local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local plr = Players.LocalPlayer local rcs = RS:WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent") -- fuck u skids nigger local function getF3X() for _, v in pairs(plr:GetDescendants()) do if v.Name == "SyncAPI" then return v.ServerEndpoint end end for _, v in pairs(RS:GetDescendants()) do if v.Name == "SyncAPI" then return v.ServerEndpoint end end return nil end local function f3x(ep, args) pcall(function() ep:InvokeServer(unpack(args)) end) end local function newPart() local last = nil for _, v in pairs(workspace:GetChildren()) do if v:IsA("BasePart") then last = v end end return last end rcs:InvokeServer(";sm skybox script made by d3crypted9") local ep = getF3X() if not ep then return end local c = plr.Character if not c then return end local hrp = c:FindFirstChild("HumanoidRootPart") if not hrp then return end local id = box and box.Text:match("%d+") or "" f3x(ep, {"CreatePart", "Normal", hrp.CFrame, workspace}) task.wait(0.5) local v = newPart() if not v then return end f3x(ep, {"CreateMeshes", {{Part=v}}}) f3x(ep, {"SyncMesh", {{Part=v, MeshId="rbxassetid://111891702759441"}}}) f3x(ep, {"SyncMesh", {{Part=v, TextureId="rbxassetid://" .. id}}}) f3x(ep, {"SyncMesh", {{Part=v, Scale=Vector3.new(99999, 99999, 99999)}}}) f3x(ep, {"SyncAnchor", {{Part=v, Anchored=true}}}) f3x(ep, {"SetLocked", {v}, true}) f3x(ep, {"SyncCollision",{{Part=v, CanCollide=false}}}) end) -- made by d3crypoted9 dont remove bitches -- made BY D3CRYPTED9 ONLY SKIDSSS