Create("UIGradient", { Parent = Button, Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(40, 40, 40)) }, Rotation = 90, }) if options.subbutton.enabled then Button.Size = UDim2.new(0.5, -30, 0, 17) else Button.Size = UDim2.new(1, -50, 0, 17) end local ButtonTitle = Library:Create("TextLabel", { Parent = Button, Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, TextColor3 = Library.MenuColors.ElementText, TextSize = 11, Text = options.name, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), TextXAlignment = Enum.TextXAlignment.Center, Name = "ButtonTitle" }) -- Functionality do Button.MouseEnter:Connect(function() button.Hover = true Library:tween(ButtonTitle, {TextColor3 = Library.MenuColors.Accent}) end) Button.MouseLeave:Connect(function() button.Hover = false Library:tween(ButtonTitle, {TextColor3 = Library.MenuColors.ElementText}) end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if button.Hover then options.callback() end end end) end ---- Sub Buttons ---- if options.subbutton.enabled then local button1 = { Hover = false } local Button1 = Library:Create("Frame", { Parent = ButtonContainer, Size = UDim2.new(0.5, -30, 0, 17), AnchorPoint = Vector2.new(1, 0.5), Position = UDim2.new(1, -30, 0.425, 0), Name = "SubButton", BorderSizePixel = 1, BorderColor3 = Library.MenuColors.BorderColor }) local UIGradient2 = Library:Create("UIGradient", { Parent = Button1, Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(40, 40, 40)) }, Rotation = 90, }) local ButtonTitle1 = Library:Create("TextLabel", { Parent = Button1, Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, TextColor3 = Library.MenuColors.ElementText, TextSize = 11, Text = options.subbutton.name, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), TextXAlignment = Enum.TextXAlignment.Center, Name = "ButtonTitle" }) -- Functionality do Button1.MouseEnter:Connect(function() button1.Hover = true Library:tween(ButtonTitle1, {TextColor3 = Library.MenuColors.Accent}) end) Button1.MouseLeave:Connect(function() button1.Hover = false Library:tween(ButtonTitle1, {TextColor3 = Library.MenuColors.ElementText}) end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if button1.Hover then options.subbutton.callback() end end end) end end return section end function section:AddToggle(options) options = Library:validate({ name = "Example Toggle", default = true, risky = false, callback = function(state) end, -- keybinds keybinds = { enabled = false, key = "A", getkey = function(key) end, }, -- colorpickers colorpicker = { enabled = false, color = Color3.fromRGB(255, 255, 255), getcolor = function(color) end }, }, options or {}) local toggle = { Hover = false, State = options.default } local keybind = { Hover = false, key = options.keybinds.key } if not options.flag and options.name then options.flag = options.name end if not options.keybinds.flag and options.name then options.keybinds.flag = options.name.."keybind" end if not options.colorpicker.flag and options.name then options.colorpicker.flag = options.name.."colorpicker" end if not options.colorpicker.color and options.name then options.colorpicker.color = Color3.fromRGB(255,255,255) end if options.keybinds.key == "" or options.keybinds.key == nil then options.keybinds.key = "..." keybind.key = "..." end if getgenv().TabsExist then elementParent = getgenv().TabInnerContainer else elementParent = ElementContainer end getgenv().elementparent = elementParent local ToggleContainer = Library:Create("Frame", { Size = UDim2.new(1, 0, 0, 12), Parent = getgenv().elementparent, BackgroundTransparency = 1, Name = "ToggleContainer" }) local Toggle = Library:Create("Frame", { Size = UDim2.new(0, 7, 0, 8), BackgroundColor3 = Library.MenuColors.TabInactive, BorderColor3 = Library.MenuColors.BorderColor, AnchorPoint = Vector2.new(0, 0.5), Position = UDim2.new(0, 0, 0.5, 0), Parent = ToggleContainer, Name = "Toggle", BorderSizePixel = 2 }) local UIStroke3 = Library:Create("UIStroke", { Thickness = 1, Color = Color3.fromRGB(0, 0, 0), LineJoinMode = Enum.LineJoinMode.Miter, Parent = Toggle, Name = "UIStroke3" }) local ToggleTitle = Library:Create("TextLabel", { Parent = ToggleContainer, AnchorPoint = Vector2.new(0, 0.5), Position = UDim2.new(0, 15, 0, 6), BackgroundTransparency = 1, TextColor3 = Library.MenuColors.ElementText, TextSize = 11, Text = options.name, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), TextXAlignment = Enum.TextXAlignment.Left, Name = "ToggleTitle", }) if options.risky == false then ToggleTitle.TextColor3 = Library.MenuColors.ElementText else ToggleTitle.TextColor3 = Library.MenuColors.RiskyText end do -- Functionality ToggleContainer.MouseEnter:Connect(function() toggle.Hover = true Library:tween(Toggle, {BackgroundColor3 = Library.MenuColors.Accent}) end) ToggleContainer.MouseLeave:Connect(function() toggle.Hover = false if toggle.State ~= true then Library:tween(Toggle, {BackgroundColor3 = Library.MenuColors.InnerContainer}) end end) if toggle.State then Library.flags[options.flag] = toggle.State Library:tween(Toggle, {BackgroundColor3 = Library.MenuColors.Accent}) else Library.flags[options.flag] = toggle.State Library:tween(Toggle, {BackgroundColor3 = Library.MenuColors.InnerContainer}) end UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if toggle.Hover and not keybind.Hover then toggle.State = not toggle.State options.callback(toggle.State) if toggle.State then Library.flags[options.flag] = toggle.State Library:tween(Toggle, {BackgroundColor3 = Library.MenuColors.Accent}) else Library.flags[options.flag] = toggle.State Library:tween(Toggle, {BackgroundColor3 = Library.MenuColors.InnerContainer}) end end end end) end options.callback(toggle.State) ---- Keybinds ---- local Keybind = Instance.new("Frame") if options.keybinds.enabled then options.keybinds.getkey(keybind.key) Keybind.Parent = ToggleContainer Keybind.Size = UDim2.new(0, 45, 1, 0) Keybind.AnchorPoint = Vector2.new(1, 0.5) Keybind.Position = UDim2.new(1.1, 0, 0.5, 0) Keybind.Name = "Keybind" Keybind.BorderColor3 = Library.MenuColors.BorderColor Keybind.BackgroundColor3 = Library.MenuColors.InnerContainer Keybind.BorderSizePixel = 2 local KeybindText = Library:Create("TextLabel", { Parent = Keybind, Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, TextColor3 = Library.MenuColors.ElementText, TextSize = 9, Text = options.keybinds.key, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), TextXAlignment = Enum.TextXAlignment.Center, Name = "KeybindText" }) local UIStroke4 = Library:Create("UIStroke", { Thickness = 1, Color = Color3.fromRGB(0, 0, 0), LineJoinMode = Enum.LineJoinMode.Miter, Parent = Keybind, Name = "UIStroke4" }) Keybind.Size = UDim2.new(0, KeybindText.TextBounds.X + 10, 1, 0) do -- Functionality Keybind.MouseEnter:Connect(function() keybind.Hover = true Library:tween(UIStroke4, {Color = Library.MenuColors.Accent}) end) Keybind.MouseLeave:Connect(function() keybind.Hover = false Library:tween(UIStroke4, {Color = Color3.fromRGB(0, 0, 0)}) end) local function _wait_for_input() local getkey getkey = UIS.InputBegan:Connect(function(input) local keyPressed = input.KeyCode == Enum.KeyCode.Unknown and input.UserInputType or input.KeyCode local disallowedKeys = { Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.UserInputType.MouseMovement } local isDisallowed = false for _, key in ipairs(disallowedKeys) do if keyPressed == key then isDisallowed = true break end end if isDisallowed then return end if input.KeyCode == Enum.KeyCode.Backspace then options.keybinds.key = nil Library.flags[options.keybinds.flag] = "Unknown" KeybindText.Text = "..." getkey:Disconnect() else local str = tostring(keyPressed) local _, Index1 = str:find("%.") local _, Index2 = str:find("%.", Index1 + 1) if Index2 then local formattedkey = str:sub(Index2 + 1) options.keybinds.key = formattedkey KeybindText.Text = formattedkey Keybind.Size = UDim2.new(0, KeybindText.TextBounds.X + 10, 1, 0) options.keybinds.getkey(formattedkey) if formattedkey == "MouseButton1" then Library.flags[options.keybinds.flag] = Enum.UserInputType[formattedkey] elseif formattedkey == "MouseButton2" then Library.flags[options.keybinds.flag] = Enum.UserInputType[formattedkey] else Library.flags[options.keybinds.flag] = Enum.KeyCode[formattedkey] end end if keyPressed then getkey:Disconnect() end end end) end UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if keybind.Hover then KeybindText.Text = "..." Keybind.Size = UDim2.new(0, KeybindText.TextBounds.X + 10, 1, 0) _wait_for_input() end end end) end end ---- Color Pickers ---- if options.colorpicker.enabled then local colorpicker = Instance.new("Frame") local mid = Instance.new("Frame") local front = Instance.new("Frame") local button2 = Instance.new("TextButton") local colorFrame = Instance.new("Frame") local colorFrame_2 = Instance.new("Frame") local hueframe = Instance.new("Frame") local main = Instance.new("Frame") local hue = Instance.new("ImageLabel") local pickerframe = Instance.new("Frame") local main_2 = Instance.new("Frame") local picker = Instance.new("ImageLabel") local copy = Instance.new("TextButton") colorpicker.Parent = ToggleContainer colorpicker.BackgroundColor3 = Color3.fromRGB(255, 255, 255) colorpicker.BorderColor3 = Color3.fromRGB(0, 0, 0) colorpicker.BorderSizePixel = 3 colorpicker.AnchorPoint = Vector2.new(1, 0.5) colorpicker.Size = UDim2.new(0, 15, 0, 10) colorpicker.Position = UDim2.new(1.1, 0, 0.5, 0) do -- Dynamic Position local debounce = false local function updatepos() if not debounce then debounce = true if options.keybinds.enabled then local margin = ToggleContainer.Keybind.KeybindText local pos = margin.TextBounds.X + 20 ToggleContainer.Size = UDim2.new(0.5,0,0,12) colorpicker.Position = UDim2.new(2.03, -pos, 0.5, 0) Keybind.Position = UDim2.new(2.03, 0, 0.5, 0) else ToggleContainer.Size = UDim2.new(0.92,0,0,12) colorpicker.Position = UDim2.new(1.1, 0, 0.5, 0) Keybind.Position = UDim2.new(1.1, 0, 0.5, 0) end debounce = false end end updatepos() if options.keybinds.enabled then ToggleContainer.Keybind.Changed:Connect(updatepos) end end mid.Name = "mid" mid.Parent = colorpicker mid.BackgroundColor3 = Color3.fromRGB(69, 23, 255) mid.BorderColor3 = Color3.fromRGB(17, 17, 17) mid.BorderSizePixel = 2 mid.Size = UDim2.new(1, 0, 1, 0) front.Name = "front" front.Name = "dontchange" front.Parent = mid front.BackgroundColor3 = Library.MenuColors.Background front.BorderColor3 = Color3.fromRGB(0, 0, 0) front.Size = UDim2.new(1, 0, 1, 0) button2.Name = "button2" button2.Parent = front button2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) button2.BackgroundTransparency = 1.000 button2.Size = UDim2.new(1, 0, 1, 0) button2.Text = "" button2.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) button2.TextColor3 = Color3.fromRGB(0, 0, 0) button2.TextSize = 11 local colorpicker = Instance.new("Frame") colorpicker.Name = "colorpicker" colorpicker.Parent = ToggleContainer colorpicker.BackgroundTransparency = 1 colorpicker.BackgroundColor3 = Library.MenuColors.InnerContainer colorpicker.Size = UDim2.new(0, 200, 0, 160) if colorpicker.Parent.Parent.Parent.Parent.Name == "RightContainer" then colorpicker.Position = UDim2.new(0, 300, 0, 0) else colorpicker.Position = UDim2.new(0, -240, 0, -85) end colorpicker.BorderSizePixel = 0 colorpicker.ZIndex = 6 colorpicker.Visible = false local tframe = Instance.new("Frame") tframe.Name = "tframe" tframe.Parent = colorpicker tframe.BackgroundColor3 = Color3.fromRGB(12, 12, 12) tframe.Size = UDim2.new(0, 165, 0.095, 0) tframe.Position = UDim2.new(0, 4, 1, -8) tframe.ZIndex = 2 tframe.BorderSizePixel = 0 tframe.Visible = false tframe.BorderColor3 = Color3.fromRGB(0, 0, 0) local main_tframe = Instance.new("ImageLabel") main_tframe.Name = "main_tframe" main_tframe.Parent = tframe main_tframe.Visible = false main_tframe.ImageColor3 = Color3.fromRGB(175, 175, 175) main_tframe.Size = UDim2.new(0, 14, 1, 0) main_tframe.Position = UDim2.new(0, 75, 1, -90) main_tframe.Image = "rbxassetid://2615689005" main_tframe.ZIndex = 2 main_tframe.SizeConstraint = Enum.SizeConstraint.RelativeXX main_tframe.BorderSizePixel = 0 main_tframe.Rotation = 90 main_tframe.BorderColor3 = Library.MenuColors.BorderColor colorFrame_2.Name = "colorFrame" colorFrame_2.Parent = colorpicker colorFrame_2.BackgroundColor3 = Color3.fromRGB(12,12,12) colorFrame_2.BorderColor3 = Library.MenuColors.BorderColor colorFrame_2.Size = UDim2.new(1, 0, 1.25, 0) colorFrame_2.BorderSizePixel = 2 local UIStroke10 = Instance.new("UIStroke") UIStroke10.Thickness = 1 UIStroke10.Color = Color3.fromRGB(0, 0, 0) UIStroke10.LineJoinMode = Enum.LineJoinMode.Round UIStroke10.Parent = colorFrame_2 UIStroke10.Name = "UIStrokeColorpicker" local textframe = Instance.new("Frame") textframe.Name = "text1" textframe.Parent = colorFrame_2 textframe.BackgroundColor3 = Color3.fromRGB(12, 12, 12) textframe.Size = UDim2.new(0, 191, 0, 10) textframe.Position = UDim2.new(0, 5, 0, 170) textframe.ZIndex = 1 textframe.BorderSizePixel = 2 textframe.Visible = false textframe.BorderColor3 = Color3.fromRGB(0, 0, 0) local UIStroke1660 = Instance.new("UIStroke") UIStroke1660.Thickness = 1 UIStroke1660.Color = Color3.fromRGB(30, 30, 30) UIStroke1660.LineJoinMode = Enum.LineJoinMode.Miter UIStroke1660.Parent = textframe UIStroke1660.Name = "UIStrokeColorpicker" local textframe2 = Instance.new("TextLabel") textframe2.Parent = textframe textframe2.Size = UDim2.new(1, 0, 1, 0) textframe2.BackgroundTransparency = 1 textframe2.TextColor3 = Library.MenuColors.ElementText textframe2.TextSize = 11 textframe2.RichText = true textframe2.