local ProximityPromptService = game:GetService("ProximityPromptService") -- SETTINGS local REVIVE_DELAY = 0.02-- seconds (change if needed) ProximityPromptService.PromptShown:Connect(function(prompt) if not prompt.Enabled then return end if prompt.ActionText ~= "Revive" then return end task.delay(REVIVE_DELAY, function() if prompt and prompt.Enabled then -- instant hold prompt.HoldDuration = 0 pcall(function() fireproximityprompt(prompt) end) end end) end)