local Fatality = loadstring(game:HttpGet("https://raw.githubusercontent.com/sosopjs/menuft/refs/heads/main/menu"))(); local Notification = Fatality:CreateNotifier(); Fatality:Loader({ Name = "FATALITY", Duration = 4 }); Notification:Notify({ Title = "FATALITY", Content = "Hello, "..game.Players.LocalPlayer.DisplayName..' Welcome back!', Icon = "clipboard" }) local Window = Fatality.new({ Name = "FATALITY", Expire = "never", }); local Rage = Window:AddMenu({ Name = "RAGE", Icon = "skull" }) local Legit = Window:AddMenu({ Name = "LEGIT", Icon = "target" }) local Visual = Window:AddMenu({ Name = "VISUAL", Icon = "eye" }) local Misc = Window:AddMenu({ Name = "MISC", Icon = "settings" }) local Skins = Window:AddMenu({ Name = "SKINS", Icon = "palette" }) local Lua = Window:AddMenu({ Name = "LUA", Icon = "code" }) do local Weapon = Rage:AddSection({ Position = 'left', Name = "WEAPON" }); local Extra = Rage:AddSection({ Position = 'center', Name = "EXTREA" }); local General = Rage:AddSection({ Position = 'right', Name = "GENERAL" }); Weapon:AddSlider({ Name = "Hit-chance", Default = 61 }) Weapon:AddSlider({ Name = "Pointscale", Type = "%", Default = 0 }) Weapon:AddSlider({ Name = "Min-damage", Type = "%", Default = 85 }) Weapon:AddDropdown({ Name = "Hitboxes", Values = {"Head",'Neck','Arms','Legs'} }) Weapon:AddDropdown({ Name = "Multipoint", Values = {"Head",'Neck','Arms','Legs'} }) Weapon:AddDropdown({ Name = "Target selection", Values = {"Damage"}, Default = "Damage" }) local Autostop = Extra:AddToggle({ Name = "Autostop", Option = true; }); Autostop.Option:AddToggle({ Name = "Something" }) Autostop.Option:AddToggle({ Name = "Something" }) Autostop.Option:AddToggle({ Name = "Something" }) Autostop.Option:AddToggle({ Name = "Something" }) Extra:AddToggle({ Name = "Autoscope", }); Extra:AddToggle({ Name = "Ignore limbs on moving", }); Extra:AddToggle({ Name = "Autorevolver", }); General:AddToggle({ Name = "Aimbot", Risky = true }) General:AddToggle({ Name = "Slient aim", Risky = false }) General:AddSlider({ Name = "Maximum fov", Type = " deg", Default = 0 }) General:AddToggle({ Name = "Autofire", Risky = false }) General:AddToggle({ Name = "Delay shot", Risky = false }) General:AddToggle({ Name = "Duck peek assist", Risky = false }) General:AddToggle({ Name = "Force bodyaim", Risky = false }) General:AddToggle({ Name = "Force shoot", Risky = false }) General:AddToggle({ Name = "Headshot only", Risky = false }) General:AddToggle({ Name = "Knife bot", Risky = false }) General:AddToggle({ Name = "Zeus bot", Risky = false }) local NoSpread = General:AddToggle({ Name = "Nospread", Risky = false, Option = true }) NoSpread.Option:AddToggle({ Name = "Something" }) NoSpread.Option:AddToggle({ Name = "Something" }) NoSpread.Option:AddToggle({ Name = "Something" }) NoSpread.Option:AddToggle({ Name = "Something" }) local Doubletap = General:AddToggle({ Name = "Doubletap", Risky = true, Option = true }) Doubletap.Option:AddToggle({ Name = "Something" }) Doubletap.Option:AddToggle({ Name = "Something" }) Doubletap.Option:AddToggle({ Name = "Something" }) Doubletap.Option:AddToggle({ Name = "Something" }) General:AddButton({ Name = "Notification", Callback = function() Notification:Notify({ Title = "Notification", Content = "Testing Notification", Duration = math.random(3,7), Icon = "info" }) end, }) end do local Aim = Legit:AddSection({ Position = 'left', Name = "AIM" }); local Rcs = Legit:AddSection({ Position = 'left', Name = "RCS" }); local Trigger = Legit:AddSection({ Position = 'center', Name = "TRIGGER" }); local Backtrack = Legit:AddSection({ Position = 'center', Name = "BACKTRACK" }); local General = Legit:AddSection({ Position = 'right', Name = "GENERAL" }); Aim:AddToggle({ Name = "Aim assist" }) Aim:AddDropdown({ Name = "Mode", Default = "Adaptive", Values = {"Adaptive","value 1",'Value 2'} }) Aim:AddDropdown({ Name = "Hitboxes", Multi = true, Default = { ["Head"] = true }, Values = { "Head", 'Neck', 'Arms', 'Legs' } }) Aim:AddSlider({ Name = "Multipoint" }) Aim:AddSlider({ Name = "Aim fov", Round = 1, Default = 0.1, Type = " deg" }) Aim:AddSlider({ Name = "Aim speed", Default = 1, Type = "%" }) Aim:AddSlider({ Name = "Min-damage", Default = 61, }) Aim:AddToggle({ Name = "Only in scpoe" }) Aim:AddToggle({ Name = "Autostop" }) Rcs:AddToggle({ Name = "Recoil control" }) Rcs:AddSlider({ Name = "Speed", Default = 1, Type = "%" }) Rcs:AddToggle({ Name = "Re-center" }) Rcs:AddSlider({ Name = "Start bullet", Default = 1, }) Trigger:AddToggle({ Name = "Triggerbot" }) Trigger:AddSlider({ Name = "Hit-chance", Default = 100, Type = "%" }) Trigger:AddToggle({ Name = "Use seed when available" }) Trigger:AddSlider({ Name = "Min-damage", Default = 0, Type = "%" }) Trigger:AddSlider({ Name = "Reaction time", Default = 0, Type = "ms" }) Trigger:AddToggle({ Name = "Wait for aim assist hitgroup" }) Trigger:AddToggle({ Name = "Only in Scope" }) Backtrack:AddSlider({ Name = "Backtrack", Default = 0, Type = "%" }) General:AddToggle({ Name = "Enabled" }) General:AddDropdown({ Name = "Disablers", Values = {"d1",'d2'} }) General:AddToggle({ Name = "Visualize fov", Option = true }).Option:AddColorPicker({ Name = "Color", Default = Color3.fromRGB(255, 34, 75) }) General:AddToggle({ Name = "Autorevolver" }) end do local Misc = Visual:AddSection({ Name = "MISC", Position = 'left' }) local Model = Visual:AddSection({ Name = "MODEL", Position = 'center' }) Misc:AddToggle({ Name = "Thirdperson", Option = true }).Option:AddSlider({ Name = "Distance" }); Misc:AddToggle({ Name = "Overhead override", Option = true }).Option:AddDropdown({ Name = "Override" }); Misc:AddToggle({ Name = "Fov override", Option = true }).Option:AddToggle({ Name = "Something" }) Misc:AddToggle({ Name = "Viewmodel override", Option = true }).Option:AddToggle({ Name = "Something" }) Misc:AddDropdown({ Name = "Remove scope" }) local pc = Misc:AddToggle({ Name = "Penetration crosshair", Option = true }).Option; pc:AddColorPicker({ Name = "Walls", Default = Color3.fromRGB(111, 255, 0) }) pc:AddColorPicker({ Name = "Can't walls", Default = Color3.fromRGB(255, 0, 4) }) Misc:AddToggle({ Name = "Force crosshair", Option = true }).Option:AddToggle({ Name = "Something" }) Misc:AddDropdown({ Name = "Spread" }) Misc:AddToggle({ Name = "Bullet tracer", Option = true }).Option:AddColorPicker({ Name = "Color", Default = Color3.fromRGB(255, 41, 116) }) Model:AddDropdown({ Name = "Visible", Default = "Disabled", Values = {"Disabled",'Something'} }) Model:AddDropdown({ Name = "Invisible", Default = "Disabled", Values = {"Disabled",'Something'} }) Model:AddDropdown({ Name = "Arms", Default = "Disabled", Values = {"Disabled",'Something'} }) Model:AddDropdown({ Name = "Viewmodel", Default = "Disabled", Values = {"Disabled",'Something'} }) Model:AddDropdown({ Name = "Attachments", Default = "Disabled", Values = {"Disabled",'Something'} }) Model:AddToggle({ Name = 'Glow', Option = true }).Option:AddColorPicker({ Name = "Color" }) Model:AddKeybind({ Name = "Toggle" }) end