--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 29 | Scripts: 11 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.brrbrrpatabim430.PlayerGui.S93NEW LMG2L["S93NEW_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["S93NEW_1"]["Name"] = [[S93NEW]]; LMG2L["S93NEW_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["S93NEW_1"]["ResetOnSpawn"] = false; -- StarterGui.PlayerGui.S93NEW.S93Gui LMG2L["S93Gui_2"] = Instance.new("Frame", LMG2L["S93NEW_1"]); LMG2L["S93Gui_2"]["BorderSizePixel"] = 0; LMG2L["S93Gui_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["S93Gui_2"]["Size"] = UDim2.new(0, 398, 0, 182); LMG2L["S93Gui_2"]["Position"] = UDim2.new(0, 326, 0, -46); LMG2L["S93Gui_2"]["BorderColor3"] = Color3.fromRGB(255, 183, 55); LMG2L["S93Gui_2"]["Name"] = [[S93Gui]]; -- StarterGui.PlayerGui.S93NEW.S93Gui.UIDragDetector LMG2L["UIDragDetector_3"] = Instance.new("UIDragDetector", LMG2L["S93Gui_2"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.UICorner LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["S93Gui_2"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.TextLabel LMG2L["TextLabel_5"] = Instance.new("TextLabel", LMG2L["S93Gui_2"]); LMG2L["TextLabel_5"]["BorderSizePixel"] = 0; LMG2L["TextLabel_5"]["TextSize"] = 18; LMG2L["TextLabel_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_5"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextLabel_5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_5"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_5"]["Size"] = UDim2.new(0, 140, 0, 36); LMG2L["TextLabel_5"]["Text"] = [[S93New f3x Small GUi]]; LMG2L["TextLabel_5"]["Position"] = UDim2.new(0, 110, 0, -4); -- StarterGui.PlayerGui.S93NEW.S93Gui.TextLabel.TextLabel LMG2L["TextLabel_6"] = Instance.new("TextLabel", LMG2L["TextLabel_5"]); LMG2L["TextLabel_6"]["BorderSizePixel"] = 0; LMG2L["TextLabel_6"]["TextSize"] = 12; LMG2L["TextLabel_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_6"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["TextLabel_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_6"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_6"]["Size"] = UDim2.new(0, 126, 0, 26); LMG2L["TextLabel_6"]["Text"] = [[By Team S93new]]; LMG2L["TextLabel_6"]["Position"] = UDim2.new(0, 2, 0, 24); -- StarterGui.PlayerGui.S93NEW.S93Gui.F3x LMG2L["F3x_7"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["F3x_7"]["TextWrapped"] = true; LMG2L["F3x_7"]["TextStrokeTransparency"] = 4; LMG2L["F3x_7"]["BorderSizePixel"] = 3; LMG2L["F3x_7"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["F3x_7"]["TextSize"] = 14; LMG2L["F3x_7"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["F3x_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["F3x_7"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["F3x_7"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["F3x_7"]["Size"] = UDim2.new(0, 74, 0, 36); LMG2L["F3x_7"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["F3x_7"]["Text"] = [[Btools]]; LMG2L["F3x_7"]["Name"] = [[F3x]]; LMG2L["F3x_7"]["Position"] = UDim2.new(0, 8, 0, 8); -- StarterGui.PlayerGui.S93NEW.S93Gui.F3x.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["F3x_7"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.UIStroke LMG2L["UIStroke_9"] = Instance.new("UIStroke", LMG2L["S93Gui_2"]); LMG2L["UIStroke_9"]["Thickness"] = 3; LMG2L["UIStroke_9"]["Color"] = Color3.fromRGB(255, 244, 50); -- StarterGui.PlayerGui.S93NEW.S93Gui.skybox LMG2L["skybox_a"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["skybox_a"]["TextWrapped"] = true; LMG2L["skybox_a"]["TextStrokeTransparency"] = 4; LMG2L["skybox_a"]["BorderSizePixel"] = 3; LMG2L["skybox_a"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["skybox_a"]["TextSize"] = 18; LMG2L["skybox_a"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["skybox_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["skybox_a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["skybox_a"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["skybox_a"]["Size"] = UDim2.new(0, 130, 0, 36); LMG2L["skybox_a"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["skybox_a"]["Text"] = [[skybox ]]; LMG2L["skybox_a"]["Name"] = [[skybox]]; LMG2L["skybox_a"]["Position"] = UDim2.new(0, 8, 0, 58); -- StarterGui.PlayerGui.S93NEW.S93Gui.skybox.LocalScript LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["skybox_a"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.Hint LMG2L["Hint_c"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["Hint_c"]["TextWrapped"] = true; LMG2L["Hint_c"]["TextStrokeTransparency"] = 