game.Players.LocalPlayer.Character.Humanoid:ChangeState('Jumping') wait(0.1) game.Players.LocalPlayer.Character.Humanoid:ChangeState('FallingDown') wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, 0)