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) textframe2.TextXAlignment = Enum.TextXAlignment.Center textframe2.Name = "colorpickertext" textframe2.Visible = false local buttonframe = Instance.new("Frame") buttonframe.Name = "button1" buttonframe.Parent = colorFrame_2 buttonframe.BackgroundColor3 = Color3.fromRGB(12, 12, 12) buttonframe.Size = UDim2.new(0, 191, 0, 10) buttonframe.Position = UDim2.new(0, 5, 0, 185) buttonframe.ZIndex = 1 buttonframe.BorderSizePixel = 2 buttonframe.Visible = false buttonframe.BorderColor3 = Color3.fromRGB(0, 0, 0) local UIStroke121660 = Instance.new("UIStroke") UIStroke121660.Thickness = 1 UIStroke121660.Color = Color3.fromRGB(30, 30, 30) UIStroke121660.LineJoinMode = Enum.LineJoinMode.Miter UIStroke121660.Parent = buttonframe UIStroke121660.Name = "UIStrokeColorpicker" local copybutton = Instance.new("TextButton") copybutton.Parent = buttonframe copybutton.Size = UDim2.new(0, 90, 0, 10) copybutton.Position = UDim2.new(0, 0, 0, 0) copybutton.BackgroundTransparency = 1 copybutton.TextColor3 = Library.MenuColors.ElementText copybutton.TextTransparency = 0 copybutton.TextSize = 11 copybutton.BorderSizePixel = 0 copybutton.Name = "copycolor" copybutton.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) copybutton.Visible = false copybutton.Modal = true copybutton.Text = "Copy" copybutton.MouseEnter:Connect(function() Library:tween(copybutton, {TextColor3 = Library.MenuColors.Accent}) end) copybutton.MouseLeave:Connect(function() Library:tween(copybutton, {TextColor3 = Library.MenuColors.ElementText}) end) local pastebutton = Instance.new("TextButton") pastebutton.Parent = buttonframe pastebutton.Size = UDim2.new(0, 90, 0, 10) pastebutton.Position = UDim2.new(0, 102, 0, 0) pastebutton.BackgroundTransparency = 1 pastebutton.TextTransparency = 0 pastebutton.BorderSizePixel = 0 pastebutton.TextSize = 11 pastebutton.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) pastebutton.Name = "pastecolor" pastebutton.Modal = true pastebutton.Text = "Paste" pastebutton.TextColor3 = Library.MenuColors.ElementText pastebutton.Visible = false pastebutton.MouseEnter:Connect(function() Library:tween(pastebutton, {TextColor3 = Library.MenuColors.Accent}) end) pastebutton.MouseLeave:Connect(function() Library:tween(pastebutton, {TextColor3 = Library.MenuColors.ElementText}) end) local buttonframe2 = Instance.new("TextLabel") buttonframe2.Parent = buttonframe buttonframe2.Size = UDim2.new(1, 0, 1, 0) buttonframe2.BackgroundTransparency = 1 buttonframe2.TextColor3 = Color3.fromRGB(255, 255, 255) buttonframe2.TextSize = 11 buttonframe2.Text = "/" buttonframe2.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) buttonframe2.TextXAlignment = Enum.TextXAlignment.Center buttonframe2.Name = "colorpickertext" buttonframe2.TextColor3 = Library.MenuColors.ElementText buttonframe2.Visible = false hueframe.Name = "hueframe" hueframe.Parent = colorFrame_2 hueframe.BackgroundColor3 = Color3.fromRGB(12,12,12) hueframe.BorderColor3 = Library.MenuColors.BorderColor hueframe.BorderSizePixel = 2 hueframe.AnchorPoint = Vector2.new(0, 0.5) hueframe.Position = UDim2.new(0, 5, 0.381, 0) hueframe.Size = UDim2.new(0.27, 110, 0.17, 112) local color_dot = Instance.new("Frame") color_dot.Name = "hue_dot" color_dot.Parent = hueframe color_dot.BackgroundColor3 = Color3.fromRGB(255, 255, 255) color_dot.BorderColor3 = Color3.fromRGB(0, 0, 0) color_dot.BorderSizePixel = 1 color_dot.Position = UDim2.new(0, 42, 0, 32) color_dot.Size = UDim2.new(0, 2, 0, 2) color_dot.ZIndex = 99999 main.Name = "main" main.Parent = hueframe main.BackgroundColor3 = Color3.fromRGB(11,11,11) main.BorderColor3 = Library.MenuColors.BorderColor main.Size = UDim2.new(1, 0, 1, 0) main.ZIndex = 6 picker.Name = "picker" picker.Parent = main picker.BackgroundColor3 = options.colorpicker.color picker.BorderColor3 = Library.MenuColors.InnerContainer picker.BorderSizePixel = 0 picker.Size = UDim2.new(1, 0, 1, 0) picker.ZIndex = 10 picker.Image = "rbxassetid://2615689005" pickerframe.Name = "pickerframe" pickerframe.Parent = colorpicker pickerframe.BackgroundColor3 = Color3.fromRGB(11,11,11) pickerframe.BorderColor3 = Color3.fromRGB(30, 30, 30) pickerframe.BorderSizePixel = 1 pickerframe.AnchorPoint = Vector2.new(1, 0.5) pickerframe.Position = UDim2.new(1, -4, 0.534, 0) pickerframe.Size = UDim2.new(0, 22, 1, 4) local selectpicker = Instance.new("Frame") selectpicker.Name = "pickerframe_line" selectpicker.Parent = pickerframe selectpicker.BackgroundColor3 = Color3.fromRGB(255, 255, 255) selectpicker.Size = UDim2.new(0, 22, 0, 1) selectpicker.Position = UDim2.new(0, 0, 0, 75) selectpicker.ZIndex = 8 selectpicker.Visible = true selectpicker.BorderSizePixel = 1 selectpicker.BorderColor3 = Library.MenuColors.BorderColor main_2.Name = "main" main_2.Parent = pickerframe main_2.BackgroundColor3 = Color3.fromRGB(11,11,11) main_2.BorderColor3 = Library.MenuColors.BorderColor main_2.Size = UDim2.new(1, 0, 1, 0) main_2.ZIndex = 6 hue.Name = "hue" hue.Parent = main_2 hue.BackgroundColor3 = Color3.fromRGB(255, 255, 255) hue.BorderColor3 = Library.MenuColors.BorderColor hue.BorderSizePixel = 0 hue.Size = UDim2.new(0, 22, 1, 0) hue.ZIndex = 7 hue.Image = "rbxassetid://2615692420" copy.MouseButton1Click:Connect(function() colorFrame.Visible = false end) button2.MouseButton1Click:Connect(function() for i,v in pairs(ScreenGui:GetDescendants()) do