--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 23 | Scripts: 6 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.UIGradient LMG2L["UIGradient_2"] = Instance.new("UIGradient", LMG2L["ScreenGui_1"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.UIGradient.UICorner LMG2L["UICorner_3"] = Instance.new("UICorner", LMG2L["UIGradient_2"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.TextButton LMG2L["TextButton_4"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]); LMG2L["TextButton_4"]["BorderSizePixel"] = 0; LMG2L["TextButton_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_4"]["Size"] = UDim2.new(0, 108, 0, 98); LMG2L["TextButton_4"]["Text"] = [[Open]]; LMG2L["TextButton_4"]["Position"] = UDim2.new(0, 8, 0, 4); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.TextButton.LocalScript LMG2L["LocalScript_5"] = Instance.new("LocalScript", LMG2L["TextButton_4"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame LMG2L["Frame_6"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_6"]["BorderSizePixel"] = 0; LMG2L["Frame_6"]["BackgroundColor3"] = Color3.fromRGB(184, 255, 138); LMG2L["Frame_6"]["Size"] = UDim2.new(0, 676, 0, 440); LMG2L["Frame_6"]["Position"] = UDim2.new(0, 182, 0, 100); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton9 LMG2L["TextButton9_7"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton9_7"]["BorderSizePixel"] = 0; LMG2L["TextButton9_7"]["BackgroundColor3"] = Color3.fromRGB(255, 101, 101); LMG2L["TextButton9_7"]["Size"] = UDim2.new(0, 136, 0, 82); LMG2L["TextButton9_7"]["Text"] = [[Clear]]; LMG2L["TextButton9_7"]["Name"] = [[TextButton9]]; LMG2L["TextButton9_7"]["Position"] = UDim2.new(0, 318, 0, 358); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton9.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["TextButton9_7"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton7 LMG2L["TextButton7_9"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton7_9"]["BorderSizePixel"] = 0; LMG2L["TextButton7_9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton7_9"]["Size"] = UDim2.new(0, 90, 0, 46); LMG2L["TextButton7_9"]["Name"] = [[TextButton7]]; LMG2L["TextButton7_9"]["Position"] = UDim2.new(0, 554, 0, 216); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton2 LMG2L["TextButton2_a"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton2_a"]["BorderSizePixel"] = 0; LMG2L["TextButton2_a"]["BackgroundColor3"] = Color3.fromRGB(255, 132, 132); LMG2L["TextButton2_a"]["Size"] = UDim2.new(0, 136, 0, 80); LMG2L["TextButton2_a"]["Text"] = [[inject]]; LMG2L["TextButton2_a"]["Name"] = [[TextButton2]]; LMG2L["TextButton2_a"]["Position"] = UDim2.new(0, 150, 0, 358); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["TextButton2_a"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_c"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton_c"]["BorderSizePixel"] = 0; LMG2L["TextButton_c"]["TextColor3"] = Color3.fromRGB(54, 4, 4); LMG2L["TextButton_c"]["BackgroundColor3"] = Color3.fromRGB(255, 111, 111); LMG2L["TextButton_c"]["Size"] = UDim2.new(0, 120, 0, 80); LMG2L["TextButton_c"]["Text"] = [[Execute]]; LMG2L["TextButton_c"]["Position"] = UDim2.new(0, 4, 0, 356); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["TextButton_c"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.Particles LMG2L["Particles_e"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["Particles_e"]["BorderSizePixel"] = 0; LMG2L["Particles_e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Particles_e"]["Size"] = UDim2.new(0, 92, 0, 40); LMG2L["Particles_e"]["Text"] = [[Particles]]; LMG2L["Particles_e"]["Name"] = [[Particles]]; LMG2L["Particles_e"]["Position"] = UDim2.new(0, 552, 0, 6); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.Particles.LocalScript LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["Particles_e"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton4 