-- Conceptual logic for a flight script in Roblox Studio local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local rootPart = character:WaitForChild("HumanoidRootPart") local isFlying = false local speed = 50 -- This would be updated every frame to move the character RunService.RenderStepped:Connect(function() if isFlying then local direction = Vector3.new(0, 0, 0) -- Basic movement logic based on camera orientation if UserInputService:IsKeyDown(Enum.KeyCode.W) then direction = direction + workspace.CurrentCamera.CFrame.LookVector end rootPart.Velocity = direction * speed -- Note: In modern Roblox, it's better to use VectorForce or LinearVelocity end end)