_G.HideCharacter = true _G.FlingEnabled = true _G.TransparentRig = true _G.ToolFling = false -- false = holding, true = fling _G.AntiFling = false _G.CustomHats = true -- Enable or disable custom rig feature _G.Scale = 4.2 -- FIXED CH TABLE WITH SPACING _G.CH = { Torso = { Name= "Accessory (Torso)", TextureId = "83269599235494", Orientation= CFrame.new(0,0,0) }, RightArm = { Name= "Accessory (BIGGEST RIGHT ARMAccessory)", TextureId = "117484156735788", Orientation= CFrame.new(1.5,0,0) * CFrame.Angles(0, math.rad(90), math.rad(90)) }, LeftArm = { Name= "Accessory (BIGGEST LEFT ARMAccessory)", TextureId = "117484156735788", Orientation= CFrame.new(-1.5,0,0) * CFrame.Angles(0, math.rad(90), math.rad(90)) }, RightLeg = { Name= "Accessory (RightLeg)", TextureId = "83269599235494", Orientation= CFrame.new(0,-2,0) * CFrame.Angles(0, math.rad(90), math.rad(90)) }, LeftLeg = { Name= "Accessory (LeftLeg)", TextureId = "83269599235494", Orientation= CFrame.new(0,-2,0) * CFrame.Angles(0, math.rad(90), math.rad(90)) }, Head = { Name = "Accessory (big head)", Orientation = CFrame.new(0,2,0) } } -- LOAD OXIDE loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/Oxide/refs/heads/main/LoadstringPerma"))() task.wait(0.5) -- give it time to load properly