getgenv().infinitejump = true -- toggle true = inf jump false= normal jump -- very pro -- https://proohio.click/ -- made by proohio getgenv().infJump = false local uis = game:GetService("UserInputService") local function enableInfJump(a) if getgenv().infJump then return end getgenv().infJump = true if infJump then infJump = false end infJump = uis.JumpRequest:Connect(function() if getgenv().infinitejump then getgenv().infinitejump = false a.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) wait() getgenv().infinitejump = true end end) end local function disableInfJump() if infJump then infJump:Disconnect() end getgenv().infinitejump = false getgenv().infJump = false end local function toggleInfJump(a) if getgenv().infJump then disableInfJump() else enableInfJump(a) end end toggleInfJump(game.Players.LocalPlayer)