LMG2L["TextButton4_10"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton4_10"]["BorderSizePixel"] = 0; LMG2L["TextButton4_10"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton4_10"]["Size"] = UDim2.new(0, 88, 0, 40); LMG2L["TextButton4_10"]["Text"] = [[Tidal executor remake]]; LMG2L["TextButton4_10"]["Name"] = [[TextButton4]]; LMG2L["TextButton4_10"]["Position"] = UDim2.new(0, 554, 0, 62); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton4.LocalScript LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["TextButton4_10"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton8 LMG2L["TextButton8_12"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton8_12"]["BorderSizePixel"] = 0; LMG2L["TextButton8_12"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton8_12"]["Size"] = UDim2.new(0, 94, 0, 50); LMG2L["TextButton8_12"]["Name"] = [[TextButton8]]; LMG2L["TextButton8_12"]["Position"] = UDim2.new(0, 552, 0, 270); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton6 LMG2L["TextButton6_13"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton6_13"]["BorderSizePixel"] = 0; LMG2L["TextButton6_13"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton6_13"]["Size"] = UDim2.new(0, 84, 0, 44); LMG2L["TextButton6_13"]["Name"] = [[TextButton6]]; LMG2L["TextButton6_13"]["Position"] = UDim2.new(0, 558, 0, 166); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton5 LMG2L["TextButton5_14"] = Instance.new("TextButton", LMG2L["Frame_6"]); LMG2L["TextButton5_14"]["BorderSizePixel"] = 0; LMG2L["TextButton5_14"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton5_14"]["Size"] = UDim2.new(0, 88, 0, 48); LMG2L["TextButton5_14"]["Name"] = [[TextButton5]]; LMG2L["TextButton5_14"]["Position"] = UDim2.new(0, 556, 0, 110); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextLabel LMG2L["TextLabel_15"] = Instance.new("TextLabel", LMG2L["Frame_6"]); LMG2L["TextLabel_15"]["BorderSizePixel"] = 0; LMG2L["TextLabel_15"]["BackgroundColor3"] = Color3.fromRGB(172, 255, 116); LMG2L["TextLabel_15"]["Size"] = UDim2.new(0, 526, 0, 62); LMG2L["TextLabel_15"]["Text"] = [[Project g00byd0lan]]; LMG2L["TextLabel_15"]["Position"] = UDim2.new(0, 2, 0, 0); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextBox LMG2L["TextBox_16"] = Instance.new("TextBox", LMG2L["Frame_6"]); LMG2L["TextBox_16"]["BorderSizePixel"] = 0; LMG2L["TextBox_16"]["BackgroundColor3"] = Color3.fromRGB(149, 255, 86); LMG2L["TextBox_16"]["Size"] = UDim2.new(0, 528, 0, 292); LMG2L["TextBox_16"]["Position"] = UDim2.new(0, 4, 0, 62); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.UIDragDetector LMG2L["UIDragDetector_17"] = Instance.new("UIDragDetector", LMG2L["Frame_6"]); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.TextButton.LocalScript local function C_5() local script = LMG2L["LocalScript_5"]; local boton = script.Parent local gui = boton.Parent local marco = gui:FindFirstChild("MarcoPrincipal") or gui:FindFirstChildOfClass("Frame") boton.MouseButton1Click:Connect(function() if marco then -- Esto cambia el estado: si está abierto lo cierra, si está cerrado lo abre marco.Visible = not marco.Visible -- Opcional: Cambia el texto del botón para que sepas qué va a pasar if marco.Visible then boton.Text = "Cerrar" boton.BackgroundColor3 = Color3.fromRGB(255, 100, 100) -- Rojo al abrir else boton.Text = "Abrir" boton.BackgroundColor3 = Color3.fromRGB(100, 255, 100) -- Verde al cerrar end end end) end; task.spawn(C_5); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton9.