local UserInputService = game:GetService("UserInputService") local screengui = Instance.new("ScreenGui") local dragger = Instance.new("Frame") local UICorner = Instance.new("UICorner") local main = Instance.new("Frame") local title = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local TextLabel = Instance.new("TextLabel") local exit = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local holder = Instance.new("Frame") local UICorner_4 = Instance.new("UICorner") local execute = Instance.new("TextButton") local input = Instance.new("TextBox") screengui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") dragger.Name = "dragger" dragger.Parent = screengui dragger.BackgroundColor3 = Color3.fromRGB(255, 255, 255) dragger.BorderColor3 = Color3.fromRGB(0, 0, 0) dragger.BorderSizePixel = 0 dragger.Position = UDim2.new(0.374348283, 0, 0.674679458, 0) dragger.Size = UDim2.new(0, 17, 0, 58) UICorner.CornerRadius = UDim.new(0, 21) UICorner.Parent = dragger main.Name = "main" main.Parent = dragger main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) main.BackgroundTransparency = 1.000 main.BorderColor3 = Color3.fromRGB(0, 0, 0) main.BorderSizePixel = 0 main.Position = UDim2.new(-13.5703249, 0, -1.72855878, 0) main.Size = UDim2.new(0, 100, 0, 100) title.Name = "title" title.Parent = main title.BackgroundColor3 = Color3.fromRGB(5, 18, 48) title.BackgroundTransparency = 0.200 title.BorderColor3 = Color3.fromRGB(0, 0, 0) title.BorderSizePixel = 0 title.Position = UDim2.new(-1.16748714, 0, 0.66897428, 0) title.Size = UDim2.new(0, 302, 0, 26) UICorner_2.CornerRadius = UDim.new(0, 21) UICorner_2.Parent = title TextLabel.Parent = title TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 100, 0, 26) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "FXE0" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 17.000 exit.Name = "exit" exit.Parent = title exit.BackgroundColor3 = Color3.fromRGB(5, 18, 48) exit.BackgroundTransparency = 0.300 exit.BorderColor3 = Color3.fromRGB(0, 0, 0) exit.BorderSizePixel = 0 exit.Position = UDim2.new(1.01655638, 0, 0, 0) exit.Size = UDim2.new(0, 28, 0, 26) exit.Font = Enum.Font.SourceSans exit.Text = "X" exit.TextColor3 = Color3.fromRGB(255, 255, 255) exit.TextSize = 24.000 UICorner_3.CornerRadius = UDim.new(0, 21) UICorner_3.Parent = exit holder.Name = "holder" holder.Parent = main holder.BackgroundColor3 = Color3.fromRGB(5, 18, 48) holder.BackgroundTransparency = 0.200 holder.BorderColor3 = Color3.fromRGB(0, 0, 0) holder.BorderSizePixel = 0 holder.Position = UDim2.new(-1.16748714, 0, 1.00025606, 0) holder.Size = UDim2.new(0, 336, 0, 189) UICorner_4.CornerRadius = UDim.new(0, 21) UICorner_4.Parent = holder execute.Name = "execute" execute.Parent = holder execute.BackgroundColor3 = Color3.fromRGB(131, 144, 170) execute.BackgroundTransparency = 0.300 execute.BorderColor3 = Color3.fromRGB(0, 0, 0) execute.BorderSizePixel = 0 execute.Position = UDim2.new(0.019812312, 0, 0.888125956, 0) execute.Size = UDim2.new(0, 93, 0, 21) execute.Font = Enum.Font.SourceSans execute.Text = "execute button" execute.TextColor3 = Color3.fromRGB(255, 255, 255) execute.TextSize = 17.000 input.Name = "input" input.Parent = holder input.BackgroundColor3 = Color3.fromRGB(131, 144, 170) input.BackgroundTransparency = 0.300 input.BorderColor3 = Color3.fromRGB(0, 0, 0) input.BorderSizePixel = 0 input.Position = UDim2.new(0.0550921299, 0, 0.0875307098, 0) input.Size = UDim2.new(0, 239, 0, 134) input.Font = Enum.Font.SourceSans input.Text = "" input.TextColor3 = Color3.fromRGB(255, 255, 255) input.TextSize = 14.000 input.TextStrokeTransparency = 0.400 input.TextWrapped = true input.TextXAlignment = Enum.TextXAlignment.Left input.TextYAlignment = Enum.TextYAlignment.Top local dragging = false local dragInput, mousePos, framePos local function update(input) local delta = input.Position - mousePos dragger.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end dragger.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true mousePos = input.Position framePos = dragger.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) dragger.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) local function exitfunc() exit.MouseButton1Click:Connect(function() screengui:Destroy() end) end coroutine.wrap(exitfunc)() local function executefunc() execute.MouseButton1Click:Connect(function() local b = input.Text local success, errorMessage = pcall(function() loadstring(b)() end) if not success then warn("Error: " .. errorMessage) end end) end coroutine.wrap(executefunc)()