if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function() if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Brightness = 1 end end) game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function() if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").ClockTime = 12 end end) game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function() if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").FogEnd = 786543 end end) game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function() if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").GlobalShadows = false end end) game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function() if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end end) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) local LatestValue = true spawn(function() repeat wait() until _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= LatestValue then if not _G.FullBrightEnabled then game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient else game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end LatestValue = not LatestValue end end end) end _G.FullBrightExecuted = true _G.FullBrightEnabled = not _G.FullBrightEnabled