if v.Name == "colorpicker" and v.Visible == true and button2.Parent.Parent.Parent.Parent:FindFirstChild("colorpicker") and button2.Parent.Parent.Parent.Parent:FindFirstChild("colorpicker") ~= v then v.Visible = false end end colorpicker.Visible = not colorpicker.Visible tframe.Visible = not tframe.Visible main_tframe.Visible = not main_tframe.Visible buttonframe.Visible = not buttonframe.Visible textframe.Visible = not textframe.Visible copybutton.Visible = not copybutton.Visible pastebutton.Visible = not pastebutton.Visible buttonframe2.Visible = not buttonframe2.Visible textframe2.Visible = not textframe2.Visible mid.BorderColor3 = Color3.fromRGB(17,17,17) end) button2.MouseEnter:Connect(function() Library:tween(mid, {BorderColor3 = Library.MenuColors.Accent}) end) button2.MouseLeave:Connect(function() Library:tween(mid, {BorderColor3 = Color3.fromRGB(17,17,17)}) end) local function updateValue(value, fakevalue) if typeof(value) == "table" then value = fakevalue end options.colorpicker.color = value front.BackgroundColor3 = value Library.flags[options.colorpicker.flag] = value local r, g, b = value.r * 255, value.g * 255, value.b * 255 textframe2.TextColor3 = value textframe2.Text = string.format("#%02X%02X%02X", math.floor(r), math.floor(g), math.floor(b)) options.colorpicker.getcolor(value) end copybutton.MouseButton1Click:Connect(function() local value = options.colorpicker.color local r, g, b = value.r * 255, value.g * 255, value.b * 255 local hexValue = string.format("#%02X%02X%02X", math.floor(r), math.floor(g), math.floor(b)) setclipboard(hexValue) end) local white, black = Color3.new(1,1,1), Color3.new(0,0,0) local colors = {Color3.new(1,0,0),Color3.new(1,1,0),Color3.new(0,1,0),Color3.new(0,1,1),Color3.new(0,0,1),Color3.new(1,0,1),Color3.new(1,0,0)} local heartbeat = runService.Heartbeat local pickerX,pickerY,hueY = 0,0,0 local oldpercentX,oldpercentY = 0,0 hue.MouseEnter:Connect(function() local input = hue.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then while heartbeat:wait() and UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do local percent = (hueY-hue.AbsolutePosition.Y-36)/hue.AbsoluteSize.Y local num = math.max(1, math.min(7,math.floor(((percent*7+0.5)*100))/100)) local startC = colors[math.floor(num)] local endC = colors[math.ceil(num)] local color = white:lerp(picker.BackgroundColor3, oldpercentX):lerp(black, oldpercentY) picker.BackgroundColor3 = startC:lerp(endC, num-math.floor(num)) or Color3.new(0, 0, 0) selectpicker.Position = UDim2.new(0, 0, 0, 0 + selectpicker.Parent.AbsoluteSize.Y * percent) updateValue(color) end end end) local leave leave = hue.MouseLeave:connect(function() input:disconnect() leave:disconnect() end) end) local isDragging = false UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then isDragging = true end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then isDragging = false end end) picker.MouseEnter:Connect(function() local input = picker.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then while heartbeat:wait() and UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do local xPercent = (pickerX - picker.AbsolutePosition.X) / picker.AbsoluteSize.X local yPercent = (pickerY - picker.AbsolutePosition.Y - 36) / picker.AbsoluteSize.Y local color = white:lerp(picker.BackgroundColor3, xPercent):lerp(black, yPercent) updateValue(color) oldpercentX, oldpercentY = xPercent, yPercent end end end) local leave leave = picker.MouseLeave:connect(function() input:disconnect() leave:disconnect() end) end) UIS.InputChanged:Connect(function(input) if isDragging and input.UserInputType == Enum.UserInputType.MouseMovement then local offsetX = pickerX - picker.AbsolutePosition.X local offsetY = pickerY - picker.AbsolutePosition.Y - 35 color_dot.Position = UDim2.new(0, offsetX, 0, offsetY) end end) hue.MouseMoved:connect(function(_, y) hueY = y end) picker.MouseMoved:connect(function(x, y) pickerX,pickerY = x,y end) options.colorpicker.color = options.colorpicker.color updateValue(options.colorpicker.color or Color3.new(1,1,1)) end return section end function section:AddSlider(options) options = Library:validate({ name = "Example Toggle", default = 50, suffix = "%", risky = false, changeby = 5, min = 0, max = 100, callback = function(value) end }, options or {}) local slider = { MouseDown = false, Hover = false, Connection = nil } local minus = { Hover = false } local plus = { Hover = false } options.value = 0 if options.min then if options.default < options.min then options.default = options.min end end if not options.flag and options.name then options.flag = options.name end if getgenv().TabsExist then elementParent = getgenv().TabInnerContainer else elementParent = ElementContainer end getgenv().elementparent = elementParent local SliderContainer = Library:Create("Frame", { Parent = getgenv().elementparent, Size = UDim2.new(1, 0, 0, 16), BackgroundTransparency = 1, Name = "SliderContainer" }) local SliderTitle = Library:Create("TextLabel", { Parent = SliderContainer, Size = UDim2.new(1, -4, 1, -7), Position = UDim2.new(0, 15, 0, -3), BackgroundTransparency = 1, TextColor3 = Library.MenuColors.ElementText, TextSize = 11, Text = options.name, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), TextXAlignment = Enum.TextXAlignment.Left, Name = "SliderTitle" }) if options.risky == true then SliderTitle.TextColor3 = Library.MenuColors.RiskyText else SliderTitle.TextColor3 = Library.MenuColors.ElementText end local SliderBack = Library:Create("Frame", { Parent = SliderContainer, Size = UDim2.new(1, -50, 0, 4), AnchorPoint = Vector2.new(0, 1), Position = UDim2.new(0, 15, 1, -2), BackgroundColor3 = Color3.fromRGB(17, 17, 17), Name = "Slider", BorderColor3 = Library.MenuColors.BorderColor, BorderSizePixel = 2 }) local UIStroke3 = Library:Create("UIStroke", { Thickness = 1, Color = Color3.fromRGB(0, 0, 0), LineJoinMode = Enum.LineJoinMode.Miter, Parent = SliderBack, Name = "UIStrokeBackSlider" }) local Slider = Library:Create("Frame", { Parent = SliderBack, Size = UDim2.new(1, -80, 1, 0), BackgroundColor3 = Library.MenuColors.Accent, Name = "Slider", ZIndex = 2, BorderSizePixel = 0 }) local SliderValue = Library:Create("TextLabel", { Size = UDim2.new(0, 10, 0, 10), Parent = Slider, TextXAlignment = Enum.TextXAlignment.Center, Position = UDim2.new(1, -10, 0, 5), BackgroundTransparency = 1, TextColor3 = Library.MenuColors.ElementText, FontFace = Font.fromId(12187362578, Enum.FontWeight.Bold), Text = options.value, TextSize = 9, Name = options.name }) local ValueOutline = Library:Create("UIStroke", { Thickness = 1, Color = Color3.new(0, 0, 0), Parent = SliderValue }) local buttoncontainer1 = Library:Create("Frame", { Parent = SliderBack, Size = UDim2.new(0, 7, 0, 7), AnchorPoint = Vector2.new(0, 0.5), Position = UDim2.new(0, -19, 0.5, 1), BackgroundTransparency = 1 }) local buttoncontainer2 = Library:Create("Frame", { Parent = SliderBack, Size = UDim2.new(0, 7, 0, 7), AnchorPoint = Vector2.new(1, 0.5), Position = UDim2.new(1, 15, 0.5, 1), BackgroundTransparency = 1 }) local minusbutton = Library:Create("TextLabel", { Parent = buttoncontainer1, BackgroundTransparency = 1, AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 4, 0.5, 0), Text = "-", TextColor3 = Library.MenuColors.ElementText, TextSize = 9, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), }) local plusbutton = Library:Create("TextLabel", { Parent = buttoncontainer2, BackgroundTransparency = 1, AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 1, 0.5, 0), Text = "+", TextColor3 = Library.MenuColors.ElementText, TextSize = 9, FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular), }) -- Methods function slider:SetValue(v) if v == nil then local output = (mouse.X - SliderBack.AbsolutePosition.X) / SliderBack.AbsoluteSize.X local slidervalue = math.clamp(math.round(output * (options.max - options.min) + options.min), options.min, options.max) SliderValue.Text = slidervalue.. (options.suffix or "") Slider.Size = UDim2.fromScale((slidervalue - options.min) / (options.max - options.min), 1) else SliderValue.Text = v.. (options.suffix or "") end options.callback(slider:GetValue()) end function SetValue(v) local output = v / 100 local slidervalue = math.clamp(math.round(output * (options.max - options.min) + options.min), options.min, options.max) SliderValue.Text = slidervalue.. (options.suffix or "") Slider.Size = UDim2.fromScale((slidervalue - options.min) / (options.max - options.min), 1) end function slider:GetValue() local value = tonumber(SliderValue.Text) if options.suffix then local suffixLength = string.len(options.suffix) Library.flags[options.flag] = {tonumber(string.sub(SliderValue.Text, 1, -suffixLength - 1)),changeState = SetValue} return tonumber(string.sub(SliderValue.Text, 1, -suffixLength - 1)) else Library.flags[options.flag] = {tonumber(string.sub(SliderValue.Text, 1, -suffixLength - 1)), changeState = SetValue} return value end end Slider.Size = UDim2.fromScale((options.default - options.min) / (options.max - options.min), 1) SliderValue.Text = options.default.. (options.suffix or "") -- Functionality do SliderBack.MouseEnter:Connect(function() slider.Hover = true Library:tween(SliderValue, {TextColor3 = Library.MenuColors.Accent}) end) SliderBack.MouseLeave:Connect(function() slider.Hover = false Library:tween(SliderValue, {TextColor3 = Library.MenuColors.ElementText}) end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and slider.Hover then slider.MouseDown = true -- slider value if not slider.Connection then slider.Connection = runService.RenderStepped:Connect(function() slider:SetValue() if not slider.Hover then Library:tween(SliderValue, {TextColor3 = Library.MenuColors.Accent}) end end) end end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then slider.MouseDown = false slider.Hover = false -- Stop slider value if slider.Connection then slider.Connection:Disconnect() if not slider.Hover then Library:tween(SliderValue, {TextColor3 = Color3.fromRGB(150, 150, 150)}) end end slider.Connection = nil end end) buttoncontainer1.MouseEnter:Connect(function() minus.Hover = true end) buttoncontainer1.MouseLeave:Connect(function() minus.Hover = false end) buttoncontainer2.MouseEnter:Connect(function() plus.Hover = true end) buttoncontainer2.MouseLeave:Connect(function() plus.Hover = false end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and minus.Hover then if slider:GetValue() > options.min then newvalue = math.round(slider:GetValue() - options.changeby) if newvalue > options.min - options.changeby then slider:SetValue(newvalue) end Slider.Size = UDim2.fromScale((slider:GetValue() - options.min) / (options.max - options.min), 1) end end end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and plus.Hover then if slider:GetValue() < options.max then newvalue = math.round(slider:GetValue() + options.changeby) if newvalue < options.max + options.changeby then slider:SetValue(newvalue) end Slider.Size = UDim2.fromScale((slider:GetValue() - options.min) / (options.max - options.min), 1) end end end) end options.callback(slider:GetValue()) return section end function section:AddDropdown(options) options = Library:validate({ name = "Example Dropdown", list = {"Example 1", "Example 2", "Example 3", "Example 4"}, min = 1, max = 3, default = 1, callback = function(active) end }, options or {}) options.default = options.default or 1 local dropdown = { Hover = false, active = {options.list[options.default]}, state = false } if not options.flag and options.name then options.flag = options.name.."dr" end if getgenv().TabsExist then elementParent = getgenv().TabInnerContainer else elementParent = ElementContainer end getgenv().elementparent = elementParent local DropdownContainer = Instance.new("Frame") DropdownContainer.Parent = getgenv().elementparent DropdownContainer.Size = UDim2.new(1, 0, 0, 30) DropdownContainer.Name = options.name DropdownContainer.BorderSizePixel = 0 DropdownContainer.BackgroundTransparency = 1 local DropdownImage = Instance.new("ImageLabel") DropdownImage.Name = "Triangle" DropdownImage.Parent = DropdownContainer DropdownImage.BackgroundColor3 = Color3.fromRGB(0, 0, 0) DropdownImage.BackgroundTransparency = 1.000 DropdownImage.BorderColor3 = Color3.fromRGB(0, 0, 0) DropdownImage.BorderSizePixel = 0 DropdownImage.AnchorPoint = Vector2.new(1, 0.5) DropdownImage.Position = UDim2.new(1, -34, 0.5, 8) DropdownImage.Size = UDim2.new(0, 7, 0, 6) DropdownImage.Image = "rbxassetid://8532000591" DropdownImage.ImageColor3 = Color3.fromRGB(255, 255, 255) local DropdownText = Instance.new("TextLabel") DropdownText.Size = UDim2.new(1,0,1,-20) DropdownText.Parent = DropdownContainer DropdownText.Position = UDim2.new(0, 15, 0, -2) DropdownText.BackgroundTransparency = 1 DropdownText.TextXAlignment = Enum.TextXAlignment.Left DropdownText.