-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Name = "Frame" Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame.Position = UDim2.new(0.192179695, 0, 0.147699758, 0) Frame.Size = UDim2.new(0, 279, 0, 292) Frame.Image = "rbxassetid://107149783061239" Frame.Active = true Frame.Draggable = true TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel.Position = UDim2.new(0, 0, -0.171232879, 0) TextLabel.Size = UDim2.new(0, 279, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Java1x3x5x6 F3X Gui Made By C4N0F" TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BackgroundTransparency = 0.500 TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.0645161271, 0, 0.14041096, 0) TextButton.Size = UDim2.new(0, 92, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Skybox" TextButton.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) SetLocked(v,true) end end end Sky("15711167925") end) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BackgroundTransparency = 0.500 TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.602150559, 0, 0.14041096, 0) TextButton_2.Size = UDim2.new(0, 92, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Decal" TextButton_2.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_2.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("15711167925") end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BackgroundTransparency = 0.500 TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0.0645161271, 0, 0.376712322, 0) TextButton_3.Size = UDim2.new(0, 92, 0, 50) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Play Theme" TextButton_3.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_3.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 113271702672542") RequestCommand:InvokeServer(";pitch 0.2") RequestCommand:InvokeServer(";volume inf") end) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BackgroundTransparency = 0.500 TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderSizePixel = 0 TextButton_4.Position = UDim2.new(0.602150559, 0, 0.376712322, 0) TextButton_4.Size = UDim2.new(0, 92, 0, 50) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Get Btools" TextButton_4.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_4.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";buildingtools") end) TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.BackgroundTransparency = 0.500 TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderSizePixel = 0 TextButton_5.Position = UDim2.new(0.0645161271, 0, 0.623287678, 0) TextButton_5.Size = UDim2.new(0, 92, 0, 50) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "Time Night" TextButton_5.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_5.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 0") end) TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.BackgroundTransparency = 0.500 TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderSizePixel = 0 TextButton_6.Position = UDim2.new(0.602150559, 0, 0.623287678, 0) TextButton_6.Size = UDim2.new(0, 92, 0, 50) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Char all Java1x3x5x6" TextButton_6.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_6.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";char all Mropposition2") end)