-- [[ CONFIGURATION & DISCORD ]] local inviteLink = "https://discord.gg/r679PZFApF" local player = game.Players.LocalPlayer local StarterGui = game:GetService("StarterGui") local function sendDiscordNotification() local bindable = Instance.new("BindableFunction") bindable.OnInvoke = function(response) if response == "Click here to copy" and setclipboard then setclipboard(inviteLink) end end StarterGui:SetCore("SendNotification", { Title = "Join the Community!", Text = "Click to copy the Discord invite link.", Duration = 15, Callback = bindable, Button1 = "Click here to copy" }) end -- [[ WEAPON MODIFICATION LOGIC ]] local function applyModifications(tool) local config = tool:FindFirstChild("Configuration") if not config then return end -- Safety net to allow weapon data tables to replicate fully upon equipping task.wait(0.05) local success, modif = pcall(function() return require(config) end) if success and type(modif) == "table" then -- 1. GLOBAL PRECISION & CONTROL OVERWRITES -- Completely zeroes out baseline hipfire and aimed spread values modif.minSpread = 0 modif.maxSpread = 0 modif.aimMinSpread = 0 modif.aimMaxSpread = 0 -- Prevents accuracy expansion entirely when holding full-auto modif.spreadPerShot = 0 modif.spreadRecoveredPerSecond = 9999 -- Instant recovery fallback modif.aimSpreadReduce = 0 -- Eradicates camera kick and shake completely across all weapon profiles modif.screenShakeIntensity = Vector3.new(0, 0, 0) modif.screenShakeRecovery = 0 -- GLOBAL AMMO SAFEGUARD: Unified cap across all guns to maximize preservation modif.additionalAmmo = 3 -- QOL Tuning modif.range = 9999 modif.reloadTime = 0.001 modif.fireDelay = nil -- ROUTING BLOCK 1: Manual Action Weapons (Strict Shotguns/Snipers Only) if modif.rackAfterFiring == true or modif.insertShellReload == true or tool.Name:find("SPAS") or tool.Name:find("Winchester") then modif.rackAfterFiring = false modif.insertShellReload = false modif.rackAfterReloading = false -- Keep shotguns perfectly uniform without shell spreading bloom modif.minSpread = 0 modif.maxSpread = 0.01 modif.aimMinSpread = 0 modif.aimMaxSpread = 0.01 print("[Filter] Precision Action Buffs Applied to: " .. tool.Name) -- ROUTING BLOCK 2: Glock 17 & USP 699.999 RPM Main Game Profile elseif tool.Name:find("Glock") or tool.Name:find("USP") then -- Safe rhythm profile avoiding server-side damage throttling or dropped inputs modif.fireRate = 0.0857144 modif.burstRate = 0.0857144 if modif.RPM then modif.RPM = 699.999 end if modif.RoundsPerMinute then modif.RoundsPerMinute = 699.999 end -- Full Auto logic structures modif.fireModes = { "Auto", "Semi" } if modif.isAuto ~= nil then modif.isAuto = true end if modif.automatic ~= nil then modif.automatic = true end if modif.burstCount then modif.burstCount = 1000 end if modif.roundsPerBurst then modif.roundsPerBurst = 1000 end print("[Filter] Safe 699.999 RPM Economy Profile Engaged for: " .. tool.Name) -- ROUTING BLOCK 3: Whitelisted Primaries & Unlocked Deagle Meta else -- Primaries bypass input restrictions completely, maximizing cyclic rates modif.fireRate = 0.022 if modif.RPM then modif.RPM = 2700 end modif.fireModes = { "Auto", "Semi" } if modif.burstCount then modif.burstCount = 1000 end print("[Filter] Hyper-Speed Primary Stats Applied to: " .. tool.Name) end end end -- [[ CHARACTER PERSISTENCE ]] local function onCharacterAdded(character) character.ChildAdded:Connect(function(child) if child:IsA("Tool") then applyModifications(child) end end) local currentTool = character:FindFirstChildOfClass("Tool") if currentTool then applyModifications(currentTool) end end player.CharacterAdded:Connect(onCharacterAdded) if player.Character then onCharacterAdded(player.Character) end task.delay(3, sendDiscordNotification) print("--------------------------------------------------") print("Script V6.2: Global Economy Cap Engaged") print("--------------------------------------------------")