local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local function sendFriendRequest(player) if player ~= LocalPlayer then pcall(function() LocalPlayer:RequestFriendship(player) end) end end local function autoAcceptFriendRequests() while true do wait(5) local success, friendRequests = pcall(function() return LocalPlayer:GetFriendRequestsAsync() end) if success and friendRequests then for _, request in pairs(friendRequests) do pcall(function() LocalPlayer:RequestFriendship(request) end) wait(1) end end end end for _, player in pairs(Players:GetPlayers()) do sendFriendRequest(player) wait(2) end spawn(autoAcceptFriendRequests) Players.PlayerAdded:Connect(function(player) wait(2) sendFriendRequest(player) end)