4; LMG2L["Hint_c"]["BorderSizePixel"] = 3; LMG2L["Hint_c"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["Hint_c"]["TextSize"] = 18; LMG2L["Hint_c"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["Hint_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Hint_c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["Hint_c"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["Hint_c"]["Size"] = UDim2.new(0, 128, 0, 36); LMG2L["Hint_c"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["Hint_c"]["Text"] = [[Hint]]; LMG2L["Hint_c"]["Name"] = [[Hint]]; LMG2L["Hint_c"]["Position"] = UDim2.new(0, 262, 0, 58); -- StarterGui.PlayerGui.S93NEW.S93Gui.Hint.LocalScript LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["Hint_c"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.decal LMG2L["decal_e"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["decal_e"]["TextWrapped"] = true; LMG2L["decal_e"]["TextStrokeTransparency"] = 4; LMG2L["decal_e"]["BorderSizePixel"] = 3; LMG2L["decal_e"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["decal_e"]["TextSize"] = 18; LMG2L["decal_e"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["decal_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["decal_e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["decal_e"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["decal_e"]["Size"] = UDim2.new(0, 116, 0, 36); LMG2L["decal_e"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["decal_e"]["Text"] = [[Decal]]; LMG2L["decal_e"]["Name"] = [[decal]]; LMG2L["decal_e"]["Position"] = UDim2.new(0, 142, 0, 58); -- StarterGui.PlayerGui.S93NEW.S93Gui.decal.LocalScript LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["decal_e"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.Theme LMG2L["Theme _10"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["Theme _10"]["TextWrapped"] = true; LMG2L["Theme _10"]["TextStrokeTransparency"] = 4; LMG2L["Theme _10"]["BorderSizePixel"] = 3; LMG2L["Theme _10"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["Theme _10"]["TextSize"] = 18; LMG2L["Theme _10"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["Theme _10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Theme _10"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["Theme _10"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["Theme _10"]["Size"] = UDim2.new(0, 110, 0, 36); LMG2L["Theme _10"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["Theme _10"]["Text"] = [[Theme ]]; LMG2L["Theme _10"]["Name"] = [[Theme ]]; LMG2L["Theme _10"]["Position"] = UDim2.new(0, 280, 0, 8); -- StarterGui.PlayerGui.S93NEW.S93Gui.Theme .LocalScript LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["Theme _10"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.Alert LMG2L["Alert_12"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["Alert_12"]["TextWrapped"] = true; LMG2L["Alert_12"]["TextStrokeTransparency"] = 4; LMG2L["Alert_12"]["BorderSizePixel"] = 3; LMG2L["Alert_12"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["Alert_12"]["TextSize"] = 18; LMG2L["Alert_12"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["Alert_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Alert_12"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["Alert_12"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["Alert_12"]["Size"] = UDim2.new(0, 128, 0, 36); LMG2L["Alert_12"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["Alert_12"]["Text"] = [[Alert all]]; LMG2L["Alert_12"]["Name"] = [[Alert]]; LMG2L["Alert_12"]["Position"] = UDim2.new(0, 262, 0, 98); -- StarterGui.PlayerGui.S93NEW.S93Gui.Alert.LocalScript LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["Alert_12"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2 LMG2L["Decal 2_14"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["Decal 2_14"]["TextWrapped"] = true; LMG2L["Decal 2_14"]["TextStrokeTransparency"] = 4; LMG2L["Decal 2_14"]["BorderSizePixel"] = 3; LMG2L["Decal 2_14"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["Decal 2_14"]["TextSize"] = 18; LMG2L["Decal 2_14"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["Decal 2_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Decal 2_14"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["Decal 2_14"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["Decal 2_14"]["Size"] = UDim2.new(0, 116, 0, 36); LMG2L["Decal 2_14"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["Decal 2_14"]["Text"] = [[Decal 