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) DropdownText.Text = options.name DropdownText.TextColor3 = Library.MenuColors.ElementText DropdownText.TextSize = 11 DropdownText.Name = options.name local ActiveChoice = Instance.new("Frame") ActiveChoice.Size = UDim2.new(1, -50, 1 , -13) ActiveChoice.AnchorPoint = Vector2.new(0.5, 1) ActiveChoice.Position = UDim2.new(0.5, -10, 1, 0) ActiveChoice.Parent = DropdownContainer ActiveChoice.BorderSizePixel = 1 ActiveChoice.BorderColor3 = Library.MenuColors.BorderColor ActiveChoice.Name = "ActiveChoice" local UIGradient2 = Library:Create("UIGradient", { Parent = ActiveChoice, Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(40, 40, 40)) }, Rotation = 90, }) local ActiveText = Instance.new("TextLabel") ActiveText.Size = UDim2.new(1,0,0,0) ActiveText.Parent = ActiveChoice ActiveText.Position = UDim2.new(0.5, 0, 0.5, 0) ActiveText.AnchorPoint = Vector2.new(0.5, 0.5) ActiveText.BackgroundTransparency = 1 ActiveText.TextXAlignment = Enum.TextXAlignment.Center ActiveText.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) ActiveText.Text = "Active" ActiveText.TextColor3 = Library.MenuColors.ElementText ActiveText.TextSize = 11 ActiveText.Name = "DropdownText" ActiveText.ZIndex = 4 local ChoiceHolder = Instance.new("Frame") ChoiceHolder.Size = UDim2.new(1,0,1,5) ChoiceHolder.Position = UDim2.new(0.5, 0, 0, 17) ChoiceHolder.Parent = ActiveChoice ChoiceHolder.AnchorPoint = Vector2.new(0.5,0) ChoiceHolder.BackgroundColor3 = Color3.fromRGB(0, 0, 0) ChoiceHolder.Visible = false ChoiceHolder.BorderSizePixel = 0 ChoiceHolder.ZIndex = 4 local ChoiceLayout = Instance.new("UIListLayout") ChoiceLayout.Parent = ChoiceHolder ChoiceLayout.SortOrder = Enum.SortOrder.LayoutOrder ChoiceLayout.FillDirection = Enum.FillDirection.Vertical ChoiceLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center ChoiceLayout.Padding = UDim.new(0, 0) ChoiceLayout.Name = "ChoiceLayout" function dropdown:AddChoice(name) local choice = { Name = name, Hover = false, state = false } if dropdown.active == choice.Name then choice.state = true end ChoiceHolder.Size = UDim2.new(1,0,0,ChoiceHolder.Size.Y.Offset) local Choice = Instance.new("Frame") Choice.Size = UDim2.new(1,-2,0,15) Choice.Parent = ChoiceHolder Choice.AnchorPoint = Vector2.new(0.5,0) Choice.BackgroundColor3 = Color3.fromRGB(26, 25, 26) Choice.BorderSizePixel = 0 Choice.ZIndex = 5 local ChoiceText = Instance.new("TextLabel") ChoiceText.Size = UDim2.new(1,0,1,0) ChoiceText.Parent = Choice ChoiceText.AnchorPoint = Vector2.new(0.5,0) ChoiceText.Position = UDim2.new(0.5, 0, 0, 0) ChoiceText.BackgroundTransparency = 1 ChoiceText.FontFace = Font.fromId(12187362578, Enum.FontWeight.Regular) ChoiceText.Text = name ChoiceText.TextColor3 = Library.MenuColors.ElementText ChoiceText.TextSize = 10 ChoiceText.Name = name ChoiceText.ZIndex = 6 for i, name in ipairs(dropdown.active) do if name == choice.Name then choice.state = true ActiveText.Text = table.concat(dropdown.active, ", ") Library:tween(ChoiceText, {TextColor3 = Library.MenuColors.Accent}) Library.flags[options.flag] = ActiveText.Text options.callback(ActiveText.Text) break end end -- Choice Functionality do Choice.MouseEnter:Connect(function() if choice.state ~= true then Library:tween(ChoiceText, {TextColor3 = Library.MenuColors.Accent}) end choice.Hover = true end) Choice.MouseLeave:Connect(function() if choice.state ~= true then Library:tween(ChoiceText, {TextColor3 = Library.MenuColors.ElementText}) end choice.Hover = false end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if choice.Hover == true then local count = 0 for _, v in ipairs(dropdown.active) do count = count + 1 end if choice.state == false and count < options.max then choice.state = not choice.state if choice.state == true then Library:tween(ChoiceText, {TextColor3 = Library.MenuColors.Accent}) table.insert(dropdown.active, choice.Name) ActiveText.Text = table.concat(dropdown.active, ", ") Library.flags[options.flag] = ActiveText.Text options.callback(ActiveText.Text) else Library:tween(ChoiceText, {TextColor3 = Library.MenuColors.ElementText}) for i, name in ipairs(dropdown.active) do if name == choice.Name then table.remove(dropdown.active, i) ActiveText.Text = table.concat(dropdown.active, ", ") Library.flags[options.flag] = ActiveText.Text options.callback(ActiveText.Text) break end end end elseif choice.state == true and count > options.min then choice.state = not choice.state Library:tween(ChoiceText, {TextColor3 = Library.MenuColors.ElementText}) for i, name in ipairs(dropdown.active) do if name == choice.Name then table.remove(dropdown.active, i) ActiveText.Text = table.concat(dropdown.active, ", ") Library.flags[options.flag] = ActiveText.Text options.callback(ActiveText.Text) break end end end end end end) end end -- dropdown:AddChoice for _,v in pairs(options.list) do dropdown:AddChoice(v) end do local endsize = 0 for _, choice in ipairs(ChoiceHolder:GetChildren()) do if choice:IsA("Frame") then endsize = endsize + choice.AbsoluteSize.Y end end ChoiceHolder.Size = UDim2.new(1, 2, 0, endsize + 1) end -- Dropdown Functionality do ActiveChoice.MouseEnter:Connect(function() dropdown.Hover = true if dropdown.state ~= true then Library:tween(ActiveText, {TextColor3 = Library.MenuColors.Accent}) end end) ActiveChoice.MouseLeave:Connect(function() dropdown.Hover = false if dropdown.state ~= true then Library:tween(ActiveText, {TextColor3 = Library.MenuColors.ElementText}) end end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if dropdown.Hover then dropdown.state = not dropdown.state ChoiceHolder.Visible = dropdown.state end end end) if dropdown.state == true then Library:tween(ActiveText, {TextColor3 = Library.MenuColors.Accent}) else Library:tween(ActiveText, {TextColor3 = Library.MenuColors.ElementText}) end end return section end return section end return tab end do -- Mouse Cursor local cursor = Instance.new("ImageLabel") cursor.Size = UDim2.new(0, 18, 0, 18) cursor.BackgroundTransparency = 1 cursor.ImageColor3 = Library.MenuColors.Accent cursor.Image = "rbxassetid://17404277477" cursor.Parent = ScreenGui cursor.ZIndex = 10 local function followMouse() local mouse = game.Players.LocalPlayer:GetMouse() cursor.Position = UDim2.new(0, mouse.X -6, 0, mouse.Y - 2) end game:GetService("RunService").RenderStepped:Connect(followMouse) end do -- Drag GUI local container = { Hover = false } -- This prevents it from dragging on elements like sliders and colorpickers. InnerContainer.MouseEnter:Connect(function() container.Hover = true end) InnerContainer.MouseLeave:Connect(function() container.Hover = false end) local dragStart, startPos, dragging Background.InputBegan:Connect(function(input) if container.Hover ~= true then if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = Background.Position end end end) UIS.InputChanged:Connect(function(input) if container.Hover ~= true then if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart local newX = startPos.X.Offset + delta.X local newY = startPos.Y.Offset + delta.Y Background.Position = UDim2.new(startPos.X.Scale, newX, startPos.Y.Scale, newY) end end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) end -- Open / Close UIS.MouseIconEnabled = false UIS.InputBegan:Connect(function(input) if input.KeyCode == Library.Ui_Bind then ScreenGui.Enabled = not ScreenGui.Enabled UIS.MouseIconEnabled = not ScreenGui.Enabled end end) -- Destroy UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.Delete then ScreenGui:Destroy() end end) return menu end function Create(Class, Properties) local _Instance = typeof(Class) == 'string' and Instance.new(Class) or Class for Property, Value in pairs(Properties) do _Instance[Property] = Value end return _Instance end local main = AddWindow({ }) ------------------------- ------------------------- --- aimbot --- - --- aimbot --- ------------------------- ------------------------- local First = main:AddTab({ name = "aimbot" }) local smooth_section = First:AddSection({ name = "Smooth Aim", height = 225, }) local silent_section = First:AddSection({ name = "Silent Aim", side = "Right", height = 225 }) local recoil_section = First:AddSection({ name = "Modifications", height = 180 }) local checks_section = First:AddSection({ name = "Checks", side = "Right", height = 180 }) --[[ local dropdown = subtab2:AddDropdown({ name = "HitParts", list = {"Head", "Torso", "Legs", "Feet"}, default = 2, callback = function(active) print(active) end }) --]] local Second = main:AddTab({ name = "visuals" }) local players_section = Second:AddSection({ name = "Players", height = 225 }) local screen_tab = players_section:AddTab({ name = "Screen" }) do -- All Esp Options local esp = { boxes = { enabled = false, color = Color3.fromRGB(255,255,255), }, boxfill = { enabled = false, topcolor = Color3.fromRGB(255,255,255), bottomcolor = Color3.fromRGB(0,0,0), rotation = 100 }, names = { enabled = false, color = Color3.fromRGB(255,255,255), }, distance = { enabled = false, color = Color3.fromRGB(255,255,255), }, TeamCheck = false, Connections = { RunService = runservice; }, } screen_tab:AddToggle({ name = "boxes", default = false, risky = false, callback = function(state) esp.boxes.enabled = state end, colorpicker = { enabled = true, color = Color3.fromRGB(255, 255, 255), getcolor = function(value) esp.boxes.color = value end }, }) screen_tab:AddToggle({ name = "names", default = false, risky = false, callback = function(state) esp.names.enabled = state end, colorpicker = { enabled = true, color = Color3.fromRGB(255, 255, 255), getcolor = function(value) esp.names.color = value end }, }) screen_tab:AddToggle({ name = "distance", default = false, risky = false, callback = function(state) esp.distance.enabled = state end, colorpicker = { enabled = true, color = Color3.fromRGB(255, 255, 255), getcolor = function(value) esp.distance.color = value end }, }) screen_tab:AddToggle({ name = "box fill", default = false, risky = false, callback = function(state) esp.boxfill.enabled = state end, }) screen_tab:AddSlider({ name = "rotation", default = esp.boxfill.rotation, min = -360, changeby = 1, suffix = "", max = 360, callback = function(value) esp.boxfill.rotation = value end }) screen_tab:AddToggle({ name = "fill top", default = false, risky = false, colorpicker = { enabled = true, color = esp.boxfill.topcolor, getcolor = function(value) esp.boxfill.topcolor = value end }, }) screen_tab:AddToggle({ name = "fill bottom", default = false, risky = false, colorpicker = { enabled = true, color = esp.boxfill.bottomcolor, getcolor = function(value) esp.boxfill.bottomcolor = value end }, }) screen_tab:AddToggle({ name = "Team Check", default = false, risky = false, callback = function(state) esp.TeamCheck = state end }) local ScreenGui = Create("ScreenGui", { Parent = coregui, Name = "DrawingContainer" }) local DupeCheck = function(plr) if ScreenGui:FindFirstChild(plr.Name) then ScreenGui[plr.Name]:Destroy() end end local function playergone() for _, child in ipairs(ScreenGui:GetChildren()) do local player = players:FindFirstChild(child.Name) if not player then ScreenGui[child.Name]:Destroy() end end end runService.Heartbeat:Connect(playergone) local june = esp.Connections function addesp(plr) coroutine.wrap(DupeCheck)(plr) local box = Create("Frame", { Parent = ScreenGui, BackgroundTransparency = 1, Name = plr.Name }) local outline = Create("UIStroke", { Parent = box, Color = esp.boxes.color }) local fill = Create("UIGradient", { Parent = box, Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, esp.boxfill.topcolor), ColorSequenceKeypoint.new(1, esp.boxfill.bottomcolor)}, Rotation = esp.boxfill.rotation }); local name = Create("TextLabel", { Parent = ScreenGui, BackgroundTransparency = 1, FontFace = Font.fromId(12187362578, Enum.FontWeight.SemiBold), TextColor3 = esp.names.color, TextSize = 9, Name = plr.Name, Text = plr.Name }) local UIStroke = Library:Create("UIStroke", { Parent = name, Thickness = 2, Color = Color3.fromRGB(0,0,0), LineJoinMode = Enum.LineJoinMode.Miter, }) local distance = Create("TextLabel", { Parent = ScreenGui, BackgroundTransparency = 1, FontFace = Font.fromId(12187362578, Enum.FontWeight.SemiBold), TextColor3 = esp.names.color, TextSize = 8, Name = plr.Name, Text = plr.Name }) local updatepos = function() local Connection Connection = june.RunService.RenderStepped:Connect(function() if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then local HRP = plr.Character.HumanoidRootPart local Humanoid = plr.Character:WaitForChild("Humanoid"); local Pos, OnScreen = camera:WorldToScreenPoint(HRP.Position) local Dist = (camera.CFrame.Position - HRP.Position).Magnitude / 3.5714285714 if Humanoid.Health <= 0 then return end if OnScreen then local Size = HRP.Size.Y local scaleFactor = (Size * camera.ViewportSize.Y) / (Pos.Z * 2) local w, h = 2.75 * scaleFactor, 4.6 * scaleFactor if esp.boxes.enabled then box.