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; local botonClear = script.Parent local marco = botonClear.Parent -- Buscamos el cuadro verde (el TextBox) local cajaDeTexto = marco:FindFirstChildOfClass("TextBox") botonClear.MouseButton1Click:Connect(function() if cajaDeTexto then cajaDeTexto.Text = "" -- Esto borra todo el contenido print("Project g00byd0lan: Script limpiado.") -- Efecto visual rápido de parpadeo local colorOriginal = botonClear.BackgroundColor3 botonClear.BackgroundColor3 = Color3.fromRGB(255, 255, 255) -- Blanco task.wait(0.1) botonClear.BackgroundColor3 = colorOriginal else warn("No se encontró la caja de texto para limpiar.") end end) end; task.spawn(C_8); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript local function C_b() local script = LMG2L["LocalScript_b"]; local boton = script.Parent local marco = boton.Parent local titulo = marco:FindFirstChild("Etiqueta de texto") or marco:FindFirstChildOfClass("TextLabel") boton.MouseButton1Click:Connect(function() -- Efecto de carga estilo g00byd0lan boton.Text = "LOGGING IN..." boton.BackgroundColor3 = Color3.fromRGB(50, 50, 50) print("Project g00byd0lan: Buscando vulnerabilidades...") task.wait(1) -- Aquí podrías poner un script real que quieras que se active siempre -- Por ejemplo, cargar un anti-kick básico o un Infinite Yield local success, err = pcall(function() print("Project g00byd0lan: Sistemas listos.") end) if success then boton.Text = "ACTIVE" boton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) if titulo then titulo.Text = "Project g00byd0lan | ONLINE" titulo.TextColor3 = Color3.fromRGB(0, 255, 0) end else boton.Text = "ERROR" boton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) warn("Fallo en la inyección: " .. tostring(err)) end end) end; task.spawn(C_b); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_d() local script = LMG2L["LocalScript_d"]; local boton = script.Parent local marco = boton.Parent -- Buscamos el cuadro verde (Caja de texto o TextBox) -- Lo buscamos por su "Clase" para que no importe el nombre local cajaDeTexto = marco:FindFirstChildOfClass("TextBox") boton.MouseButton1Click:Connect(function() if cajaDeTexto then local codigo = cajaDeTexto.Text if codigo ~= "" and codigo ~= "TextBox" then print("Project g00byd0lan: Intentando ejecutar...") local success, err = pcall(function() -- Delta usará loadstring para ejecutar el texto de la caja local f = loadstring(codigo) if f then f() else warn("Error: El código escrito está incompleto o mal.") end end) if not success then warn("Error al ejecutar: " .. tostring(err)) end else warn("Escribe algo en el cuadro verde primero.") end else warn("No se encontró el TextBox dentro del Marco.") end end) end; task.spawn(C_d); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.Particles.LocalScript local function C_f() local script = LMG2L["LocalScript_f"]; local boton = script.Parent local activado = false boton.MouseButton1Click:Connect(function() local char = game.Players.LocalPlayer.Character local torso = char and (char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")) if not torso then return end if not activado then -- Aquí va tu script de partículas local pe = Instance.new("ParticleEmitter", torso) pe.Name = "G00byAura" pe.Texture = "http://roblox.com/asset/?id=362575925" pe.VelocitySpread = 50 pe.LightEmission = 1 boton.Text = "Aura: ON" activado = true else if torso:FindFirstChild("G00byAura") then torso.G00byAura:Destroy() end boton.Text = "Aura: OFF" activado = false end end) end; task.spawn(C_f); -- Players.c00lkiddo0o0s.PlayerGui.ScreenGui.Frame.TextButton4.LocalScript local function C_11() local script = LMG2L["LocalScript_11"]; local boton = script.Parent boton.MouseButton1Click:Connect(function() print("Project g00byd0lan: Cargando Tidal Hub...") -- El script que me pediste inyectar local success, err = pcall(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Tidal-executor-remake-39537"))() end) if success then boton.Text = "Tidal: CARGADO" boton.BackgroundColor3 = Color3.fromRGB(0, 200, 255) -- Azul else warn("Error al cargar Tidal: " .. tostring(err)) boton.Text = "Error Tidal" end end) end; task.spawn(C_11); return LMG2L["ScreenGui_1"], require;