2]]; LMG2L["Decal 2_14"]["Name"] = [[Decal 2]]; LMG2L["Decal 2_14"]["Position"] = UDim2.new(0, 142, 0, 98); -- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2.LocalScript LMG2L["LocalScript_15"] = Instance.new("LocalScript", LMG2L["Decal 2_14"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2 LMG2L["skybox 2_16"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["skybox 2_16"]["TextWrapped"] = true; LMG2L["skybox 2_16"]["TextStrokeTransparency"] = 4; LMG2L["skybox 2_16"]["BorderSizePixel"] = 3; LMG2L["skybox 2_16"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["skybox 2_16"]["TextSize"] = 18; LMG2L["skybox 2_16"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["skybox 2_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["skybox 2_16"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["skybox 2_16"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["skybox 2_16"]["Size"] = UDim2.new(0, 130, 0, 36); LMG2L["skybox 2_16"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["skybox 2_16"]["Text"] = [[skybox 2]]; LMG2L["skybox 2_16"]["Name"] = [[skybox 2]]; LMG2L["skybox 2_16"]["Position"] = UDim2.new(0, 8, 0, 98); -- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2.LocalScript LMG2L["LocalScript_17"] = Instance.new("LocalScript", LMG2L["skybox 2_16"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox LMG2L["Skeleton skybox_18"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["Skeleton skybox_18"]["TextWrapped"] = true; LMG2L["Skeleton skybox_18"]["TextStrokeTransparency"] = 4; LMG2L["Skeleton skybox_18"]["BorderSizePixel"] = 3; LMG2L["Skeleton skybox_18"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["Skeleton skybox_18"]["TextSize"] = 18; LMG2L["Skeleton skybox_18"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["Skeleton skybox_18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Skeleton skybox_18"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["Skeleton skybox_18"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["Skeleton skybox_18"]["Size"] = UDim2.new(0, 130, 0, 36); LMG2L["Skeleton skybox_18"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["Skeleton skybox_18"]["Text"] = [[Skeleton]]; LMG2L["Skeleton skybox_18"]["Name"] = [[Skeleton skybox]]; LMG2L["Skeleton skybox_18"]["Position"] = UDim2.new(0, 8, 0, 138); -- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox.LocalScript LMG2L["LocalScript_19"] = Instance.new("LocalScript", LMG2L["Skeleton skybox_18"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.Disco LMG2L["Disco_1a"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["Disco_1a"]["TextWrapped"] = true; LMG2L["Disco_1a"]["TextStrokeTransparency"] = 4; LMG2L["Disco_1a"]["BorderSizePixel"] = 3; LMG2L["Disco_1a"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["Disco_1a"]["TextSize"] = 18; LMG2L["Disco_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["Disco_1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Disco_1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["Disco_1a"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["Disco_1a"]["Size"] = UDim2.new(0, 116, 0, 36); LMG2L["Disco_1a"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["Disco_1a"]["Text"] = [[disco]]; LMG2L["Disco_1a"]["Name"] = [[Disco]]; LMG2L["Disco_1a"]["Position"] = UDim2.new(0, 142, 0, 138); -- StarterGui.PlayerGui.S93NEW.S93Gui.Disco.LocalScript LMG2L["LocalScript_1b"] = Instance.new("LocalScript", LMG2L["Disco_1a"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.fire all LMG2L["fire all_1c"] = Instance.new("TextButton", LMG2L["S93Gui_2"]); LMG2L["fire all_1c"]["TextWrapped"] = true; LMG2L["fire all_1c"]["TextStrokeTransparency"] = 4; LMG2L["fire all_1c"]["BorderSizePixel"] = 3; LMG2L["fire all_1c"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45); LMG2L["fire all_1c"]["TextSize"] = 18; LMG2L["fire all_1c"]["TextColor3"] = Color3.fromRGB(255, 255, 36); LMG2L["fire all_1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["fire all_1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); LMG2L["fire all_1c"]["BorderMode"] = Enum.BorderMode.Middle; LMG2L["fire all_1c"]["Size"] = UDim2.new(0, 128, 0, 36); LMG2L["fire all_1c"]["BorderColor3"] = Color3.fromRGB(255, 240, 46); LMG2L["fire all_1c"]["Text"] = [[fire all]]; LMG2L["fire all_1c"]["Name"] = [[fire all]]; LMG2L["fire all_1c"]["Position"] = UDim2.new(0, 262, 0, 138); -- StarterGui.PlayerGui.S93NEW.S93Gui.fire all.LocalScript LMG2L["LocalScript_1d"] = Instance.new("LocalScript", LMG2L["fire all_1c"]); -- StarterGui.PlayerGui.S93NEW.S93Gui.F3x.