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2) box.Size = UDim2.new(0, w, 0, h) outline.Color = esp.boxes.color box.Visible = esp.boxes.enabled if fill.enabled then box.BackgroundTransparency = 0.5 else box.BackgroundTransparency = 1 end else box.Visible = false end if esp.names.enabled then name.Position = UDim2.new(0, Pos.X, 0, Pos.Y - h / 2 - 9) name.TextColor3 = esp.names.color name.Visible = esp.names.enabled Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None else Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer name.Visible = false end if esp.distance.enabled then distance.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 7) distance.TextColor3 = esp.distance.color distance.Visible = esp.names.enabled distance.Text = math.round(Dist) else distance.Visible = false end if esp.boxfill.enabled then fill.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, esp.boxfill.topcolor), ColorSequenceKeypoint.new(1, esp.boxfill.bottomcolor)} fill.Rotation = esp.boxfill.rotation fill.Enabled = true else fill.Enabled = false end if esp.TeamCheck then if plr.Team == localplayer.Team then box.Visible = false name.Visible = false distance.Visible = false else box.Visible = true name.Visible = true distance.Visible = true end end else box.Visible = false name.Visible = false distance.Visible = false end else box.Visible = false name.Visible = false distance.Visible = false end end) end coroutine.wrap(updatepos)() end for _, v in pairs(players:GetPlayers()) do if v.Name ~= localplayer.Name then coroutine.wrap(addesp)(v) end end -- players.PlayerAdded:Connect(function(v) coroutine.wrap(addesp)(v) end) players.PlayerRemoving:Connect(function(plr) ScreenGui[plr.Name]:Destroy() end) end local model_tab = players_section:AddTab({ name = "Model" }) do -- All World Options local world_tab = players_section:AddTab({ name = "World" }) do -- Ambience local function updateAmbience(pass1, pass2) local vars = { ambient = { toggle = pass1, color = pass2, default = Color3.fromRGB(1,1,1) } } if vars.ambient.toggle then lighting.Ambient = vars.ambient.color else lighting.Ambient = vars.ambient.default end end local ttoggle, tcolor local toggle = world_tab:AddToggle({ name = "Ambient", default = false, callback = function(state) ttoggle = state updateAmbience(ttoggle, tcolor) end, colorpicker = { enabled = true, color = Color3.fromRGB(255, 255, 255), getcolor = function(color) tcolor = color updateAmbience(ttoggle, tcolor) end }, }) end do -- Brightness local function updateBrightness(pass1) local vars = { brightness = { value = pass1, } } lighting.Brightness = vars.brightness.value end local ttoggle local slider = world_tab:AddSlider({ name = "Brightness", default = 2, min = 0, changeby = 1, suffix = "", max = 25, callback = function(value) updateBrightness(value) end }) end do -- Color Shift local function updateShift(pass1,pass2) local vars = { shift = { toggle = pass1, color = pass2, default = Color3.fromRGB(0,0,0) } } if vars.shift.toggle then lighting.ColorShift_Top = vars.shift.color else lighting.ColorShift_Top = vars.shift.default end end local ttoggle, tcolor local toggle = world_tab:AddToggle({ name = "Color Shift", default = false, callback = function(state) ttoggle = state updateShift(ttoggle, tcolor) end, colorpicker = { enabled = true, color = Color3.fromRGB(255, 255, 255), getcolor = function(color) tcolor = color updateShift(ttoggle, tcolor) end }, }) end do -- Outdoor Ambience local function updateOutdoor(pass1, pass2) local vars = { outdoor = { toggle = pass1, color = pass2, default = Color3.fromRGB(128,128,128) } } if vars.outdoor.toggle then lighting.OutdoorAmbient = vars.outdoor.color else lighting.OutdoorAmbient = vars.outdoor.default end end local ttoggle, tcolor local toggle = world_tab:AddToggle({ name = "Outdoor", default = false, callback = function(state) ttoggle = state updateOutdoor(ttoggle, tcolor) end, colorpicker = { enabled = true, color = Color3.fromRGB(128, 128, 128), getcolor = function(color) tcolor = color updateOutdoor(ttoggle, tcolor) end }, }) end do -- Clock Time local function updateTime(pass1) local vars = { time = { value = pass1, } } lighting.ClockTime = vars.time.value end local ttoggle local slider = world_tab:AddSlider({ name = "Time", default = 14, min = 0, changeby = 1, suffix = "h", max = 24, callback = function(value) updateTime(value) end }) end do -- Fog local function updateFog(pass1, pass2, pass3, pass4) local vars = { fog = { toggle = pass1, color = pass2, start = pass3, End = pass4, default1 = Color3.fromRGB(192,192,192), default2 = 10000, default3 = 0 } } if pass3 == nil then vars.fog.start = vars.fog.default2 elseif pass4 == nil then vars.fog.End = vars.fog.default3 end if vars.fog.toggle then lighting.FogColor = vars.fog.color lighting.FogEnd = vars.fog.End lighting.FogStart = vars.fog.start else lighting.FogColor = vars.fog.default1 lighting.FogEnd = vars.fog.default2 lighting.FogStart = vars.fog.default3 end end local ttoggle, tcolor, End, start local toggle = world_tab:AddToggle({ name = "Fog", default = false, callback = function(state) ttoggle = state updateFog(ttoggle, tcolor, End, start) end, colorpicker = { enabled = true, color = Color3.fromRGB(255, 255, 255), getcolor = function(color) tcolor = color updateFog(ttoggle, tcolor, End, start) end }, }) local slider = world_tab:AddSlider({ name = "End", default = 100, min = 0, changeby = 1, suffix = "", max = 100, callback = function(value) End = value * 100 updateFog(ttoggle, tcolor, start, value * 100) end }) local slider2 = world_tab:AddSlider({ name = "Start", default = 0, min = 0, changeby = 1, suffix = "", max = 100, callback = function(value) start = value updateFog(ttoggle, tcolor, value, End) end }) end end local Third = main:AddTab({ name = "misc" }) local Fourth = main:AddTab({ name = "configs" })