--https://www.roblox.com/catalog/4933294084/Type-37-Pulse-Rifle local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local Hats = {Ex1 = Character:WaitForChild("Black Type-37 Pulse Rifle"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then --mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 200 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 200 end align(Hats.Ex1.Handle, Character["Torso"]) Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "r" then Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,90,45) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -1.7) wait(0.7) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2) Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90) end end) -- made by Creatar aca Robloit for Dark Eccentric -- Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() plr = game.Players.LocalPlayer dead = false char = plr.Character bullet = workspace[plr.Name]["HumanoidRootPart"] bullet.Transparency = 0.5 bhandle = bullet bullet.Massless = true bullet:FindFirstChildOfClass("Attachment"):Destroy() bullet:FindFirstChildOfClass("Attachment"):Destroy() bullet:FindFirstChildOfClass("Attachment"):Destroy() mouse = plr:GetMouse() head = char.Head camera = workspace.CurrentCamera lt = true ltt = false local function IsFirstPerson() return (head.CFrame.p - camera.CFrame.p).Magnitude < 1 end bbv = Instance.new("BodyPosition",bhandle) bbv.Position = char.Torso.CFrame.p rarm = char["Right Arm"] larm = char["Left Arm"] torso = char.Torso l = Instance.new("Attachment",larm) l.Rotation = Vector3.new(-90,20,0) l.Position = Vector3.new(1,1,0.5) r = Instance.new("Attachment",rarm) r.Rotation = Vector3.new(-90,-25,0) r.Position = Vector3.new(-1,0.5,0.5) t = Instance.new("Attachment",torso) --rarm rap = Instance.new("AlignPosition",rarm) rap.Attachment0 = r rap.Attachment1 = t rap.RigidityEnabled = true rao = Instance.new("AlignOrientation",rarm) rao.Attachment0 = r rao.Attachment1 = t rao.RigidityEnabled = true --larm lap = Instance.new("AlignPosition",larm) lap.Attachment0 = l lap.Attachment1 = t lap.RigidityEnabled = true lao = Instance.new("AlignOrientation",larm) lao.Attachment0 = l lao.Attachment1 = t lao.RigidityEnabled = true mouse.Button1Down:Connect(function() if dead == false then lt = false ltt = true --l.Position = Vector3.new(1,0.5,0.5) --l.Rotation = Vector3.new(-95,25,0) r.Position = Vector3.new(-1,0,0.5) r.Rotation = Vector3.new(-95,-33,0) wait(0.13) l.Position = Vector3.new(1,1,0.5) l.Rotation = Vector3.new(-90,20,0) r.Position = Vector3.new(-1,0.5,0.5) r.Rotation = Vector3.new(-90,-25,0) ltt = false bbav = Instance.new("BodyAngularVelocity",bhandle) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 1000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) game:GetService("Debris"):AddItem(bbav,0.1) if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end --repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end --repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 else -- repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = mouse.Hit.p bhandle.Position = mouse.Hit.p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 end wait() lt = true end end) char.Humanoid.Died:Connect(function() dead = true end) repeat game:GetService("RunService").RenderStepped:Wait() if dead == false and bhandle.CanCollide == true then bhandle.CanCollide = false end --if lt == true and dead == false then --bhandle.CFrame = char.Torso.CFrame bbv.Position = char.Torso.CFrame.p if ltt == true and dead == false then --bhandle.CFrame = char.Torso.CFrame * CFrame.new(0,0,-6) bhandle.Rotation = char.Torso.Rotation end until char.Humanoid.Health == 0 game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "r" then wait(0.2) l.Position = Vector3.new(1,0.5,0.5) l.Rotation = Vector3.new(-95,25,0) wait(0.5) l.Position = Vector3.new(1,1,0.5) l.Rotation = Vector3.new(-90,20,0) end end)