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end; task.spawn(C_8); -- StarterGui.PlayerGui.S93NEW.S93Gui.skybox.LocalScript local function C_b() local script = LMG2L["LocalScript_b"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size} } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("75335867458502") Game.Lighting.Sky:Destroy() end) end; task.spawn(C_b); -- StarterGui.PlayerGui.S93NEW.S93Gui.Hint.LocalScript local function C_d() local script = LMG2L["LocalScript_d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh Join team S93new now!") RequestCommand:InvokeServer(";sh join team S93new now!") end) end; task.spawn(C_d); -- StarterGui.PlayerGui.S93NEW.S93Gui.decal.LocalScript local function C_f() local script = LMG2L["LocalScript_f"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor",[2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("75335867458502") end) end; task.spawn(C_f); -- StarterGui.PlayerGui.S93NEW.S93Gui.Theme .LocalScript local function C_11() local script = LMG2L["LocalScript_11"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 99907604701668") RequestCommand:InvokeServer(";volume inf ;pitch 0.14") end) end; task.spawn(C_11); -- StarterGui.PlayerGui.S93NEW.S93Gui.Alert.LocalScript local function C_13() local script = LMG2L["LocalScript_13"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";alert all follow s93new now") end) end; task.spawn(C_13); -- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2.LocalScript local function C_15() local script = LMG2L["LocalScript_15"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor",[2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("100739383058889") end) end; task.spawn(C_15); -- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2.LocalScript local function C_17() local script = LMG2L["LocalScript_17"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size} } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") -- Dont change it SetTexture(v,id) --end) MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number SetLocked(v,true) end end end Sky("100739383058889") Game.Lighting.Sky:Destroy() end) end; task.spawn(C_17); -- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox.LocalScript local function C_19() local script = LMG2L["LocalScript_19"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ (==================================) ( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--) (|==================================) (--★ SCRIPT CHANGELOGS: ★--) ) (-) Deleted create sky and destroy Now use Set texture. ) (★) Smooth Skybox Video. ) (==================================) ( I love you Blue2Spooky,Thanks for using my things.) (==================================) ]] -- SOURCE local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 95156028272944") RequestCommand:InvokeServer(";volume inf ;pitch 0.2") RequestCommand:InvokeServer("btools") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( { "CreatePart", "Normal", cf, parent }) end function SetAnchor(part, boolean) _( { "SyncAnchor", { { Part = part, Anchored = boolean } } }) end function AddMesh(part) _( { "CreateMeshes", { { Part = part } } }) end function SetMesh(part, meshid) _( { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } }) end function SetTexture(part, texid) _( { "SyncMesh", { { Part = part, TextureId = texid } } }) end function MeshResize(part, size) _( { "SyncMesh", { { Part = part, Scale = size } } }) end function SetTransparency(part, value) _( { "SyncTransparency", { { Part = part, Transparency = value } } }) end function DestroyPart(part) _( { "Remove", { part } }) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local spinLoop local frameTime = 1 / 10 local lastUpdate = 0 local spinSpeed = math.rad(0.6) function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(8000, 8000, 8000)) SetTransparency(skyPart, 0) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0., spinSpeed, 0) end end) end function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() -- remake end) end; task.spawn(C_19); -- StarterGui.PlayerGui.S93NEW.S93Gui.Disco.LocalScript local function C_1b() local script = LMG2L["LocalScript_1b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") end) end; task.spawn(C_1b); -- StarterGui.PlayerGui.S93NEW.S93Gui.fire all.LocalScript local function C_1d() local script = LMG2L["LocalScript_1d"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) end; task.spawn(C_1d); return LMG2L["S93NEW_1"], require;